View Full Version : CTD
pinner2010
06-09-14, 06:42 PM
:Kaleun_Salute:Hi gentlemen.
I have a somewhat annoying and recurring CTD problem. I was wondering if anyone could assist me to clear it up?
Irrespective of whatever campaign that I am on, I receive a CTD for no apparent reason, approx well into the earlier stages of a campaign when approaching certain coastlines. Examples; approaching Scapa Flow approx 80 klm from Scapa Flow, additionally, same CTD when approaching English channel, no action involved in either stages. I have travelled from Keil via the canal route or via the Skagerrack route without any problems whatsoever.
I have put on recommended patches in order to cure the problem, without success.
Listed below is my activation list and JGSME validation report.
I would be most greatful for any assistance. many thanks.
JSGME Mod Validator v1.0.11.0 by TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Appli cations\JSGME mod validator\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers base sky mechanics V1
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
BLUE+WHITE CHECK PANTS AND HAT
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Test_Vers ion_16_Patch_2
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_41_ByTheDarkWraith
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers no footstep sound mod SH5 V2
sobers hud sounds V1 SH5
VII-C Skin by Naights
Moon_light_mod V5 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
GramophoneShuffler
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags
C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2
C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.2 Patch
C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.2 Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 1. Main Mod
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 1. Main Mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 3.a Enhanced Visibility (medium)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 3.a Enhanced Visibility (medium) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 9. Sobers Best Ever Tweaks
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 9. Sobers Best Ever Tweaks installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 10.II Seafloor (medium resolution)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 10.II Seafloor (medium resolution) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 12. Sounds
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 12. Sounds installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5
C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V27 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V27 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers base sky mechanics V1
C:\Ubisoft\Silent Hunter 5\MODS\sobers base sky mechanics V1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers storm Clouds v1 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers storm Clouds v1 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V30 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V30 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Water reflections intensity varied by available sunlight by TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\Water reflections intensity varied by available sunlight by TheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers better terrain v4 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers better terrain v4 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Chart Colour Scheme 4
C:\Ubisoft\Silent Hunter 5\MODS\Chart Colour Scheme 4 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith 2
C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith 2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible
C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (german version)
C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (german version) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\BLUE+WHITE CHECK PANTS AND HAT
C:\Ubisoft\Silent Hunter 5\MODS\BLUE+WHITE CHECK PANTS AND HAT installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack
C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FXU_0_0_22_No Starshells (.eqp Files)
C:\Ubisoft\Silent Hunter 5\MODS\FXU_0_0_22_No Starshells (.eqp Files) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FXU_0_0_22_Ship zon Files
C:\Ubisoft\Silent Hunter 5\MODS\FXU_0_0_22_Ship zon Files installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Te st_Version_16_Patch_2
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Te st_Version_16_Patch_2\data doesn't exist!
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision_Bl ack_Skin
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision_Bl ack_Skin installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\HydrophoneFollowNearestContactFix_For_NewUI s_TDC_7_1_0_To_7_5_0
C:\Ubisoft\Silent Hunter 5\MODS\HydrophoneFollowNearestContactFix_For_NewUI s_TDC_7_1_0_To_7_5_0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI
C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI 8 by 5
C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI 8 by 5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI Alt Attack Scope
C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI Alt Attack Scope installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0
C:\Ubisoft\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_41_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_41_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod _v1.1
C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod _v1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2
C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two
C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Harbour_Mod_by_HanSolo78_reworked_for_OHIIv 2.4_by_Trevally
C:\Ubisoft\Silent Hunter 5\MODS\Harbour_Mod_by_HanSolo78_reworked_for_OHIIv 2.4_by_Trevally installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SUB mod for OH II
C:\Ubisoft\Silent Hunter 5\MODS\SUB mod for OH II installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MQK LocationMaps_IO
C:\Ubisoft\Silent Hunter 5\MODS\MQK LocationMaps_IO installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MQK ShapeTextures_NO
C:\Ubisoft\Silent Hunter 5\MODS\MQK ShapeTextures_NO installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v3.1
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v3.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally TDC Help v2
C:\Ubisoft\Silent Hunter 5\MODS\Trevally TDC Help v2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Tutorial - All v0.2(for OHIIv1.3)
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Tutorial - All v0.2(for OHIIv1.3) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\one ship, one torpedo v1.00a
C:\Ubisoft\Silent Hunter 5\MODS\one ship, one torpedo v1.00a installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Invincible U-Boat Mod v1.0_2
C:\Ubisoft\Silent Hunter 5\MODS\Invincible U-Boat Mod v1.0_2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Realistic ammo amount for AA and deck guns
C:\Ubisoft\Silent Hunter 5\MODS\Realistic ammo amount for AA and deck guns installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Diesel
C:\Ubisoft\Silent Hunter 5\MODS\Diesel installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Free Upgrades
C:\Ubisoft\Silent Hunter 5\MODS\Free Upgrades installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FREE SPECIAL Abilities
C:\Ubisoft\Silent Hunter 5\MODS\FREE SPECIAL Abilities installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible)
C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers no footstep sound mod SH5 V2
C:\Ubisoft\Silent Hunter 5\MODS\sobers no footstep sound mod SH5 V2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers hud sounds V1 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers hud sounds V1 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\VII-C Skin by Naights
C:\Ubisoft\Silent Hunter 5\MODS\VII-C Skin by Naights installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Moon_light_mod V5 SH5
C:\Ubisoft\Silent Hunter 5\MODS\Moon_light_mod V5 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 2_07.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 2_07.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 3_24.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 3_24.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 4_20.07.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 4_20.07.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\GramophoneShuffler
C:\Ubisoft\Silent Hunter 5\MODS\GramophoneShuffler\data doesn't exist!
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
SteelViking's Interior Mod V1.2.2 Patch conflicts with SteelViking's Interior Mod V1.2
\data\Cfg\Lights.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_interior_submari ne.cfg -D -A -W -S
\data\Sound\Metal_Door_5_Close.wav -D -A -W -S
\data\Sound\Metal_Door_5_Open.wav -D -A -W -S
\data\Submarine\Common\Rooms\Room_CR.sim -D -A -W -S
\Documentation\SteelViking's Interior Mod.txt -D -A -W -S
DynEnv v2.9 - 1. Main Mod conflicts with SteelViking's Interior Mod V1.2
\data\Cfg\Lights.cfg -D -A -W -S
DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with SteelViking's Interior Mod V1.2
\data\Cfg\Lights.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_interior_submari ne.cfg -D -A -W -S
sobers multi color mod V5 conflicts with SteelViking's Interior Mod V1.2
\data\Textures\TNormal\tex\tile_metal_02.dds -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with SteelViking's Interior Mod V1.2
\data\Submarine\Common\Rooms\Room_QR1.sim -D -A -W -S
DynEnv v2.9 - 1. Main Mod conflicts with SteelViking's Interior Mod V1.2.2 Patch
\data\Cfg\Lights.cfg -D -A -W -S
DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with SteelViking's Interior Mod V1.2.2 Patch
\data\Cfg\Lights.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_interior_submari ne.cfg -D -A -W -S
DynEnv v2.9 - 3.a Enhanced Visibility (medium) conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\FogDistances.cfg -D -A -W -S
\data\Filters\Underwater.pfx -D -A -W +S
\data\Filters\ColorCorrection\hdr_underwater.cfg -D -A -W +S
\data\Misc\impurity.dds -D -A -W +S
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\EnvColors_Polar.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Polar_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_luv.cfg -D -A -W -S
\data\Env\EnvColors_Tropical.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_luv.cfg -D -A -W -S
DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with DynEnv v2.9 - 1. Main Mod
\data\Cfg\Lights.cfg -D -A -W -S
\data\Env\FogDistances.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_underwater.cfg -D -A -W -S
\data\Shaders\Sky\SkyPS_SH5.fx -D -A -W -S
sobers best ever fog V27 SH5 conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\FogDistances.cfg -D -A -W -S
sobers storm Clouds v1 SH5 conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\Clouds.cfg -D -A -W -S
Water reflections intensity varied by available sunlight by TheDarkWraith conflicts with DynEnv v2.9 - 1. Main Mod
\data\Shaders\Water\waterPS.fx -D -A -W -S
EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with DynEnv v2.9 - 1. Main Mod
\data\Misc\caustics_anim1.dds -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.FX.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W -S
FX_Update_0_0_22_ByTheDarkWraith conflicts with DynEnv v2.9 - 1. Main Mod
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
sobers smoke screen V1 SH5 (DynEnv compatible) conflicts with DynEnv v2.9 - 1. Main Mod
\data\Library\Baza_FX.dat -D -A -W +S
DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with DynEnv v2.9 - 3.a Enhanced Visibility (medium)
\data\Env\FogDistances.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_underwater.cfg -D -A -W -S
sobers best ever fog V27 SH5 conflicts with DynEnv v2.9 - 3.a Enhanced Visibility (medium)
\data\Env\FogDistances.cfg -D -A -W -S
sobers best ever fog V27 SH5 conflicts with DynEnv v2.9 - 9. Sobers Best Ever Tweaks
\data\Env\FogDistances.cfg -D -A -W +S
sobers better terrain v4 SH5 conflicts with DynEnv v2.9 - 9. Sobers Best Ever Tweaks
\data\Terrain\Terrain.cfg -D -A -W -S
EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with DynEnv v2.9 - 9. Sobers Best Ever Tweaks
\data\Misc\underwater_disp_map.dds -D -A -W -S
sobers waves mod V30 SH5 conflicts with sobers best ever fog V27 SH5
\Documents\documents.txt -D -A -W -S
Moon_light_mod V5 SH5 conflicts with sobers best ever fog V27 SH5
\Documents\documents.txt -D -A -W -S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Menu\Pages\Page WeaponsAndSensors.ini -D -A -W -S
\data\Menu\Skins\German\Gui\Upgrade\Uboat_7C_camo_ d.dds -D -A -W +S
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S
EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\documentation\tooltip.jsgme -D -A -W -S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
Free Upgrades conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Ammunition.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
\data\submarine\NSS_Uboat7a\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7b\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c41\crew_commands.txt -D -A -W -S
German U-Boat Crew Language Pack conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack conflicts with Speech fixes and additions (german version)
\data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_30_B.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_30_B.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_30_B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_42. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_42 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_42 .ogg -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Speech fixes and additions (german version)
\data\Cfg\Message_NA.cfg -D -A -W -S
FX_Update_0_0_22_ByTheDarkWraith conflicts with SubFlags_0_0_8_byTheDarkWraith 2
\data\Sound\Sh.sdl -D -A -W +S
OPEN HORIZONS II v2.5 conflicts with SubFlags_0_0_8_byTheDarkWraith 2
\data\Sound\Sh.sdl -D -A -W -S
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally conflicts with SubFlags_0_0_8_byTheDarkWraith 2
\data\Sound\Sh.sdl -D -A -W -S
FXU_0_0_22_No Starshells (.eqp Files) conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.eq p -D -A -W -S
\data\Sea\NAGP_CarlPeters\NAGP_CarlPeters.eqp -D -A -W -S
\data\Sea\NAMC_Komet\NAMC_Komet.eqp -D -A -W -S
\data\Sea\NAMC_Patroclus\NAMC_Patroclus.eqp -D -A -W -S
\data\Sea\NAMC_Penguin\NAMC_Penguin.eqp -D -A -W -S
\data\Sea\NKL\NKL.eqp -D -A -W -S
\data\Sea\NKL_WarSupplies\NKL_WarSupplies.eqp -D -A -W -S
\data\Sea\NLL\NLL.eqp -D -A -W -S
\data\Sea\NLL_WarSupplies\NLL_WarSupplies.eqp -D -A -W -S
FXU_0_0_22_Ship zon Files conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.zo n -D -A -W -S
\data\Sea\NAGP_CarlPeters\Carl_Peters.zon -D -A +W +S
\data\Sea\NAMC_Komet\Komet.zon -D -A +W +S
\data\Sea\NAMC_Penguin\Penguin.zon -D -A +W +S
\data\Sea\NAMC_Rawalpindi\NAMC_Rawalpindi.zon -D -A -W -S
\data\Sea\NAO_Dithmarschen\NAO_Dithmarschen.zon -D -A +W +S
\data\Sea\NBB_Bismark\NBB_Bismark.zon -D -A -W -S
\data\Sea\NBB_King_GeorgeV\NBB_King_GeorgeV.zon -D -A +W +S
\data\Sea\NBB_Littorio\NBB_VV.zon -D -A +W +S
\data\Sea\NBB_Nelson\NBB_Nelson.zon -D -A +W +S
\data\Sea\NBB_New_York\NBB_New_York.zon -D -A +W +S
\data\Sea\NBB_North_Carolina\NBB_North_Carolina.zo n -D -A -W -S
\data\Sea\NBB_QueenElizabeth\NBB_QE.zon -D -A +W +S
\data\Sea\NBB_RoyalSovereign\NBB_Royal_Oak.zon -D -A -W -S
\data\Sea\NBB_Schleswig_Holstein\NDKM_Schleswig_Ho lstein.zon -D -A -W -S
\data\Sea\NBC_Deutschland\NBC_GrafSpee.zon -D -A -W -S
\data\Sea\NBC_Hood\NHMS_Hood.zon -D -A -W -S
\data\Sea\NBC_Renown\NBB_Renown.zon -D -A -W -S
\data\Sea\NBC_Scharnhorst\NCA_Scharnhorst.zon -D -A +W +S
\data\Sea\NCA_Admiral_Hipper\NCA_Admiral_Hipper.zo n -D -A -W -S
\data\Sea\NCA_Kent\NCA_Kent.zon -D -A +W +S
\data\Sea\NCA_Northampton\NCA_Northampton.zon -D -A -W -S
\data\Sea\NCA_Trento\NCA_Trento.zon -D -A +W +S
\data\Sea\NCL_Bartolomeo\NCL_Bartolomeo.zon -D -A -W -S
\data\Sea\NCL_Brooklyn\NCL_Brooklyn.zon -D -A -W -S
\data\Sea\NCL_Dido\NCL_Dido.zon -D -A -W -S
\data\Sea\NCL_Emden\NCL_Emden.zon -D -A -W -S
\data\Sea\NCL_Konigsberg\NCL_Konigsberg.zon -D -A -W -S
\data\Sea\NCL_Montecuccoli\NCL_Montecuccoli.zon -D -A +W +S
\data\Sea\NCO_Flower\NCO_Flower.zon -D -A +W +S
\data\Sea\NCVE_Bogue\NCVE_Bogue.zon -D -A +W +S
\data\Sea\NCVE_Long_Island\NCVE_Long_Island.zon -D -A +W +S
\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal.zon -D -A +W +S
\data\Sea\NCV_Courageous\NCV_Courageous.zon -D -A +W +S
\data\Sea\NCV_Illustrious\HMS_Illustrious.zon -D -A +W +S
\data\Sea\NDD_A&B\NDD_Achates.zon -D -A +W +S
\data\Sea\NDD_Clemson\NDD_Clemson.zon -D -A -W -S
\data\Sea\NDD_Fletcher\NDD_Fletcher.zon -D -A -W -S
\data\Sea\NDD_Keith\NDD_Keith.zon -D -A -W -S
\data\Sea\NDD_Rocket\NDD_Rocket.zon -D -A +W +S
\data\Sea\NDD_Soldati\NDD_Soldati.zon -D -A +W +S
\data\Sea\NDD_Somers\NDD_Somers.zon -D -A -W -S
\data\Sea\NDD_Tribal\NDD_Tribal.zon -D -A +W +S
\data\Sea\NDD_Type34\NDD_Type34A.zon -D -A +W +S
\data\Sea\NDD_V&W\NDD_V&W.zon -D -A +W +S
\data\Sea\NDE_Buckley\NDE_Buckley.zon -D -A -W -S
\data\Sea\NDE_Evarts\NDE_Evarts.zon -D -A -W -S
\data\Sea\NFF_Black_Swan\NPC_Black_Swan.zon -D -A -W -S
\data\Sea\NKLCS_C2SB1\NKLCS_C2SB1.zon -D -A +W +S
\data\Sea\NKMCS_C1B\NKMCS_C1B.zon -D -A +W +S
\data\Sea\NKMSS_HogIsland\Hog_Island.zon -D -A +W +S
\data\Sea\NKSCS_N3SA1\N3SA1.zon -D -A +W +S
\data\Sea\NLL\NLL.zon -D -A -W -S
\data\Sea\NLST_Transport\NLST.zon -D -A +W +S
\data\Sea\NLS_MFP_D\Marinefahrprahm.zon -D -A +W +S
\data\Sea\NOL_T3Cimmaron\NOL_T03.zon -D -A +W +S
\data\Sea\NOM_Ranger\NOM_Ranger.zon -D -A +W +S
\data\Sea\NPL_C3Middleton\NPL_C3Middleton.zon -D -A +W +S
\data\Sea\NPL_ConteVerde\NPL_Conte_Verde.zon -D -A +W +S
\data\Sea\NPP_QueenMary\NPP_QueenMary.zon -D -A +W +S
\data\Sea\Nrtw\NRTW.zon -D -A +W +S
\data\Sea\NVV\NVV.zon -D -A +W +S
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Library\torpedoes_g7a-e.sim -D -A -W -S
\data\Library\Torpedos_AI.sim -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A +W +S
\data\Sound\Sh.sdl -D -A -W -S
\data\Terrain\Locations\CustomAreas\alexandria\ale xandria2.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\augusta\august a.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\Big_generic\Bi g_generic.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\france\Brest\b rest.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\france\Calais\ calais.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\france\Dieppe\ dieppe.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\france\LaPalli ce\lapallice.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\germany\wilhel mshaven.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\gibraltar\gibr altar3.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\kiel\Kiel.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\LaSpezia\La_Sp ezia.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\napoli\napoli4 .sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\norway\navrik. sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\palermo\palerm o.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\pantelleria\pa ntelleria.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\poland\danzig\ danzig.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\poland\hela\he la.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_channel.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic_mediu.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\taranto\tarant o.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\tobruk\Tobruk. sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\tripoli\Tripol i.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\valletta\Valle tta.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\venezia\venezi a.sim -D -A +W +S
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W -S
\data\Terrain\Locations\CustomAreas\alexandria\ale xandria2.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\augusta\august a.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Big_generic\Bi g_generic.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Brest\b rest.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\Calais\ calais.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\Dieppe\ dieppe.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\LaPalli ce\lapallice.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\gibraltar\gibr altar3.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\napoli\napoli4 .sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\palermo\palerm o.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\pantelleria\pa ntelleria.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\poland\danzig\ danzig.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\poland\hela\he la.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\taranto\tarant o.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\tobruk\Tobruk. sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\tripoli\Tripol i.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\venezia\venezi a.sim -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\Cfg\Contacts.cfg -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Library\TDW_FXU_Snorkel_Exhaust.dat -D -A -W -S
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Scripts\Stations\Hydrophone.py -D -A -W -S
Large Optics for TDW UI conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\Data\Menu\Gui\Layout\RAOBFMiddle_attack.dds -D -A -W -S
\Data\Menu\Gui\Layout\RAOBFMiddle_obs.dds -D -A -W -S
\Data\Menu\Gui\Layout\RAOBFMiddle_UZO.dds -D -A -W -S
\Data\Menu\Pages\Page attack periscope.ini -D -A -W -S
\Data\Menu\Pages\Page binocular.ini -D -A -W -S
\Data\Menu\Pages\Page obs periscope.ini -D -A -W -S
\Data\Menu\Pages\Page TDC.ini -D -A -W -S
\Data\Menu\Pages\Page UZO.ini -D -A -W -S
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W -S
Large Optics for TDW UI 8 by 5 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\Data\Library\cameras.cam -D -A -W -S
Large Optics for TDW UI Alt Attack Scope conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
Church's Compass Dials Mod v2.2 - Option Two conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Gui\Dials.dds -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Gui\Layout\Flags\Russia.dds -D -A -W +S
\data\RadioMessages\WWIIShipNames.txt -D -A +W +S
\data\RadioMessages\English\1939\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\03\radiomessages. txt -D -A -W -S
\data\Roster\SOANNames.cfg -D -A -W -S
\data\Sea\NCVE_Archer\NCVE_Archer.cfg -D -A -W -S
\data\Sea\NCVE_Attacker\NCVE_Attacker.cfg -D -A -W -S
\data\Sea\NCVE_Audacity\NCVE_Audacity.cfg -D -A -W -S
\data\Sea\NCVE_Avenger\NCVE_Avenger.cfg -D -A -W -S
\data\Sea\NCVE_Bogue\NCVE_Bogue.cfg -D -A -W -S
\data\Sea\NCVE_Charger\NCVE_Charger.cfg -D -A -W -S
\data\Sea\NCVE_Long_Island\NCVE_Long_Island.cfg -D -A -W -S
\data\Sea\NCVE_Sangamon\NCVE_Sangamon.cfg -D -A -W -S
\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal.cfg -D -A -W -S
\data\Sea\NCV_Courageous\NCV_Courageous.cfg -D -A -W -S
\data\Sea\NCV_Eagle\NCV_Eagle.cfg -D -A -W -S
\data\Sea\NCV_Furious\NCV_Furious.cfg -D -A -W -S
\data\Sea\NCV_Hermes\NCV_Hermes.cfg -D -A -W -S
\data\Sea\NCV_Illustrious\NCV_Illustrious.cfg -D -A -W -S
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S
Trevally Automated Scripts v0.6 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v3.1 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Trevally TDC Help v2 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Trevally Tutorial - All v0.2(for OHIIv1.3) conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part 2_07.06.2013 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part 3_24.06.2013 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part 4_20.07.2013 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Large Optics for TDW UI Alt Attack Scope conflicts with Large Optics for TDW UI
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W +S
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with R.E.M_by_Xrundel_TheBeast_1.2
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with Accurate German Flags
\data\Textures\TNormal\tex\German.dds -D -A -W -S
\data\Textures\TNormal\tex\German_m.dds -D -A -W -S
Invincible U-Boat Mod v1.0_2 conflicts with Accurate German Flags
\readme.txt -D -A -W -S
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally conflicts with OPEN HORIZONS II v2.5
\data\Campaigns\CampaignProjects\Arctic_Convoys.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Monsun_Gruppe.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t.pj -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Turning_Point.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s.pj -D -A -W -S
\data\Sound\Sh.sdl -D -A +W +S
\data\Terrain\Locations\CustomAreas\alexandria\ale xandria2.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\augusta\august a.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Big_generic\Bi g_generic.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Brest\b rest.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\Calais\ calais.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\Dieppe\ dieppe.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\LaPalli ce\lapallice.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\gibraltar\gibr altar3.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\napoli\napoli4 .sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\palermo\palerm o.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\pantelleria\pa ntelleria.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\poland\danzig\ danzig.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\poland\hela\he la.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\taranto\tarant o.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\tobruk\Tobruk. sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\tripoli\Tripol i.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\venezia\venezi a.sim -D -A -W -S
SUB mod for OH II conflicts with OPEN HORIZONS II v2.5
\data\UPCDataGE\UPCCampaignData\CareerOptions.upc -D -A -W -S
\data\UPCDataGE\UPCCampaignData\Flotillas.upc -D -A -W -S
Trevally Tutorial - All v0.2(for OHIIv1.3) conflicts with Trevally TDC Help v2
\data\Automation\Range_AOB_info.SHA -D -A +W +S
\data\Automation\TDC_Checker.SHA -D -A +W +S
\data\Tutorials\Range_AOB_info.SHT -D -A +W +S
\data\Tutorials\TDC_Checker.SHT -D -A +W +S
Moon_light_mod V5 SH5 conflicts with sobers waves mod V30 SH5
\Documents\documents.txt -D -A -W -S
Defiance
06-10-14, 03:21 AM
Hiya,
A fair few of your mods i don't use or have never used, so best leave the full post mortem for others that hopefully will have more info, but will mention a bit last .........................
Check in your installed proggies for ' Visual C++ 2008 Redistributable 9.0.30729.4974'
If that's installed remove it from control panel/add/remove blah blah blah (add/remove, depending on OS) ..........................
Check this link .. http://www.subsim.com/radioroom/showthread.php?t=210153
Check that this SubFlags_0_0_8 is still working ok with newui's 7.5.0
Also get latest version of newui's http://www.subsim.com/radioroom/showpost.php?p=2199809&postcount=11249
Do you use the generic patcher and options file viewer from TDW ?
If so, check certain options are 'checked/ticked' the same eg : decks awash = enabled/true to match both patcher and options viewer
Now then ........... pasted to show my loadout, hopefully it will give you something to compare, that list of mine is solid at any tc, just expect stutter frames coming into ports @ 512 + lol
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
3D_Deck_Splash_FX_v1_0_0_byTheBeast
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
Reboot's Water Drips 1.1
Reworked U-boat Guns (incomplete version)
Silent Seagulls
Grossdeutscher Rundfunk
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Popular German Music From The 30s
Messervy_s_gramophone_pack1
sobers No bullet trasers SH5
sobers NO water drops V1
MadMaxs_SH5_Subdiesel (mono) v2
gap - destructible searchlights test 1
Radio Paris French Music Full Version 1.2
AilBubbles 1.0 Micro
Pascal-sh5-Crew-Uniforms-Updated
Shadow Improvement Mod
So looking below, you need to jig things around, and remove those 2 variants of newui;s for linked latest
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Test_Vers ion_16_Patch_2
eg :
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith this is latest linked above
Get rid of the starshell patch, never worked for me, i used link way above for ctd etc to manually edit 2 lines, worked fine, no shells anymore
' Open data/Zones.cfg with notepad (better Notepad++). Find entries
Code:
Effect2=Distress_Flare_Red, 75
and replace it with
Code:
;Effect2=Distress_Flare_Red, 75
There are two of them... ' Sorry vdr, i swiped n pasted again :D :salute:
OH2.5 there's a grid patch to follow it
All i can think of off top of my head
Best scenario, you have that c++ and it needs removing, other scenario i suspect is that if it is installed you have this causing ctd'sand maybe mod probs (even just sequencing) with mods i know nothing about or their sequencing
Give ya somert to get on with anyways :salute:
pinner2010
06-10-14, 07:42 AM
:Kaleun_Smile:Wow Admiral. Some homework you have set me, however, most grateful for your comments. I will get started on this and, with your permission, report back in due course.
I never seem to know where to acquire the latest updated version of a mod, wish there was one point for these updates.
Reference 210153, I have used two of these CTD cures, "starshells" & "Zon files" No joy with them to date.
Sub Flags 008 appears to work fine with TDW Ui 7.50, two flags up and flying.
I use options file wiewer but have as yet to master the generic patcher.
:Kaleun_Salute: Signing out.
Graham.
World_Devastator
06-10-14, 07:44 AM
Defiance will not steer you wrong Captain Pinner, Good luck & report back :salute:
Defiance
06-10-14, 08:05 AM
Here's my mods as of now 14:00 10th june 2014
Just made a change or two, nowt drastic
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
Reboot's Water Drips 1.1
Reworked U-boat Guns (incomplete version)
Silent Seagulls
Grossdeutscher Rundfunk
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Popular German Music From The 30s
Messervy_s_gramophone_pack1
sobers No bullet trasers SH5
sobers NO water drops V1
MadMaxs_SH5_Subdiesel (mono) v2
gap - destructible searchlights test 1
Radio Paris French Music Full Version 1.2
Pascal-sh5-Crew-Uniforms-Updated
3D_Deck_Splash_FX_v1_0_0_byTheBeast
Shadow Improvement Mod
Yeah sometimes it can be tricky checking/finding mods/updates
Also for a base mod with sequence ideas, check sobers mod list and also Sjizzle mod list
No end of lists on the forums, some are in the posters sigs
(in the lists above, some editing of Menu is required, and a new career required, just in case you want to use say Real u boat performance with the Sub sim/cfg)
I'm still happily adding mods as i go, but some of your mods with the above you'll get the idea of sequence
Found links while supping a tea
sobers is in this post http://www.subsim.com/radioroom/showthread.php?t=192374
Sjizzles http://www.subsim.com/radioroom/showthread.php?t=204308
Should be just a few trial and errors with this spread of lists to get stable (if it's just a mod glitch)
pinner2010
06-10-14, 09:31 AM
:k_confused:In reference to Microsoft Visual C++ redistributable, I have several of these blighters installed, ranging from 2005 x86 to x64 versions up to 2010 versions.
should all of these be deleted?
Graham
Internet Quote:
Visual C++ redistributables are components shipped by app developers who use Visual C++ to write their software and choose to use Microsoft's code inside the component (e.g. sin and cos math functions) instead of reinventing the wheel. If one of Visual C++ redistributables is on your computer, it is because it is installed alone with one of your apps. Uninstalling one Visual C++ redistributable could save you a few megabytes of disk space, but you risk breaking an app in doing so.
Visual C++ redistributables do not supersede each other. Some apps may be very specific to bind to the exact version of the Visual C++ dlls, for example, to make sure the app runs exactly as published. Most apps, however, bind to the latest edition of the same major version, as it is the default behavior and can benefit from security updates.
There could be multiple versions of Visual C++ redistributables required by one app. For example, if an app depending on Visual C++ 2008 redistributable uses a component depending on Visual C++ 2005 redistributable, the app's developer must ship both versions of Visual C++ redistributables.
On a 64bit computer, the system could have both x86 and x64 editions of Visual C++ Redistributables installed, since Visual C++ redistributable is a common used component, and it is normal to have both 32bit apps and 64bit apps (or even apps that contains both 32bit code and 64bit code) installed on a 64bit system.
Visual C++ redistributables contain code written by Microsoft, thus Microsoft issues security updates for them. Microsoft also ship Visual C++ redistributables to developers so they can test their apps against the new Visual C++ files, and if their apps are compatible with the update, they can choose to include the new version of Visual C++ redistributable in their apps. You will see updates listed in installed programs along with their base versions, if you installed updates to Visual C++ redistributables from Microsoft or from apps developers.
You can probably find the app installing a redistributable by looking for the app with the same install date, but there is no telling how many other apps depend on the same redistributable got installed later. The amount of time you spend on finding the dependency would most likely not worth the few megabytes you may save.
World_Devastator
06-10-14, 09:58 AM
No do not uninstall any of them as other programs will not function, only delete "Visual C++ 2008 Redistributable 9.0.30729.4974" if you have that one. It is known to cause CTD with SH5. To see this number look to the right at version column beside each "Visual C++ 2008 Redistributable". Leave the rest, I hope this helps
pinner2010
06-10-14, 10:02 AM
:Kaleun_Thumbs_Up:Many thanks admiral.
World_Devastator
06-10-14, 10:05 AM
:Kaleun_Thumbs_Up:Many thanks admiral.
Anytime
THEBERBSTER
06-10-14, 10:06 AM
Replace this
NewUIs_TDC_7_5_0_ByTheDarkWraith
With this
NewUIs_TDC_7_5_0_ByTheDarkWraith (Test version 17)
http://www.subsim.com/radioroom/showpost.php?p=2199809&postcount=11249 (http://www.subsim.com/radioroom/showpost.php?p=2199809&postcount=11249)
Replace this
NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Test_Vers ion_16_Patch_2
With this, comes in two parts
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
http://www.subsim.com/radioroom//dow...o=file&id=4447 (http://www.subsim.com/radioroom//dow...o=file&id=4447)
Remove this
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally
Remove this
FXU_0_0_22_No Starshells (.eqp Files)
pinner2010
06-10-14, 01:11 PM
:Kaleun_Thumbs_Up:Hello Peter, nice to hear from you. Hope you are well.
Ok, will comply.
Graham
pinner2010
06-10-14, 02:20 PM
NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Test_Vers ion_16_Patch_2
With this, comes in two parts
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
http://www.subsim.com/radioroom//dow...o=file&id=4447 (http://www.subsim.com/radioroom//dow...o=file&id=4447)
This link not working, Peter.
THEBERBSTER
06-10-14, 02:46 PM
Hi Graham
Sorry about that somehow it lost some of the download words
http://www.subsim.com/radioroom//downloads.php?do=file&id=4447 (http://www.subsim.com/radioroom/downloads.php?do=file&id=4447)
Peter
Defiance
06-10-14, 02:50 PM
Dang Peter you're like a link ninja
Just as i found it you'd done it lol
:salute:
THEBERBSTER
06-10-14, 06:22 PM
Hi Graham
What version of TDW's GFP are you using?
Is it the 164 9 file stand-alone patcher version?
Is it the older 7 file version in TDW's base mod?
Peter
pinner2010
06-10-14, 10:01 PM
:Kaleun_Periskop:I use the one from the TDW file, Peter.
Current Activated Mods list;
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
BLUE+WHITE CHECK PANTS AND HAT
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_41_ByTheDarkWraith
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
SUB mod for OH II
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
VII-C Skin by Naights
Moon_light_mod V5 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.1
GramophoneShuffler
Graham
THEBERBSTER
06-11-14, 06:13 AM
Hi Graham
I have asked Sober to check this out as I want to make sure I have not given you the wrong mod information.
Hi Sober
Your mods and mep file lists show this
Mods List sobers 1900 08062014
NewUIs_TDC_7_5_0_ByTheDarkWraith
Your download link shows this
NewUIs_TDC_7_5_0_ByTheDarkWraith test version 17
Peter
THEBERBSTER
06-11-14, 06:17 AM
Hi Graham
What version is the GFP in 7-5-0 you are using?
I thought it was the old 7 File Patcher in it?
The latest Patcher is 164
Peter
Defiance
06-11-14, 01:53 PM
How ya gettin on Graham ?
pinner2010
06-11-14, 05:05 PM
:Kaleun_Sick:Hi Def.
I seem to be checking out every nut and bolt with this game.
Activated list so far as follows; trying to figure out the generic patcher at present;
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
BLUE+WHITE CHECK PANTS AND HAT
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_41_ByTheDarkWraith
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
SUB mod for OH II
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
VII-C Skin by Naights
Moon_light_mod V5 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.1
GramophoneShuffler
pinner2010
06-11-14, 05:36 PM
:k_confused:The version of the file patcher in TDW 7.5.0 is 156.
I have downloaded version 164, just.Placed it into MODS folder, but obviously it does not show up in JSGME.
Trying to figure out now, how to use the blessed thing.
Will go to your tutorials to read up on what to do.
Graham.
Defiance
06-11-14, 05:51 PM
Graham,
T'is well worth the effort (initial learning curve i assure you)
Sounds complicated at first, but berbster does a great job on the howto's :up:
Just take your time using the mouse or enter key for inputs doing it, some items need many clicks/inputs and others less so
:salute:
pinner2010
06-11-14, 05:57 PM
:Kaleun_Thumbs_Up: Many thanks Def.
Graham.
Defiance
06-11-14, 06:04 PM
If you can't manage it and have teamspeak, i can yalk you through the whole lot
Off to bed shortly, but can help most evenings
:salute:
THEBERBSTER
06-11-14, 06:17 PM
Hi Graham
A lot of water has gone under the bridge since the days of the GFP in JSGME
My post #2 will take you through the installation steps, it is not difficult.
I have done it step by step and if I can do it anybody can.
The beauty with this 164 patcher is that it is not attached to the mod so will be much easier to up date as the new ones come along.
This patcher also contains 2 addition Patch files making it 9 over the old 7.
Peter
pinner2010
06-11-14, 08:30 PM
:Kaleun_Sleep:Just completed on TDW Generic Patcher, hope it's right.
If it cures the CTD problem, it will be well worth it.
Time will tell!
Graham.
THEBERBSTER
06-12-14, 04:57 AM
Hi Graham
I have had a reply back from Sober regarding Post #17 on your thread.
Quote That's correct Peter . All test versions are called
NewUIs_TDC_7_5_0_ByTheDarkWraith but you need to use the latest test version 17 .
Peter
pinner2010
06-12-14, 09:38 AM
:Kaleun_Cheers:Many thanks, Peter.
vdr1981
06-13-14, 02:44 PM
Remove this
FXU_0_0_22_No Starshells (.eqp Files)
If he do that something like 5 or 6 ship types will still be able to fire star shells (white flares, not red) which can lead to game freeze and even CTD sometimes. IRAI doesn't disable starshells for all ships, I don't know why...
pinner2010
06-13-14, 08:24 PM
:Kaleun_Cheers:Many thanks. removed.
pinner2010
06-13-14, 08:38 PM
:k_confused:There are five points that baffle me, I was wondering what the answers could be.
1. I always end up starting out at Keil, not Memmel on the first mission?
2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel?
3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing.
4. Do I leave off starshell patch or put it back on?
5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods?
Current Activated Mods.
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
BLUE+WHITE CHECK PANTS AND HAT
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_41_ByTheDarkWraith
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
VII-C Skin by Naights
Moon_light_mod V5 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
GramophoneShuffler
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Graham.
THEBERBSTER
06-14-14, 06:05 AM
I do not use this as I am on 7-4-2 but I think this mod breaks down a grid into sectors.
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
http://www.subsim.com/radioroom/showthread.php?t=204617 (http://www.subsim.com/radioroom/showthread.php?t=204617)
Sjizzles charts contains a grid map.
OHII has a big grid map
Does this do anything different?
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Defiance
06-14-14, 06:33 AM
1. I always end up starting out at Keil, not Memmel on the first mission?
2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel?
3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing.
4. Do I leave off starshell patch or put it back on?
5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods?
Current Activated Mods.
1: fubar re-install or adding mods and oh 2.5 before doing 'stock career' initial mission we call 'the tutorial' you have vanilla game patched to vs 1.2
Choose new career, do this and dock at kiel, then exit after nice chat/listen in bunker, then you add mods and of course oh 2.5 then comes into play and you again start a new career but under the new oh2.5 ;)
2: no idea, not got far enough to gain snorkel, sorry
3: either wrong version or skipped two inputs (easy enough to do lol)
4: the patch for starshell did nowt for me, got lag when they fired but no ctd, ended up editing (again, easy enough)
5: with sjizzles 4 maps added, goto main map (M key, i only have this map enabled) you see under ships journal, that's for the new maps etc, called 'toggle charts visibility'
Click that icon, you get 2 boxes, these are draggable and expandable, i drag n set down bottom left
Default is flags, scroll top box options down to Maps n tick it, lower box opens with the map options, mouse wheel and scroll few down to dar or light grid
On map u then drag/expand one of those to get grid ref, to check grid ref needed check 'captains log' it should say area grid
I can upload for you all bits needed and pm link if you want ?
I am in all day and can talk you through a working fresh install if needbe
:salute:
Defiance
06-14-14, 06:47 AM
This is how i do a fresh re-install, also worked for a guy in the week, we did his install over teamspeak
Install game n patch to 1.2
Sort game settings etc to your liking
Choose new career, go through the motions of sinking sitting ducks and dock at kiel, i grab a tea while captain n officer chat etc, then don't save game as it's auto bunker saved
Exit game
Make a folder in main sh5 directory where you would normally open/install jsgme, call it 'MODS' just like jsgme will want to later on ;) (do not put anything in it)
Generic patch, do to suiting etc, if not 9 items something's wrong again !!
Rename your empty mods folder 'MODS' to say 'MOD'
Now copy/paste jsgme installer to main sh5 directory, same place you made that mods folder, now jsgme will make it's own 'MODS' folder
Install and run file viewer, this and patcher i make folders for each and have them in my docs folder, called 'generic patcher' and 'options viewer' so obviously it's easy to find/use them
Go through options file viewer and if decksawash etc is enabled in patcher enable all same in here
Make sure all your mods you in are properly expanded (mod name/data/etc/etc) copy n paste mods into that :'MODS' folder in main sh5 directory
Delete the origianl mods/mod folder you had
If you have a saved mep use it to install your mods, if not manually add them
Start new career which is now under control of oh2.5
You should be in mem not kiel
If anyone notices i've done sequence wrong shout out, i kinda rushing through things lol
pinner2010
06-16-14, 02:38 PM
:Kaleun_Cheers:Many thanks, Peter, me old matey. Sorry Admiral, Sir.
Graham.
pinner2010
06-16-14, 02:49 PM
:Kaleun_Salute::Kaleun_Thumbs_Up:Many thanks Def. I am at present tied up fixing a few problems on a neighbours ancient computer, lol; it has a "return to Noah, c/o The Arc sticker on the side, as opposed to a Windows sticker" As soon as I am free from this job, I will get straight on to your most helpful suggestions.
Many thanks for giving me some of your time and advice.
Graham.
pinner2010
06-24-14, 05:43 PM
:Kaleun_Mad:Hi Admiral.
Followed your instructions more or less to the letter and ended up still shipping out of keil not Memel for the baltic campaign. Total waste of time and any further effort on my part.
In clearing out the game and clean installing the game, plus cleaning out the mods folder and reinstalling all with a new JSGME installation, I gained two items not seen for a long time; namely nautical Wolf's correct colours on the torpedos and at last, the kreigsmarine grid reference on the Navigation map.
In return I gained CTD (2) on the Baltic campaign which I have never had previously. If I am getting CTS's at this stage, it bodes ill for later on in the game.
I had considerable more success when playing the stock game, achieving 4 million grt.
Have been trying to sort out this menagerie of mods for two years now with little success and i have reached a point of no return. No game is worth this misery, therefore it's into the dustbin with this game as I have found it to be unplayable.
Nevertheless, I have had the pleasure and the priviledge of meeting some superb gentlemen within this forum at Subsim, yourself and the Berbster included for which i am truely greatful.
Good hunting to you all.
kindest regards.
Graham.
THEBERBSTER
06-24-14, 06:29 PM
Hi Graham
Just finished the Baltic Campaign and I also got 2 ctd's.
I know one was because I sank a ship with gunfire inside one of the harbours.
Looking at the dgbview it would appear that it could not plot a destroyed mark.
The other one no idea.
I did manage to get to Kiel for only the second time without a ctd.
I would like to think that this mod may have helped as I noticed to day where I was only getting 15 to 20 fps from Kiel I am now getting 40 fps
sobers OH2.5 Kiel Lite mod v4 SH5
http://www.subsim.com/radioroom/down...o=file&id=4511 (http://www.subsim.com/radioroom/down...o=file&id=4511)
The other thing is if you are going to get a ctd it will mostly likely be in the Danzig Bay area.
I do not worry about it any more with this campaign as I am half expecting it.
Peter
Defiance
06-25-14, 03:46 AM
Graham,
If you have a headset, i'll talk to through it all in realtime any evening you want
It's a lot easier this way
If no headset, i'll try to explain a bit better, and with less mods to see what the ctd is
I think i know why you're starting at kiel not memel, i got one install where i always started at wilhemshaven i think it was and not kiel lol
######################################
Save copy/paste your 'MODS' folder from sh5 instalation folder, delete the three non mods in it (the jsgme cfg etc)
Remove the game using control panel/programmes etc
Goto your docs folder, make sure the whole sh5 folder there is deleted
Go into hardrive where the whole ubisoft folder is and delete the whole thing
I use x64 w7 so i delete all ubisoft folders in user/prog files/prog files x86 etc
Download the ubiplay from ubisoft site (faster than game auto-updating later on)
Reboot
Install game and then the games patch (1.2)
Start game choose your options for setings etc, vid settings iirc need game close/open to take effect
Start game goto new career, do the tutorial mission, i know it can be dull and boring)
When back in kiel wait and chill while the captain etc chat, whack kettle on and have a cuppa char
After all the chatting's stopped, exit game
Make a folder in sh5 directory called 'MODS' place in jsgme (link is here as mine works fine) http://www.mediafire.com/download/9bnb4add3e91ban/jsgme_setup.rar
Extract this to desktop, take the extracted setup and place in main sh5 folder (where you made the mods folder)
Now goto your docs folder, sh5 folder data/cfg/CareerHistory.cfg
Open with notepad, make sure the last line reads 'HasCompletedTutorial=true'
Exit or exit/save if you amended it
Now if you are wanting to use tdw's generic patcher, install it and make sure if you're using the latest you end up with 9 lines of items (9 from top to bottom not the old 7)
Sort that etc and exit patcher, rem decksawash if enabled you also have to enable in options viewer later to match
Now if you have added generic patcher, you can now delete the mods folder you made, run the jsgme setup from main sh5 folder, it will want to make a folder also called mods hence why i say delete after adding generic patcher
Now you have that all done, hopefully jsgme has made a s/cut on desktop
Open jsgme with s/cut to make sure she's ok then exit it
Now copy paste your saved mods into the mods folder jsgme created, do not enable any, but start jsgme to see all mods are now in on the left side and exit
If so, we're cooking with gas
Now run the options file viewer, sort as you want (i save my .py and shove it in my newui data/scripts etc, so it's my usual one, always inside my newui's (if that makes sense)) and exit
Link to test 17 newui's ...... http://www.mediafire.com/download/lismgl03bwubc8b/NewUIs_TDC_7_5_0_TheDarkWraith_Test_Version_17.7z
Played Tut = yep
Checked HasCompletedTutorial=true = yep
Now alter this in sh5 docs folder /data/cfg/main.cfg
[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes
(save/exit)
Jsgme installed and mods folder made = yep
Placed your mods in mods folder = yep
Installed generic patcher (optional, but fixes so many things))
Installed options file viewer (makes sense)
Above was in no order just a checklist ##############
Now i want you to enable the NewUIs_TDC_7_5_0_TheDarkWraith_Test_Version_17 in jsgme
(dl and install if needbe0
And just following the OH2.5 and then the grid fix patch
So only mods now enabled are
newui's
oh2.5
oh2.5 grid patch
Start game, new career, you should see the open horizons logo in green top left iirc
Choose highlighted game (1st left one should be bright)
Choose settings, now i use real 100% so my settings never fubar, from what i read if not realistic your settings won't fully 'stick' need to press esc or somert (read up to make sure)
Now click start etc
In bunker, go in to see what mission option is, do not accept, just skip intro and exit to get you back in the bunker
Check game settings here
Click load, choose the last saved in bunker (or what it says can't rem exactly offhand)
Now go into choose mission, come out and you will be back in bunker, now start mission
You should be at memel (i forgot to state you need to goto choose mission.decline/exit to main game part, load last baunker save, choose mission, start
I think this is why you don't start at memel
If that does not work and you have a headset, lemme know, i can honestly talk you through it easier.faster and get you up n running
If all's ok though, exit, and sort all your mods, start game, another new career (for real this time with all mods) and enjoy
Only too happy to chat you through it, really easier than trying to follow endless text :)
Teamspeak is free, won't harm pc and you can remove asap games sorted ;)
Think i got it all this time :hmm2:
:salute:
Defiance
06-25-14, 04:02 AM
We are using many differing mods
But also some quite common ones
Try to alter your matching mods to the sequence as i have them, obviously ignore my menu/sound mods
(also, the subflags i cannot seem to initially start with them so ignore as i add later in game)
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Soldati Fix
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
Reboot's Water Drips 1.1
Reworked U-boat Guns (incomplete version)
Silent Seagulls
Grossdeutscher Rundfunk
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Popular German Music From The 30s
Messervy_s_gramophone_pack1
sobers No bullet trasers SH5
sobers NO water drops V1
sobers see thru wake fix SH5
MadMaxs_SH5_Subdiesel (mono) v2
gap - destructible searchlights test 1
Radio Paris French Music Full Version 1.2
Pascal-sh5-Crew-Uniforms-Updated
3D_Deck_Splash_FX_v1_0_0_byTheBeast
Shadow Improvement Mod
Shallow Waters Voice Be Gone
AilClouds 3.0
My Sound Mods
FXU_0_0_22_No Starshells (.eqp Files)
SubFlags_0_0_8_byTheDarkWraith
Menu Etc
After that, just keep on adding your differing mods until you really get a certain mod causing ctd's
The initial baltic operations mission can give ctd/s so stick with it
But really if you're still getting only 7 options in patcher and not the full new 9 then something's awry
Don't give up, honest since being back i've spent months chasing down probs fromn runtimes to mods to now darn gpu driver crashes lol
When you get it stable you'll have a bitter taste in your mouth over wasted time and agro but a smile on your face with a playable sim
:salute:
pinner2010
06-25-14, 07:56 AM
:Kaleun_Salivating:You two are amazing! You never stop in your ability to want to help a fellow mariner (sufferer) in distress. How the hell can I not continue to get this sorted out after your last instructions and guidance, not to mention the two years of invested time I have spent already?
Ok! I will start from scratch, once again.
Couple of links I could do with Def, to a number of your mods, could you help?
1. Speech fixes and additions (german version)
2.TDW_No_contact_shapes_or_colors_dashed_contact_l in e_1_1_0
3.Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
4.OH II v2.5 Flag_Wind_Patch
5.TDC Graphics by Naights v1.0
6.TDW Round Fire Button v12 by Torpedo
7.Radio Paris French Music Full Version 1.8.
8.Pascal-sh5-Crew-Uniforms-Updated
9.Shallow Waters Voice Be Gone (if this stops that left over from the first world war (navigator) from driving me up the wall, then it's well worth everything we do)
I will look into Teamspeak, Def.
Many thanks
:Kaleun_Thumbs_Up:Graham.
pinner2010
06-25-14, 08:32 AM
:Kaleun_Thumbs_Up:Hi Def.
I have added TeamSpeak.
Graham.
Defiance
06-25-14, 08:37 AM
Heya,
What i'll do is upload and pm you a link with the whole lot of them mods in
I maybe won't be able to fully upload until 6ish tonight, but hopefully i have time now (life's a bit hectic again here lol)
But i'll up em asap
The teamspeak is easy, ts3 client i used
Besides not using voice activated (i chose a key input for mic) it's as simple as i remember to use
Installing/helping on sh5 with ts is fast
(if you have enough space or better still another hardrive, copy all the dvd contents into a folder there, makes things happen faster as dvd/bluray are slow compared to hdd to hdd) not a must though so don't panic
TS ftw lol
:salute:
Defiance
06-25-14, 08:38 AM
Ok cool
i'll find a link for ts and hope he don't mind lol
Brb
Defiance
06-25-14, 08:40 AM
http://www.subsim.com/radioroom/showthread.php?t=213737
Use those settings
I'm Defiance
any probs post back
Defiance
06-25-14, 08:55 AM
I can only find 1.2 vs of radio paris
Upping mods now, will pm once up
I rarred them, should open fine with winrar 5 or 7zip etc, inside is folder, in this they're all rarred, the tdw addons has contacts etc etc
Decent size lol gnatts nutz under 394mb
Only got 10mb up so 20mins left at best
I gotta go out at 3-30 but be back around 5ish and will be fed n ready to go 6ish, so deffo be online and on ts then
Just to be sure, make sure you have the latest
newuis patch 17 (NewUIs_TDC_7_5_0_TheDarkWraith_Test_Version_17)
generic patcher (TDW_GenericPatcher_v_1_0_164_0)
(TDW_OptionsFileEditorViewer_v_1_0_32_0)
Defiance
06-25-14, 09:16 AM
I will do a fresh install too if we get on ts around 6 or whenever you can
That way there's no way it won't work (i hope lol)
10mins n counting on upload
:arrgh!:
Defiance
06-25-14, 12:10 PM
Did you try my text howto ?
I'm on ts now 'Defiance'
Looking like a corrupt OHII d/load me thinks
Anyways, ya welcome to come in and we'll get you sorted
:salute:
Defiance
06-25-14, 02:47 PM
I see three reasons why no reply
You're busy
You tried again and something still fubar and you're wrought with anger
You're now getting attacked by two destroyers near danzig bay
I hope it's either first or third :rotfl2:
:arrgh!:
pinner2010
06-26-14, 06:26 AM
:Kaleun_Smile:Hi.Did not get your last message until too late to reply. Sorry to miss you.In regards to Patcher, Viewer and TDW Ui, i have them already installed in SH5 folder, Mods folder or TDW UI folder.
Do you wish me to put them elsewhere? Re-download to Desktop?
TeamSpeak installed and something called "Overwolf". Could be a Wolf Pack?
Still not sure how to use it.
Graham.
Defiance
06-26-14, 12:13 PM
Hiya,
If you goto the link for the ts server
It has the numbers etc you put into ts
Start ts, top left, click connections
Click connect
Add the settings from that post
I think u go motions of choosing nickname etc
I am Defiance
Will be on there somewhere
TS is a must i think, seems you're putting items in the wrong places ;)
Will log on in a few, just messing with a motherboard bios hehe (the joys of overclocking
Here Server Address = Silentcave.instantts.com:9016
Then choose nickname, no need for a pw
Hopefully chat soon and get you sorted
:salute:
ps : double click on a room i'm in to get into a conversation, also, you can right mouse click over someones name to open a text chat, the chat opens down the bottom, just use the tab to get to someone you want to text with
hope that makes sense
pinner2010
06-27-14, 08:18 AM
:Kaleun_Yawn:I have been on dawn to dusk patrol on the comp. Many thanks for sharing the patrol.
Still left with the Memel problem, however, I completed following tasks:
You and i changed TDW 7.5.0 installation-result, no access to Memel.but correct installation now in place.
I later changed all of Dyn env 2.9 for the ones that you sent to me.Result, still no access to Memel.
I later took off all MODS activated and replaced with only
TDW UI 7.5.0
UH11
UH11 grid square request patch
Result, access to the flea pit known as MEMEL
It,s as though it will not take a complete loading of all the Mods I would normally load.
I am trying this out via Memel, no Deck Gun, no mods or additions apart from previously mentioned (3) activated mods. Will keep you posted.
Best regards.
Graham.
Defiance
06-27-14, 01:37 PM
Hiya Graham,
I didn't get back up online until 2:09am
Took longer than i thought doing vidcard driver
Not sure if it's working yet as my ram's decided to throw a wobbly lmao so trying to get ram re-jigged
And to cap it all, time off today, guess what, darn virgin cable went down from this morning around 9am til just (7'ish)
I know the problem, well i'm over 75% certain now :haha:
pinner2010
06-27-14, 01:57 PM
:Kaleun_Salute:I knew that I should have bought a smart tele instead of a computer! Oh well, the pleasures of computing. I hope they update that graphics driver for your Comp, sooner, than later.I trust a little bit of stability has returned to your end?
I am on way back from Memel to Kiel, no CTD, so far. Blimey, that's tempting providence!
Regards.
Graham.
Defiance
06-27-14, 01:57 PM
Jsgme link i couldn't find lastnight
http://www.subsim.com/radioroom/showpost.php?p=2116262&postcount=3
I think you
A: need to disable mods in jsgme
B: Use link to sort error
C: Reinstall mods without your error
D: Try those mods (at worst new career)
With you now having all the 9 options in generic patcher and all else sorted, it's down to a simple glitch
ps : Be on TS on/off as pc ctd's while i bring her back to life, err stability lol
pinner2010
06-27-14, 02:43 PM
:Kaleun_Cheers:Cheers! Happy computing.
Graham.
Defiance
06-27-14, 03:26 PM
How you making out ??
I'm about to dig into mobo bios and flash a modded one :)
Maybe get to play sometime tonight lol
TTFN
:salute:
pinner2010
06-27-14, 04:22 PM
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
Shallow Waters Voice Be Gone
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
IRAI_0_0_41_ByTheDarkWraith
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
MQK LocationMaps_IO
MQK ShapeTextures_NO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
Pascal-sh5-Crew-Uniforms-Updated
VII-C Skin by Naights
Moon_light_mod V5 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.1
GramophoneShuffler
:Kaleun_Thumbs_Up:
Defiance
06-28-14, 08:57 AM
Food for thought
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober ##################### < -- Add This
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
Shallow Waters Voice Be Gone
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files ############################ <-- Only use if you crash/ctd/freeze when AI ships etc near or attacking
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch ###################### <-- Remove, (i don't need it so far so good)
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.1 ######################### <-- Find later vs 0.00.2
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II ########################## <-- No idea what it is, check readme etc, see if reuired/compat with OH2.5
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
MQK LocationMaps_IO
MQK ShapeTextures_NO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades ####################### <-- Does this defeat the object of having Equipment Upgrades (never used so i don't know, check etc)
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
Pascal-sh5-Crew-Uniforms-Updated
VII-C Skin by Naights ####################### <-- Check NOZAURIO'S SKINs out (nothing agianst this skin though)
Moon_light_mod V5 SH5
GramophoneShuffler
:salute:
pinner2010
06-28-14, 11:37 AM
:Kaleun_Goofy::k_rofl:Have fun!! Having an apoplexy!!
Working on it. Permission to upload details when I have them sorted?
Sub Mod OH11 allows use of Submarine version C47 c41 from start of game. favourite of mine. No problems found.
Cpt Pinner2010
c/o SUBSIM HOME FOR DISTRAUGHT MARINERS.
pinner2010
06-28-14, 12:25 PM
Just starting having a JSGME error, any ideas?
"Access violation address 004823AC in module JSGME read of address 0000004".
Mod Activation List:-
sobers game loading tips V8 SH5
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
R7 HiRes SteelVikings Optics
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
Shallow Waters Voice Be Gone
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
gap - HD 1 deg Scope Bearing v 1.0
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Moon_light_mod V5 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
Diesel
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
VII-C Skin by Naights
GramophoneShuffler
Defiance
06-28-14, 12:28 PM
Copy n paste at will (poor old will ehh lol)
:Kaleun_Salivating: waiting in annnnnnnnnnttttttticccccccccccciiiiiiiiippppppaaaa aation
:salute:
Defiance
06-28-14, 12:31 PM
JSGME Error Message something like:
X Access Violation at address 004823AC in module JSGME.exe. Read of address
00000004. Caused by error(s) in the ***.mep file.
Solution:
Look for the modlist name you are activating, usually *name*.mep. My *.mep files are in the My Documents folder. Open up the *.mep file with notepad, wordpad, or some other text editor.
The error you have is caused by three things.
Same mod name listed more than once in *.mep file. Delete one and save *.mep file
OR
A blank space between mods. Delete space and save mod.
OR
**.mep file is saved with the blinking cursor at next line or more from the last mod. The blinking cursor should be at the end of the last mod, NOT next line or more. I have had this error come up when all mods have been enabled OR when JSGME window shows some, but not all mods, appear in activated mods window. JSGME may or may not give you the message, "Not responding". You close JSGME, reopen program, and all mods are there.
Try reactivating modslist by JSGME now.
taken from here ......... http://www.subsim.com/radioroom/showpost.php?p=2116262&postcount=3
:salute:
pinner2010
06-28-14, 12:51 PM
:Kaleun_Thumbs_Up: Ok. When I now start the game with mods listed previously, activated and in place, when going into the Bunker,do I choose load the last entry which was docking at kiel after the memel start campaign, is this correct or if not, what?
Graham.
pinner2010
06-28-14, 01:08 PM
:k_confused:It crashed!
Defiance
06-28-14, 01:22 PM
Try removing the sub flags mod
Defiance
06-28-14, 01:25 PM
Forgot to add,
If you still crash in bunker, try a last seved game as you came towards kiel
:salute:
pinner2010
06-28-14, 02:32 PM
:k_confused:1.Load to last entry save in Kiel-crashed.
2.load to save point prior to that-crashed
Never get into the Bunker.
Flags mod never had any problems with.
only thing left-start new campaign, not first one as keep ending up in Kiel, happy times possibly.
Graham.
ps; This is purgatory, never ever come across this in any game I have or previously played. My games and Mod compilations have been on and off more times than a brides nightie. I trust that does not cause anyone an offence, non intended.
Defiance
06-28-14, 02:53 PM
Ok,
Just had the same problem, with subflags .........
i've changed my mind, i don't think it's to do with subflags
As-is ........... don't load game up obviously .......... leave all mods as-is in jsgme
I want you to open the generic patcher
As you open it it will ask you to accept etc etc, just click ok or press enter
Goto the eighth line down (+) sign open it, disable that orbit patch
See how that goes
:salute:
ps : on TS for a few hours from now
pinner2010
06-28-14, 07:40 PM
:Kaleun_Thumbs_Up:Will do, but if ok with you, will report back tomorrow. need some sleep.
Many thanks for all of this help. very much appreciated.
pinner2010
Defiance
06-29-14, 07:16 AM
Graham,
Ignore the above, if you have done it just reverse it ...................
Did the Baltic Operations
Docked at kiel
(this was lastnight, so i waited til just to set off on next skirmish)
Fired game up, into bunker, had to sail with no mission as i was early finishing baltic operations, asap i got onto sub i clicked dock
I got a ctd after choosing 'breaking the fortress'
(i had disabled the orbit patch, so obviously this is not causing my ctd, hence above i say leave as it was or re-enable that patch)
So i removed the subflags, took a .mep , reloaded mods, now without the sub flags, hey presto no ctd
Looks for me subflags in kiel is the problem
Will re-enable them after i move base, as i did previously with no ctd
Hope that helps a tad
:salute:
Defiance
06-29-14, 07:25 AM
Just read what vdr posted here .........
http://www.subsim.com/radioroom/showthread.php?t=213991
Might be of help
I'm tempted to start new career again as i'm only out of kiel for breaking the fortress mission (hmm i dunno lol)
:salute:
pinner2010
06-29-14, 09:13 AM
:Kaleun_Wink:This is my latest activated mod list;
sobers game loading tips V8 SH5
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Moon_light_mod V5 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
Diesel
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
VII-C Skin by Naights
SubFlags_0_0_8_byTheDarkWraith 2
GramophoneShuffler
pinner2010
06-29-14, 01:32 PM
:Kaleun_Applaud: CTD, bang on time. S---! usual place, close to Dover straits. No enemy in sight. What the devil could it be?
Current activated mods below and JSGME validation. Going through it as we speak.
sobers game loading tips V8 SH5
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Moon_light_mod V5 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
Diesel
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
VII-C Skin by Naights
SubFlags_0_0_8_byTheDarkWraith 2
GramophoneShuffler
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX
JSGME Validation details;
JSGME Mod Validator v1.0.11.0 by TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Appli cations\JSGME mod validator\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
sobers game loading tips V8 SH5
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Moon_light_mod V5 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
Diesel
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
VII-C Skin by Naights
SubFlags_0_0_8_byTheDarkWraith 2
GramophoneShuffler
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers game loading tips V8 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers game loading tips V8 SH5\data doesn't exist!
Validating C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags
C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 1. Main Mod
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 1. Main Mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 4.a Camera Filters - Realistic Colors installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 6. Sleet for Winter Campaigns
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 6. Sleet for Winter Campaigns installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 8.b Wave Mechanics - Gale
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 8.b Wave Mechanics - Gale installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 10.II Seafloor (medium resolution)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 10.II Seafloor (medium resolution) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - No Underwater Impurity Patch
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - No Underwater Impurity Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 12. Sounds
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 12. Sounds installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 3.a Enhanced Visibility (medium)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 3.a Enhanced Visibility (medium) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2
C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.2 Patch
C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.2 Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V27 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V27 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers better terrain v4 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers better terrain v4 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5
C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers storm Clouds v1 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers storm Clouds v1 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V30 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V30 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Water reflections intensity varied by available sunlight by TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\Water reflections intensity varied by available sunlight by TheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Chart Colour Scheme 4
C:\Ubisoft\Silent Hunter 5\MODS\Chart Colour Scheme 4 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible
C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack
C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (german version)
C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (german version) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Refle ction
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Refle ction installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\HydrophoneFollowNearestContactFix_For_NewUI s_TDC_7_1_0_To_7_5_0
C:\Ubisoft\Silent Hunter 5\MODS\HydrophoneFollowNearestContactFix_For_NewUI s_TDC_7_1_0_To_7_5_0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_41_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_41_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Shallow Waters Voice Be Gone
C:\Ubisoft\Silent Hunter 5\MODS\Shallow Waters Voice Be Gone installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI
C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI 8 by 5
C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI 8 by 5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI Alt Attack Scope
C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI Alt Attack Scope installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0
C:\Ubisoft\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Optional Binocular 1
C:\Ubisoft\Silent Hunter 5\MODS\Optional Binocular 1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
C:\Ubisoft\Silent Hunter 5\MODS\Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod _v1.1
C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod _v1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 2_07.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 2_07.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 3_24.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 3_24.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 4_20.07.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 4_20.07.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2
C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two
C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Grid Request fix Patch SH5
C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Grid Request fix Patch SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Flag_Wind_Patch
C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Flag_Wind_Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OH II Minefield map for TDWs Ui
C:\Ubisoft\Silent Hunter 5\MODS\OH II Minefield map for TDWs Ui installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SUB mod for OH II
C:\Ubisoft\Silent Hunter 5\MODS\SUB mod for OH II installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MQK LocationMaps_IO
C:\Ubisoft\Silent Hunter 5\MODS\MQK LocationMaps_IO installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MQK ShapeTextures_NO
C:\Ubisoft\Silent Hunter 5\MODS\MQK ShapeTextures_NO installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\TDC Graphics by Naights v1.0
C:\Ubisoft\Silent Hunter 5\MODS\TDC Graphics by Naights v1.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\TDW Round Fire Button v12 by Torpedo
C:\Ubisoft\Silent Hunter 5\MODS\TDW Round Fire Button v12 by Torpedo installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v3.1
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v3.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers no footstep sound mod SH5 V2
C:\Ubisoft\Silent Hunter 5\MODS\sobers no footstep sound mod SH5 V2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally TDC Help v2
C:\Ubisoft\Silent Hunter 5\MODS\Trevally TDC Help v2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Tutorial - All v0.2(for OHIIv1.3)
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Tutorial - All v0.2(for OHIIv1.3) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Moon_light_mod V5 SH5
C:\Ubisoft\Silent Hunter 5\MODS\Moon_light_mod V5 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible)
C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers hud sounds V1 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers hud sounds V1 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Diesel
C:\Ubisoft\Silent Hunter 5\MODS\Diesel installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\one ship, one torpedo v1.00a
C:\Ubisoft\Silent Hunter 5\MODS\one ship, one torpedo v1.00a installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Invincible U-Boat Mod v1.0_2
C:\Ubisoft\Silent Hunter 5\MODS\Invincible U-Boat Mod v1.0_2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Realistic ammo amount for AA and deck guns
C:\Ubisoft\Silent Hunter 5\MODS\Realistic ammo amount for AA and deck guns installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Free Upgrades
C:\Ubisoft\Silent Hunter 5\MODS\Free Upgrades installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FREE SPECIAL Abilities
C:\Ubisoft\Silent Hunter 5\MODS\FREE SPECIAL Abilities installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Pascal-sh5-Crew-Uniforms-Updated
C:\Ubisoft\Silent Hunter 5\MODS\Pascal-sh5-Crew-Uniforms-Updated installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\VII-C Skin by Naights
C:\Ubisoft\Silent Hunter 5\MODS\VII-C Skin by Naights installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith 2
C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith 2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\GramophoneShuffler
C:\Ubisoft\Silent Hunter 5\MODS\GramophoneShuffler\data doesn't exist!
Validating C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Ballast Tanks SFX
C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Ballast Tanks SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Propulsion SFX
C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Propulsion SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Radio Room Telemetry SFX
C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Radio Room Telemetry SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Watch Crew Routine SFX
C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Watch Crew Routine SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Unterseeboot SFX
C:\Ubisoft\Silent Hunter 5\MODS\Unterseeboot SFX installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors conflicts with DynEnv v2.9 - 1. Main Mod
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\EnvColors_Polar.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Polar_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_luv.cfg -D -A -W -S
\data\Env\EnvColors_Tropical.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_luv.cfg -D -A -W -S
DynEnv v2.9 - 6. Sleet for Winter Campaigns conflicts with DynEnv v2.9 - 1. Main Mod
\data\scene.dat -D -A -W +S
DynEnv v2.9 - No Underwater Impurity Patch conflicts with DynEnv v2.9 - 1. Main Mod
\data\Misc\impurity.dds -D -A -W -S
DynEnv v2.9 - 3.a Enhanced Visibility (medium) conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\FogDistances.cfg -D -A -W -S
\data\Filters\Underwater.pfx -D -A -W +S
\data\Filters\ColorCorrection\hdr_underwater.cfg -D -A -W +S
\data\Misc\impurity.dds -D -A -W +S
SteelViking's Interior Mod V1.2 conflicts with DynEnv v2.9 - 1. Main Mod
\data\Cfg\Lights.cfg -D -A -W -S
SteelViking's Interior Mod V1.2.2 Patch conflicts with DynEnv v2.9 - 1. Main Mod
\data\Cfg\Lights.cfg -D -A -W -S
sobers best ever fog V27 SH5 conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\FogDistances.cfg -D -A -W -S
sobers storm Clouds v1 SH5 conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\Clouds.cfg -D -A -W -S
Water reflections intensity varied by available sunlight by TheDarkWraith conflicts with DynEnv v2.9 - 1. Main Mod
\data\Shaders\Water\waterPS.fx -D -A -W -S
EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with DynEnv v2.9 - 1. Main Mod
\data\Misc\caustics_anim1.dds -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.FX.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W -S
FX_Update_0_0_22_ByTheDarkWraith conflicts with DynEnv v2.9 - 1. Main Mod
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
sobers smoke screen V1 SH5 (DynEnv compatible) conflicts with DynEnv v2.9 - 1. Main Mod
\data\Library\Baza_FX.dat -D -A -W +S
DynEnv v2.9 - 3.a Enhanced Visibility (medium) conflicts with DynEnv v2.9 - No Underwater Impurity Patch
\data\Misc\impurity.dds -D -A -W -S
SteelViking's Interior Mod V1.2.2 Patch conflicts with SteelViking's Interior Mod V1.2
\data\Cfg\Lights.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_interior_submari ne.cfg -D -A -W -S
\data\Sound\Metal_Door_5_Close.wav -D -A -W -S
\data\Sound\Metal_Door_5_Open.wav -D -A -W -S
\data\Submarine\Common\Rooms\Room_CR.sim -D -A -W -S
\Documentation\SteelViking's Interior Mod.txt -D -A -W -S
sobers multi color mod V5 conflicts with SteelViking's Interior Mod V1.2
\data\Textures\TNormal\tex\tile_metal_02.dds -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with SteelViking's Interior Mod V1.2
\data\Submarine\Common\Rooms\Room_QR1.sim -D -A -W -S
Pascal-sh5-Crew-Uniforms-Updated conflicts with SteelViking's Interior Mod V1.2
\data\Textures\TNormal\tex\binocular_D.dds -D -A -W -S
sobers best ever fog V27 SH5 conflicts with DynEnv v2.9 - 3.a Enhanced Visibility (medium)
\data\Env\FogDistances.cfg -D -A -W -S
sobers waves mod V30 SH5 conflicts with sobers best ever fog V27 SH5
\Documents\documents.txt -D -A -W -S
Moon_light_mod V5 SH5 conflicts with sobers best ever fog V27 SH5
\Documents\documents.txt -D -A -W -S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Menu\Pages\Page WeaponsAndSensors.ini -D -A -W -S
\data\Menu\Skins\German\Gui\Upgrade\Uboat_7C_camo_ d.dds -D -A -W +S
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S
EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\documentation\tooltip.jsgme -D -A -W -S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
Free Upgrades conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Ammunition.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
\data\submarine\NSS_Uboat7a\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7b\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c41\crew_commands.txt -D -A -W -S
German U-Boat Crew Language Pack conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version) conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_30_B.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_30_B.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_30_B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_42. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_42 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_42 .ogg -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
Shallow Waters Voice Be Gone conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\Navigator\Normal\MC_CR_NAV_09.o gg -D -A -W -S
\data\Sound\Speech\Navigator\Tension\MC_CR_NAV_09. ogg -D -A -W -S
\data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_09. ogg -D -A -W -S
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Library\torpedoes_g7a-e.sim -D -A -W -S
\data\Library\Torpedos_AI.sim -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A +W +S
\data\Sound\Sh.sdl -D -A -W -S
\data\Terrain\Locations\CustomAreas\alexandria\ale xandria2.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\augusta\august a.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\Big_generic\Bi g_generic.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\france\Brest\b rest.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\france\Calais\ calais.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\france\Dieppe\ dieppe.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\france\LaPalli ce\lapallice.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\germany\wilhel mshaven.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\gibraltar\gibr altar3.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\kiel\Kiel.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\LaSpezia\La_Sp ezia.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\napoli\napoli4 .sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\norway\navrik. sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\palermo\palerm o.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\pantelleria\pa ntelleria.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\poland\danzig\ danzig.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\poland\hela\he la.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_channel.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic_mediu.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\taranto\tarant o.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\tobruk\Tobruk. sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\tripoli\Tripol i.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\valletta\Valle tta.sim -D -A +W +S
\data\Terrain\Locations\CustomAreas\venezia\venezi a.sim -D -A +W +S
SubFlags_0_0_8_byTheDarkWraith 2 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W +S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\Cfg\Contacts.cfg -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Speech fixes and additions (german version)
\data\Cfg\Message_NA.cfg -D -A -W -S
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Library\TDW_FXU_Snorkel_Exhaust.dat -D -A -W -S
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Gui\Layout\Sextant_Mask.dds -D -A -W +S
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Scripts\Stations\Hydrophone.py -D -A -W -S
Large Optics for TDW UI conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\Data\Menu\Gui\Layout\RAOBFMiddle_attack.dds -D -A -W -S
\Data\Menu\Gui\Layout\RAOBFMiddle_obs.dds -D -A -W -S
\Data\Menu\Gui\Layout\RAOBFMiddle_UZO.dds -D -A -W -S
\Data\Menu\Gui\Layout\TBT_1024.dds -D -A -W +S
\Data\Menu\Pages\Page attack periscope.ini -D -A -W -S
\Data\Menu\Pages\Page binocular.ini -D -A -W -S
\Data\Menu\Pages\Page obs periscope.ini -D -A -W -S
\Data\Menu\Pages\Page TDC.ini -D -A -W -S
\Data\Menu\Pages\Page UZO.ini -D -A -W -S
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W -S
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5_OBS.dds -D -A -W -S
Large Optics for TDW UI 8 by 5 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\Data\Library\cameras.cam -D -A -W -S
Large Optics for TDW UI Alt Attack Scope conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W -S
Optional Binocular 1 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Pages\Page binocular.ini -D -A -W -S
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7A_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. sim -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7C_AI.sim -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.sim -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
Church's Compass Dials Mod v2.2 - Option Two conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Gui\Dials.dds -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Gui\Layout\Flags\Russia.dds -D -A -W +S
\data\RadioMessages\WWIIShipNames.txt -D -A +W +S
\data\RadioMessages\English\1939\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\03\radiomessages. txt -D -A -W -S
\data\Roster\SOANNames.cfg -D -A -W -S
\data\Sea\NCVE_Archer\NCVE_Archer.cfg -D -A -W -S
\data\Sea\NCVE_Attacker\NCVE_Attacker.cfg -D -A -W -S
\data\Sea\NCVE_Audacity\NCVE_Audacity.cfg -D -A -W -S
\data\Sea\NCVE_Avenger\NCVE_Avenger.cfg -D -A -W -S
\data\Sea\NCVE_Bogue\NCVE_Bogue.cfg -D -A -W -S
\data\Sea\NCVE_Charger\NCVE_Charger.cfg -D -A -W -S
\data\Sea\NCVE_Long_Island\NCVE_Long_Island.cfg -D -A -W -S
\data\Sea\NCVE_Sangamon\NCVE_Sangamon.cfg -D -A -W -S
\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal.cfg -D -A -W -S
\data\Sea\NCV_Courageous\NCV_Courageous.cfg -D -A -W -S
\data\Sea\NCV_Eagle\NCV_Eagle.cfg -D -A -W -S
\data\Sea\NCV_Furious\NCV_Furious.cfg -D -A -W -S
\data\Sea\NCV_Hermes\NCV_Hermes.cfg -D -A -W -S
\data\Sea\NCV_Illustrious\NCV_Illustrious.cfg -D -A -W -S
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S
TDC Graphics by Naights v1.0 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Gui\TDC\TDC_metric.dds -D -A -W -S
Large Optics for TDW UI Alt Attack Scope conflicts with Large Optics for TDW UI
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W +S
Optional Binocular 1 conflicts with Large Optics for TDW UI
\data\Menu\Pages\Page binocular.ini -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with Accurate German Flags
\data\Textures\TNormal\tex\German.dds -D -A -W -S
\data\Textures\TNormal\tex\German_m.dds -D -A -W -S
Invincible U-Boat Mod v1.0_2 conflicts with Accurate German Flags
\readme.txt -D -A -W -S
OH II v2.5 Grid Request fix Patch SH5 conflicts with OPEN HORIZONS II v2.5
\data\Campaigns\CampaignProjects\Common\Patrol.tsr -D -A -W -S
OH II v2.5 Flag_Wind_Patch conflicts with OPEN HORIZONS II v2.5
\data\Library\flag.dat -D -A -W -S
SUB mod for OH II conflicts with OPEN HORIZONS II v2.5
\data\UPCDataGE\UPCCampaignData\CareerOptions.upc -D -A -W -S
\data\UPCDataGE\UPCCampaignData\Flotillas.upc -D -A -W -S
SubFlags_0_0_8_byTheDarkWraith 2 conflicts with OPEN HORIZONS II v2.5
\data\Sound\Sh.sdl -D -A -W -S
U-Boat Propulsion SFX conflicts with OPEN HORIZONS II v2.5
\data\Sound\motor_Diesel_LOOP.wav -D -A -W -S
\data\Sound\Submarine_diesel_exterior.wav -D -A -W -S
Trevally Tutorial - All v0.2(for OHIIv1.3) conflicts with Trevally TDC Help v2
\data\Automation\Range_AOB_info.SHA -D -A +W +S
\data\Automation\TDC_Checker.SHA -D -A +W +S
\data\Tutorials\Range_AOB_info.SHT -D -A +W +S
\data\Tutorials\TDC_Checker.SHT -D -A +W +S
Moon_light_mod V5 SH5 conflicts with sobers waves mod V30 SH5
\Documents\documents.txt -D -A -W -S
C:\Users\graham\Desktop\SH5 JSGME Validation 29th june 2014.txt saved successfully!
:k_confused:Please excuse me whilst I take nourishment and consolation in a large whiskey.:Kaleun_Cheers:
pinner2010
06-29-14, 01:52 PM
:Kaleun_Smile:Less of the Shore Leave if you don't mind. Older,yes. Not that old though!:Kaleun_Thumbs_Up:
pinner2010.
pinner2010
06-29-14, 01:54 PM
:Kaleun_Sick:Ganger?
vdr1981
06-29-14, 04:36 PM
Pinner, why don't you do your self a favor and try some tested modlists, like sober's or TWoS megamod maybe? That way you could spend your time playing the game actually rather then searching for stable modlist. Trust me, that can take months. You are using number of mods which are rarely used at subsim so it can be anything that cause the problems...
pinner2010
06-30-14, 10:46 AM
:Kaleun_Salute:vdr1981. Sir.
The SubSim forum as I was taught to understand it, was that it will provide guidance and suggestions to assist a member to overcome their problem/s, if known.
I have been playing this game for approx two and a half years, as I originally stuck to Ubisofts' original game format (no mods), as lacking as it was in the wonders of modifications that we now have at our finger tips, provided by superbly talented modders, it worked for me very well with few glitches and enabling me to knock up 4 million grt in sinkings.
However, there comes a time when you have to move forward, hence adding mods.
As you will appreciate, there are hundreds of mods available on this forum, supposedly provided to enhance ones pleasure and widen the experience of the individual player and their personal choice !
Without question, Sobers mega mod is in a class of it's own, however,there are certain mods contained within, (You will be using real navigation .
You have to play on 100% difficulty.) that I do not wish to use at this present stage in my gaming.
However, who is to say that I may change that, as my experience is widened later on. Choice of the individual, Sir, and two world wars to back that up!
The problem is compatability of the mods with each other, get it wrong, herein lies the dreaded CTD. Hence, I ask the respected knowledgeable members for assistance, in case at a glance, they can see a blatant possible ctd issue looming.
Naturally, there may be the odd mod being used that we do not recognise or use ourselves, but, they origionally came from the SubSim download lists, maybe, a past issued mod. the mods I am using by and large came from the Sobers mod list anyway and upon observation, are currently being used, by and large, throughout the community. Some are not, but in the abscence of
instructions to the contrary, having personally found no specific problem with them, I therefore use them.
I try to supply as much information to anyone good enough to help me, as possible, hence ammended current mod activation lists & JSGME validation lists, as with the feedback from the helper, I ammend lists accordingly, some of which I have been requested to supply.
Reference your suggestion use TWoS mega mod, was there not a compatability issue with this? Unstable. I have enough problems as it is trying to cure one little CTD which only appears to show it,s ugly face under a specific circumstance.
I apologise if my entreaties for help to this forum have caused you offence and to this end, I will make sure it does not continue by sorting the problem out myself and not using the forum.
Finally, to all those most helpful gentlemen who have been so kind as to previously offer me assistance, many, many thanks. I have learned a considerable amount.
happy hunting
Pinner2010.
THEBERBSTER
07-02-14, 05:59 PM
Hi Graham
Back after a week with no computer.:wah:
I know you like to keep up to date so I thought you might like to take a look at these.
sobers OH2.5 Kiel Lite mod v4 SH5
http://www.subsim.com/radioroom/down...o=file&id=4511 (http://www.subsim.com/radioroom/downloads.php?do=file&id=4511)
OH II v2.5 Flag_Wind_Patch
https://www.dropbox.com/s/rlnfw4lzg279m3o/OH%20II%20v2.5%20Flag_Wind_Patch.rar (https://www.dropbox.com/s/rlnfw4lzg279m3o/OH%20II%20v2.5%20Flag_Wind_Patch.rar)
Peter
pinner2010
07-02-14, 07:36 PM
:Kaleun_Thumbs_Up:Been on holliday Peter, or probs with the Computer? Many thanks for the info.
Believe you have to start a new career for the first one. no problems as at the rate of CTD I am getting, it's becoming a very familiar path to tread.
I have activated the OH2 wind patch.
Trust that you are well.
Graham.
THEBERBSTER
07-03-14, 12:42 PM
Hi Graham
Silly thing is it was only a connection gone bad.
There is a shop 15 minutes up the road from me run by a guy and his wife.
He does not rip you off, the only trouble is depending on how busy he is means you have to wait your turn in the queue.
I can't make up mid yet whether to upgrade my 1 gig ATI Radeon HD5770 graphics card to a 2 gig Nvidia + new cpu + bigger case + 250gb solid state drive, or leave out the sold state drive and go for a 4 gig graphic card instead of the 2gig.
Having to save up, can't afford it yet, hopefully September, another week off?
Peter
pinner2010
07-03-14, 04:56 PM
:Kaleun_Thumbs_Up:I suppose one could put the system (Windows) on to a SSD main drive plus one or Two main games and operate others from your 2nd drive, you would certainly get the speed.
What about a hybrid drive I heard talked about, therein you get speed plus storage?
Myself, stuck at present with Nividia GT 8800 x 520 ram,plus two 520 GB drives. Does the job Ok.
At the rate I am getting a CTD, will not be playing this game for much longer anyway.
Changed system mods so many times to cure CTD problem, to no avail, I hardly recognise my game anymore.
Best regards.
Graham.
Defiance
07-04-14, 02:45 AM
Hiya,
Try this loadout, i will mark # for a remove to further test if you ctd on list i put (a bit radical, but bear with me)
Also, ones marked with ## remove as a last resort, if still ctd with # ones removed (from me looking at the list with both # and ## removed it's more than a mod soup causing the ctd)
sobers game loading tips V8 SH5
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui (i get this map using sjizzles charts ! )
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Moon_light_mod V5 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
Diesel # if this is engine sfx as you're using 'U-Boat Propulsion SFX'
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
VII-C Skin by Naights
SubFlags_0_0_8_byTheDarkWraith 2 #
GramophoneShuffler ## (bear with me, looking into this mod against others)
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX
My thinking is, you won't need the eqip upgrades with 'free upgrades' 'subflags' still causing me grief, the gram shuffler is just a last resort try
And i am i think 99% i sorted my pc crashes, always the simples i overlook ........ always watercooled or phase-cooled, but this new gpu is the first i watercooled, with no gpu whizzing at mach 3 and removing a side case fan that blew onto the card there wasn#t enough airflow over my mobo nb sb and mosfets, these were also covered with a thin aluminium gigabyte label, also holding heat in, removed those, added side fan back, seems fine n dandy
ps : Peter, put up your rig spec, also, why not keep the case you've got, grab the ssd and a 4gb gpu (i just have a small 128gb ssd for C: , rest are fast sata 7200's, also old i7 920 but i run triple chan ram)
My old case is chugging along, t'is a lian li and i keep it tip top minty fresh but it's gotta be 9yrs old lol
TTFN
:salute:
pinner2010
07-04-14, 08:13 AM
:Kaleun_Thumbs_Up:Will give it a go, my friend. Thanks for the help.
Current list attached, which I shall modify accordingly.
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Moon_light_mod V5 SH5
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 4 by 3
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
MQK ShapeTextures_NO
MQK LocationMaps_IO
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
one ship, one torpedo v1.00a
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE UPGRADES Patch 1
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
SubFlags_0_0_8_byTheDarkWraith 2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
Graham.
Defiance
07-04-14, 10:54 AM
Hiya,
I'll be on ts anytime after tea
Been working on the subflag not getting on with certain mod/s
:salute:
pinner2010
07-04-14, 02:31 PM
:k_confused:Made all the amendments you suggested and it made not the slightest difference whatsoever.
CTD at the same place exactly, as I come down the coast towards the Dover Straits at exactly the same point,CTD. (campaign: "Happy Times") Not for me though!
Get the same CTD on the very first campaign, similar problem, heading for Scapa Flow, approx 60 to 80 klm from Scapa, irrespective of whether their are enemy ships present or not.
Could it be IRAI 0.0.41?
Reset activation list again, this being the current listing.Trouble is all the mods appear to be working fine. very puzzling.
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 4 by 3
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Moon_light_mod V5 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
one ship, one torpedo v1.00a
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
SubFlags_0_0_8_byTheDarkWraith 2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
Captain_AJ
07-04-14, 03:06 PM
I was trying to add some radio files to my radio and Iam using a Mod list to my liking . while reading your post I see that you do not play at 100% .. Now this will sound absurd , but iam sure the authors of the mods had there settings Set @ 100% and built these mods At that setting level . So here is the absurdity . I got files for a german war radio . and All of the sudden after installing it I would be saling along and than I would click on the radio . , what happened next is . that as soon as I did that There would be a icon that said "would You like to enable Speech recongnition "? than after that I would get the ctd . whence I rermoved these files from my game . the ctd stopped .
So in my limited knowlege of things, I surmised that the authour of the mod had speeche recongtion , weras I do not have that incorporated into my mod soup , and btw when I removed these files . the CTD went away . So were and what file is not compatable with your current settings ,, try changein your settings and remember that you need to clean out ALL files from Sh5 documents folder . some people forget to do this and after many installs get the same problems again and again .. Trying to help !!! :o
THEBERBSTER
07-04-14, 06:41 PM
Hi Def
My Dell case is too small to take the 4gb Nvidia card as it is huge.
I also need a larger cpu as mine is only 350w and I also need better ventilation than my Dell case can give.
My computer guy has a shop soiled good quality all singing and dancing gaming case for £35
The guy who was having it rejected it because it had a tiny rust type mark in one corner.
My specs are
Dell XPS8100 > Windows 7 Home Premium > 64 Bit
I7-860 Processor 2.8Ghz 4 cores 1333Mhz
16 Gig Ram
ATI Radeon HD5770GFX 1 gig
1 TB Sata 7,200rpm
The 250gb SSD is currently on offer.
Like you say a smaller one would be adequate for my SH4 and SH5 keeping the gaming separate.
I will take your points on board regarding the set up.
I cannot afford to do it yet as I just bought a 27 inch Asus monitor for £215 and I am broke, or at least that what the wife tells me lol.
Thanks Peter
THEBERBSTER
07-04-14, 06:54 PM
Hi Graham
This has to be prime candidate for ctd's
SubFlags_0_0_8_byTheDarkWraith 2
I cannot use it, would love too, But get ctd's every time I try and use it, even when it is put last.
I still think you have to many obscure mods.
Do you think you suffer from mods ocd lol?
It is worth giving it a go without flags and see if it is the culprit.
I know sub flags runs fine for some but you have such a cocktail of mods unless you can take the working basics and build from there it could be like looking for a needle in a hay stack if you know what I mean.
Good luck Peter
Defiance
07-05-14, 07:05 AM
Hiya's,
Guess what graham, damn test lastnight til the wee hours ctd, i left it running when i left ts and went to bed
But, after a few hours sleep i had another thought .................
Had to do some editing, tedious but fun, now i have subflags from initial career restart at memel, to kiel, kiel to scapa, i'm on way back now after sinking 5 ships :) in scapa
Thing is i had to remove equip upgrades, but will edit them later now i am 100% sure of the problem
###############################################
Peter,
My old i7 920 is a smidge slower than yours stock and runs sh5 and more modern engined games brilliant (sh5 not tuned for sure lol) but i slap vcore up mess around and she runs @ 4.2 ghz (stocks 2667ghz)
This game needs a good cpu but it's somewhat memory which you've got plenty of coupled with a great gpu that brings this game to life, my new gpu has amazed me fps-wise, rest of rig's samo samo, so gpu is wtg
That case sounds a good bargain though, clear rust/mark off, put a badge or alike over it (sometimes get badge stick-on with new cases or several stickers etc)
I'm lucky i live a not too bad drive away from ocuk and they have decent prices and free deliv if you're on their forum with so many posts (i can never wait so drive n buy hehe)
Sounds like a decent guy at pc shop, ones left bear me are total ripoff merchants :(
Anyways, off for light snooze, then hit the modding, get flags sorted, load grahams loadout up in mine, start tearing hair out lol
Ohh ps Graham, i took pics of scapa icons etc, bet 100% what you saw lastnight, i'm certain your's is down to mods now or at least mod sequence (with the darned subflags too, not its fault though, and for me after finding out it's an easyish fix
TTFN
:salute:
pinner2010
07-05-14, 09:41 AM
:Kaleun_Salute:Cheers, me hearties.
KIMURIAJUN.
You are helping, dear friend, by the very virtue of the fact that you took the time to provide me with food for thought. I agree that there is an incompatibility somewhere in my mod soup, as you will appreciate, the problem lies in tracking the SOB down.
I have checked over half of the mods in my soup down to being Ok and I will eventually weed the offender out. i have changed the mod list so many times that I have lost account of where I am. A complete reinstall for the 20th time? It's looking to be on the cards.
Many thanks for providing food for thought.
The BERBSTER.
I know what you are saying my dear friend and of course, you are correct.
The mods that I have suit me very well both in sound, appearance and they are all working well together, or so it appears. However, there is incompatibilty here, without a shadow of a doubt.
I did not wish, however, to take one of the pre- packaged mods on offer, as excellent as they are, as I was hoping to personalize my own mods list to my own taste, as we all try to do, surely.
I am not too sure what mods are obscure, that you referred to. All mods came from mods offered on Subsim,which I have used successfully for a number of years, a goodly percentage from the good old Sobers downloads (whose list I would happily adopt), were it not for the fact that it caters for those knowledgeable enough to play (a) On 100% reality. (b) Manual navigation. Skills I have as yet to acquire.
His color mods are exceptional, I being a big fan of his for a long time together with his list offering recognized stability.
I thought that I had the working basics in place, as you originally helped set them up for me. Which am I missing?
Reference Sub Flags, I have never previously had any problems with this mod, therefore, I ask, why delete it?
Do you remember that super mod,DBSM, that we both liked, which appeared to dispense instant CTD?
With the kind help of good old Defiance, I found an equivalent mod to it that I feel you may like,Peter. Link below.
http://www.mediafire.com/download/b4z8d30c2y378md/SFX.rar
Additionally, binoculars with viewable controls across the top, link below;
http://www.mediafire.com/download/bq67ifg4pbdi1sc/Binos.rar
Try option 1 from therein.
I have removed and reinstalled Sub Flags and noted it appeared to make no difference at all.
I will keep trying to get sorted out and eventually get a game going.
Graham.
DEFIANCE.
One of these nights we will both get a normal nights sleep lol;
Sleeping or not acquiring sleep, that's one thing. However, part sleeping and waking up, going back to the computer in the wee hours, what are you creating? The hydrogen bomb? lol;:woot:
Delighted to hear that there may be a light at the end of the tunnel dear friend, I cannot wait to hear.
Ge THE BERBSTER on to TS, I see no reason why he should sleep soundly every night lol;:gulp:
Graham.
THEBERBSTER
07-05-14, 12:48 PM
Hi Def
Thanks for your reply.
I was only getting 15 to 17 fps in Kiel but the new Kiel mod has made a big difference.
I'm running antilag at 2 and 38 and I have my graphics reduced in options and other settings toned down plus using LR mods.
I get the feeling from what you are saying that my rig should be able to cope with higher settings?
I think with a new 4 gig graphic card I should be able to run HR mods and HR graphic options ok.
Peter
THEBERBSTER
07-05-14, 01:00 PM
Hi Graham
I am running DBSM without Ctd's
The problem was with this mod.
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
I just love Stormy's mods and I am chuffed to bits that they are running ok.
My reference to obscure mods just means that they are not main stream and are a required taste if you know what I mean.
The other thing to look at is the age of some of those mods.
7-5-0 and v2.5 are high end and sophisticated compared to what was available a few years ago.
My reference to the obscure? mods you are using just means that they were never designed to work with these latest mods.
My current mod list
Peter
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Real_Navigation
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
Stormys DBSM SH5 v1.3 optional louder engine sounds
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V5 SH5
EQuaTool 01.01 by AvM - Large Style
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
GramophoneShuffler
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Change days in bunker
one ship, one torpedo v1.00
DBSM_Music_1_0_4
sobers rusty deck pack SH5
TDC Graphics by Naights v1.0
sobers reduced file sizes SH5 V2
pinner2010
07-06-14, 04:10 AM
:Kaleun_Thumbs_Up:Hi Peter.
Your mod activation listing, any problems so far with it? (CTD etc)
Interesting, not too dissimilar from mine and I know most of the mods.
Do you not place the Stormy's mods together?
I am going to have to compromise with my layout somewhere down the line, I know.
Did you try that binoculars mod I sent to you? Thought it might help you retain the degree control I know you liked. There are other binocular files in the download, as well.
Why DynEnv v2.9 - 2. Main Mod Low Resolution Patch? Pardon my ignorance in respect of this mod. What exactly does it do?
I think I would miss the old Steel Vikings interior mod layout, though.
I notice that you include Sizzles marine Quadrant charts but exclude the other 4 sizzle mods?
Very interesting my friend.
Graham
Captain_Leavitt
07-06-14, 11:58 AM
Hi Def
Thanks for your reply.
I was only getting 15 to 17 fps in Kiel but the new Kiel mod has made a big difference.
I'm running antilag at 2 and 38 and I have my graphics reduced in options and other settings toned down plus using LR mods.
I get the feeling from what you are saying that my rig should be able to cope with higher settings?
I think with a new 4 gig graphic card I should be able to run HR mods and HR graphic options ok.
Peter
You shouldn't need a 4 gig card to max out your settings. I have a 2 gig gtx 660 and I can max out 99% of games no problem and ask for seconds. I forget what card you said you have but I know it's a older one. You will definitely need to upgrade it but you don't (NEED) a 4 gig card. A 2-3 gig would save you money and be more then enough performance. You should also make sure you have a decent cpu. I got a amd fx 8 core cpu @4.2 ghz with a overclock rating of 5ghz at newegg for 200 bucks. well worth the money but a decent quad core should do you just fine.
THEBERBSTER
07-06-14, 01:50 PM
Hi Capt L
My rig specs are
Dell XPS8100 > Windows 7 Home Premium > 64 Bit
I7-860 Processor 2.8Ghz 4 cores 1333Mhz
16 Gig Ram
ATI Radeon HD5770GFX 1 gig
1 TB Sata 7,200rpm
If I went for the 2gig instead of the 4 I could probably afford an SSD as well.
Peter
THEBERBSTER
07-06-14, 02:31 PM
Hi Graham
No ctd’s other than one in Danzig Bay.
Only the second time I have got into Kiel without a ctd.
On patrol EBCW and Scapa no problems to report.
Someone gave me the ‘new KM binos mod’ a long time ago now but that only changed the binos for the crew.
With Large Optics the binos do not have the gradules so takes longer to spot ships.
Why DynEnv v2.9 - 2. Main Mod Low Resolution Patch? Pardon my ignorance in respect of this mod. What exactly does it do?
My understanding is that LR’ mods reduce the strain on the graphics.
Sober uses it, so I thought it is good enough for him then it’s good enough for me.
I cannot use Sjizzles’s charts.
When I use them I lose the ‘Speed Conversion’ charts.
But I do see Sjizzles Equipment Upgrades Dates Charts.
When I enable the mod ‘Equipment Upgrades Dates Charts’ I cannot see it.
The SFX sound mod looks good.
I do not know how this compares with ‘Stormys’ sounds.
I like the different keyboard layout with ‘Stormys’ over the ‘Stock’ one.
Also when using his keyboard and pressing the ‘Z key’ will give you from the hydrophone the contacts course in the ‘Message Box’ each time you press this key.
This is very accurate if you want to use 4 bearings.
I will take a look at the binos mod (you recommend no1) when I am back in the bunker.
What does this mod do Optional Binocular 1?
I thought Sjizzle had a minefield map in one of his charts.
So is this necessary? OH II Minefield map for TDWs Ui
Thanks for the mod links, have downloaded.
Peter
Captain_Leavitt
07-06-14, 02:39 PM
Hi Capt L
My rig specs are
Dell XPS8100 > Windows 7 Home Premium > 64 Bit
I7-860 Processor 2.8Ghz 4 cores 1333Mhz
16 Gig Ram
ATI Radeon HD5770GFX 1 gig
1 TB Sata 7,200rpm
If I went for the 2gig instead of the 4 I could probably afford an SSD as well.
Peter
Ya you have two problems. First your gpu is in dire need of a replacement. If you want absolute gaming power and want to use a 4k monitor then I would suggest you go with a gtx 760 or above, Keep in mind that will run you between 3-700 bucks. Better off waiting till the 800 series comes out end of this year early 2015. At the absolute minimum, I would go with a 560 ti although a 660 would be better performance for your buck. You should have no problem finding a 600 series for 200 or less on newegg. They also come in 2 and 3 gig versions.
Second problem is you have a dell. They suck. The problem with buying from manufacturers is that #1 they will charge you a arm and a leg for components and #2 the components they put into there pc's is very limited in terms of upgrading. For example, if you ever want to upgrade your cpu then you will most likely need a new motherboard otherwise the cpu's that are compatible for the (dell) mobo will not provide enough of a performance gain to justify the super high cost of some of the newer cpu's.
Rule of thumb is NEVER EVER buy components from a manufacturer such as dell. They will charge you 2-3 times what the item is actually worth. I highly recommend newegg for pc shopping. You will literally save thousands by shopping with them.
Other then that your good. you have a decent cpu and you have 16 gigs of ram which is awsome. Also I would highly recommend a ssd. They are 10 times faster then a mechanical drive and last much longer because they have no moving parts. I hope this helps. If you have any questions I'd be happy to help.
EDIT, You can usually find a 120g ssd on newegg for around 60 bucks.
EDIT#2, I only listed nvidia cards because I have very limited knowledge of amd cards as I've never used them.
THEBERBSTER
07-06-14, 06:13 PM
Hi Capt L
Thanks for your reply.
I am fortunate that I have a computer shop just up the road run by a husband and wife and he can source me anything for a reasonable price.
He does not rip you off and he has put by for me a shop soiled gaming cabinet for 60 bucks that is all singing and dancing that the guy turned down as it was not perfect and had a small mark.
I will be using a Nvidia gpu.
It may have been the Gtx 760 my guy was talking about as that is 4 gigs.
Is there any benefit with a 4 gig gpu for SH5 or would a 2 gig be more than capable?
My cpu is only 350w and he says he can uprate it with one that uses a moderator for under a 100 bucks.
He tells me the motherboard is not a problem.
I like the sound of the SSD the more I hear about it.
Peter
Captain_Leavitt
07-06-14, 08:05 PM
Hi Capt L
Thanks for your reply.
I am fortunate that I have a computer shop just up the road run by a husband and wife and he can source me anything for a reasonable price.
He does not rip you off and he has put by for me a shop soiled gaming cabinet for 60 bucks that is all singing and dancing that the guy turned down as it was not perfect and had a small mark.
I will be using a Nvidia gpu.
It may have been the Gtx 760 my guy was talking about as that is 4 gigs.
Is there any benefit with a 4 gig gpu for SH5 or would a 2 gig be more than capable?
My cpu is only 350w and he says he can uprate it with one that uses a moderator for under a 100 bucks.
He tells me the motherboard is not a problem.
I like the sound of the SSD the more I hear about it.
Peter
When it comes to gpu's there are 4 things you need to take into account. Boost clock, core clock, cuda cores, and video memory. Boost and core clock are super important. The higher those numbers the more powerful the gpu is. Cuda cores are semi important. The amount of cuda cores your card has determines how well the gpu will render video. This includes watching netflix and cinematics during games. The more cuda cores you have the better but it's not super important. When it comes to video memory more is always better. Heres the thing though. For games like sh5, 2 gigs is more then enough. My 660 has 2 gigs of memory and My sh5 runs smooth like a babies ass on max settings and with my mod soup activated. Heres my card. http://www.newegg.com/Product/Product.aspx?Item=N82E16814130826
Now if you intend on playing any of the (NEWER) games like star citizen then I would go with a 4 gig card. As far as the case that your talking about keep two things in mind. Size and ventilation. I would advise that you take down the measurements of the case and compare it with your components and make sure everything will fit and have room to breath. The newer the gpu the bigger it gets. Some of the bigger ones get up to 12 inches long, can be very bulky, and obviously the more powerful the gpu the more heat it will generate. Make sure you have adequate ventilation and cooling. Also keep in mind your power requirements. If you upgrade your cpu and or gpu make sure your psu can handle the load with power to spare or else you will have outages.
THEBERBSTER
07-07-14, 08:37 AM
Hi Capt L
Nice piece of kit too expensive for me.
My Psu is only 350w and will need upgrading and will come with a moderator in it so I am told.
The gpu is a Geforce GTX770 this is very long and that is just one reason why I need a new case.
I am quite happy playing SH4 and SH5.
I guess you are saying go for a 4 gig gpu over the 2 gig!
Peter
pinner2010
07-07-14, 12:03 PM
:Kaleun_Wink:Hi Peter.
just a quickie in reference to the SFX file that I sent to you as a substitute for DBSM mod.
This is an older mod, however, it appears to work fine with Steele Vikings mods. Order of placement:-
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
put last in mods,therefore, if you are not happy with them, easy to remove.
Reference the binoculars mod, this is for the Captain, not crew, and it incorporates the degree control across the top.
Regards.
Graham.
Captain_Leavitt
07-07-14, 12:04 PM
Hi Capt L
Nice piece of kit too expensive for me.
My Psu is only 350w and will need upgrading and will come with a moderator in it so I am told.
The gpu is a Geforce GTX770 this is very long and that is just one reason why I need a new case.
I am quite happy playing SH4 and SH5.
I guess you are saying go for a 4 gig gpu over the 2 gig!
Peter
770, nice. I wish I could afford a new card right now lol. It's the last thing I need for my new rig. You will notice a massive performance increase with that card over your old one. 2 gig is the minimum your card should have to ensure smooth operation for most games but a 4 gig would ensure you can play any of the super gpu intensive games that are starting to come down the pipework. So in short if you can get a 4 gig for a decent price then go for it. You can always get a ssd later on if you can't afford it right away.
THEBERBSTER
07-07-14, 05:20 PM
Hi Graham
Thanks for the info.
I will take a look once I get back to the bunker.
Sounds good.
I will keep the SFX mod in reserve for now.
Peter
pinner2010
07-08-14, 06:58 AM
:Kaleun_Thumbs_Up:Your welcome Peter. Any time.
Graham.
ps; These came from Defiance who supplied them out of kindness from his arsenal of trusted mods.
Many thanks, Defiance.
Defiance
07-08-14, 08:10 AM
I have news :yeah:
After almost giving up with subflags and random ctd's i had one last last last the very last try :D
Messed with different mods that tried to alter things
Hey presto, i have not had a single ctd, this is from fresh career/memel/baltic operation mission/dock at kiel/breaking the fortress/eastern british coast/got transferred to wilhelmshaven en-route/trip to wilhelmshaven for torps-ammo/back up off tyneside area for more merchants
Will list mods, but what you see even though i left names intact in fact some innards have been edited
The edits don't alter anything to do with gameplay, just allows the flags to work
I have just 1 flag running, might make a fresh one and have as my second
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
Fix Equipment_Upgrades Date Sober V9
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
sobers no footstep sound mod SH5 V2
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
Reboot's Water Drips 1.1
Reworked U-boat Guns (incomplete version)
Silent Seagulls
Grossdeutscher Rundfunk
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Popular German Music From The 30s
Messervy_s_gramophone_pack1
sobers No bullet trasers SH5
sobers NO water drops V1
sobers see thru wake fix SH5
gap - destructible searchlights test 1
Radio Paris French Music Full Version 1.2
Pascal-sh5-Crew-Uniforms-Updated
Pascal-sh5-Crew-uniforms-June 2014
3D_Deck_Splash_FX_v1_0_0_byTheBeast
Shallow Waters Voice Be Gone
My Sound Mods
Menu Etc
New_Torpedo_Door_Sound_Mix
Chart Colour Scheme 4
Shadow Improvement Mod
AilClouds 3.0
SubFlags_0_0_8_byTheDarkWraith_Latest_Test
pascal-sh5-VIIB-correct periscope in tube
Just hope after next two missions it's still stable, then i'll see about contacting modders who created effected mods, see if they want to hash something out official
:salute:
pinner2010
07-08-14, 01:31 PM
:Kaleun_Salute:Great to hear from you. Bit worried having heard nothing for a few days, thought the Comp might have been playing up.
i have just finished Memmel and got back from there with no CTD's into Kiel.
:rock::hmmm:
I am going to try out a new mod list (see below), fashioned around good old Sobers mega mod.
Wish me luck. Delighted to hear your news.
sobers game loading tips V8 SH5
sobers multi color mod V5
SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V27 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers better terrain v4 SH5
sobers storm Clouds v1 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
SUB mod for OH II
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V14 SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V5 SH5
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
one ship, one torpedo v1.00a
Optional Binocular 1
Pascal-sh5-Crew-Uniforms-Updated
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Realistic ammo amount for AA and deck guns
sobers reduced file sizes SH5 V2
SubFlags_0_0_8_byTheDarkWraith 2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
Defiance
07-08-14, 01:49 PM
Hiya,
Good luck :)
I'm on ts for a few hours
I zubbed back to base to grab ammo again as a test, still fine n dandy
Then come out of game to do a post and ctd with vid driver error
It's down to my x58 mobo and new gpu, so no biggy as i can live with 1 driver ctd every 3 days :)
TTFN
World_Devastator
07-08-14, 02:06 PM
We was on last night playing SH4, Pinner was on but was maybe in on his microphone? any its a pleasure to have you both, I just removed Sub Flags Mod in SH5 and have had no CTD's, but I may try your fix Defiance.
Defiance
07-08-14, 02:37 PM
We're on ts now
Pinner's trying mod at kiel, fingers crossed
When i finish eastern british coast and all's still fine, guess it might be time to pm mod creators
:salute:
THEBERBSTER
07-08-14, 02:56 PM
Hi Def
I do not know if this is relevant.
FXU_0_0_22_No Starshells (.eqp Files)
There is already a Starshell bug fix in this mod.
IRAI_0_0_41_ByTheDarkWraith
Peter
Defiance
07-08-14, 03:28 PM
We're on ts now
Pinner's trying mod at kiel, fingers crossed
When i finish eastern british coast and all's still fine, guess it might be time to pm mod creators
:salute:
pinner2010
07-10-14, 07:20 PM
:Kaleun_Yawn:Pinners' history. going to play something that does not CTD.
Had enough. Over 2 years to get a game to work normally. totally unacceptable.
Bye!
Accurate German Flags
DBM Background Video
sobers multi color mod V5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
sobers waves mod V30 SH5
sobers base sky mechanics V1
sobers best ever fog V27 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers better terrain v4 SH5
sobers storm Clouds v1 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equip_Upgrade_Dates_Chart
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
SUB mod for OH II
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
Chart Colour Scheme 4
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
one ship, one torpedo v1.00a
Optional Binocular 1
Pascal-sh5-Crew-Uniforms-Updated
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Free Upgrades
FREE SPECIAL Abilities
Realistic ammo amount for AA and deck guns
sobers reduced file sizes SH5 V2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
World_Devastator
07-10-14, 07:44 PM
Come to Silent Hunter 4 with me :salute:
Defiance
07-13-14, 07:17 AM
Need a few of your mods
I cannot dl several of them for love nor money
Want to test and explain more what's causing your ctd/s
:salute:
pinner2010
07-13-14, 08:59 AM
:Kaleun_Smile:Hi good buddy. It,s Sunday, the Sabbath. Even the Lord took a day off from SH5, presupposing he ever made the mistake of playing it, in the first place. If he did, it must have been the Vanilla version:har:
This is my current Mod Soup and Validation JSGME.
Accurate German Flags
DBM Background Video
sobers multi color mod V5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
sobers waves mod V30 SH5
sobers base sky mechanics V1
sobers best ever fog V31 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers better terrain v4 SH5
sobers storm Clouds v2 SH5
sobers 3D deck spray mod V7
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equip_Upgrade_Dates_Chart
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SH5 Longer Repairs v.1
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
SUB mod for OH II
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Moon_light_mod V5 SH5
TDW Round Fire Button v12 by Torpedo
Patrolsearch autoscriptsV04
Chart Colour Scheme 4
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
one ship, one torpedo v1.00a
Optional Binocular 1
Pascal-sh5-Crew-Uniforms-Updated
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Free Upgrades
FREE SPECIAL Abilities
Diesel
Realistic ammo amount for AA and deck guns
sobers reduced file sizes SH5 V2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
SubFlags_0_0_8_byTheDarkWraith 2
All sounds March 2014
let me know which ones you are missing.
JSGME Mod Validator v1.0.11.0 by TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Appli cations\JSGME mod validator\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Accurate German Flags
DBM Background Video
sobers multi color mod V5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
sobers waves mod V30 SH5
sobers base sky mechanics V1
sobers best ever fog V31 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers better terrain v4 SH5
sobers storm Clouds v2 SH5
sobers 3D deck spray mod V7
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equip_Upgrade_Dates_Chart
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SH5 Longer Repairs v.1
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
SUB mod for OH II
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Moon_light_mod V5 SH5
TDW Round Fire Button v12 by Torpedo
Patrolsearch autoscriptsV04
Chart Colour Scheme 4
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
one ship, one torpedo v1.00a
Optional Binocular 1
Pascal-sh5-Crew-Uniforms-Updated
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Free Upgrades
FREE SPECIAL Abilities
Diesel
Realistic ammo amount for AA and deck guns
sobers reduced file sizes SH5 V2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
SubFlags_0_0_8_byTheDarkWraith 2
All sounds March 2014
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags
C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DBM Background Video
C:\Ubisoft\Silent Hunter 5\MODS\DBM Background Video installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5
C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2
C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.2 Patch
C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.2 Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 4.a Camera Filters - Realistic Colors installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 10.II Seafloor (medium resolution)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 10.II Seafloor (medium resolution) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - No Underwater Impurity Patch
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - No Underwater Impurity Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - Wave Mechanics - Gale (Improved)
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - Wave Mechanics - Gale (Improved) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 6. Sleet for Winter Campaigns
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 6. Sleet for Winter Campaigns installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V30 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V30 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers base sky mechanics V1
C:\Ubisoft\Silent Hunter 5\MODS\sobers base sky mechanics V1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V31 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V31 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Water reflections intensity varied by available sunlight by TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\Water reflections intensity varied by available sunlight by TheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible)
C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers better terrain v4 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers better terrain v4 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers storm Clouds v2 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers storm Clouds v2 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers 3D deck spray mod V7
C:\Ubisoft\Silent Hunter 5\MODS\sobers 3D deck spray mod V7 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equip_Upgrade_Dates_Chart
C:\Ubisoft\Silent Hunter 5\MODS\Equip_Upgrade_Dates_Chart installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible
C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SH5 Longer Repairs v.1
C:\Ubisoft\Silent Hunter 5\MODS\SH5 Longer Repairs v.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack
C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (german version)
C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (german version) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FXU_0_0_22_Ship zon Files
C:\Ubisoft\Silent Hunter 5\MODS\FXU_0_0_22_Ship zon Files installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\HydrophoneFollowNearestContactFix_For_NewUI s_TDC_7_1_0_To_7_5_0
C:\Ubisoft\Silent Hunter 5\MODS\HydrophoneFollowNearestContactFix_For_NewUI s_TDC_7_1_0_To_7_5_0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
C:\Ubisoft\Silent Hunter 5\MODS\Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI
C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI 16 by 9
C:\Ubisoft\Silent Hunter 5\MODS\Large Optics for TDW UI 16 by 9 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_41_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_41_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 2_07.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 2_07.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 3_24.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 3_24.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 4_20.07.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 4_20.07.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2
C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two
C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Grid Request fix Patch SH5
C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Grid Request fix Patch SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Flag_Wind_Patch
C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Flag_Wind_Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SUB mod for OH II
C:\Ubisoft\Silent Hunter 5\MODS\SUB mod for OH II installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Tutorial - All v0.2(for OHIIv1.3)
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Tutorial - All v0.2(for OHIIv1.3) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v3.1
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v3.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Moon_light_mod V5 SH5
C:\Ubisoft\Silent Hunter 5\MODS\Moon_light_mod V5 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\TDW Round Fire Button v12 by Torpedo
C:\Ubisoft\Silent Hunter 5\MODS\TDW Round Fire Button v12 by Torpedo installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Patrolsearch autoscriptsV04
C:\Ubisoft\Silent Hunter 5\MODS\Patrolsearch autoscriptsV04 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Chart Colour Scheme 4
C:\Ubisoft\Silent Hunter 5\MODS\Chart Colour Scheme 4 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers hud sounds V1 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers hud sounds V1 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers no footstep sound mod SH5 V2
C:\Ubisoft\Silent Hunter 5\MODS\sobers no footstep sound mod SH5 V2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR
C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\WHF-FUC_We Have Flooding-Flooding Under Control_Fix
C:\Ubisoft\Silent Hunter 5\MODS\WHF-FUC_We Have Flooding-Flooding Under Control_Fix installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Shallow Waters Voice Be Gone
C:\Ubisoft\Silent Hunter 5\MODS\Shallow Waters Voice Be Gone installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0
C:\Ubisoft\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\one ship, one torpedo v1.00a
C:\Ubisoft\Silent Hunter 5\MODS\one ship, one torpedo v1.00a installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Optional Binocular 1
C:\Ubisoft\Silent Hunter 5\MODS\Optional Binocular 1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Pascal-sh5-Crew-Uniforms-Updated
C:\Ubisoft\Silent Hunter 5\MODS\Pascal-sh5-Crew-Uniforms-Updated installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod _v1.1
C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod _v1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Free Upgrades
C:\Ubisoft\Silent Hunter 5\MODS\Free Upgrades installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FREE SPECIAL Abilities
C:\Ubisoft\Silent Hunter 5\MODS\FREE SPECIAL Abilities installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Diesel
C:\Ubisoft\Silent Hunter 5\MODS\Diesel installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Realistic ammo amount for AA and deck guns
C:\Ubisoft\Silent Hunter 5\MODS\Realistic ammo amount for AA and deck guns installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers reduced file sizes SH5 V2
C:\Ubisoft\Silent Hunter 5\MODS\sobers reduced file sizes SH5 V2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Ballast Tanks SFX
C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Ballast Tanks SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Propulsion SFX
C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Propulsion SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Radio Room Telemetry SFX
C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Radio Room Telemetry SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Unterseeboot SFX
C:\Ubisoft\Silent Hunter 5\MODS\Unterseeboot SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Watch Crew Routine SFX
C:\Ubisoft\Silent Hunter 5\MODS\U-Boat Watch Crew Routine SFX installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith 2
C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith 2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\All sounds March 2014
C:\Ubisoft\Silent Hunter 5\MODS\All sounds March 2014 installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
SteelViking's Interior Mod V1.2 conflicts with sobers multi color mod V5
\data\Textures\TNormal\tex\tile_metal_02.dds -D -A -W -S
SteelViking's Interior Mod V1.2.2 Patch conflicts with SteelViking's Interior Mod V1.2
\data\Cfg\Lights.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_interior_submari ne.cfg -D -A -W -S
\data\Sound\Metal_Door_5_Close.wav -D -A -W -S
\data\Sound\Metal_Door_5_Open.wav -D -A -W -S
\data\Submarine\Common\Rooms\Room_CR.sim -D -A -W -S
\Documentation\SteelViking's Interior Mod.txt -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with SteelViking's Interior Mod V1.2
\data\Submarine\Common\Rooms\Room_QR1.sim -D -A -W -S
Pascal-sh5-Crew-Uniforms-Updated conflicts with SteelViking's Interior Mod V1.2
\data\Textures\TNormal\tex\binocular_D.dds -D -A -W -S
sobers base sky mechanics V1 conflicts with sobers waves mod V30 SH5
sobers best ever fog V31 SH5 conflicts with sobers waves mod V30 SH5
\Documents\documents.txt -D -A -W -S
sobers smoke screen V1 SH5 (DynEnv compatible) conflicts with sobers waves mod V30 SH5
sobers more trees SH5 conflicts with sobers waves mod V30 SH5
sobers storm Clouds v2 SH5 conflicts with sobers waves mod V30 SH5
Church's Compass Dials Mod v2.2 - Option Two conflicts with sobers waves mod V30 SH5
OPEN HORIZONS II v2.5 conflicts with sobers waves mod V30 SH5
Moon_light_mod V5 SH5 conflicts with sobers waves mod V30 SH5
\Documents\documents.txt -D -A -W -S
sobers hud sounds V1 SH5 conflicts with sobers waves mod V30 SH5
sobers no footstep sound mod SH5 V2 conflicts with sobers waves mod V30 SH5
sobers reduced file sizes SH5 V2 conflicts with sobers waves mod V30 SH5
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Menu\Pages\Page WeaponsAndSensors.ini -D -A -W -S
\data\Menu\Skins\German\Gui\Upgrade\Uboat_7C_camo_ d.dds -D -A -W +S
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S
EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\documentation\tooltip.jsgme -D -A -W -S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S
SH5 Longer Repairs v.1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
Free Upgrades conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Ammunition.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with sobers 3D deck spray mod V7
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.FX.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W -S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
\data\submarine\NSS_Uboat7a\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7b\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c41\crew_commands.txt -D -A -W -S
German U-Boat Crew Language Pack conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version) conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_30_B.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_30_B.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_30_B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_42. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_42 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_42 .ogg -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
WHF-FUC_We Have Flooding-Flooding Under Control_Fix conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_114.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_116.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_117.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_114.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_116.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_117.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_114.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_116.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_117.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_114.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_116.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_117.ogg -D -A -W -S
Shallow Waters Voice Be Gone conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\Navigator\Normal\MC_CR_NAV_09.o gg -D -A -W -S
\data\Sound\Speech\Navigator\Tension\MC_CR_NAV_09. ogg -D -A -W -S
\data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_09. ogg -D -A -W -S
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Library\torpedoes_g7a-e.sim -D -A -W -S
\data\Library\Torpedos_AI.sim -D -A -W -S
FXU_0_0_22_Ship zon Files conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.zo n -D -A -W -S
\data\Sea\NAGP_CarlPeters\Carl_Peters.zon -D -A +W +S
\data\Sea\NAMC_Komet\Komet.zon -D -A +W +S
\data\Sea\NAMC_Penguin\Penguin.zon -D -A +W +S
\data\Sea\NAMC_Rawalpindi\NAMC_Rawalpindi.zon -D -A -W -S
\data\Sea\NAO_Dithmarschen\NAO_Dithmarschen.zon -D -A +W +S
\data\Sea\NBB_Bismark\NBB_Bismark.zon -D -A -W -S
\data\Sea\NBB_King_GeorgeV\NBB_King_GeorgeV.zon -D -A +W +S
\data\Sea\NBB_Littorio\NBB_VV.zon -D -A +W +S
\data\Sea\NBB_Nelson\NBB_Nelson.zon -D -A +W +S
\data\Sea\NBB_New_York\NBB_New_York.zon -D -A +W +S
\data\Sea\NBB_North_Carolina\NBB_North_Carolina.zo n -D -A -W -S
\data\Sea\NBB_QueenElizabeth\NBB_QE.zon -D -A +W +S
\data\Sea\NBB_RoyalSovereign\NBB_Royal_Oak.zon -D -A -W -S
\data\Sea\NBB_Schleswig_Holstein\NDKM_Schleswig_Ho lstein.zon -D -A -W -S
\data\Sea\NBC_Deutschland\NBC_GrafSpee.zon -D -A -W -S
\data\Sea\NBC_Hood\NHMS_Hood.zon -D -A -W -S
\data\Sea\NBC_Renown\NBB_Renown.zon -D -A -W -S
\data\Sea\NBC_Scharnhorst\NCA_Scharnhorst.zon -D -A +W +S
\data\Sea\NCA_Admiral_Hipper\NCA_Admiral_Hipper.zo n -D -A -W -S
\data\Sea\NCA_Kent\NCA_Kent.zon -D -A +W +S
\data\Sea\NCA_Northampton\NCA_Northampton.zon -D -A -W -S
\data\Sea\NCA_Trento\NCA_Trento.zon -D -A +W +S
\data\Sea\NCL_Bartolomeo\NCL_Bartolomeo.zon -D -A -W -S
\data\Sea\NCL_Brooklyn\NCL_Brooklyn.zon -D -A -W -S
\data\Sea\NCL_Dido\NCL_Dido.zon -D -A -W -S
\data\Sea\NCL_Emden\NCL_Emden.zon -D -A -W -S
\data\Sea\NCL_Konigsberg\NCL_Konigsberg.zon -D -A -W -S
\data\Sea\NCL_Montecuccoli\NCL_Montecuccoli.zon -D -A +W +S
\data\Sea\NCO_Flower\NCO_Flower.zon -D -A +W +S
\data\Sea\NCVE_Bogue\NCVE_Bogue.zon -D -A +W +S
\data\Sea\NCVE_Long_Island\NCVE_Long_Island.zon -D -A +W +S
\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal.zon -D -A +W +S
\data\Sea\NCV_Courageous\NCV_Courageous.zon -D -A +W +S
\data\Sea\NCV_Illustrious\HMS_Illustrious.zon -D -A +W +S
\data\Sea\NDD_A&B\NDD_Achates.zon -D -A +W +S
\data\Sea\NDD_Clemson\NDD_Clemson.zon -D -A -W -S
\data\Sea\NDD_Fletcher\NDD_Fletcher.zon -D -A -W -S
\data\Sea\NDD_Keith\NDD_Keith.zon -D -A -W -S
\data\Sea\NDD_Rocket\NDD_Rocket.zon -D -A +W +S
\data\Sea\NDD_Soldati\NDD_Soldati.zon -D -A +W +S
\data\Sea\NDD_Somers\NDD_Somers.zon -D -A -W -S
\data\Sea\NDD_Tribal\NDD_Tribal.zon -D -A +W +S
\data\Sea\NDD_Type34\NDD_Type34A.zon -D -A +W +S
\data\Sea\NDD_V&W\NDD_V&W.zon -D -A +W +S
\data\Sea\NDE_Buckley\NDE_Buckley.zon -D -A -W -S
\data\Sea\NDE_Evarts\NDE_Evarts.zon -D -A -W -S
\data\Sea\NFF_Black_Swan\NPC_Black_Swan.zon -D -A -W -S
\data\Sea\NKLCS_C2SB1\NKLCS_C2SB1.zon -D -A +W +S
\data\Sea\NKMCS_C1B\NKMCS_C1B.zon -D -A +W +S
\data\Sea\NKMSS_HogIsland\Hog_Island.zon -D -A +W +S
\data\Sea\NKSCS_N3SA1\N3SA1.zon -D -A +W +S
\data\Sea\NLL\NLL.zon -D -A -W -S
\data\Sea\NLST_Transport\NLST.zon -D -A +W +S
\data\Sea\NLS_MFP_D\Marinefahrprahm.zon -D -A +W +S
\data\Sea\NOL_T3Cimmaron\NOL_T03.zon -D -A +W +S
\data\Sea\NOM_Ranger\NOM_Ranger.zon -D -A +W +S
\data\Sea\NPL_C3Middleton\NPL_C3Middleton.zon -D -A +W +S
\data\Sea\NPL_ConteVerde\NPL_Conte_Verde.zon -D -A +W +S
\data\Sea\NPP_QueenMary\NPP_QueenMary.zon -D -A +W +S
\data\Sea\Nrtw\NRTW.zon -D -A +W +S
\data\Sea\NVV\NVV.zon -D -A +W +S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A -W +S
\data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A -W +S
\data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A -W +S
\data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A -W +S
\data\Sound\Sh.sdl -D -A -W -S
\data\Terrain\Locations\CustomAreas\alexandria\ale xandria2.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\augusta\august a.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Big_generic\Bi g_generic.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Brest\b rest.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Calais\ calais.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Dieppe\ dieppe.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\LaPalli ce\lapallice.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\germany\wilhel mshaven.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\gibraltar\gibr altar3.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\kiel\Kiel.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\LaSpezia\La_Sp ezia.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\napoli\napoli4 .sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\norway\navrik. sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\palermo\palerm o.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\pantelleria\pa ntelleria.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\poland\danzig\ danzig.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\poland\hela\he la.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_channel.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic_mediu.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\taranto\tarant o.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\tobruk\Tobruk. sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\tripoli\Tripol i.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\valletta\Valle tta.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\venezia\venezi a.sim -D -A -W +S
SubFlags_0_0_8_byTheDarkWraith 2 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W +S
All sounds March 2014 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equip_Upgrade_Dates_Chart
Sjizzle's - Charts for NewUIs part1_07.06.2013 conflicts with Equip_Upgrade_Dates_Chart
Sjizzle's - Charts for NewUIs part 2_07.06.2013 conflicts with Equip_Upgrade_Dates_Chart
\data\UserCharts\upgradeschart.dds -D -A -W -S
Sjizzle's - Charts for NewUIs part 3_24.06.2013 conflicts with Equip_Upgrade_Dates_Chart
Sjizzle's - Charts for NewUIs part 4_20.07.2013 conflicts with Equip_Upgrade_Dates_Chart
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 conflicts with Equip_Upgrade_Dates_Chart
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\Cfg\Contacts.cfg -D -A -W -S
NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Speech fixes and additions (german version)
\data\Cfg\Message_NA.cfg -D -A -W -S
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Library\TDW_FXU_Snorkel_Exhaust.dat -D -A -W -S
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Scripts\Stations\Hydrophone.py -D -A -W -S
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7A_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. sim -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7C_AI.sim -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.sim -D -A -W -S
Large Optics for TDW UI conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\Data\Menu\Gui\Layout\RAOBFMiddle_attack.dds -D -A -W -S
\Data\Menu\Gui\Layout\RAOBFMiddle_obs.dds -D -A -W -S
\Data\Menu\Gui\Layout\RAOBFMiddle_UZO.dds -D -A -W -S
\Data\Menu\Gui\Layout\TBT_1024.dds -D -A -W +S
\Data\Menu\Pages\Page attack periscope.ini -D -A -W -S
\Data\Menu\Pages\Page binocular.ini -D -A -W -S
\Data\Menu\Pages\Page obs periscope.ini -D -A -W -S
\Data\Menu\Pages\Page TDC.ini -D -A -W -S
\Data\Menu\Pages\Page UZO.ini -D -A -W -S
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W -S
\Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5_OBS.dds -D -A -W -S
Large Optics for TDW UI 16 by 9 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\Data\Library\cameras.cam -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
Church's Compass Dials Mod v2.2 - Option Two conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Gui\Dials.dds -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Gui\Layout\Flags\Russia.dds -D -A -W +S
\data\RadioMessages\WWIIShipNames.txt -D -A -W +S
\data\RadioMessages\English\1939\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\03\radiomessages. txt -D -A -W -S
\data\Roster\SOANNames.cfg -D -A -W -S
\data\Sea\NCVE_Archer\NCVE_Archer.cfg -D -A -W -S
\data\Sea\NCVE_Attacker\NCVE_Attacker.cfg -D -A -W -S
\data\Sea\NCVE_Audacity\NCVE_Audacity.cfg -D -A -W -S
\data\Sea\NCVE_Avenger\NCVE_Avenger.cfg -D -A -W -S
\data\Sea\NCVE_Bogue\NCVE_Bogue.cfg -D -A -W -S
\data\Sea\NCVE_Charger\NCVE_Charger.cfg -D -A -W -S
\data\Sea\NCVE_Long_Island\NCVE_Long_Island.cfg -D -A -W -S
\data\Sea\NCVE_Sangamon\NCVE_Sangamon.cfg -D -A -W -S
\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal.cfg -D -A -W -S
\data\Sea\NCV_Courageous\NCV_Courageous.cfg -D -A -W -S
\data\Sea\NCV_Eagle\NCV_Eagle.cfg -D -A -W -S
\data\Sea\NCV_Furious\NCV_Furious.cfg -D -A -W -S
\data\Sea\NCV_Hermes\NCV_Hermes.cfg -D -A -W -S
\data\Sea\NCV_Illustrious\NCV_Illustrious.cfg -D -A -W -S
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S
Trevally Tutorial - All v0.2(for OHIIv1.3) conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Trevally Automated Scripts v0.6 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v3.1 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Patrolsearch autoscriptsV04 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
Optional Binocular 1 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith
\data\Menu\Pages\Page binocular.ini -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with R.E.M_by_Xrundel_TheBeast_1.2
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
OPEN HORIZONS II v2.5 conflicts with Accurate German Flags
\data\Textures\TNormal\tex\German.dds -D -A -W -S
\data\Textures\TNormal\tex\German_m.dds -D -A -W -S
OH II v2.5 Grid Request fix Patch SH5 conflicts with OPEN HORIZONS II v2.5
\data\Campaigns\CampaignProjects\Common\Patrol.tsr -D -A -W -S
OH II v2.5 Flag_Wind_Patch conflicts with OPEN HORIZONS II v2.5
\data\Library\flag.dat -D -A -W -S
SUB mod for OH II conflicts with OPEN HORIZONS II v2.5
\data\UPCDataGE\UPCCampaignData\CareerOptions.upc -D -A -W -S
\data\UPCDataGE\UPCCampaignData\Flotillas.upc -D -A -W -S
U-Boat Propulsion SFX conflicts with OPEN HORIZONS II v2.5
\data\Sound\motor_Diesel_LOOP.wav -D -A -W -S
\data\Sound\Submarine_diesel_exterior.wav -D -A -W -S
SubFlags_0_0_8_byTheDarkWraith 2 conflicts with OPEN HORIZONS II v2.5
\data\Sound\Sh.sdl -D -A -W -S
All sounds March 2014 conflicts with OPEN HORIZONS II v2.5
\data\Sound\Sh.sdl -D -A -W -S
Moon_light_mod V5 SH5 conflicts with sobers best ever fog V31 SH5
\Documents\documents.txt -D -A -W -S
Optional Binocular 1 conflicts with Large Optics for TDW UI
\data\Menu\Pages\Page binocular.ini -D -A -W -S
sobers reduced file sizes SH5 V2 conflicts with EUF_UBoat_FX_v0_0_3_ byTheBeast
\data\Misc\caustics_anim1.dds -D -A -W -S
sobers reduced file sizes SH5 V2 conflicts with sobers storm Clouds v2 SH5
\data\Misc\noise.dds -D -A -W +S
All sounds March 2014 conflicts with SubFlags_0_0_8_byTheDarkWraith 2
\data\Sound\Sh.sdl -D -A -W -S
Currently used Silentotto to start "Happy Times", :haha: That's a laugh.
I have completed a reinstall of whole game having deleted everything to do with previous SH5 game, except MODS and JSGME which I temporarily saved to desktop.
Graham.
ps; redid File Patcher, which I will check out again, later.
pinner2010
07-13-14, 01:37 PM
:lurk:He he! cant even get the game to load now.
Will have to come up with another list. Any ideas?
:hmm2:Graham.
THEBERBSTER
07-13-14, 02:27 PM
Hi Graham
Glad to see your still around.
When you need a friend Def comes to the rescue.
Hope it works out for you.
Peter
Defiance
07-13-14, 09:40 PM
Heya,
Sorry for late reply
I can't seem to get these three
Free Upgrades
FREE SPECIAL Abilities
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
The HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 google searching etc takes me to Realistic_Hydrophone_1_1 !!
Have double checked and have all the rest at hand
:salute:
THEBERBSTER
07-14-14, 07:04 AM
Hi Def
Found the download link to HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
http://www.subsim.com/radioroom/showpost.php?p=2131303&postcount=10861 (http://www.subsim.com/radioroom/showpost.php?p=2131303&postcount=10861)
Peter
pinner2010
07-14-14, 11:26 AM
:k_confused:Hi def.
I have moved on to try another mod layout as I cannot now even get into the bunker with previous mod list. New list below:
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V31 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers better terrain v4 SH5
sobers more trees SH5
sobers multi color mod V5
sobers less resources shadows SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
SUB mod for OH II
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
sobers no footstep sound mod SH5 V2
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
sobers storm Clouds v2 SH5
sobers waves mod V30 SH5
sobers NO water drops V1
sobers water splash anim SH5
Pascal-sh5-Crew-Uniforms-Updated
Pascal-sh5-Crew-Uniforms-July 2014
FREE SPECIAL Abilities
Free Upgrades
Realistic ammo amount for AA and deck guns
one ship, one torpedo v1.00a
Shallow Waters Voice Be Gone
Chart Colour Scheme 4
Shadow Improvement ModLR
SubFlags_0_0_8_byTheDarkWraith_Latest_Test
Believe it or not, I can not even get into the Bunker without a CTD with this list activated.
def old mate, this is a complete waste of time, your time and mine.
I am best calling it a day.
Links for free updates & Free special abilities.
http://www.subsim.com/radioroom/downloads.php?do=file&id=3515&act=down
http://www.subsim.com/radioroom/downloads.php?do=file&id=3507&act=down
Graham
pinner2010
07-14-14, 11:42 AM
:Kaleun_Goofy:hanging on by the last thread old son.
Graham.
Defiance
07-14-14, 02:39 PM
Hiya,
Ok, i got those dl'ed
I will post my findings tomorrow and at least one working mep
Will just have a quick squint at those 2 mods .............
Well, the Free Upgrades messes with equip upgrades, unless edited that maybe a CTD right off the bat
The other without running through software i don't think is a problem or rather a major problem
What i'll do is blend the whole lot as-is
Then it will generate all the problems as i do that
Some mods might be edit fine, but i can see a scenario of you having to choose one over another if i can't get them to coexist
TTFN
:salute:
pinner2010
07-14-14, 04:03 PM
:Kaleun_Thumbs_Up:Good of you buddy. really appreciated.
Graham.
Defiance
07-15-14, 04:05 AM
Graham,
For the life of me i can't remember the fix for the 'starting at kiel instead of memel'
Can you rem which mod it was ??
I got your list loaded fine and she fires out of kiel fine n dandy, but alas it should be memel first
I know we worked this out ages ago but my mind's gone blank lmao
TTFN
:salute:
ps : check your free upgrades folder, mine was double foldered with seperate mod option folders inside
still can't rem the start at memel not kiel fix :( lol
pinner2010
07-15-14, 06:27 AM
:Kaleun_Salute:You have lost me buddy.
Do you mean you wish to start from Kiel? No problems there, just load mods and it automatically starts at Kiel.
The problem was "starting from Memel", what we did for this was only load UH11 or possibly UI 7.5.0 as well, and it was a case of new game start, go to officer for mission, do not take a mission, do not save, come out to menu, restart and load mission, go to officer, accept mission, get onto boat and go.
Is that what you meant?
Graham
Defiance
07-15-14, 10:54 AM
Heya,
That's indeed what i meant :)
Will check and edit if i can or find a sequence to slap that mod in
As the list stands ..............
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V31 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers better terrain v4 SH5
sobers more trees SH5
sobers multi color mod V5
sobers less resources shadows SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
SUB mod for OH II
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
sobers no footstep sound mod SH5 V2
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
sobers storm Clouds v2 SH5
sobers waves mod V30 SH5
sobers NO water drops V1
sobers water splash anim SH5
Pascal-sh5-Crew-Uniforms-Updated
Pascal-sh5-Crew-Uniforms-July 2014
FREE SPECIAL Abilities
Free Upgrades
FREE UPGRADES Patch 1
Realistic ammo amount for AA and deck guns
one ship, one torpedo v1.00a
Shallow Waters Voice Be Gone
Chart Colour Scheme 4
Shadow Improvement ModLR
The only problem is it starts at kiel not memel .............
I sailed down the kiel canal 32tc til fps picked up near 1st port along the canal, from there to end port on the canal 128/256 all fine
Headed down to dover and went into the harbour, no ctd or any glitches whatsoever
So it looks like sorting the correct start point is the last hurdle lol
Will get a mep and also my gps for the patcher uploaded sometime later tonight (via pm)
If i run into problems i'll pm and at worst be either the wee hours or sometime tomorrow
:salute:
Defiance
07-15-14, 11:58 AM
These mods in the order below cause no ctd's at dover/kiel/danzig bay
I would leave these as-is, i upgraded torps after doing initial mission and getting back to kiel
Next mission is of course breaking the fortress
But .......... i still started in kiel, went top speed to danzig bay, sank 2 merchants, spotted in dark the 2 destroyers, got both completed tasks :)
Docked back at kiel just fine. upgraded torps, went to main screen then back in, took no mission but went on boat, docked and this as know speeds time up, chose mission breaking the fortress, checked torps were still loaded, pressed esc to goto options to enable external view, chose mission, on boat going out of kiel to scotland
Try it and see
I'm posting my generic patch gps link for you, this should stand you in good stead
:salute:
pinner2010
07-16-14, 04:37 PM
:Kaleun_Yawn:Took original game off.
Reloaded completely new game in case discrepancies the files.
Re-did options view finder from beginning.
Re-did patcher, same reason (discrepancies).
Loaded mods list below, which is the one you suggested would work.
Result= CTD just trying to get into the Bunker.
2 days of solid work for nothing!
The disc is going into the bin as soon as I get off the air. No more of this for me.
Thanks for all your help.
Graham.
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V31 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers better terrain v4 SH5
sobers more trees SH5
sobers multi color mod V5
sobers less resources shadows SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
SUB mod for OH II
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
sobers no footstep sound mod SH5 V2
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
sobers storm Clouds v2 SH5
sobers waves mod V30 SH5
sobers NO water drops V1
sobers water splash anim SH5
Pascal-sh5-Crew-Uniforms-Updated
Pascal-sh5-Crew-Uniforms-July 2014
FREE SPECIAL Abilities
Free Upgrades
Realistic ammo amount for AA and deck guns
one ship, one torpedo v1.00a
Shallow Waters Voice Be Gone
Chart Colour Scheme 4
Shadow Improvement ModLR
pinner2010
07-26-14, 02:41 PM
:Kaleun_Party:Hi gentlemen. trust you are both well?
Just an update on Grahams Saga of the SH5 CTD, as you both have been bloody marvelous with the continous help and support that you have given to me.
I think I have at last cracked whatever the problem was. I am not completely sure if it was one specific problem or a number of problems causing the CTD.
However. as you know, i moved the mods around considerably, plus dropped some and added others, as we do.
One of the ones that I dropped was the Dyn env V 2.9 main mod, as JGSME Validation kept showing that it was in conflict with a considerable number of my activated mods, in particular, my Sobers Mods. That being the case, as far as I was concerned, there was no decision to make, Dnv env V 2.9 main mod or Sobers mods. The Dnv main mod had to go.
However, I kept certain DNV individual mods on, as they appeared to work OK on their own bat.
To cut to the chase, I changed illogically, my game pattern, eg; whilst in Kiel with the memmel campaign showing as in operation, I went to Scapa Flow instead, hell it worked;lol; I was able to enter Scapa and play game normally, returning to Kiel OK, and map listing had changed correctly to eastern Britain campaign. Since that point, all so far has gone OK.
Mods currently using listed below, just for your interest.
Berbster, try that option 1 binocular mod I passed to you, donated kindly by Def, as it gives you the control you originally required.
All the best guys, happy hunting.
Happy Bunny. Graham.
Accurate German Flags
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 12. Sounds
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V31 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers better terrain v4 SH5
sobers more trees SH5
sobers multi color mod V5
sobers less resources shadows SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot II SFX
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
Large Optics for TDW UI Alt Attack Scope
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Church's Compass Dials Mod v2.2 - Option Two
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
SUB mod for OH II
OH II Minefield map for TDWs Ui
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
TDW Round Fire Button v12 by Torpedo
sobers no footstep sound mod SH5 V2
gap - HD 1 deg Scope Bearing v 1.0
sobers storm Clouds v2 SH5
sobers waves mod V30 SH5
sobers hud sounds V1 SH5
sobers underwater rocks V5 SH5
sobers NO water drops V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
Pascal-sh5-Crew-Uniforms-July 2014
FREE SPECIAL Abilities
Free Upgrades
FREE UPGRADES Patch 1
VII-C Skin by Naights
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Realistic ammo amount for AA and deck guns
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Shallow Waters Voice Be Gone
Moon_light_mod V6 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith_Latest_Test
Change days in bunker
:yeah:
THEBERBSTER
07-26-14, 04:57 PM
Hi Graham
It was good to have you back while it lasted.
The only you will ever get around your problem is by rebuilding a few mods at a time and testing as you go.
I would also seriously consider a reinstall as well.
You may well have a corrupted file in there somewhere that could be causing you the problem.
It is frustrating but it is the only way you are likely to get this working properly.
That is a huge mod list that you have and want to be able to use successfully.
Something is obviously not right so it going to take a bit of time and a lot of patience.
Best wishes Peter
pinner2010
07-26-14, 06:07 PM
:Kaleun_Thumbs_Up: What I am actually saying here Peter is that has all been done, reinstalling, individual mod examination etc; etc;.
This is the finished item and it works fine, so far.
graham.
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