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View Full Version : 100 percent realism is a different game...


ExFishermanBob
06-08-14, 10:39 AM
Having played for quite a while at about 84 percent, I stepped things up to 100 percent realism and realise what I was missing, with automated targetting and the like. It is a LOT scarier now, and I spend much more time on deck (if that's the expression). I don't launch torpedoes from 12Km - in fact I'm desperate to get really close as I'm now terrible at targetting (well, hitting, anyway).

I thoroughly recommend it, if you haven't tried it.

:arrgh!:

Jimbuna
06-08-14, 10:43 AM
True that :yep:

Aktungbby
06-08-14, 01:00 PM
YUP! nothing fancy; get close; mind the eel arming distance-300 meters; fill the scope; lead slightly... und LOS BBY!! Oswald Boelke's Dicta applies to the Kreigsmarine too! Properly mated to Kretschmer's "one eel one ship" dicta and adroit 'polishing off' use of the deck gun should satisfy any 'itchy neck'! :Kaleun_Los: :Kaleun_Salute:

maillemaker
06-09-14, 10:08 AM
Having played for quite a while at about 84 percent, I stepped things up to 100 percent realism and realise what I was missing, with automated targetting and the like. It is a LOT scarier now, and I spend much more time on deck (if that's the expression). I don't launch torpedoes from 12Km - in fact I'm desperate to get really close as I'm now terrible at targetting (well, hitting, anyway).

Yup, I'm on my second career playing dead-is-dead with 100% complete realism, including no map contacts.

Totally different game.

I made a 4-hit torpedo shot at 3000-4000 meters the other day and was absolutely ecstatic! Normally I don't go for anything beyond 1000-1500 m if I can help it. I only made the long-range shot because I had a radio contact update about the convoy and so knew the speed exactly.

Otherwise, unless you have time to do fixed-wire speed measurement speed estimation is just that - an estimation. You have to get in close to get a hit.

Steve

ExFishermanBob
06-09-14, 02:50 PM
Absolutely: I'm currently at the stage of get as close as possible and fire straight down my keel (i.e. with no data transferred to the computer).

I now also run away screaming like a girl when I hear or see a combat vessel of any type.

ninja turtle
06-09-14, 05:58 PM
That's the exact % I use but you've inspired me to go 100% and dead is dead when I start my type II sub career very soon

:salute:

ExFishermanBob
06-10-14, 04:17 AM
Dead is Dead is definitely rewarding and makes your playing style more....delicate?

It's a shame that it's not a setting in the options... once you get attached to a crew, it's so tempting to revive them.

One other thing about 100% - the English Channel has become a no-go zone very quickly, if only due to the nerve-shredding caused by the number of combat-vessel sightings. Also, if I haven't got at least 300 metres under my keel, I get very uncomfortable.

Fourfifties
06-10-14, 10:05 AM
I just came back to the game a few weeks ago and am finding it to be really immersive now. Once you switch to manual targetting/no map updates this game really comes alive. I'm using GWX with OLC GUI for targetting and the whole process is very rewarding. Hit a tanker from 5km away the other day! I do almost the entire approach/attack from the deck. I can't believe that when I first played this game years ago I pretty much spent the whole time staring at the chart.

flag4
06-10-14, 10:14 AM
I now also run away screaming like a girl...


the screams of men are much more historically correct in this situation - and how they must have screamed...:cry:

maillemaker
06-10-14, 12:23 PM
I do almost the entire approach/attack from the deck. I can't believe that when I first played this game years ago I pretty much spent the whole time staring at the chart.

I agree 100% This is the biggest change in the game when you go to no map contacts. The game moves from the map on the screen to a map in your head, and you spend most of your time trying to glean information to update the map in your head. Either on the bridge, at the scope, or at the hydrophone.

The map becomes a tool for plotting intercepts and using maximum time compression.

Steve