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Tindahbawx
06-03-14, 05:45 PM
Hi guys,

Are moon-lit nights with no clouds and a full sky of stars and full moon supposed to be near impossible to operate in?

Under those conditions I literally cannot see enemy ships with either the attack periscope or UZO until its practically on top of me, under 1000m.

Is this normal? Should I just wait for dawn before trying to attempt anything under those conditions?

ModList:
sobers game loading tips V8 SH5
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 10.III Seafloor (low resolution)
DynEnv v2.9 - 11.a.III Sea Plants - Atlantic Kelp Forests (low resolution)
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
NewUIs_TDC_7_5_0_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers green crew training V4 SH5
Cerberus62 Corrected Depth Charge Projector 1.0
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)
OPEN HORIZONS II v2.5
Depth Charge Fix Reduced Explosion Range
smaller flags for Warships 1_0b
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement Mod
Shadow Improvement ModLR
AMMO_v1.0_SH5_by_Raven_2012
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Change days in bunker
sobers no footstep sound mod SH5 V2
stoianm BrighterNights modv1 (high)


As you can see, I just tried the stoianm BrighterNights mod on top of "Brighter Nights, No Murky Waters", but upon reloading the save, it didnt appear to make much difference, which makes me think its intentional in terms of vision.

Thanks if you can clarify for me.:up:

7Infanterie19
06-03-14, 06:56 PM
Hey Tindahbawx,

It shouldn't be impossible. Uboats preferred to sink targets under the cover of night. Daylight, especially with the new mod updates, is dangerous.

I've seen some nights myself where it was difficult to see the targets, but that's not the norm. I don't play hardcore like the others, and have often wondered how they manage to even identify a ship's flag in such darkness. Masters of the deep, they are, says Yoda! :D

With a full moon and stars, it's beyond me as well why you can't see anything. Those conditions, with your target between you and the moon, would normally be optimal.

How about your monitor? Do you have your gamma and brightness set properly? Are they set too low maybe? :hmmm: Other than that, I'm not sure what to tell ya.

Defiance
06-03-14, 07:25 PM
Try a moonlight mod

Several to choose from

Failing that, notch your gamma setting a touch to the right

Tindahbawx
06-04-14, 05:50 AM
Try a moonlight mod

Ah that fixed it! Thanks guys.

I assume that this will presumably affect enemy ships vision of me too? I think I downloaded the Sober Moonlight mod.

Defiance
06-04-14, 12:15 PM
Hiya,

Dload and install TDW's Generic Patcher

There's a few parts in that to allow visibility according to weather etc