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View Full Version : Too deep torpedoes , any trick?


fastfed
08-19-14, 01:04 AM
Using NYGM and the hard coded patch.
It's 1941, and I swear almost every torpedo shoots out of my uboat and dives like a deep sea diver!
It must go down 20 meters and all just go under the target. I thought by setting them as shallow as can be would fix it, I thought maybe setting them to 4 meters would fix it.
normally its 2/4 torpedoes do this, just this last patrol in the middle of a fat convoy with a giant not 900m away, all 4 went right under! so annoying.

Do I just deal with this until later in the war? It seems both electric and steam eels act the same way :(

BigWalleye
08-19-14, 06:24 AM
Using NYGM and the hard coded patch.
It's 1941, and I swear almost every torpedo shoots out of my uboat and dives like a deep sea diver!
It must go down 20 meters and all just go under the target. I thought by setting them as shallow as can be would fix it, I thought maybe setting them to 4 meters would fix it.
normally its 2/4 torpedoes do this, just this last patrol in the middle of a fat convoy with a giant not 900m away, all 4 went right under! so annoying.

Do I just deal with this until later in the war? It seems both electric and steam eels act the same way :(

One of the H.sie fixes. Defective Torpedoes. Check in the Documentation for a full description. Basically, it simulates the problem of torpedoes broaching in heavy seas. h.sie couldn't actually make them broach. Too much rewriting. So he created a new failure mode. If you launch a torp with depth setting less the 40% (0.4) of wind speed value, torp has a chance of failure. If it fails, depth is set to 25 m when you fire. Underruns everything! So in high wind, rough sea, you must set torp deep enough. Means in heavy sea you have to rely on magnetic. In 15 m/sec wind, escort with 4 m draft is out of reach. Diving effect is artificial, but having to set deep in rough seas was true RL.