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Minoslas
02-11-14, 12:07 PM
RAZBAM working on AFM of Mirage 2000C

https://www.facebook.com/RazbamSims
Remember that little "surprise" we had for the DCS crowd? well here it is:
Announcing the Mirage 2000C for DCS, with a superb model from Metal2Mesh (creators of some of the finest models around) we´ll bring to DCS this magnificent product. We have learned so much during the T-2 development process that we decided to move forward with this high performance and high profile fighter. Does this means we cancelled the T-2? not at all, gentlemen, it´s just being moved aside for the time being. But enough of the chatter, let´s put some pics here!..
Also, we´ll have another big DCS surprise shortly, regarding other models being readied for DCS, all these will have an AFM , aiming for the highest fidelity possible, in a combat simulator.
Gentlemen, we officially announce, the RAZBAM Mirage 2000C for DCS

https://scontent-b.xx.fbcdn.net/hphotos-prn2/t1/1513834_589825214437454_868939037_n.jpg
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Minoslas
03-06-14, 11:08 AM
Mirage 2000C

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/t31/q71/s720x720/1654737_636025779802961_460746350_o.jpg

Minoslas
03-26-15, 07:41 AM
new develop RAZBAM Mirage 2000C video and pics

https://www.facebook.com/RazbamSims
Here is a sample of air combat with the Magic II AAMs.
The triangle is the locked IR seeker. The second ring is the NO ESCAPE ring. When it appears, the target is deemed to be so close that no escape or decoy will work. When the target is too close for the missile, the DON'T SHOOT cue (the big cross) will appear.
https://youtu.be/9f5aiMidmK0

Some still images for the M-2000C for DCS in Air Interceptor configuration.
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/11037175_800427520043888_2170202689280265647_o.jpg
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/11082476_800427333377240_7353256479396930643_o.jpg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10872760_800427506710556_6734436790056082858_o.jpg
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11061307_800427466710560_1410311910037885505_o.jpg

Minoslas
05-27-15, 11:01 AM
From RAZBAM Facebook, Mirage 2000C on DCS: W 2 (I assume by the pics):

https://www.facebook.com/RazbamSims
After an unexpected hiatus, I am becoming acquainted again with the DCS M2000C. Just took this bird for a spin right now.

https://scontent.xx.fbcdn.net/hphotos-xpa1/t31.0-8/1559315_828380907248549_23998200281312790_o.jpg
https://scontent.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11141375_828380873915219_7489130021688759732_o.jpg
https://scontent.xx.fbcdn.net/hphotos-xta1/t31.0-8/11312625_828380883915218_502589243395572937_o.jpg
https://scontent.xx.fbcdn.net/hphotos-xat1/t31.0-8/11357198_828380870581886_1079323732680084443_o.jpg

Minoslas
09-18-15, 07:13 AM
RAZBAM Mirage 2000C available to pre-purchase (release December 2015)

http://www.digitalcombatsimulator.com/upload/iblock/000/Mirage2000-DVD-cover_700x1000px.png

http://www.digitalcombatsimulator.com/en/products/mirage2000c/
DCS Mirage 2000C by RAZBAM Press Release
DCS: Mirage 2000C

The M2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M2000C aircraft have been built. The M2000C is a single-engine fighter will a low-set delta wing with no horizontal tail. It has excellent manoeuvrability given its relaxed stability and fly-by-wire flight control system. The M2000C also includes a multi-mode RDI radar that is capable tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M2000C can also engage ground targets with cannon, rockets and bombs. The M2000C is a perfect fit for the battlefields of DCS World!

We now bring an exacting simulation the M2000C to DCS World. The M2000C is highly optimized to work within DCS World and takes advantage of the Digital Combat environment that only Eagle Dynamics can offer.

M2000C for DCS World by RAZBAM will sell for $59.99, but will be available at a 20% discount during the pre-purchase period. Pre-purchase the M2000C from:

The DCS World e-shop at http://www.digitalcombatsimulator.com/en/shop/modules/
The RAZBAM e-shop at http://www.razbamsims.com/products.html

By December 2015, the Open Beta download for the M2000C will be available to those that pre-purchased.

For more information and support, please visit: http://forums.eagle.ru/forumdisplay.php?f=322

Key Features that the DCS: Mirage 2000C by RAZBAM will include:
Advanced flight model providing realistic performance and flight characteristics
Highly detailed 3D model and animations
Highly detailed and accurate 6 DOF cockpit with mouse-interactive controls
Realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation
High resolution 3D model and cockpit textures, including specular and bump mapping
Inflight programmable INS
Synthetic runway display on HUD
Realistic HUD and weapons systems including:
Air-to-Air and Air-to-Ground cannon
Magic II and Super 530D Air-to-Air missiles
Matra rocket pods
CCIP and CCRP bomb delivery
Realistic afterburner and over-wing vapour effects
Numerous skins
Instant action, single, and training missions as well as a campaign
Training that includes interactive and video lessons.

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the U K. For more information, visit our website: http://www.fighter-collection.com/

About RAZBAM

RAZBAM is a 3rd party flight simulator content creator since 2002 that has been involved with the Microsoft series of flight simulators (MS Flight Simulator franchise), Third Wire "Strike Fighter" franchise, Lockheed Martin's Prepar3D simulators, and most recently with Eagle Dynamics' "Digital Combat Simulator" or DCS.

RAZBAM has also been involved in professional simulation solutions for a number of military and civilian aircraft operators since 2007. For more information, visit our website at: http://www.razbamsims.com or our Facebook page at: https://www.facebook.com/RazbamSims

Video Teaser:
https://youtu.be/5S45mySPUwE

Minoslas
10-05-15, 04:40 AM
New Mirage 2000C Bomb Racks

https://www.facebook.com/RazbamSims
Today I present to you the RAFAUT AUF2 bomb rack. With this baby, the M-2000C can carry more bombs. The use of the rack is constrained to physical size. It is a tight fit to have it under the wings so some ordnance cannot be carried due to volume.

https://scontent-frt3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12140007_891312224288750_1940043449068272380_o.jpg
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https://scontent-frt3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12113540_891312297622076_6204218673001647528_o.jpg

Minoslas
12-10-15, 07:19 AM
Mirage 2000C ILS aproach
https://youtu.be/qNAKsAscqC0

Minoslas
03-30-16, 01:54 PM
Mirage 2000C electrical damage model.

http://forums.eagle.ru/showpost.php?p=2727737&postcount=1472

https://fbcdn-photos-h-a.akamaihd.net/hphotos-ak-xlf1/v/t1.0-0/s480x480/12512680_986146941471944_2982347530926054315_n.png ?oh=a8b4a6e4d88973fc2ba5dd572a428cc1&oe=57783CB3&__gda__=1467241524_b051fc5c79d497b85a643e55f6677e2 6

M-2000C Electrical system damage model. Any hit on the highlighted elements and the power supply will be affected.

Minoslas
04-07-16, 09:56 AM
Mirage 2000C trailer by Xstounds
https://youtu.be/o1SFiDa-4a0

Minoslas
04-13-16, 07:02 AM
Mirage 2000C new radar simbology.

https://www.facebook.com/RazbamSims/photos/a.316309961788982.75719.316077818478863/995686057184699/?type=3&fref=nf
New Symbology:
Low PRF (BFR) targets are now displayed as a square instead of the V.
The radar now indicates when it is being jammed: BR (BRouilleur = jammer).
https://scontent-mad1-1.xx.fbcdn.net/t31.0-8/12983253_995686057184699_3280470201795341469_o.jpg

Minoslas
06-07-16, 05:11 PM
Razbam Mirage 2000C updates in progress on weapon system to the next patch.

http://forums.eagle.ru/showpost.php?p=2797492&postcount=2072
Folks, the PPA is now active and will be included in the next update.

These are the active features at this time:

Missiles:


MAGIC IIs now have a lifetime of 90 minutes since start of flight on the ground, 80 minutes if you start in the air.
MAGIC IIs can be placed in STANDBY mode in order to increase their lifetime.
Activating the MAGIC IIs take 30 seconds and decrease the lifetime by 10 minutes.
If the MAGIC II lifetime reaches 0, the missile becomes inert and cannot be launched.
Super 530Ds also have a lifetime but this one is counted in hours so there is no immediate effect in DCS.
Super 530Ds can be placed in STANDBY mode. STANDBY mode is SOP for ferry flights and AAR.
Activating the Super 530Ds take 45 seconds.
Missiles that are in STANDBY cannot be launched.
All missiles will be active from the beginning when you start in the air. Otherwise they will go thru the activation process.


Bombs:


Bombs now require fuze selection.
By default, in both ground and air starts, the bombs are in SAFE (INT, meaning INERTE, which is French for INERT) mode. In this mode the bombs will NOT explode under any circumstances.
You MUST select a fuze option before release, either RET, meaning RETARD, which is French for DELAY, in this mode the bomb will penetrate before exploding; or INST, meaning INSTANTANÉ, French for INSTANTANEOUS, in this mode the bomb will explode on contact.


The other PPA options will also be enabled in due time, but these ones are going to be available in the next release.

http://forums.eagle.ru/showpost.php?p=2804249&postcount=2185
Okay folks these are the latest for the PPA:

TOT/PAR button functionality is now enabled.

TOT :
- Super 530D: you launch BOTH missiles at the same target. There is a 2 seconds delay between each missile launch.
- Rockets: you fire ALL the rockets in both rocket pods with a single trigger press. If you carry rockets in the outboard pylons, those will be fired first, to fire the inboard rockets you will have to press the trigger again.
- Guns: Will keep firing as long as you keep the trigger pressed.

PAR:
- Super 530D: Only one missile is launched.
- Rockets: Only one rocket is fired from the selected pod. Pod selection is automatic.
- Guns: You fire a burst for each trigger press.

At this time by default the TOT/PAR selection is PAR.

For AA Missiles there is now a delay between pressing the trigger and actual launch:
- MAGIC II: There is a 0.50 seconds delay.
- Super 530D: There is a 0.80 seconds delay IF the radar is in STT mode. If the radar is in TWS mode, the delay will be 1 second. The radar will automatically switch from TWS to STT (it will also switch to HRF if in ENT) before the missile is launched. These delays apply to both TOT and PAR firing modes. The Super 530D will NOT launch if there is no locked target.

the updated patch bug list:
http://forums.eagle.ru/showpost.php?p=2618507&postcount=1

Minoslas
06-09-16, 04:32 PM
RAZBAM working on the Mirage2000C INS, implement the Bullseye

https://www.facebook.com/RazbamSims/
Today I started working with the INS. 1st thing that I have crossed out: How to select the bullseye.
On the left, waypoint 2 is the bullseye. Below you have distance and bearing to it.
On the right, 00 indicates that no bullseye has been selected. In that case you have TDC range and bearing
https://scontent.fmad3-1.fna.fbcdn.net/v/t1.0-9/13417553_1032783180141653_1797871557156558961_n.jp g?oh=47153b86f8034cd8d60d6816f4d75f16&oe=580F8FC5
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Minoslas
06-16-16, 05:45 PM
INS alignment implemented on RAZBAM Mirage 2000C

https://www.facebook.com/RazbamSims/
INS alignment is now working. Here are the images with the alignment status (full alignment).

https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13417654_1037058619714109_4196418978053290995_n.pn g?oh=feb017b6677eeeef24866275e980c435&oe=57C43FEE
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Minoslas
06-24-16, 02:09 PM
Changelog RAZBAM Mirage2000C to 1.5.4 DCS: W Open Beta

http://forums.eagle.ru/showpost.php?p=2821041&postcount=2558
Changelog for 2016-06-24

Flight Model:


Added FBW reset (just reset trim right now)
Added rudder trim paddle functionality
Added possible loss of LRF4 if over G for stores mode
Beginning of auto-stop sequence
Approach autopilot hold work
Added joystick/keyboard bindings
Added throttle limit movements for keyboard throttle control
Added all requirements for DECOL to go away to auto-start
Added force feedback gain tuning available in ForceFeedback.lua
Fixed: Don't cause control flutter below 90 knots and on ground
Fixed issue with forcing of symmetrical loadouts for wing tanks breaking old payloads and breaking default loadout definitions
Fix for delayed response in AOA limiter when returning stick to neutral after hitting AOA limit
Fixed drag for rocket pods
Fixed relaxed stability behavior, also fixed AOA limiter behavior in some cases as well as helped landing/takeoff behavior
Fixed auto-start warning for engine not in throttle off position
Fix for main fuel pumps requiring AC power
Fix for lag in pitch correction
Fix for sometime breaking nose gear when you shouldn't
Fix for AP when AOA > 18.0 not reducing pitch properly
Fix for initial AP bank limit not 60 degrees
Fix for AP response for altitude control
Fix for pitch control to maintain precision without being too sensitive
Fix for braking power when moving
Fixed CHARGES required for LRF4 rockets loaded
Fixed of heading mode change type while in AP mode causing aircraft to turn
Fixed sudden change of control authority causing control stutter when gear going down, now gradual change
Adjusted cockpit view for better TrackIR movement
Adjusted gear reaction for better braking power
Adjusted fuel flow schedule for more correct fuel economy
Adjusted minimum afterburner fuel flow
Tiny adjustment to nose gear
Gear adjustment for better takeoff/landing behavior
Update for wing being too efficient after relaxed stability update
Update for odd FBW behavior with high pitch rate and continuous pitch rate command through 300 knots not providing full authority
Updates to collision model and gear configuration to correct dynamic reaction behavior
Updated control indictor to show FBW yaw control
Improved filtering of sensed parameters to FBW model
Improvements for correct takeoff speeds
Improvement to auto-start reliability
Improved brake control
DECOL only shows up with both main and nose WOW
Increased length of bingo sound and bingo does not induce amber warning sound (has it's own)
Require both nose and main gear WOW for DECOL warning to work
Better air braking and ground effect modeling
Battery depletion bug fix
Reduced lag on rudder control
Autopilot now using flight path control instead of pitch control
Corrections to yaw control lag and authority
Increased roll AP responsiveness
FPM now on horizon when WOW
Wheel damage speed tolerance updated
Shell code for dynamic tire damage due to leaving parking brake on
Offset radalt to show 0 when on ground
Corrected brake mode logic
Gear should go up/down at same rate

Cockpit:


Fixed being able to hear VOR/ILS morse code even when off or volume at 0
Fixed PCA issues with rocket pods
Fixed CTD with outboard rocket pods
Fixed Only DC power required for radios
Fixed PCA/PPA indicator not off in cold until battery cycle
Fixed PCA MAGIC selection bug
Fixed PPA default values & triggering bug fix
Fixed radar P symbology on the VTB reversed
Fixed Jettison: pylons disappear with selective (not with total)
Fixed radar doesn't preheat on the ground if switch on SIL or EM
Fixed radar continues to provide (some) guidance after being switched off
Fixed Some input commands not working
Fixed vertical elevation of radar is shifted down when locking
Fixed ECM logic (switches & lights)
Fixed rockets jettison (trunk)
Fixed Super 530D jettison: pylon
Fixed Electric system Red flood lighting should work with DC power only
Fixed radar is forced Off instead of P on the ground
Fixed Electric system VTH, VTB, PCA and PPA should not work on DC power only.
Fixed cockpit lightings & controls
Fixed Rockets Burst/Continuous fire mode
Fixed S-530D (PPA) Auto/Man
Fixed ECS COND now in correct initialization position
Fixed Flashing of FREIN when gear coming down
Fixed CROSS light when parachute deployed
Aircraft now kicks out of APP mode when weight on nose wheel
Added more community based key bindings
Initialization with cold has Pitot-Static heat to OFF
Initialization with cold has VOR/ILS and TACAN to OFF
Initialization with hot on ground has VTB to ON
Initialization with hot on ground has ECM and RWR to ON
Initialization with cold has ECM/RWR mode select to STANDBY
Initialization with hot on ground has Nav, Anti-Collision, and Landing Lights to ON
Initialization in all cases has ECM/RWR volume to 70%
Volume dial for ECM/RWR now driving volume of ECM/RWR sounds
Updated TACAN to allow channel 0 to 9
INS Mode Selector now in correct click direction
CDVE (FBW) Test switch now has 3 position switch logic
Added New CCM options
Added MAGIC Coolant management
Added 530D Prep and Stby
Added MAGIC Prep and Stby
Added Bomb fuzing
Added Bomb release.
Added Delay time for launching missiles
Added 530D Missile Selector functionality.
Added Auto STT when launching 530Ds in TWS.
Added 530Ds do not launch if there is no radar lock.
Added Guns burst/continuous fire.
Added Guns firing rate selector enabled.
Added Fixed outboard rocket pods HUD bug.
Added Salvo fire notification in HUD
Added Rockets TOT/PAR functionality
Added Rockets firing method.
Added Abort launch feature
Added INS update: bullseye selection.
Added INS Alignment update
Added INS Auxiliary Gyro Enabled
Added INS Damage
Added INS Data entry and validation (WiP)
Added INS Data entry (WiP)
Added INS Flightplan update (WiP TBT)
INS Drift Error (WiP)
INS Status and Keyboard lights update

Aircraft Particular Options enabled:


TOT/PAR default value
Rocket burst count
Laser code for GBUs (Not enabled)


Aircraft Special Options enabled


INS not requiring alingment
Disabling gyro drift for INS

External and Cockpit Models:


Removed duplicated Ada Chambreis livery
Fixed police light missing halo + lightened zone to enhance
Rudder trim paddle clickable (rudder trim control needs tuning still)
Trim mode dial clickable and texture fixed for secondary mode
Trim secondary mode stick animated
Trim hat on stick animated in normal mode

Minoslas
07-20-16, 06:17 PM
RAZBAM Mirage 2000C changelog to the July 21

http://forums.eagle.ru/showpost.php?p=2848478&postcount=2875
Hello folks. Tomorrow I must travel so I am sending what was done up until today for this week's release:

Fixes:
* PCA Weapons selection/deselection.
* VTB Weapons display.
* Missile selection for both 530Ds and Magics.
* Sound files. We have incorporated Rlaxoxo's sound mod into the aircraft with his authorization. We are grateful for his help and are mentioning him in the Manual.
* TAS ranging.

Additions:
* CCRP Auto release (explained below).
* New Keyboard mappings:
- PCA Select button for HOTAS.
- Magic Slave/AG Designate/INS Position Update button for HOTAS (No, Magic slave is not enabled yet.)
- Stores 5 SELECT button for WEAPONS MANAGEMENT (PCA).

Updates:
* Manual update. Last page includes a manual changelog.
* Keyboard mappings:
- HOTAS Cannon SELECT is now: HOTAS AA Gun Select.
- HOTAS Magic II SELECT is now: HOTAS Magic II SELECT.
- HOTAS Target LOCK is now: HOTAS STT/TWS Toggle (Target Lock).
- HOTAS Weapon FIRE is now: HOTAS Weapons FIRE/Bomb Release.

- FLIGHT CONTROL Trim NOSE UP is now: HOTAS Trim UP.
- FLIGHT CONTROL Trim NOSE DOWN is now: HOTAS Trim DOWN.
- FLIGHT CONTROL Trim LEFT WING DOWN is now: HOTAS Trim LEFT.
- FLIGHT CONTROL Trim RIGHT WING DOWN is now: HOTAS Trim RIGHT.

- COUNTERMEASURES Flares DISPENSE is now: HOTAS Flares DISPENSE.
- COUNTERMEASURES Chaff DISPENSE is now: HOTAS Chaff DISPENSE.

- SENSORS Radar Antenna UP is now: HOTAS Radar Antenna UP.
- SENSORS Radar Antenna DOWN is now: HOTAS Radar Antenna DOWN.
- SENSORS Radar Antenna CENTER is now: HOTAS Radar Antenna CENTER.

- FLIGHT CONTROL Airbrake TOGGLE is now: HOTAS Airbrake TOGGLE.
- FLIGHT CONTROL Airbrake ON is now: HOTAS Airbrake ON.
- FLIGHT CONTROL Airbrake OFF is now: HOTAS Airbrake OFF.

- WEAPONS MANAGEMENT Gun Mode SELECT is now: WEAPONS .MANAGEMENT AG Gun SELECT.

* Buttons Functionality:
- HOTAS STT/TWS Toggle (Target Lock): Now only works in AA mode. It cannot be used to designate ground targets anymore.
- HOTAS Magic Slave/AG Designate/INS Position Update: Is the button to be used to designate ground targets. Other functionalities are not available at this time.

CCRP Autorelease
Now we have enabled CCRP bomb automatic release. The CCRP instructions have been updated in the manual but just in case:
When in CCRP, the trigger instead of releasing the bombs, now functions as a release consent switch.

1. You must press the trigger as soon as you see the release cue.
2. Keep the trigger pressed for as long as the cue is in the HUD. The bombs will be automatically released when the cue crosses the diamond reticle center.

The CCRP target will clear when:
a. A bomb(s) has been released.
b. The cue is over the diamond reticle if no bomb has been released.

TAS is working and precision has improved. It still needs some work. But now bombs are hitting in elevation, even if they miss on azimuth (to the left or right).

Minoslas
08-12-16, 07:13 AM
Changelog RAZBAM Mirage 2000C august 12

http://forums.eagle.ru/showpost.php?p=2872511&postcount=3052
This is the latest changelog:

HUD
- Added AP router indicator
- Fixed horizon line behavior
- Fixed Ground track indicator fixed
- Fixed heading tape jumping around 0 degrees
- Fixed To/From House behavior
- Fixed ILS/App symbology behavior
- Fixed pitch ladder so it moves with FPM
- Fixed pitch ladder movement bounds
- Fixed FPM movement bounds
- Fixed accel chevrons behavior

OTHER
- Added functionality to backup Attitude Indicator
- Updated Rlaxoxo Sound Mod to v7
- Updated STT target logic
- Updated INS navigation
- Updated IP behavior (WIP)
- Updated MAGIC lock tone
- Updated EFM extrame envelope modeling
- Updated EFM aerodynamic distrubance and separation modeling
- Updated EFM yaw control and side force modeling
- Updated VTB STT display for CCM
- Updated keyboard/joystick bindings (community)
- Fixed weapon gaps on pylons (community)
- Fixed weapon stores relase failure due to excessive G-load
- Fixed AB Cutoff not disabling when closed with cover
- Fixed FBW Emergency mode not disabling when closed with cover
- Fixed brakes not holding aircraft still to MIL power
- Fixed TDC vs. Bullseye coordinates
- Fixed OBL INS Update bug
- Fixed PCA Select bug
- Fixed MAGIC Select bug
- Fixed BAD L/G input bug
- Fixed varous VTB, PCA, Radar bugs
- Fixed engine sound stutter issues
- Fixed Brazilian livery typo
- Fixed typo in Free Flight mission
- Fixed laser code bounds in mission editor
- Fixed AP Test not working
- Fixed incorrect yellow caution sound
- Fixed super radar
- Fixed dropping contacts when out of STT range
- Removed MAGIC seek tone, need to add MAGIC TIR tone

Minoslas
08-12-16, 05:38 PM
RAZBAM Mirage 2000C INS waypoints implements on VTB

http://forums.eagle.ru/showpost.php?p=2872960&postcount=3092
Now you can display in the VTB the INS waypoints. Up to 5 waypoints can be displayed.
https://scontent-mia1-1.xx.fbcdn.net/l/t31.0-8/13988275_1075002462586391_5744365689892128149_o.jp g

Minoslas
08-18-16, 11:47 AM
RAZBAM Mirage 2000C pilot 3D model ready:

http://forums.eagle.ru/showpost.php?p=2877632&postcount=3184
At last the pilot's body is ready for action:

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xat1/t31.0-8/14066338_1079525368800767_493968077202443234_o.jpg

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/13987433_1079525342134103_2092704086002779530_o.jp g

https://scontent-mia1-1.xx.fbcdn.net/t31.0-8/14068432_1079525708800733_840932330122460162_o.jpg

More in our FB page.

Minoslas
11-24-16, 06:40 PM
More RAZBAM Mirage 2000C
https://www.facebook.com/RazbamSims/?hc_ref=NEWSFEED
The BLG-66 Belouga cluster bomb is now functional. While smaller in size to the MK-20 Rockeye it is heavier.
BLG-66 / MK-20
Mass: 290 Kg vs 222 Kg
Bomblets: 151 / 247
Bomblet mass: 1.3 Kg / 0.59 Kg
This means that the BLG-66 bomblet carries a bigger punch.
The images are from a test flight. The green lines represent the radar arc.

https://scontent-mad1-1.xx.fbcdn.net/t31.0-8/15194532_1170358606384109_6915738353332024748_o.jp g
https://fb-s-d-a.akamaihd.net/h-ak-xlp1/t31.0-8/15123441_1170358793050757_6293380959865201497_o.jp g