View Full Version : Load/ Save Game crashes
Lastman
05-29-14, 06:36 AM
Guys....everytime I load a savegame, after 30 mins of loading...the game crashes...how i can resolve this issue? this is my mod list:
Thomsen's Sound Pack V3.2cg
GWX - VIIC41 Player Sub
OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
OLC 'Gold' MkII ~ Flat Sun Fix
OLC's Modified Searchlight Beams for GWX3
TMT v2 with EFS (GWX3 version)
Flags_enlighten
Ultimate Aircraft Soundmod
Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod
WB's Fuel Economy v1.2
Waterstream+Exhaust Combi V2.3 for GWX3
No continuous 'Ship spotted' V1.2 for GWX3
Evan82's Uniforms II
EAX_Sound_Simulation_SH3
ACM Reloaded for OLC 'Gold' MkII
ACM Lite Map
O2-Gauges v2
GWX - Axis Mediterranean Aircraft Skins
b25_Louder_Diesels_Louder
Extended FreeCam 1.2 for ACM
Wide FOV for Extended FreeCam 1.2
FM_NewInterior v2.1D
TorpedoTubesFfireFinal vGW
FM_NI_Fix_for_ACM_Reloaded
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM 1b GWX Campaign
M.E.P v4.2
M.E.P v4.2 - VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v4.2
M.E.P v4.2 to v4.3
Optional - ShipVanishingHull for MEP v4.3
GWX - Merged Campaign
WB's USAM 3 Aces' SH3.SDL v4
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Supplement to V16B1 (JSGME)
Deactivate "TheDarkWraith_DC_Water_Disturbance_v4_0_SH3" and try again!
Use "GWX - Merged Campaign" only when you are in transit from one theater to another.
Lastman
05-29-14, 07:12 AM
Deactivate "TheDarkWraith_DC_Water_Disturbance_v4_0_SH3" and try again!
Use "GWX - Merged Campaign" only when you are in transit from one theater to another.
can you explain better? :hmmm:
If you will go from North Atlantic to Indian ocean, then you use Merged campaign.
If you start from Indian ocean and will stay there, don't use Merged campaign, but Indian Ocean one.
If you will stay in Black sea, don't use Merged campaign, but only Black sea campaign.
If you will stay in Atlantic, then you don't need none of this.
Why the game to use more resource for traffic in oceans, when your boat is not there, and not will be.
Lastman
05-29-14, 11:14 AM
If you will go from North Atlantic to Indian ocean, then you use Merged campaign.
If you start from Indian ocean and will stay there, don't use Merged campaign, but Indian Ocean one.
If you will stay in Black sea, don't use Merged campaign, but only Black sea campaign.
If you will stay in Atlantic, then you don't need none of this.
Why the game to use more resource for traffic in oceans, when your boat is not there, and not will be.
ok thx...anyway i remove the two mods...but the game still crash...
ok thx...anyway i remove the two mods...but the game still crash...Only remove 1 mod at a time and test, until you get rid of the crashing behaviour. Or else you will never be sure in which mod the problem lies. Was it in the last mod, or the ones in between? (rethorical question)
Lastman
05-30-14, 09:45 AM
Only remove 1 mod at a time and test, until you get rid of the crashing behaviour. Or else you will never be sure in which mod the problem lies. Was it in the last mod, or the ones in between? (rethorical question)
i try to remove before water disturbance....after i reinstall water disturband and I remove gxw merged...than it try to remove the two mod together... but the game still crash.... :/\\!!
Well, the savegames do require the mods they were made with, and them to be in the right order. If some mod that they require is not installed then you can get crashes or weird behaviour anyway. Testing would need to be done in a new campaign or something. As changing or adding mods while still on patrol is asking for trouble
It may simply just be because the savegame got corrupted when you last saved. This can happen if you saved submerged. Or maybe if there was another unit in the vicinity (not visible, but still in your 3d world). Or you happened to be within 50 km of a port. Check the GWX 3 manual for known bugs. You may have to play again with an older savegame. If it is corrupted then you have no choice. But first get your mods back in order as they were according to your list earlier.
Lastman
05-30-14, 06:37 PM
Well, the savegames do require the mods they were made with, and them to be in the right order. If some mod that they require is not installed then you can get crashes or weird behaviour anyway. Testing would need to be done in a new campaign or something. As changing or adding mods while still on patrol is asking for trouble
It may simply just be because the savegame got corrupted when you last saved. This can happen if you saved submerged. Or maybe if there was another unit in the vicinity (not visible, but still in your 3d world). Or you happened to be within 50 km of a port. Check the GWX 3 manual for known bugs. You may have to play again with an older savegame. If it is corrupted then you have no choice. But first get your mods back in order as they were according to your list earlier.
i save in the middle of ocean...no ship, no ports, no submerged....only wind of 15 m/s....anyway, so do you suggest to start a new campaign without water disturbance and merged campaign and see if the save game will work?
fitzcarraldo
05-30-14, 06:49 PM
I'm sorry I didn't read all the posts in this thread. But I read some discussion about the GWX merged campaign. Also I see in the JSGME list the WB USAM mods. Warning! USAM combined scripted ships in the MERGED CAMPAIGN. In that list MERGED CAMPAIGN IS INSTALLED AFTER USAM. THIS IS WRONG! First you need to enable MERGED CAMPAIGN and after that USAM.
I had many crashes and bad loads using directly the USAM mods. I opted to merge my campaign files with USAM campaign files with SH3ME and no more crashes.
Regards.
Fitzcarraldo :salute:
i save in the middle of ocean...no ship, no ports, no submerged....only wind of 15 m/s....anyway, so do you suggest to start a new campaign without water disturbance and merged campaign and see if the save game will work?If you start a new campaign/career then there is no savegame yet. The one in your current patrol/campaign belongs to the mod-list you posted earlier, and is not going to work with any other modlist order. Even if it does not work now.
Re-enable the mods as they were and go back to an earlier save, in the hope that it was an unexplainable savegame error. If not, or abort the entire patrol or carreer, and rearrange your mods as fitzcarraldo suggested to start from the beginning. I personally do not know how these specific mods need to be ordered.
Lastman
06-04-14, 09:22 AM
thank you all, I found the solution, i Put the game compatiblity on windows 8 ( before was on xp sp2 ) and start the game as admnistrator.... i start a new campaign without the mod merged campaign and the game works fine, I save while i was submarged to 160m, with depth charges in the water and in a middle of a convoy... I load my savegame and it works....but now I have another problem, while I coming back to home port, the game crashes ( i don't know why ), no problem! I have saved 5 minutes before, so i restart the game but when im going to load my save game I see there is no savegame.... there is nothing, every savegame disappear... WTF??? WHAT HAPPENED???
Well, you have been warned about saving submerged and being in the vicinity of other units. If you disregard that then you can expect weird things happening. I do not understand your surprised response.
Thr missing savegames are not really missing. They are still on your harddisk, but the game cannot detect them for some strange reason. The solution is simply but weird. Change the name of the career-folder that has your commander's name. Just adding a dash or point should solve it.
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