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Bubblehead1980
11-13-13, 05:55 PM
TMO RSRD USS Herring-Gato

May 5, 1944 Java Sea, en route to Fremantle after a long, boring patrol in Gulf of Siam(Thailand) , sunk one 4,000 ton merchant there, missed a convoy due to air cover(convoy I added since it was void of traffic, convoy had an escort carrier), could not catch convoy before it made port. While returning home, getting low on fuel, radar made contact at 2210 hours with three ship, three escort convoy.seas were somewhat heavy, cloudly out, half moon.Low on fuel, figured would try for one attack, maybe two if situation permitted, the proceed on to Lombok Strait to head home.Closed in to 2000 yards, while port flank escort was lagging behind, three large Nippon Maru class tankers turned out to be my targets.Their plotted speeds keep changing from 8-10.5 knots, making a salvo against all three impossible, and flank escort was speeding up to rejoin, so decided to attack the lead tanker.Fired 6 torpedoes at 2245 , made a hard turn to port to move away.Five of 6 hit, tanker erupted in a massive fireball.The flank escort spotted me, fired a few shells and star shells, but lost me in the darkness.Pulled away about 8,000 yards and took stock of situation on PPI scope.One escort was sitting quiet, listening, one was looking for me where I was, other was on port side of two remaining tankers, zigging at 11 knots or so.

Sped away to the starboard side to come in for attack, bow tubes reloaded. Targets plot was too wild to fire at two, so decided to fire 6 Mark 14's at one, then four mark 18 in stern tubes at second after turning away during torpedo run.Closed in to 2000 yards, fired all six(to account for plot errors, turned away.Alarms sounded just as torpedoes hit home, the target exploded in massive fireball, these tankers were obviously carrying fuel, likely to Singapore from Surabaya, for the trip to home islands.Switched to aft TBT, fired four Mark 18's at last tanker while speeding away as Type AB escort was heading my way at flank speed, firing star shells, then a few splashes about 600 yards away.All four mark 18's hit home, tanker caught fire and exploded after one minute, split in two, dec watch crew were slightly injured from the massive explosion(EAX sound sim is great, it sounded amazing) While speeding away, noticed another escort was closing in at about 8,000 yards, pour on the coaled, they both slowed, begain circling and dropping many depth charges after a 5 minutes pursuit lol apparently thought I decided to dive.Slipped away into the night, with 30,000 tons of tanker at bottom of Java Sea.Arrived at Fremantle on 9 May after a stop for fuel at Exmouth Gulf.

This is part of why love this sim, boring patrol, seemed would go home with one mid sized freighter down, then boom, three fat tankers, ended patrol with 34,000 tons down.

Sailor Steve
11-13-13, 07:18 PM
I'm more excited about the behavior of the escorts. Sounds like a real battle account to me. Congratulations.

Bubblehead1980
11-13-13, 08:24 PM
I'm more excited about the behavior of the escorts. Sounds like a real battle account to me. Congratulations.


I have seen them start dropping charges when I am on surface before, kind of cool.I run TMO visuals for RSRD with a darker nights mod, so night surface attacks are much more realistic, can get in close, not get spotted if handle boat properly, depends on moon light mostly, much as in real life.Sometimes the explosions illuminate the area enough, it helps escorts spot sub, ammo and fuel explosions do this.

TorpX
11-13-13, 10:41 PM
Yeah, that's kind of interesting. I didn't know they would do that.

Armistead
11-14-13, 12:09 AM
One thing I noticed with the darker nights is even if the escorts chase me, as long as I stayed narrow, I could often escape on the surface. They would chase and shoot, which is dangerous, but often I was able to get away, then they would go into a zig search, drop charges and shoot star shells. Just got to be careful, a star shell gets close, it can really light you up and their visuals really increase.

Now fast DD's coming, lil different story, depends on how far away you are.

Bilge_Rat
11-14-13, 05:50 AM
Heh! BH, leave some targets for the rest of us! :ping:

Bubblehead1980
11-14-13, 02:14 PM
One thing I noticed with the darker nights is even if the escorts chase me, as long as I stayed narrow, I could often escape on the surface. They would chase and shoot, which is dangerous, but often I was able to get away, then they would go into a zig search, drop charges and shoot star shells. Just got to be careful, a star shell gets close, it can really light you up and their visuals really increase.

Now fast DD's coming, lil different story, depends on how far away you are.


That is good though, that is how it went in real life most of time from what have read, hitting a sub with guns on surface at night was tough, probably mostly luck if hit one unless it was at point blank range.Read many accounts of the firing, coming close but not hitting.They can still hit, it's a risk being on surface, esp since I play with darker nights but standard TMO visuals and my own custom cfg file.Right balance basically found and like in rl, all depends on moon light, have to operate accordingly.Really is nice being able to even work way inside some convoy screens if they are large enough convoys and spaced far apart enough, fun to blow a few ships up and then have to navigate way out, at times under fire.

Armistead
11-14-13, 05:08 PM
I'm getting the itch again......think I'll try again to get it loaded up...I get so hooked on online poker, hard to get away from it......

Bubblehead1980
11-14-13, 06:59 PM
I'm getting the itch again......think I'll try again to get it loaded up...I get so hooked on online poker, hard to get away from it......

Get on patrol my friend, ships won't sink themselves.

Armistead
11-14-13, 11:24 PM
Bubble,

Trying to remember where I was...did lose most of my files when pc crashed for good, but have the mod emails I sent you. I know I made two, one you liked that was rather dark. I don't think that one had the other mods such as no searchlights in it, sent those separate. I can't remember all the files I had in that one, but I have the email. As I recall, I wasn't totally happy with it and still tweaking it and wanted to combine all changes in one mod..Seems I left a few ships with lights on, playing with radar, etc...

I made one I really like, it was a tad tougher, but I think you said it got too bright....correct? I know in that one I combined all mods into one.

Anyway, I don't have the game working, but darkened the one I liked, just can't test it, but I put it back to a previous setting. If you want to try it, I can send it back to you. If you want, I can adjust the one you like, lighten it just a tad and combine the rest of the work with it.

I know you've made several mods, so not sure what changes you may have that would overwrite mine, vice versa or what effect they would have. The total mod includes

night env.
no searchlights
sim changes
cfg changes to tweak the night env.
AI sensor changes
AI visual changes

I adjusted the radar, but I think you've done that. I never tested it, so assume you've tweaked your radar, so you could overwrite that one or add it to the nights mod.

Anyway, let me know and I'll adjust however, then you can add it to your mod coming or you can release it. Main thing is not to change my cfg changes as they're tweaked to the env.

Armistead
11-14-13, 11:35 PM
Bubble,

when you can, send me a copy of the one you liked, got so many we emailed back and forth, want to make sure I have that one.

I'll lighten it a tad and combine the corrected no searchlights with it and send it back to you.

I want you to test the other one for me if you don't mind...

Bubblehead1980
11-15-13, 02:06 AM
Bubble,

when you can, send me a copy of the one you liked, got so many we emailed back and forth, want to make sure I have that one.

I'll lighten it a tad and combine the corrected no searchlights with it and send it back to you.

I want you to test the other one for me if you don't mind...


Yea I will send you the one I liked, the dark one, when moon is out I have decided it's perfect.Searchlights are still on Akita and Biyo Marus.

Armistead
11-16-13, 08:45 PM
OK, I'll adjust a tad. The only thing I didn't like with that one is I think you could get by too much with the moon out. IMO, a full moon should about null surface attacks within 2000 yards and seems I could get within 1000. Seems I could also get too close to competent escorts. Anyway, with a tad more light. it may be better. Anyway, I'll adjust it and you can do what you want with that one...and I'll continue working on the other.

Seems you said you would try to release your mod during December. If you want my traffic files, your welcome to them. I added a crap load of traffic, some historical, some not, reworked most ports and added about 25 special missions, but haven't tested them all, but should work fine.