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Joefour
05-25-14, 04:35 PM
Hey Folks,

Could someone kindly steer me towards a good link to a Silent 3ditor download? I have looked at two so far and when I go to download the thing, my security software starts raising red flags and shooting off warning flares about viruses and malware. I want to get into the torpedo files and up the "impulse" numbers. I think the torps in SH3 are a bit underpowered, making Ketschmer's "One ship, one torpedo" maxim almost impossible to duplicate if the intended target is anything bigger than a coastal freighter, whether using magnetic pistol or impact, it doesn't matter. I compare the holes my torps make with some of those portrayed in photos of the real thing from WW II and there is no comparison. A square hit with a real german torpedo mangeled the hell out of the side of a freighter. Seems like I'm averaging about 1 torp per 2000 tons, usually but not always, even when I am pumping them into vital areas. You know, 300+ kilos of hexanite was nothing to sneeze at. Last patrol out it took 4 torpedoes to sink a T3 Tanker. Ridiculous. The only mod I could find for torpedo strength had no read-me so I have no idea what game it was intended for. Anyone have a solution or suggestion?

Sailor Steve
05-25-14, 05:31 PM
I can't believe we didn't already have a copy here at Subsim Downloads. I happened to have a copy and here it is!
http://www.subsim.com/radioroom/downloads.php?do=file&id=4489

Inside the zipped folder you'll find several tutorials, plus another zipped folder containg S3D itself. It's version 0.99. I don't know if Skwasjer did another after that. If he did let me know and I'll put it up in place of this one.

Joefour
05-25-14, 06:36 PM
Thanks for the help guys. I've got it installed now. I don't really see any tutorials other than a couple of read-mes and an html. I'll try to figure it out and get to modifying torp power.

P.S. I promise I won't manufacture any nuclear torpedoes.

Sailor Steve
05-25-14, 08:04 PM
Grand Stander!!

:haha:
What? If I hadn't spent time uploading and typing I would have posted several minutes before you. As it is, it was almost at the same time.

I don't really see any tutorials other than a couple of read-mes and an html. I'll try to figure it out and get to modifying torp power.
In my link there are five animated tutorials giving a great amount of information. I doubt changing weapons power is among them, but others have done that exact thing. Do a search for 'Slightly Sub-Nuclear Torpedoes'.

Joefour
05-25-14, 08:24 PM
I jacked up the impulse from 2000 to 10000 and it suddenly got realistic. 1 torp under the keel at the fuel bunker stopped a C2 dead in her tracks. A second one set to impact in her hull blew her up. I have set up a single mission w/ the editor to do more testing to find a happy medium.

Joefour
05-25-14, 08:26 PM
What? If I hadn't spent time uploading and typing I would have posted several minutes before you. As it is, it was almost at the same time.


In my link there are five animated tutorials giving a great amount of information. I doubt changing weapons power is among them, but others have done that exact thing. Do a search for 'Slightly Sub-Nuclear Torpedoes'.

Thanks Steve, I'll go looking for those. Horidor!

Joefour
05-26-14, 10:20 AM
What? If I hadn't spent time uploading and typing I would have posted several minutes before you. As it is, it was almost at the same time.


In my link there are five animated tutorials giving a great amount of information. I doubt changing weapons power is among them, but others have done that exact thing. Do a search for 'Slightly Sub-Nuclear Torpedoes'.

Found 'em, Steve. I didn't realize there were two zipped files in that download. THANX!

Joefour
05-27-14, 10:32 AM
I think I've got the .sim and .zon values where I think they should be now. One well-aimed shot in the "red" vital area of a big ship and that baby is going down, especially if the sea is calm enough to use a magnetic pistol under the keel. Impact pistol may take an extra torp on the big ones.:)