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View Full Version : A SH6 with a Hidden and Dangerous, BIA blend woven in


Downunderjock
06-08-14, 06:40 PM
I meant to send not long after I joined up.
But, got gun shy. And was concern, that I might get it wrong.

Or you might think me, a loon.

At the time I wrote this, I sent it to the above groups, including Ubisoft, EA etc. Hidden and Dangerous forum, etc.

And PS I know you have heard it all, before about the idea of a SH6
So, I hope you will not mean this, though.
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G'day from Down Under.
Yes, I am saddened, they went down this track with this Furious 4 thing. I like many of you were hoping BIA 4 was going to be the follow on of
BIA 3. But as you know with some gaming groups, they just can't help themselves. However, while you wait and would like a break. If you don't mind seeking out an old WW2 game, try "Hidden and Dangerous 2" and "Sabre Squadron" add on. It's a mainly British and Commonwealth Forces about the British SAS missions. (I am not sure, if they are actual missions, but it seems to run close, to possible WW2 ones.) I would love their group to do another, H&D game, with Silent Hunter interwoven inter woven, for both. But, that will be the day. And include groups like the British Special Boat Squadron, who (like the SAS) did their missions, via collapsible kayaks, from Submarines, to land. One of their missions, was to work out which beach, was going to be the landing sites for D Day, as an example.

That was to EA the BIA forum.
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While writing to another site about "Brothers in Arms" as to why we haven't seen a follow on of the game of "Hell's Highway." And not that dammed Furious 4 thing they put out, or where going to put out. I suggested, while you wait, try the old game of "Hidden and Dangerous 2" and it's add on "Sabre Squadron" British SAS missions. (Would love it, if that group. would do another game, too.)

I would like to see SH 5 fixed up, too. And I would like see a SH 6, but as most of you, have mentioned only, If it is Totally bug free, not so kiddie like, good graphically an also you can move around your sub, like I SH 5.

Plus, yes, you can move about in US or Japanese Subs, too.

And I would like see, with missions, the Subs, of the other countries, of WW2.
(Or, yes WW1, too.)

But, hold the phone. What about you switch over to Surface, ships (Cargo ship, too.) for their missions. (similar to Ship Sim Ex. though you can't switch ships.)

Or better still, have SH6 inter woven, with the group, who made "Hidden and Dangerous" or "Brothers in Arms" that is some missions, will start with the H&D characters, who (you become) train for the mission, then get driven to the Naval Docks, walk on board the Sub, your character, reports to the Sub's Commander then, that part of the game is taken over by the SH 6 part of the game, which may include, his orders first, to go hunting.

Then the Sub, Drops the H&D group off, at DZ, (which the game, switch's to the H&D characters.) who row a raft or a collapsible Kayak, to the land DZ, does their land mission, in H&D game play, then once completed, meets, with the Sub, (Flash
Torch thingy) whether, it be Day or Night (I think that did happen.) good or not so good weather, as SH 6, would be like the past SH series.

They row out again, board the Sub, report then, the SH 6 game would take over for the journey, home. Once home, the H&D characters, kick in again.

During WW2, there were mission, like this. One come's to mind, of the SBS (like the SAS.) Special Boat Squadron. To whom, one of their missions among others, was to land very carefully, on the proposed beach's for the D day landing, some months earlier. To, work out which beach was the safest, for men and tanks, to land on, after being unloaded, during the first battle stages and if it went well, then the follow on, would have been, all motor vehicles, men and supplies.

Plus they like the SAS and Commandos, harried, the Enemy, with Covert raids, along coastlines, via Sub, Ship with their Rafts and Kayaks, think Norway, too.
(Oh, I believe, in the Pacific region, similar.)

And in the Pacific, there was the Coastwatchers and the group call Z Force (Australian) who did similar to the SBS, SAS and Commandos.

So, does that give anybody, an idea, for a SH 6??? With the blend of another, within.

With a look and feel as per detail and world enviro (graphics, etc.)

Like SH4, BIA, H&D, Fallout3, Bioshock, Mass Effect even Train 2013/4 Sim (Dovetail) Star Trek, Star Wars online, just to name a few. Plus what is out there, presently, in the gaming world. Ship Sim EX?

Without, bugs etc.


Tell us, what you think.
(And, no I am not Nut's either. Ha!)


And yes, I am having trouble in SH5, don’t ask. Ha!

PS pardon to ask you to assist me, on where it should go.

Yours

Downunderjock

CCIP
06-08-14, 08:43 PM
It sounds like a fun game, but my concern is that it's not going to be a simulator anymore, because it's not simulating any particular experience at that point - those kinds of ops were a very rare exception to begin with (the Makin Island operation being a bright example), but there's also the fact that there's no real role overlap there - commandos on a submarine are passengers and have no bearing on it's operations, and the sub's crew and officers have nothing to do with the raid other than delivery and pickup. I'm not sure I like this blending of roles, and from the historical perspective, a game about this isn't really doing justice to the reality of either submarine warfare or commando operations - instead it becomes an action game that just happens to feature both.

There's also the game side of it - nobody quite got the sub sim thing right yet, and a good first person tactical combat game is hard to make. Putting the two together sounds like fun, but also creates a lot more things that could go wrong. Pairing a good shooter with a poor naval game, even, wouldn't do much good. At the same time, development complexity skyrockets. And why? The audience for a faithful naval sim is small, and many of us would probably be turned off by a game that compromises realism to create more action.

I think this is something that would work better in a fictional setting or as just an action game. I'd love to see a BIA-type game with dynamic missions and vehicles. Or a space combat game where historical accuracy isn't a problem. But I don't think the result would be good for either side if it's blended with a historical naval sim. For me personally, I pay Silent Hunter games because I want to get as close as I can to experiencing the way submarine warfare really was, not because I like seeing things blow up in as many cool ways as I can. Again, I like a fun game as much as the next guy, but I really don't think this type of game would do very much for me as Silent Hunter goes.

TorpX
06-08-14, 09:16 PM
... my concern is that it's not going to be a simulator anymore...

Agree completely.

If they can't get a pure sub-sim right, why would we think they could do a blended sim well?

Admiral Halsey
06-08-14, 09:39 PM
So long as there's no DRM(or at least no always online DRM.) i'm willing to give them the benefit of the doubt.

Downunderjock
06-11-14, 07:11 AM
Thanks for you thoughts, all.

Oh well, no harm in trying, and not meaning to steer away from the Submarine type sim gameplay.

And hope, you will not mind this.

And yes, Coastwatchers, SAS, SBS, Commandos, US Ranger's etc, would have just been passengers. (in the way, possibly)

Of the Coastwatchers, etc. (in the Pacific.)

Remember PT109 or PT 58/9? J F Kennedy's ship, among others, small or big.

(As for Z Force Aust, a New TV mini series, on them soon.)

But, the Sub Commander, may have been under orders, that this pick up and drop off, and possible pick up again, where apart of his mission.

While the land men, did their mission/s, the sub continued with it's patrols etc, until RZ date or time pick up.

Oh, I should have said, once, the sub got to the DZ, you could choose either the land mission, or the subs mission. Or both?


Um....? This wasn't about:


"I play Silent Hunter games because I want to get as close as I can to experiencing the way submarine warfare really was, not because I like seeing things blow up in as many cool ways as I can."


If, I may be allowed to say.

If that's the case, then, in some ways, that is exactly, what Silent Hunter series (among others, like it) is.

(though UBI and others, etc, may not say that.)

Should you break the game back to possibly it's basics, it too, is a first or third shooter, even with all the finery of course plotting, locating target's, IDentifying target's, setting up solutions, firing torpedoes, or deck gun,
Evading your enemy, etc.

And I am sure some of you, will say to me, I may have it all wrong.
No problem.

And SH5, was at least, trying to bring in the human element more:

Moving around one's sub.
(the US one's etc, too, would have been a boon, for the game.)

Talking with the crew, etc.

Maybe, had they got it, right, they where going to take it to the next level, whereby the crew are at their base, getting to know each other more from a different point of view. And your charater/s, like in H&D.
And once orders came, you walked, rode a bike or drive to the Sub pen, to look over, check their sub, board, and prepare to sail, their vessel. Your prechecks, fuel etc. "Yes, Skipper food is aboard" "Fuel low, Skipper"
(similar, if they return, either as a happy crew, with many kill's, shore leave, the pub scene for some others who were loners, etc. Or a crew, who returns, with crew missing, moral down, ship damaged and they are talking about it, wounded crew returning too. With next to no kill's??? Then, come next mission, as they leave the base, to the sub pen, like in H&D they encounter a new Nub, a green horn or two, which may throw a spanner, in the works, upon sailing out, training on the job, for the new mission.)

Which, like the Army and Air Force, happened.
(historically, and literally too, like D-Day is a good example. how many men where replaced into a given, unit, as time went on.)

If all that (or similar) doesn't add to the experience of Silent Hunter, then in some ways, it's still, sorry, to say a first or third shooter sim or game.

Whether you play it at 100% Realism, 75 or 50, etc.

I was only thinking of another element, that was historical, esp with the Allies.
(Who did similar real life things, to what I was thinking of, plus like Naval ships picking up survivors, from downed ships, etc. To also sometimes gather Intel, of possible enemy shipping movements. From the Survivors.)

We, know that during the course of WW2, with the Germans, that changed. About picking up survivors. (unless it was their own.)
(the Japanese, a whole different ball game.)

Well, I hope that, doesn't confuse things, even further.

See Ya.

Ha! does this thing have Spell Check??

O.K Grammar too.