jakisdziad
07-29-14, 01:50 PM
Hello, I have few basik questions to old sea wolfs. I'm playing German Campaign, IX-D2 U-Boat. Game version is 1.5, no mods installed.
1. Why I dont hear cracking sounds after target destroying, hydrophone is set to correct bearing, the green light is on and there is no sound of cracking ship.
2. Do slow gas torpedoes are harder to find by target crew, than medium or fast?
3. I like to manual (in battle map) firie torpedos, but the gauges (in manual input) are such not precise and I cant set correct values for bearing and BOW angle, there is any mod or option to make it more precise? Hard to do sniper shoots.
4. Same as question number 3 - the compass, I like to change movement vector by clicking on compass and choosing correct degree, but its almost impossible to click on the correct value. Any mod or solution (but no plot course) for that?
5. Do strong waves have any impact on torpedo depth? If ship draft is for ex. 10m and if I set torpedo depth to 9.5m, do strong waves can make me miss my target?
6. Any one can explain me, what the numbers means on the bearing gauge (https://www.dropbox.com/s/l1isv7m5ox6ivax/SH4Img%402014-07-29_20.38.08_231.png)? Do it show the indirect value of tens for both sides?
7. How to operate more nicely IX-D2 U-Boat radar bearing wheel, it acts strange and its pain in the ass to set the correct degree.
8. Should I measure distance and angle from centre of my/enemy ship or from the ship bow, on maximal map zoom?
9. What mod could you recommend me to improve gameplay in matter of realism and new features. Tried Trigger Maru already but the mod is too big, only for US boats and slowing my PC, while vanilla works nice and smooth.
Thanks in advance for answering and best regards!
1. Why I dont hear cracking sounds after target destroying, hydrophone is set to correct bearing, the green light is on and there is no sound of cracking ship.
2. Do slow gas torpedoes are harder to find by target crew, than medium or fast?
3. I like to manual (in battle map) firie torpedos, but the gauges (in manual input) are such not precise and I cant set correct values for bearing and BOW angle, there is any mod or option to make it more precise? Hard to do sniper shoots.
4. Same as question number 3 - the compass, I like to change movement vector by clicking on compass and choosing correct degree, but its almost impossible to click on the correct value. Any mod or solution (but no plot course) for that?
5. Do strong waves have any impact on torpedo depth? If ship draft is for ex. 10m and if I set torpedo depth to 9.5m, do strong waves can make me miss my target?
6. Any one can explain me, what the numbers means on the bearing gauge (https://www.dropbox.com/s/l1isv7m5ox6ivax/SH4Img%402014-07-29_20.38.08_231.png)? Do it show the indirect value of tens for both sides?
7. How to operate more nicely IX-D2 U-Boat radar bearing wheel, it acts strange and its pain in the ass to set the correct degree.
8. Should I measure distance and angle from centre of my/enemy ship or from the ship bow, on maximal map zoom?
9. What mod could you recommend me to improve gameplay in matter of realism and new features. Tried Trigger Maru already but the mod is too big, only for US boats and slowing my PC, while vanilla works nice and smooth.
Thanks in advance for answering and best regards!