Log in

View Full Version : Just figured out mods, and WOW, I've still got lots to learn.


Gunsilnger
01-26-14, 11:21 PM
Ahoy there captains! :arrgh!:

Just checking in to say, I've figured out how to use JSGME, and I'm now running a modded SH5!! I must say, I wish I would have buckled down and started reading sooner, the difference is astonishing. I'm still learning and need to figure out how to set up options within certain mods, and I'm sure I'll have questons, but until then, I'm gonna keep reading!! Woohoo I acomplished something computer related!! :rock:

Using Sobers Mod list, minus a few:

sobers game loading tips V8 SH5
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MCCD_1.04
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option One
Accurate German Flags
OPEN HORIZONS II v2.3.1
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5

Theres a few that I'll need to add that I didn't find in the mega mod, but I'm happy to have gotten this far!! :yeah:


Well, it's been a long night of reading, and I'm off to bed!

Happy Hunting!

andym
01-27-14, 04:29 PM
It took me a while when playing SH3 once i got the hang of it there was no stopping me.............untill my puter died!:wah:

Gunsilnger
02-03-14, 09:57 AM
Still working out some issues, figuring out options, and trying to set up the newui mod, but heres a few screenies of my progress so far! :rock:


Thanks a ton to all the modders, amazing what you've been able to accomplish!!:yeah:

And thanks to the whole forum community in general just for being awesome!! :salute:


Here's some screenies from my Scapa Flow raid! Modlist seems pretty stable so far!!

Happy hunting friends! :arrgh!:

GT182
02-06-14, 03:15 PM
Gunslinger, the hardest mods to use are TDW's UIs. Once you figure out how to set them up you've got it made. And someday I hope to figure them out as well. ;) LOL

Do one thing that's most important. Back up your SH5 every now and then to somewhere where it's safe. If you have a major computer glitz it'll all be safe and sound. I'm trying to recover mine after an XP meltdown back in December. I'm now running Windows 8.1 64bit and I hope it runs better than before.

Gunsilnger
02-09-14, 11:29 PM
Lol, glad I'm not the only one that's still learning! I still have a ways to go, but, I'm really liking these mods, just amazing work these guys have done. The "More crew commands" mod, the "Intelligent random AI", "FX update" and a few others just blow my mind. And what can I even say about "Open Horizons II"!!! Just mind blowing. :yeah:

Aktungbby
02-10-14, 12:35 AM
:sign_yeah:

Gunsilnger
02-14-14, 10:31 AM
Ahoy again Captains! :salute:

Just another little update, I was able to get TDW's UI working, for whatever reason, when I enabled the one that says "7.4.2" it made no change, but when I enabled "7.5"...boom, there it is!! I had no idea the New UIs were so in depth. I never played SH3 or 4, but I did play SH2, and I figured I'd get back the more precise controls for depth, rudder, etc. I had no idea the number of crew management, and ship controls. NOW I get the complaints regarding SH5s interface, and crew management. This new level of control is very cool, bu will definitely take some getting used to!!

I'm still reading threads, learning about mod conflicts, and trying to get my mod list tweaked just right, I've added a couple mods, (lifeboats, wooden lifeboats) and my game seems to be pretty stable thus far.

Well that's it for now, I really want to thank all the Mod developers, and all the testers :yeah: for all the work they've put into SH5, I really had no idea the amount of work they've put into it until I saw these mods for myself.

Happy Hunting!! :arrgh!:

Mikemike47
02-14-14, 08:21 PM
I wish I would have buckled down and started reading sooner, the difference is astonishing. I'm still learning and need to figure out how to set up options within certain mods, and I'm sure I'll have questons, but until then, I'm gonna keep reading!!

Generally speaking, modders that create the mods say PLEASE read the documentation.
Reading first is what us veteran subsimmers have been asking all along. Saves people time and server resources. We will gladly help as best as we can but we are more happy when others take the time to read the documentation first. Taking shortcuts may save time for you, but not other things as mentioned.

Gunsilnger
02-15-14, 10:55 AM
Mikemike47, very much agree! :salute: I think most CTD and other conflict issues have probably been addressed, it's just a matter of searching and reading. For example, I was getting a crash whenever I'd open the captain's log. Turned out I was opening it too early in the tutorial, problem solved by a quick search!! :yeah:

THEBERBSTER
02-15-14, 03:40 PM
When you put a mod in JSGME before you enable it for the first time.

Always right click your mouse on the mod and select "Explore" You must be able to see the "Data" folder. If you cannot then you are looking at a folder that has the "Data" folder in it so it will not work when enabled.

Take another look at the 7_4_2 base mod. Did you see the "Data" folder?

Gunsilnger
02-16-14, 10:28 AM
When you put a mod in JSGME before you enable it for the first time.

Always right click your mouse on the mod and select "Explore" You must be able to see the "Data" folder. If you cannot then you are looking at a folder that has the "Data" folder in it so it will not work when enabled.

Take another look at the 7_4_2 base mod. Did you see the "Data" folder?


That was it, I looked in the "7.4.2" file and found the "Data folder", it was in another folder inside the main folder.

Thanks!! :salute:

Happy hunting! :arrgh!:

THEBERBSTER
02-16-14, 12:48 PM
Result :yeah: