View Full Version : Reaper7/BIGREG - Info/notes for VII Snorkel
dkelley254
01-08-14, 09:20 PM
Ahoy Mates! I have installed this mod and cannot find any information on how to use it. :/\\!!
Help is appreciated.:subsim:
V13dweller
01-09-14, 06:09 AM
I have never heard of this mod, but there is a snorkel that can be enabled using the Options File Editor Viewer that works fine.
Cybermat47
01-09-14, 08:20 AM
Is this the snorkel that's included with Equpment_Upgrade_Fixes? :hmmm:
dkelley254
01-09-14, 02:47 PM
Roger that.
Equipment Upgrade V1_4
Equipment Upgrades Fix v1_4_Patch_1
Any assistance is appreciated.
The snorkel is on the boat. I lost my cannon to opt for the snorkel. Can't seem to find any notes or info to use it.
Thanks,
Dan:subsim:
V13dweller
01-10-14, 12:44 AM
Hence the reason I use TDW's Snorkel, as it is mounted on the conning tower so no deckgun is lost.
If you are using TDW's New UI's mod, click the Chief Engineer then go propulsion then press raise snorkel.
dkelley254
01-13-14, 03:22 PM
Thank you Skippers for responding to my inquiry. Currently I am using the original Romanian design software with OHII v2.3; My deck gun sinks a lot of tonnage for me.
I did try the new UI formats. I am an old salty sailor and relearning my way around a new UI is challenging. As more and more merchant ships are arming themselves, I can still sink them effectively, but at greater distances, saving torps.
The idea of using the snorkel was to enter into more enemy bases. My only option as far as I can tell is the Equipment Upgrade V1_4; Equipment Upgrades Fix v1_4_Patch_1 MOD.
Is there anyone who can tell me what is needed to use the snorkel from this MOD? I have keyed in everything except the galley sink to raise her up. What am I missing?
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