View Full Version : Radio contacts intercept
Yoavcool
01-17-14, 09:29 AM
Can someone please explain to me how to intercept radio contacts? I tried looking in google and youtube and it was to long... does someone have a written guide for it? Thanks.
simpliciter
01-17-14, 06:00 PM
I am trying to figure out why the radio contacts don't show a time of report, speed or direction... just a blip that says "merchant". Do I have to turn down the difficulty to get it to give me any actual info or is that just the way SH5 is?
I am assuming you are having trouble knowing where to put your sub in relation top the radio contact also, since it doesn't give you any info on where the ship is headed or even when it was detected.
I just started playing SH5 this week and am pretty annoyed how buggy it is even with the 1.2 patch, and it seems impossible to use TC without literally crashing right into a destroyer since the crew seems incapable of detecting anything.
raymond6751
01-18-14, 06:27 AM
Neither of the former posters indicated if they are using any mods. If not...do so. The game is 10x better. I will list my mods at the end of this advice.
On my screen, with mods, I get a marker with a tail indicating course direction. In text is the details of speed and course, as in slow, course ESE. (East SouthEast)
I can use the ruler from my present location, (estimated as I use real navigation mod), to measure the distance from my sub to an intercept line. That line is drawn, again with the ruler, from their location along their course path.
The measurement tells me the distance for calculating how long it would take me to get to the intercept point. Don't forget speed is in knots and map measurement is in km. (1 nautical mile = about 2 km)
Knowing their posted speed I can calculate approximately when they will get to the intercept area. (slow=5 knots, medium about 9, fast = about 15)
My mods list follows: ( I don't use steam version)
OPEN HORIZONS II_full v2.2
Drifter's Damage Control Screen v1.01
Expanded Navies by Cybermat47 v.0.0.07
SH5 Longer Repairs v.1
Wordeees' ChiefEngineer Mod
NewUIs_TDC_7_4_0_ByTheDarkWraith
NewUIs_TDC_7_4_0_New_radio_messages_German
NewUIs_TDC_7_4_0_Real_Navigation
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
Patrol Routine Scripts v. 01.03 by AvM
Trevally TDC Help v2
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
DBM Background Video
Living breathing Ocean VS_3 with new lighting and reflection work
IRAI_0_0_39_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
NewUIs_TDC_7_4_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_Inertia_Damage
Player Guidance Icons Removed v1.02
sobers smoke screen V1 SH5 (DynEnv compatible)
Silentmichelsinteriormod
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_21_ByTheDarkWraith
Command Keys 1.03
610 Rockin Robbins' Dick O'Kane FB Targeting Mission
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Husksubsky autoscripts(Trevally's scripts enhanced)V0.1
AilClimateZones 1.1
AilClouds 3.0
AilRain 1.0
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_Starshells_patch
simpliciter
01-18-14, 08:18 PM
I'm not using any mods, and holy crap thats a long list. I think I'm screwed because I bought the steam version. Didn't expect to have to work this hard to get the game playable.
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