View Full Version : [TEC] Torpedos Running in Circles
Theokrat
04-05-14, 05:35 PM
Hey,
entirely overwhelmed and intimidated newby to SH5 here. Loved subsims since ever, but well getting this game to work is daunting.
Anyway, I use the Generic File patcher 1.0.161.0 with, among others "Fixed Torpedo circle runner chance calculation". Unfortunately, it seems that close to every torpedo is a circle runner for me, especially the electric ones. Some what similar to this here: http://www.subsim.com/radioroom/showthread.php?t=205517
So is this working as intended? There is a filepath mentioned in the "File" category, refering to a *.7z file.
Best Theo
P.S.: There also seem to be an aweful lot of duds. In fact only one torpedo hit with a magnetic detonator, contact fuses have so far been entirely inneffective, despite 90° shots. Ideas?
Sjizzle
04-06-14, 02:06 AM
Hey,
entirely overwhelmed and intimidated newby to SH5 here. Loved subsims since ever, but well getting this game to work is daunting.
Anyway, I use the Generic File patcher 1.0.161.0 with, among others "Fixed Torpedo circle runner chance calculation". Unfortunately, it seems that close to every torpedo is a circle runner for me, especially the electric ones. Some what similar to this here: http://www.subsim.com/radioroom/showthread.php?t=205517
So is this working as intended? There is a filepath mentioned in the "File" category, refering to a *.7z file.
Best Theo
P.S.: There also seem to be an aweful lot of duds. In fact only one torpedo hit with a magnetic detonator, contact fuses have so far been entirely inneffective, despite 90° shots. Ideas?
this mod solve the problem
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
Theokrat
04-06-14, 07:34 AM
So what exactly do I need to do here?
I located the zip file. It contains five folders:
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
Do I need to paste all of these to my MOD folder and enable them with JSGME or only one? And if so which one?
Also I am starting to believe I should have unzipped the "All the torpedoes modified for torpedoes failure patches (GenericPatcher add-on).z" file that came with the patcher and enabled it as a mod. Correct? Do I still need to do that, or does one of the above FX Updates fix that?
I am yet to score a hit. All of my torpedos seem to be duds, even at 90° hits in calm weather. And half of the magnetics just explode somewhere. Somehow the hit chances seem to be off.
Sjizzle
04-06-14, 09:20 AM
So what exactly do I need to do here?
I located the zip file. It contains five folders:
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
Do I need to paste all of these to my MOD folder and enable them with JSGME or only one? And if so which one?
Also I am starting to believe I should have unzipped the "All the torpedoes modified for torpedoes failure patches (GenericPatcher add-on).z" file that came with the patcher and enabled it as a mod. Correct? Do I still need to do that, or does one of the above FX Updates fix that?
I am yet to score a hit. All of my torpedos seem to be duds, even at 90° hits in calm weather. And half of the magnetics just explode somewhere. Somehow the hit chances seem to be off.
that 2 with yellow u need
THEBERBSTER
04-06-14, 10:14 AM
A warm welcome ‘Theokrat’ to the Subsim family.:subsim:
You will always find someone here to help you.:)
Link to my SH5 post::salute:
STEP BY STEP TUTORIALS & HOW TO DO IT
http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)
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