View Full Version : SH3 with LSH-Mod - Question regarding time compression
Greetings,
first of all, I am new to this page, having poked around it a little bit a few weeks ago, when I was setting up SH3 with LSH. Since then I absolutely love the game, I keep reading stuff on Navigation and Naval Warfare ever since. Big kudos to this community, very nice reads mostly and a lot of effort. Thank you.
Now, down to business, I play the game on 100% realism and with manual targeting using the Stadimeter for guesstimates of range to target.
I read a few things about manually adjusting maximum time compression when in close proximity to land etc. pp. and I want to adjust those to better support my playstyle. Now, if I tune the time compression limits in the .cfg files to my liking, will it mess with LSH? Will I be able to keep the campaign, if I change the 2nd .cfg file in the windows directory too?
Furthermore, I am reading quite a bit about GWX. I am very happy with LSH, but since I do not know what I might be missing, may someone be so kind as to explain to me what the biggest differences between LSH and GWX are?
Thanks in advance and happy hunting,
Kng
Sailor Steve
08-15-14, 03:57 PM
My ancient computer won't even run LSH3 without crashing, but I've been following the development of all these mods since SH3 was released nine years ago.
From everything that has been written it seems to me that LSH3's improvements are largely graphic, making the world seem much more alive.
On the other hand there's NYGM, which concentrates on making all the gameplay as realistic as possible.
GWX is a cross between the two (not literally, but you get the idea), combining graphics and sound for a better feel and also concentrating on the impression of accuracy in campaign and tactical gameplay. GWX has proven to be the most popular of the SH3 supermods.
Then there's WAC, which strives to give the most complete campaign experience.
All have their fans, and all are considered by those fans to be excellent.
Cool, thank you very much! This does help.
Do you have any information on wether or not changing the Time Compression in the .cfg files interferes with LSH?
Kremmen
08-16-14, 06:56 PM
You could also try Sh3Commander as it lets you play around with tc settings quickly from the interface,plus lots of other useful options for tailoring your gameplay.
Read the LSH documentation on setting it up.
Thank you, Kremmen! I installed GWX with SH3 and found the TC settings you mentioned, works decent enough now. Does GWX have a "go to max. TC" button, like LSH does with [Numpad *] ?
Thanks again and cheers,
Kng
Kremmen
08-18-14, 07:25 AM
You're welcome Kng :salute:
Not sure about GWX keyboard shortcuts as I don't have it installed atm,but I'm sure someone else will be along who knows.
In the meantime maybe check the GWX manual as well for a list of shortcuts.
BigWalleye
08-18-14, 08:13 AM
Thank you, Kremmen! I installed GWX with SH3 and found the TC settings you mentioned, works decent enough now. Does GWX have a "go to max. TC" button, like LSH does with [Numpad *] ?
Thanks again and cheers,
Kng
I don't know the answer to this, but you could easily check in Data\Cfg\Commands_en.cfg. Open it in Notepad (automatic when you click on it). CTRL-f to get the search box. Then search for a few terms like "tc", "maximum", and "max". If you find the entry you're looking for, it will tell you what the key combination is.
Sailor Steve
08-18-14, 08:35 AM
Does GWX have a "go to max. TC" button, like LSH does with [Numpad *] ?
No, it doesn't, but it's easy to do it yourself. Go to (C:\programs)\Ubisoft\SilentHunterIII\data\Cfg\Com mands_en.cfg and open with Notepad.
Scroll to [Cmd5] and add
Key1=0x6A,R,"Npad *"
It should look like this:
[Cmd5]
Name=Time_compr_increase
Ctxt=1,2,6,9
MnID=0x3F010001
Key0=0x6B,,"Npad +"
Key1=0x6A,R,"Npad *"
Save the changes.
Guys, thanks for all your responses! Two big thumbs up!
I will definitly try Sailor Steve's advice once I am back in Kiel! :salute:
I do have one more question, if you dont mind. I know it says something about the electric-propelled torpedoes and how they improved 'post-Weserübung', but are the problems with the torpedoes sometimes running up to 3.7m deeper than intended and the AZ/MZ pistol problems in general implementented in the game?
I know in real life, those problems were quite devastating in the beginning, but so far my torps seem to hit fine, as long as I aim them properly, which does not happen quite too often so far. :D
Again, thanks and cheers,
Kng
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