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View Full Version : Hey RFB fans- question for you


swdw
12-29-13, 03:12 PM
So, here's a question for the users.

For those that don't remember, I took over the mod from Beery and was active until about 2009, when real life got in the way and I handed it over to LukeFF.

Noticed development has not gone on since 2010. Thinking about doing some small fixes for the mod.

Here's a list.
1. Damage mods for surface ships were never finished. What would you think about pulling out the damage mods and going back to 1.52 damage until someone is willing to work with getting them all updated? THis basically would give a more consistent sinking across the board.

2. Environment mod. 2 options.
Import latest environment mod and ensure sensors and lookouts function properly? Or- my preference, set up sensors and lookouts to work with the latest mod and make it a required to play correctly mod? I like the 2nd option better as it allows the environment to be updated and still used w/o rolling it into RFB.

3. Fix bugs where possible. I say this because I don't have the skills LukeFF and some of the other contributors had, so there are some things that are beyond my ken.

I have to play under the mod for a while to get a better feel, so this will not happen immediately.

Plus the group of contributors working on it drifted apart and I don't know who'd be willing to put any more time into this.

gatordad
12-31-13, 07:55 AM
I am getting back into subsimming after a long hiatus. I am in the process of setting up several SH4's to run different major mods, ie RFB, TMO. At present, I am just getting famililar with RFB + RSRD and what additional mods to add to RFB. I'm definitely interested in following your progress. :up:

Gatordad

swdw
12-31-13, 09:00 AM
If want real immersion to go along with the realistic simulation, get fred8615 radio mods and at least some of his music mods. Worth the download.

http://www.subsim.com/radioroom/showthread.php?t=119668