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View Full Version : So what is this new "hard coded patch" talk?


fastfed
08-16-14, 12:40 AM
Getting back into the sub sim after years of DCS, I'd like to take things a little slower, tried giving SH5 a go and I can't believe I'm going to say this but SH5 seems to be getting "good" :)

But SH3 is where I want to be right now and looking over some posts I see a lot of talk about "Hsie V16B1 and Stiebler4B_V16B1" What in the world is it, where can I read about it and where can I download it?

I want to go with NYGM this time as I always heard it was good, I found someones list of mods and really think it'll add some immersion.

The list below was from his list of mods and I'm wondering how hard it will be to install all of these?

http://www.ephotobay.com/image/modsjul2014.jpg

Im installing 1.4b now and downloading all the NYGM files as I type.

But again, what is the deal with the hard coded mod?

thanks!

vanjast
08-16-14, 05:13 AM
Go through this lot slowly... http://www.subsim.com/radioroom/showthread.php?t=202719

The hard coding stuff is here - Add-on for hardcode fixes (Stiebler)
It's quite simple to implement, just keep on backing up
:arrgh!:

BigWalleye
08-16-14, 06:53 AM
Getting back into the sub sim after years of DCS, I'd like to take things a little slower, tried giving SH5 a go and I can't believe I'm going to say this but SH5 seems to be getting "good" :)

But SH3 is where I want to be right now and looking over some posts I see a lot of talk about "Hsie V16B1 and Stiebler4B_V16B1" What in the world is it, where can I read about it and where can I download it?

I want to go with NYGM this time as I always heard it was good, I found someones list of mods and really think it'll add some immersion.

The list below was from his list of mods and I'm wondering how hard it will be to install all of these?



Im installing 1.4b now and downloading all the NYGM files as I type.

But again, what is the deal with the hard coded mod?

thanks!

First, welcome back! Quite a bit has changed.

As you said, SH5 is good. Graphics are beautiful, and the crew does things it's supposed to do (like navigate!), without being infallible robots. But there are storylines, and I just don't like linear campaigns. YMMV.

SH3 has a lot of new stuff. NYGM is my preferred megamod, but everyone has their fav, and a new LSH is coming soon. vanjast just released his Van1920x1080 mod, which makes SH3 pretty much as good-looking as SH4 (IMO). And Hitman's Optics/Hitman's GUI give you the most historically correct U-boat optics. h.sie's patches, and Stiebler's add-on, fix a lot of old problems, like the Lazy WO, and add a lot of historically appropriate limits. And give you real wolfpacks to call in. The patchers basically insert machine-code fixes into a copy of your sh3.exe file, which you then activate with JSGME, overwriting and saving the stock sh3.exe. Changing the machine code makes it possible to do things that can't be done by modding the data files.

A couple of pieces of advice regarding the mod list you posted. First and foremost, if you are going to use h.sie's and Stiebler's patches, the supplements must be activated last. Because you build certain files by editing the final, modded version of those files, and you don't want any other mod to overwrite them.

I was really pleased with SH5 Water for SH3, but recently I switched to ManosEnvironmentPro v4.2. It's newer (which doesn't necessarily mean better) and a more complete environment package. And I personally like the water better than SH5 Water. Of course, that's a matter of personal taste, but do give MEP a look.

Use the 3rd Flotilla mod only if you are going to use the 3rd Flotilla. It overwrites the 10th Flotilla.

TDW_DC_Water_Disturbance_v4_0_SH3 seems to have some issues for some people. You might want to avoid all incarnations of TDW_DC_Water_Disturbance, including those for SH3 Commander, until you have a stable configuration, then try it.

There are a couple of overwrites on the list that are unnecessary. 3D_Waves, for instance, is overwritten by SH5 Water, Harbor Personnel by Port People. Best to avoid that kind of duplication. And Van1920x1080 has a better version of Van's AoB Wheel built-in.

A couple I would recommend:

DD's Open Hatches mod, or FM NewInterior 2.1D. These two add a lot of nice look-and-feel touches to the interior. FM's mod has everything from DD's (and much, much more!), but only for a Typ VII.

Carotio_SH3_ClothesHatsFacesSkilledCrew. Gets away from the uniform look.

There is lots more good stuff around. Settling down to a mod list you like may take a while.

Good luck and good hunting.

fastfed
08-16-14, 04:37 PM
First, welcome back! Quite a bit has changed.

As you said, SH5 is good. Graphics are beautiful, and the crew does things it's supposed to do (like navigate!), without being infallible robots. But there are storylines, and I just don't like linear campaigns. YMMV.

SH3 has a lot of new stuff. NYGM is my preferred megamod, but everyone has their fav, and a new LSH is coming soon. vanjast just released his Van1920x1080 mod, which makes SH3 pretty much as good-looking as SH4 (IMO). And Hitman's Optics/Hitman's GUI give you the most historically correct U-boat optics. h.sie's patches, and Stiebler's add-on, fix a lot of old problems, like the Lazy WO, and add a lot of historically appropriate limits. And give you real wolfpacks to call in. The patchers basically insert machine-code fixes into a copy of your sh3.exe file, which you then activate with JSGME, overwriting and saving the stock sh3.exe. Changing the machine code makes it possible to do things that can't be done by modding the data files.

A couple of pieces of advice regarding the mod list you posted. First and foremost, if you are going to use h.sie's and Stiebler's patches, the supplements must be activated last. Because you build certain files by editing the final, modded version of those files, and you don't want any other mod to overwrite them.

I was really pleased with SH5 Water for SH3, but recently I switched to ManosEnvironmentPro v4.2. It's newer (which doesn't necessarily mean better) and a more complete environment package. And I personally like the water better than SH5 Water. Of course, that's a matter of personal taste, but do give MEP a look.

Use the 3rd Flotilla mod only if you are going to use the 3rd Flotilla. It overwrites the 10th Flotilla.

TDW_DC_Water_Disturbance_v4_0_SH3 seems to have some issues for some people. You might want to avoid all incarnations of TDW_DC_Water_Disturbance, including those for SH3 Commander, until you have a stable configuration, then try it.

There are a couple of overwrites on the list that are unnecessary. 3D_Waves, for instance, is overwritten by SH5 Water, Harbor Personnel by Port People. Best to avoid that kind of duplication. And Van1920x1080 has a better version of Van's AoB Wheel built-in.

A couple I would recommend:

DD's Open Hatches mod, or FM NewInterior 2.1D. These two add a lot of nice look-and-feel touches to the interior. FM's mod has everything from DD's (and much, much more!), but only for a Typ VII.

Carotio_SH3_ClothesHatsFacesSkilledCrew. Gets away from the uniform look.

There is lots more good stuff around. Settling down to a mod list you like may take a while.

Good luck and good hunting.

Awesome post!! Thanks. So how do I add more mods if I added the hard coded patch?? How do you undo it?? I'm installing a fresh copy tonight and want to get everything up and running.

BigWalleye
08-16-14, 05:31 PM
Awesome post!! Thanks. So how do I add more mods if I added the hard coded patch?? How do you undo it?? I'm installing a fresh copy tonight and want to get everything up and running.

You just deactivate the Supplement mods (h.sie's and Stiebler's) with JSGME to remove them. Then add whatever additional mods you wish, again using JSGME. Then check to see that the folders you have to modify (menu.txt and campaign_SCR.mis for h.sie, plus command.cfg and menu_1024_786.ini for Stiebler) have not been changed by the new mods. JSGME will tell you that, in the !BACKUP! folder. Edit any of those folder that you need to, put them into the supplement folders, and reactivate the supplement mods.

The patchers are not as simple to use as a conventional mod that just has data files you copy in with JSGME. They require some work and care. And if the setup they require exceeds your comfort level, you might want to pass them up for now. Don't rush! And make sure you back up every file you have to edit before you make any changes. (I have this folder named A Safe Place.... :)) But h.sie's patcher makes 23 significant improvements, and Stiebler adds 12 more. All of them are worth having IMO.

Good luck. Please post and let us know how the installation goes.

fastfed
08-16-14, 05:55 PM
thanks!! last quesiton, I saw in the workshop someone has a 1920x1080 thing going. Is that working? and how would it it work with these hard coded things?

thanks, starting now

fastfed
08-16-14, 06:02 PM
should I go with German language ?? or is english ok? I know some mods required german

BigWalleye
08-16-14, 06:56 PM
thanks!! last quesiton, I saw in the workshop someone has a 1920x1080 thing going. Is that working? and how would it it work with these hard coded things?

thanks, starting now

Van1920x1080 is out and works fine. It works with NYGM and Hitman's GUI exclusively, which is fine with me.

Like any other mod, activate it before the patcher supplements. Edit the necessary files according to the instructions. Patch your sh3.exe. Then activate the patcher supplement folders. That's it. There are step-by-step instructions included with the patchers. Any questions, come back here before you start.

AFAIK, there are no mods that require German (except, of course, those that include only German speech files, like Skire-Tikigod's Repeated Orders.). My own preference is German for crew speech, English for text, and English for me. (I play using voice command, SH3Speech by Eric Knoepfler. SH3Speech also accepts German voice input.)

fastfed
08-16-14, 08:00 PM
It's like an adult version of an easter egg hunt..
50 bucks if someone can show the the Hitman optics mod..

I found the GUI_NYGM3, but not the optics, lol

fastfed
08-16-14, 08:23 PM
so far my mods are looking like this

http://i618.photobucket.com/albums/tt269/fastfed/sh3pic_zps392a8cd7.jpg

next on the list is Manos environment, FM interior, then the hard coded ones.

Is that the right order?

fastfed
08-16-14, 08:40 PM
lmfao! and it starts


installed the Manos environment mod 4.3,tested and workd, then the interior mod, now a CTD when trying to start a mission with a type VII

well I now Installed the FM interiors before the manos.

now its time to try this hard coded thingy :)

here is my latest mod list

http://i618.photobucket.com/albums/tt269/fastfed/latestsh5_zps3d7c3b25.jpg

fastfed
08-16-14, 09:01 PM
I was so close, I thought I might have gotten lucky, I installed my last mod that I wanted, the 1920x1080. and holy crap! The initial menu screen looked awesome, quickly chose a single mission for testing reasons as i've been doing this whole time and..


CTD!!

I guess im done for the night, im at a loss of how to fix this. I look at other people's lists and they all show similar sequences of mods.

http://i618.photobucket.com/albums/tt269/fastfed/nonononon_zps135b5880.jpg

fastfed
08-16-14, 09:26 PM
Well I thought it was the interior mod that is giving errors. I can use the type 9 and 2 boats easy.. Then I did the type 7 C and it worked, although it seems to be conflicting in a way, because dynamic view doesnt work anymore.

either way it looks AWESOME! I was excited to get started on a career, but then I tried the Type 7 B version.. Sure enough, CTD

so.. I will wait until one of you smarties lets me know where Im going wrong.


also, in the scopes, I notice the hand from the stopwatch is showing, lol

you guys remember that 4gb patch thing?? thats not needed now is it? because i didn't do it

fastfed
08-16-14, 09:29 PM
I'll paypal someone 10 bucks to use join.me and log into my pc and walk me through some of these issues :) And installing the new v16b1

BigWalleye
08-16-14, 09:38 PM
Well I thought it was the interior mod that is giving errors. I can use the type 9 and 2 boats easy.. Then I did the type 7 C and it worked, although it seems to be conflicting in a way, because dynamic view doesnt work anymore.

either way it looks AWESOME! I was excited to get started on a career, but then I tried the Type 7 B version.. Sure enough, CTD

so.. I will wait until one of you smarties lets me know where Im going wrong.


also, in the scopes, I notice the hand from the stopwatch is showing, lol

you guys remember that 4gb patch thing?? thats not needed now is it? because i didn't do it

First, you don't need MEP1 and MEP2. You need MEP4.2, then MEP4.2 Visual Sensors, then MEP4.2 to 4.3. Get rid of the old stuff.

Second you DO need the 4GB Fix. Absolutely. Win8 knows all about 4GB address space. But ole SH3 doesn't. The 4GB Fix is how you extend SH3's address space to use a full 4GB (assuming you have 4GB). Without it, memory-heavy mods like FM NewInteriors will choke your machine. Can even cause CTDs on loading.:D

If I may suggest this mod order:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
NYGM HiRes Submarines
IABLShipsforNYGM_New
FM_NewInterior v2.1D
M.E.P v4.2
M.E.P v4.2 - VisualSensors for NYGM 3.6b
M.E.P v4.2 to v4.3
Hitman_GUI_NYGM3_1.1
Van1920x1080 v1.1
Supplement to V16B1 - NYGM
Stiebler4B_Addon_for_V16B1 - NYGM
O2-Gauges v2

And yes, there is a problem with the stopwatch in vanjast's mod. IIRC the other stopwatches are visually OK, but don't work. AFAIK, that's the only error in his mod. It's an easy fix. I'll get it to you tomorrow.

fastfed
08-16-14, 09:46 PM
so dont I need to do that first? before any mod is installed?

BigWalleye
08-16-14, 09:52 PM
so dont I need to do that first? before any mod is installed?

No, there is a version of the 4GB Fix in h.sie. You activate it with the Option Selector, at the top of the h.sie page. It goes into your patched sh3.exe. It's only needed at runtime.

fastfed
08-16-14, 09:56 PM
ok well I took out the 1 and 2 versions of the manos mod.

and now its like this

http://i618.photobucket.com/albums/tt269/fastfed/final111_zps70016237.jpg


The only thing.. how do I know its activated properly? before I had the big splash screen, now I see nothing but the stock NYGM splash screen start.

anything specific to look for ?

oh and it works now.. the interior works for the type 7 b and c models with no issues :)

fastfed
08-16-14, 10:01 PM
wait so you want me to patch the 4gb patch now?

using this

http://www.subsim.com/radioroom/downloads.php?do=file&id=2888

then do the v16b1 stuff?

I thought I was supposed to have a stock executable or something.

BigWalleye
08-16-14, 10:04 PM
ok well I took out the 1 and 2 versions of the manos mod.

and now its like this


The only thing.. how do I know its activated properly? before I had the big splash screen, now I see nothing but the stock NYGM splash screen start.

anything specific to look for ?

oh and it works now.. the interior works for the type 7 b and c models with no issues :)

Move Hitman's GUI. The startup screen is stock NYGM stretched over 1920x1080. (vanjast didn't redo everything.) The 3D screens should all be full 1920x1080 and no distortion.

Posted above:

No, there is a version of the 4GB Fix in h.sie. You activate it with the Option Selector, at the top of the h.sie page. It goes into your patched sh3.exe. It's only needed at runtime.

It's built into the h.sie patches. All you need to do is activate it with the Option Selector. You don't need the standalone 4GB fix.

fastfed
08-16-14, 10:15 PM
Move Hitman's GUI.

TO WHERE?

THANKS

fastfed
08-16-14, 11:38 PM
never mind I see your recommendation for which order to install the mods, thanks so much for this, I'm SO CLOSE!
let me start from the get go and where im at.

I installed 1.4b SH3, loaded the game made sure it was good :)

then I installed Generic mod enabler,
and I start to add the mods. Normally I install the 4gb patch, but you're saying the vB161 patch will have that 4gb patch already in it right? if so Im waiting till i get to that part, Im not even there yet.

So with your recommendation

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
NYGM HiRes Submarines
IABLShipsforNYGM_New
FM_NewInterior v2.1D
M.E.P v4.2
M.E.P v4.2 - VisualSensors for NYGM 3.6b
M.E.P v4.2 to v4.3
Hitman_GUI_NYGM3_1.1
Van1920x1080 v1.1
Supplement to V16B1 - NYGM
Stiebler4B_Addon_for_V16B1 - NYGM
O2-Gauges v2

you have hitman GUI 1.1,
I don't have 1.1 just 1.0 , where is 1.1?

also the 1920x1080, I don't have a 1.1 , just the regular version??

I was planning on installing everything listed here through the generic mod enabler, THEN! do the vB161 patch and enable the 4gb memory patch last.

Am I on the right track?

thanks

BigWalleye
08-17-14, 09:48 AM
never mind I see your recommendation for which order to install the mods, thanks so much for this, I'm SO CLOSE!
let me start from the get go and where im at.

I installed 1.4b SH3, loaded the game made sure it was good :)

then I installed Generic mod enabler,
and I start to add the mods. Normally I install the 4gb patch, but you're saying the vB161 patch will have that 4gb patch already in it right? if so Im waiting till i get to that part, Im not even there yet.

So with your recommendation



you have hitman GUI 1.1,
I don't have 1.1 just 1.0 , where is 1.1?

also the 1920x1080, I don't have a 1.1 , just the regular version??

I was planning on installing everything listed here through the generic mod enabler, THEN! do the vB161 patch and enable the 4gb memory patch last.

Am I on the right track?

thanks

Sorry. Old farts hit the rack early, even on Saturday night!

Hitman_GUI_NYGM3_1.1 can be found in the Documentation folder of NYGM3_New. That's the only place AFAIK. As far as Van1920x1080 is concerned, it is functionally equivalent to Hitman_GUI_NYGM3_1.0. It has some additions that are nice to have but not essential. Since you have NYGM3_new, you have it. Use either.

You enable the 4GB Fix in the Option Selector, along with whatever other fixes you want. Please note that you DO NOT activate Realistic Repair Times when using NYGM. I also turn off the War News Fix and Wolfpack less contact reports, and up the Oxygen in the boat to 3.0 (so I can stay down for 8 hours without tapping the oxygen tanks). It's all done at the same time, before you set up the supplement folders. Set it and forget it.

Other than that, you are heading right. I am eager to know what progress you made while I was bagging zees.

Just a note: Once you have everything set up, and before you start a career, please read the details of each fix you are using. Some of them are not autonomous, but require that you change the way you play the game - torpedo depth setting in rough weather and running the Diesels at flank speed are two examples. You should understand what the fixes do or you'll get frustrated.

Later today, I'll PM you about where to get the stopwatch fix for Van1920x1080. Oh yeah, that's Van1920x1080 v1.1.:)

fastfed
08-17-14, 01:00 PM
ok!! I think im done..

here is my final generic mod enabler

http://i618.photobucket.com/albums/tt269/fastfed/final3433_zps77a75b37.jpg


after I did that I patched the EXE, dragged and dropped everything into the folder, patched EXE, did the options, says it updated.

now im in the game. Where is the 02 gauges? how do I know everything "took"

I'm not sure everything is working right


Well I guess the WO thing is working, just dove and came back up and he went back to his position, thats a start :)

BigWalleye
08-17-14, 01:11 PM
ok!! I think im done..

here is my final generic mod enabler

after I did that I patched the EXE, dragged and dropped everything into the folder, patched EXE, did the options, says it updated.

now im in the game. Where is the 02 gauges? how do I know everything "took"

I'm not sure everything is working right


Well I guess the WO thing is working, just dove and came back up and he went back to his position, thats a start :)

Awright!

O2 gauge replaces the CO2 gauge on the LE's slideout. IIRC, the standard WW2 CO2 gauge was a splitting headache! O2 gauge gives you percentage left in the O2 bottle. LE gives you reports of percent O2 remaining in the boat's air.

Now go sink some ships!

Oh, yeah. You have a PM.

fastfed
08-17-14, 01:25 PM
AWESOME!! Yea, I notice the sinking if I'm not moving patch and the blurry optics if I go to fast with Periscope up!

so far so good, on my first patrol

I go almost 100% max, everything but ext. view and map contact is checked,.

That said, guess what I need to learn how to do? manual target! do you have a good guide? or better yet a video? I learned how to manual target in SH4, but never did in SH3.

would really love to learn

oh last thing, there was a really cool mod in SH5, called realistic navigation, was kind of awesome with the navigator putting a little dot where he "thinks" we are. anyhting like that in this?

BigWalleye
08-17-14, 02:00 PM
AWESOME!! Yea, I notice the sinking if I'm not moving patch and the blurry optics if I go to fast with Periscope up!

so far so good, on my first patrol

I go almost 100% max, everything but ext. view and map contact is checked,.

That said, guess what I need to learn how to do? manual target! do you have a good guide? or better yet a video? I learned how to manual target in SH4, but never did in SH3.

would really love to learn

oh last thing, there was a really cool mod in SH5, called realistic navigation, was kind of awesome with the navigator putting a little dot where he "thinks" we are. anyhting like that in this?

Yeah, I don't use the external cam. (AFAIK, nobody ever left a boat while underway!) But map updates pose a quandary: The AI is perfectly accurate and instantaneous. But R/L, the boat commander had a plotting party of ratings and officers who did all that, so why should I have to do it myself? It is indicative that the NYGM penalty for using map updates is 0%.

IMO, manual targeting with the German TVR and its lead angle calculator, is easier than using the American TDC. The TDC does a lot more, but won't give you a lead angle. Best way to learn manual targeting is to use the 90-degree setup. There are a bunch of tutorials and aids around to help - give it a google. Two pieces of advice: practice a lot, and always take your time. In my experience, snap shots are misses.

And no, there is no real nav for SH3 like in SH5. There is something called "Real Nav" but it involves you, the skipper, taking sights and working them up. I've done cel nav, but again, the skipper never had to do that. I'd rather have the super-accurate, super-fast navigator to doing the crew's job for them. I play No Fatigue for the same reason. The 1WO has to do something!

When you have a chance, I recommend you check out SH3 Commander. It's a stand-alone program that adds a lot of nice touches.

fastfed
08-17-14, 02:09 PM
Thanks again!!

I've used commander before, can I load it after my first patrol? or do I have to start all over?
thanks again