View Full Version : If Ubisoft said okay
So just for fun...if Ubisoft said that they will rework SH3 with any upgrades or mods you wanted....what would your wish list be?
Personally I would like a mod that made you have to become like a quartermaster before leaving dockside, and you have to load up provisions to cover your patrol, food, water etc....and if you mis-calculate you run out of rations and have to return to port of make it to a milk cow etc...just for extra realism...working out each mans rations etc.
What would you ak for to better the game for you?
GreyBeard
02-22-14, 07:10 PM
Fix the crew management.
Sailor Steve
02-22-14, 09:32 PM
I already have a list several pages long full of what I think would make the perfect subsim. Basically I would like Aces Of The Deep with SH5's graphics. What I would take from SH3 is all the cool stuff that's been added with all the mods.
Kielhauler1961
02-23-14, 02:18 AM
No bananas hanging in the control room.:nope:
They were't even available in the UK before the war's end, at that was with regular overseas trade! Where did blockaded Germany get them from, Poland?:o
Seriously, agree with Greybeard - improved crew management on the SH4 model. Dealing with crew fatigue was not the captain's responsibility in RL.
Also agree with Johnfb that mod for victuals would enhance the game, along with an expansion of the qualifications available and more steps in grade rather than a blanket approach. The crew in-game are a rather anonymous bunch and it would be rewarding to have a few 'characters' - like an ace soundman or flak gunner or a navigator with an attitude problem - someone beyond the ordinary.
However, the greatest historical aspect that I feel is missing is the interaction with BdU and other boats at sea - where are the wolfpacks? We plod about from grid to grid without overall direction or aims. Other than sinking tonnage and staying alive we operate in isolation. An overall strategic aspect and direction that evolves over time would add to the level of immersion. Maybe then I would actually read the flood of messages that I get...
This should include the occasional 'single mission' - land a spy, provide weather reports, escort a blockade runner, rendezvous with another boat to transfer a wounded crewman, refuel another boat at sea or get new enigma keys, rescue ditched aircrew, hand out cigarettes and water to survivors etc.., the list is endless. These features should be easy to enable or disable via SH3 Commander for example.
Ah well, dream on. 30 years ago I would have sold my soul to be playing a U-Boat sim like SH3 and I'm just thankful it's here at all.:cool:
KH
Patboot
02-23-14, 08:58 AM
To be able to play SH-3 on XP?
Sailor Steve
02-23-14, 10:00 AM
To be able to play SH-3 on XP?
I'm not sure what you mean. I've played SH3 on XP for the past nine years.
Patboot
02-23-14, 11:14 AM
So did I, until I reformatted. See other reply by me.
scott_c2911
02-23-14, 01:51 PM
I know a lot of people are able to get it working on multiple microsoft operating systems including 8.1 but Im only able to use it on XP so Im not sure what is meant by that comment. It plays ok on vista but I get the periscope ctd occasionally (too occasionally). Ive just managed to get hold of an Win 7 laptop (not ideal I know) and that will not play any games including sh3 sh4 close combat flight sim etc. My point is XP is the most stable os for sh3 in my opinion. I may be wrong and im sure you guys will tell me but I dont agree with the previous comment
Jimbuna
02-23-14, 02:32 PM
Human playable escorts.
Human playable escorts.
Hell yeah...that would be brilliant !!!!
scott_c2911
02-23-14, 03:03 PM
I would like the whole lot, SH3 as the basis of the game with GWX 3.0 detail and SH3 Commander immersion. SH4 graphics, built-in speech recognition to actually give orders, able to play on all sides not just the submarines but escorts and other surface units too. Maybe make the game modular so one module is the u-boat campaign, the other module for the surface ships and another dedicated combat flight simulator style module. Make it an online game where all of the modules mesh together at once creating a virtual Battle of the Atlantic running in cyberspace. I heard on the news the other day there was a big engagement on an online space battle game (I forgot the name of it!) I think this would be the pinnacle of naval and flight simulator acheivements. I just wouldn't let Ubisoft make it because it would take 3 million patches to get it working properly!
Tupolev
02-23-14, 03:03 PM
+1 to Sailor Steve.
AoD was my most played game of all time. I still throw on a single mission convoy when I've time to kill but not enough time for a full SH3 patrol.
An in-game Nightclub has been one of my most missed aspects of AoD. Thank you SH3Commander!
T
Sailor Steve
02-23-14, 03:23 PM
So did I, until I reformatted. See other reply by me.
Ah. Sorry 'bout that. :sunny:
Patboot
02-23-14, 05:41 PM
I pulled every trick outta my hat, but got swabo.
Drops to desktop or won't even launch.
I might just reformat again and stop updates at SP2, where it was working fine.
Wolfpacks that respond to your contact reports. Wolfpacks with AI U-boats that fire torpedoes and submerge.
maillemaker
02-24-14, 03:10 PM
I'd be happy changing nothing but giving me SH5 graphics.
Steve
desertstriker
02-24-14, 07:28 PM
I think that adding limited ammo to the destroyers would be nice. Once was depth charged for 32 hours straight by a DD in which time he had dropped 1000 depth charges. I seriously doubt they held that many on one ship
GreyBeard
02-25-14, 07:29 AM
I thought this through some more and to me the most important thing to fix, above all else, is game saves. Make it so we can save anyplace, anytime, under any conditions, without any adverse reactions. :yeah:
I thought this through some more and to me the most important thing to fix, above all else, is game saves. Make it so we can save anyplace, anytime, under any conditions, without any adverse reactions. :yeah:
Good point.
Nothing worse for me than stumbling onto a convoy just as I am ready to head off to bed. Either I end up letting the convoy go so I can save in peace or rush an attack which usually ends up costing me boat and crew.
To be able to save in the middle of an attack or evasion would be sweet.
BrucePartington
02-25-14, 04:08 PM
Good point.
Nothing worse for me than stumbling onto a convoy just as I am ready to head off to bed. Either I end up letting the convoy go so I can save in peace or rush an attack which usually ends up costing me boat and crew.
To be able to save in the middle of an attack or evasion would be sweet.
Subscribe.
And I'm glad to see I'm not the only one falling asleep on the keyboard, at 01 am, so I can finish my attack run and evade the escorts, before I can save safely :D
Kongo Otto
03-04-14, 12:34 AM
No bananas hanging in the control room.:nope:
They were't even available in the UK before the war's end, at that was with regular overseas trade! Where did blockaded Germany get them from, Poland?:o
Actually they got them from Spain and Portugal. Bananas are cultivated in the Canarian Islands and the Azores.
Portugal and Spain were neutral, they simply shipped them to Portugal mainland (prior to the Allied use of the Azores) or Spain mainland and then they were transported to occupied France or Germany.
So Bananas in a U-Boot, yeah could have happened. :salute:
Madox58
03-04-14, 01:15 AM
Nothing worse for me than stumbling onto a convoy just as I am ready to head off to bed. Either I end up letting the convoy go so I can save in peace or rush an attack which usually ends up costing me boat and crew.
I'm thinking maybe the Dev's did that on purpose?
:hmmm:
:haha:
Kielhauler1961
03-05-14, 02:14 AM
Actually they got them from Spain and Portugal. Bananas are cultivated in the Canarian Islands and the Azores.
Portugal and Spain were neutral, they simply shipped them to Portugal mainland (prior to the Allied use of the Azores) or Spain mainland and then they were transported to occupied France or Germany.
So Bananas in a U-Boot, yeah could have happened. :salute:
Cool, thanks for that. I didn't consider the Spanish connection. I shall look on my gently swinging banana bunches with a new eye.
Nobody on my boat seems to eat them though...need a mod that reduces them by one or two a day.:03:
KH
Leandros
03-05-14, 09:06 AM
I'm not sure what you mean. I've played SH3 on XP for the past nine years.
So have I.
Fred
That said: Wolfpacks!
jakethescot
04-27-14, 06:41 PM
I'd like to be able to pick up survivors.
I'd like to see a walk-about Type II. (Engine room, Torpedo room, etc.)
I'd like to see a WAC style Wilhelmshaven for NYGM.
storm-petrel
04-27-14, 11:02 PM
How about shore-leave ?.... you get to go into town with your crazy crewmates, get drunk as skunks and have a big fist fight with the local Luftwaffe unit :arrgh!:
Then buy some more bananas
Jimbuna
04-28-14, 04:44 AM
How about shore-leave ?.... you get to go into town with your crazy crewmates, get drunk as skunks and have a big fist fight with the local Luftwaffe unit :arrgh!:
Then buy some more bananas
You mean your installation dowsn't already allow that? :hmmm:
Wolfpacks that respond to your contact reports. Wolfpacks with AI U-boats that fire torpedoes and submerge.
Just like CAoD. A early 90's game that got this right!
Used to love watching those little yellow markers moving in on a convoy, waiting till they distract the escorts, and then I am going in!:up:
Rammstein0991
05-03-14, 12:52 PM
I'd defo say an at least partially detailed interior would be a start.
Secondly the luftwaffe aint stupid, there's a few of them and like 50 of you :har:
Paulebaer1979
05-03-14, 01:03 PM
I woul like to get a patch for SH3 with following content:
- Weather simulation:- wind to land/sea depending on sun and time
- different weather in different areas of the world
- realistic endurance of good and bad weather
- Thermal layers depending on area (atlantik, nortsea, eastsea, mediteriansea, and so on) and weather
- subs can quantify the noise speed in the water when going to depth and back -> after that you know the best depth to hide or to detect surface ships
- Option to order a roleplan for the crew for all situations and with choice on two or three watch system
- Choice to control a german sub or an enemy destroyer, special for multiplayer
- multiplayer server without tunngle or hamachi
- support for 64bit os with option to use more than 4GB RAM without any other patch
Schöneboom
05-07-14, 04:22 PM
ASW aircraft that behave more like the real thing, for ex., dropping DCs in your path instead of bombs. Also flying in ways appropriate to the aircraft type, for ex., heavy bombers won't dive-bomb but might fly low level on the attack run. And if they have the range & payload (esp. Sunderlands) they should stick around longer & drop multiple times.
Also coordinated search efforts, i.e., being detected by aircraft, naval or merchant vessels means other units will follow up to stay in contact, with potentially dire results.
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