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Aviv
04-03-14, 07:39 AM
Dear captains!

Just a small question. Does there exist a thermal in sh3 like I remember in sh4: a certain depth under which the escorts have a harder time to find you?

Thanks for your help.

RConch
04-03-14, 07:41 AM
The best answer I can give you is yes and no. If you use GWX I think they tried to model it in within the limits of the game. Stock-no.
Always best when in trouble to go very deep and silent.

Sailor Steve
04-03-14, 07:59 AM
SH3 Commander provides a randomized thermal layer. It doesn't vary during a game session, but each time you load the game it sets it for a random depth over the whole game world.

Pisces
04-03-14, 07:59 AM
Actually, this is modelled by SH3 Commander iirc. Not GWX. Atleast SH3 Commander has config files that randomizes it.

maillemaker
04-03-14, 08:53 AM
What is the effect of the Commander layer? Does it reduce your detection level or eliminate it?

Steve

Pisces
04-03-14, 09:14 AM
Iirc it pretty much disables the sensors of the opposing warships. It's a game limitation that it uses. You are outside of the detection depth. But you can't know where it is.

Jimbuna
04-03-14, 01:50 PM
SH3 Commander provides a randomized thermal layer. It doesn't vary during a game session, but each time you load the game it sets it for a random depth over the whole game world.

Actually, this is modelled by SH3 Commander iirc. Not GWX. Atleast SH3 Commander has config files that randomizes it.

Rgr that :yep:

HW3
04-03-14, 07:10 PM
I have experienced it. When you are being pinged you can tell when you are passing through the layer as the ping sound starts sounding distorted, then it goes away when you are under the layer.:salute:

TabbyHunter
04-03-14, 10:27 PM
I play GWX and, generally, once I hit 180 m to 200m plus, the pinging vanishes,..though the sonar man still reports pinging and the noise meter will go from green to red and back....

But I tend to find that at that depth I have no fear of depth charges as they always miss.



In my experience.

GJO
04-04-14, 05:03 AM
I play GWX and, generally, once I hit 180 m to 200m plus, the pinging vanishes,..though the sonar man still reports pinging and the noise meter will go from green to red and back....

But I tend to find that at that depth I have no fear of depth charges as they always miss.



In my experience.

I think this is right - if I can get to a depth of around 200m quickly enough, I can survive and escape - even if I revert from 'silent running' to enable damage repair and torpedo reloads. Even with GWX the destroyers usually give up quite soon after losing contact - perhaps a little unrealistic given the dogged determination of real life convoy support groups.

BigWalleye
04-04-14, 06:19 AM
I think this is right - if I can get to a depth of around 200m quickly enough, I can survive and escape - even if I revert from 'silent running' to enable damage repair and torpedo reloads. Even with GWX the destroyers usually give up quite soon after losing contact - perhaps a little unrealistic given the dogged determination of real life convoy support groups.

If you want a little more persistence from the escorts, you might try NYGM. British bulldogs.

HW3
04-04-14, 09:14 AM
Even with GWX the destroyers usually give up quite soon after losing contact - perhaps a little unrealistic given the dogged determination of real life convoy support groups.

My experience has been that they give up around 45 minutes after losing contact in GWX.

Jimbuna
04-04-14, 09:49 AM
My experience has been that they give up around 45 minutes after losing contact in GWX.

Very well remembered, if my memory serves me correctlt I think the timer was set to 40 minutes :cool:

desertstriker
04-04-14, 08:37 PM
NGYM I think is at 3+ hours. question where would I look for that timer jimbuna?

LGN1
04-05-14, 02:01 PM
It's in data/cfg/sim.cfg ---> Lost contact time (or similar).

It's the time in minutes.

Regards, LGN1

BigWalleye
04-05-14, 02:29 PM
Perception is everything! Following LGN1's lead, I checked the Lost Contact Time settings. Here's what they actually are:

Stock = 15 min
GWX 3.0 = 30 min
NYGM = 40 min

BUT, if you use SH3 Commander, that program changes Lost Contact Time to a random value between 15 and 45 minutes. It does so every time you restart SH3 from Commander, even in midpatrol.

Jimbuna
04-06-14, 08:39 AM
Rgr that.

jakethescot
04-06-14, 02:13 PM
Perception is everything! Following LGN1's lead, I checked the Lost Contact Time settings. Here's what they actually are:

Stock = 15 min
GWX 3.0 = 30 min
NYGM = 40 min

BUT, if you use SH3 Commander, that program changes Lost Contact Time to a random value between 15 and 45 minutes. It does so every time you restart SH3 from Commander, even in midpatrol.

I didn't know that about Commander. Since my game is set at 40 minutes, I changed the Commander file to 40 min - 90 min. Make it a little more interesting.

BigWalleye
04-06-14, 04:30 PM
Which ones are these?

Where in the S3C-settings or configs can I find that?

SH3 Commander/Cfg/Randomised events.cfg

Open in Notepad. Second block of entries (visible when you open the file) is headed "THERMAL LAYERS." Like most Commander features, it's pretty much self-documenting. (Shoutout to JSCones!)