Log in

View Full Version : Mods: Order of activation?


Greendevil303
10-13-13, 01:42 PM
These are the mods I have. Is there a particular order they should be enabled to prevent them from conflicting with one another? I know many mods overwrite previous data so are there any mods I should drop at all?
---------------------------------
-DBSM_Speech_1_0_4
-SteelViking's Interior Mod V1.2
- SteelViking's Interior Mod V1.2.2 Patch
-silentmichal's interior mod 1.2.3

-NewUIs_TDC_7_4_2_ByTheDarkWraith (just the folder of the same name from inside the .zip)
-NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
-NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
-NewUIs_TDC_7_4_2_jimimadrids_map_tools

-MightyFine Crew Mod 1.2.1 Alt w beards
-MCCD_1.04_MFCM_1.2.1_compatible
-MFCM 1.2.1 OPTIONAL crash_dive workaround

-Real Environment - Revision_3
-sobers rusty deck pack SH5
-SubFlags_0_0_0_8_byTheDarkWraith
------------------------------------------

Any help would be greatly appreciated :)!

Oleander
10-13-13, 02:43 PM
Are you having trouble or just asking? There's two different interior mods in that list that may not be compatible with each other.

Greendevil303
10-13-13, 03:16 PM
Just wondering right now. Not running them all yet. I could load them up one by one and check in game every time to see if they all work. Was just curious if someone was running all these mods and could give some feedback.

volodya61
10-13-13, 03:25 PM
These are the mods I have. Is there a particular order they should be enabled to prevent them from conflicting with one another? I know many mods overwrite previous data so are there any mods I should drop at all?
...
Any help would be greatly appreciated :)!

---------------------------------
- Real Environment - Revision_3
- sobers rusty deck pack SH5
- DBSM_Speech_1_0_4
- SteelViking's Interior Mod V1.2
- SteelViking's Interior Mod V1.2.2 Patch
- silentmichal's interior mod 1.2.3
- NewUIs_TDC_7_4_2_ByTheDarkWraith (just the folder of the same name from inside the .zip)
- NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
- NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
- NewUIs_TDC_7_4_2_jimimadrids_map_tools
- MightyFine Crew Mod 1.2.1 Alt w beards
- MCCD_1.04_MFCM_1.2.1_compatible
- MFCM 1.2.1 OPTIONAL crash_dive workaround
- SubFlags_0_0_0_8_byTheDarkWraith
------------------------------------------

EDIT: MFCM 1.2.1 OPTIONAL crash_dive workaround - I don't recommend you to use this one..

lodebeard
10-13-13, 04:06 PM
Try volodya61's list first, but if you have problems try this order, the order in which they are activated on Fifi's mod list:

- SteelViking's Interior Mod V1.2
- SteelViking's Interior Mod V1.2.2 Patch
- silentmichal's interior mod 1.2.3
- Real Environment - Revision_3
- MightyFine Crew Mod 1.2.1 Alt w beards
- MCCD_1.04_MFCM_1.2.1_compatible
- DBSM_Speech_1_0_4
- sobers rusty deck pack SH5
- NewUIs_TDC_7_4_2_ByTheDarkWraith (just the folder of the same name from inside the .zip)
- NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
- NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
- NewUIs_TDC_7_4_2_jimimadrids_map_tools
- SubFlags_0_0_0_8_byTheDarkWraith

Only notable difference is where MFCM is activated.


Volodya's list probably works great, but if you have trouble try this order. And volodya is very correct about this one, i suggest forgetting about it.
- MFCM 1.2.1 OPTIONAL crash_dive workaround

Greendevil303
10-13-13, 11:17 PM
What's wrong with the MFCM mod?

volodya61
10-13-13, 11:57 PM
What's wrong with the MFCM mod?

Nothing is wrong with the mod.. just don't use optional crash dive add-on.. or at least, carefully read the readme.. so you will know what is it..

Greendevil303
10-14-13, 10:58 AM
So I tried both versions, both worked ok (had a couple minor hiccups) so I omitted the MFCM and DBSM mods, added pitch and roll, accurate flags, sober's water and map color mods and everything runs great.

Except...

Now when I try to walk our teleport from the bridge to the interior I get stuck. Any ideas? I'm getting closer, I swear!!

lodebeard
10-14-13, 04:15 PM
go into your commands.cfg file and set a key for get_avatar_unstuck i think is the command.

Oh, and just to be clear, I did not mean I thought you should omit MFCM, I mean I thought you might want to omit the crash dive add-on for it.

Greendevil303
10-14-13, 11:22 PM
I looked in the root mod file and couldn't find a separate file for the crash dive work around?

lodebeard
10-15-13, 01:01 AM
In your OP you said you had these mods:

-MightyFine Crew Mod 1.2.1 Alt w beards
-MCCD_1.04_MFCM_1.2.1_compatible
-MFCM 1.2.1 OPTIONAL crash_dive workaround


we were suggesting you only use the first two of these three.

Greendevil303
10-15-13, 07:47 AM
I should have been more clear. I omitted the add-on, not the actual MFCM. Sorry for the mix up. Or sorry for mixing myself up :lol:

Isn't get_avatar_unstuck Shift+U by default?

plj
10-15-13, 07:57 AM
Isn't get_avatar_unstuck Shift+U by default?Yes. Did you use up-to-date versions of the mods ?

Greendevil303
10-15-13, 08:18 AM
Yes. Did you use up-to-date versions of the mods ?

I'm fairly certain. Are there out of date mods in the download section?

plj
10-15-13, 08:25 AM
Not really .. there might be one or two, but if you still use the same list, that's current if you discard TDW's test version of NewUI's.

What is 'stuck' in your situation ? Outside the sub ? In the walls ?

Greendevil303
10-15-13, 10:40 AM
What is 'stuck' in your situation ? Outside the sub ? In the walls ?

To be exact, when I'm outside the sub I can move around just fine with no issues. But when I try to go down the ladder I get stuck in the hatch opening. I can still hear the footsteps but I don't move at all. If I push back up, it's the same for about 10-15 seconds then I climb back onto the bridge and everything is ok. Further, if I teleport to any station but the bridge I am sent there but I am stuck at it. I can't even look around.

Not really .. there might be one or two, but if you still use the same list, that's current if you discard TDW's test version of NewUI's.

Is there an actual current version of this mod?

plj
10-15-13, 10:48 AM
:hmmm: idk ... sounds like perhaps your sub model files are somehow corrupted .. but prehaps someone else will be able to shed some light on this.