View Full Version : Anyone know how to do this?
Bubblehead1980
09-15-13, 05:49 PM
Looking to up the number of decoys can carry so can test something out.Anyone know which files control how many decoys a sub can carry? Cant seem to locate right ones. Thanks in advance.
ETR3(SS)
09-16-13, 09:32 AM
Check the units .upc file. I believe what you're looking for would be this or something similar.
[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SterDecoyReserve
Capacity=2
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4
Bubblehead1980
09-16-13, 04:54 PM
Check the units .upc file. I believe what you're looking for would be this or something similar.
[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SterDecoyReserve
Capacity=2
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4
I saw that but not sure if that is it or not.I figured capacity would say more than two as sub carries more than 2 decoys , carries 10 by default
Bubblehead1980
09-20-13, 12:03 PM
Check the units .upc file. I believe what you're looking for would be this or something similar.
[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SterDecoyReserve
Capacity=2
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4
where in units upc is this located? I cant seem to find it.
Moonlight
09-20-13, 04:15 PM
Data\Submarine\NSS_Porpoise UPC etc.
Bubblehead1980
09-21-13, 05:43 AM
Data\Submarine\NSS_Porpoise UPC etc.
Thanks:salute:
ETR3(SS)
09-21-13, 12:24 PM
Play around with the "4's" in there too. I've never altered the decoy reserve so not sure if it will help or not as well. And anytime I use decoys ingame all I see are bubbles, not sure were this fake scope head or signal flare comes into play.
Bubblehead1980
09-21-13, 12:42 PM
Play around with the "4's" in there too. I've never altered the decoy reserve so not sure if it will help or not as well. And anytime I use decoys ingame all I see are bubbles, not sure were this fake scope head or signal flare comes into play.
Think may just need look closer, I see two small canisters when deploy decoys, they then start making bubbles, which confuses the sonar.
merc4ulfate
09-22-13, 02:18 PM
fake scope head and signal flare are there in the code to simulate the decoy as in they see a scope head above the surface even though it is not there so they are tricked into following it unless your making so much noise they are more attracted to you.
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