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View Full Version : a question about the wolfpack mod


avers
08-09-14, 09:18 PM
hey guys, I have question about the wolfpack mod part of hardcoded fixes. when I played I waited for a wolf pack, but when the wolfpack got there all the U-boats were doing were staying at periscope depth and not moving (they were shooting torps I saw and heard torps hitting ships) is this behavior normal? btw I did this in the "wolfpack" single mission.

Hari123
08-10-14, 06:56 AM
Hello!

I can tell you that this behavior is absolutely normal for the AI u boats.

banryu79
10-31-14, 05:51 AM
Hey guys!
I read this thread and instantly curiosity overtake me about the "Wolfpack Mod". Wolfpack gameplay is something like the Holy Grail of SH3...

I already know about H.sie wolfpack feauture even if I have not tried it because (for many reasons) I have not yet patched my game with is awsome work but (thanks to the work of BL!TZKR!EG) I will one day do (when one of my two Kaleun I'm currently playing will die...)

But! Curiosity driven, I then searched for "Wolfpack mod" and found the following thread I never before known about (and I'm reading this forum from February...):

http://www.subsim.com/radioroom/showthread.php?t=206353&highlight=Wolfpack+Mod

I red and... wow :o this is awsome and so much promising... it blew my mind when I understood that this functionality combined with what H.sie has already realized can bring in something terrific in terms of gameplay during a campaign.

And I also was shocked to notice that it seems to me that this thing has not attracted so much attention...

Did you already known this mod? What do you think about it?

avers
10-31-14, 06:03 AM
Hey guys!
I read this thread and instantly curiosity overtake me about the "Wolfpack Mod". Wolfpack gameplay is something like the Holy Grail of SH3...

I already know about H.sie wolfpack feauture even if I have not tried it because (for many reasons) I have not yet patched my game with is awsome work but (thanks to the work of BL!TZKR!EG) I will one day do (when one of my two Kaleun I'm currently playing will die...)

But! Curiosity driven, I then searched for "Wolfpack mod" and found the following thread I never before known about (and I'm reading this forum from February...):

http://www.subsim.com/radioroom/showthread.php?t=206353&highlight=Wolfpack+Mod

I red and... wow :o this is awsome and so much promising... it blew my mind when I understood that this functionality combined with what H.sie has already realized can bring in something terrific in terms of gameplay during a campaign.

And I also was shocked to notice that it seems to me that this thing has not attracted so much attention...

Did you already known this mod? What do you think about it?

Hi barnyu, I found the SH games by watching let's plays and gameplay videos on YouTube. Some one on YouTube , named Tailmange, started doing a let's play of SH3, and one of his mods was the H. Sie's fixes. I do love this mod/patch, in my opinion it is a must have.