View Full Version : Takedown: Red Sabre
Arclight
09-15-13, 11:41 AM
One of the Kickstarter tactical shooters from a while ago, this one is about to release. It's set for September 20th, going for €14,- on Steam.
Weapon handling (http://www.youtube.com/watch?v=55tBLuoF1y0&feature=c4-overview&list=UU8JL21H0agSRcIDCjPiPgLg)
Bullet penetration (http://www.youtube.com/watch?v=GVVpf7hwpjc&feature=c4-overview&list=UU8JL21H0agSRcIDCjPiPgLg)
Some gameplay with developer commentary (http://www.youtube.com/watch?v=bn4hqML8oj4)
http://takedownthegame.com/hq/
Looks pretty good, attractive price too. Would be nice to have a bit more modern alternative. :hmmm:
HunterICX
09-16-13, 03:37 AM
Pre-ordered.
Apart from that I wish to support this franchise where Tactical shooters actually do tick most of the must haves of an tactical shooter instead just being a lousy CoD clone with a cover system where you regenerate health and slap tactical all over the place because of this.
HunterICX
Stealhead
09-16-13, 04:31 PM
It seems good but I tend to be cautious .You guys will have to report back on how the game play is before I bite.It is not clear on Steam seems like no pre-purchase beta access but then in some discussions it seems like they are already playing it.
My thoughts on - Takedown: Red Sabre (by TotalBiscuit):
http://www.youtube.com/watch?v=S79C8NJCntQ
Arclight
09-17-13, 05:59 AM
Proper tactical shooter. $15,-. Guns and 'splosives. Buy it already.
The thing TB mentioned about customization is shown in the "weapon handling" video above, so that's done.
I'll buy it as soon as I get money.
Stealhead
09-17-13, 03:39 PM
I went ahead and bought it.
Arclight
09-17-13, 04:13 PM
Cool. :yep:
I'm hoping it picks up a good crowd. The genre has been absent for too long. Bit of a shame Ground Branch failed at the Kickstarter, though it's still coming along. There were like 3 different tactical shooters Kickstarting at the same time all of a sudden, so it's not really surprising they weren't all successful at that stage.
Arclight
09-20-13, 03:27 AM
Move, Shoot, Frag & Breach (http://www.youtube.com/watch?v=6zNUylX_q6U&feature=c4-overview&list=UU8JL21H0agSRcIDCjPiPgLg)
Very nice. Rather like how they handled the breaching charges. One problem I had with older tactical shooters is that the manual triggering leaves you unable to move in right away, since you need to swap back to a weapon first.
Could try to bludgeon them with the detonator but sadly that's never been modeled.
HunterICX
09-20-13, 04:34 AM
Mmmffff.....some hours remaining.
http://www.youtube.com/watch?feature=player_detailpage&v=Jfc_FgIpyLw#t=49
HunterICX
May or may have not bought it. :yep:
I think I'll try to pick this up after I get paid, feedback depending, but it does look nice. :yep:
I think I'll try to pick this up after I get paid, feedback depending, but it does look nice. :yep:
Unless someone objects, I was planning on recording it tonight. :hmmm:
HunterICX
09-20-13, 11:57 AM
Sure go ahead :up:
HunterICX
I just hope Gamersgate gives me the key today. Bought it from there to get them
blue coins.
Steam's store page doesn't have the counter anymore. :hmmm:
Thought it would be unlocked in an hour.
EDIT: Steam download seems to be enabled. Come on GG, hurry up!
Nippelspanner
09-20-13, 02:09 PM
Guys, safe yourself the money and reinstall Raven Shield. It looks the same and plays MUCH better.
I should have listened to my gut feeling and not buy this piece of unfinished software crap. I was blinded by my hopes and dreams for a new tac-shooter and what did I get? "Takedown: Red bugs all over the place including the constant reminder that this game is in alpha stage"
I could have bought Crusader Kings II for the same money somewhere, a game long on my radar... and the idiot I am I wasted it on this!
- MP isn't working at all for no one right now
- Animations and movements appear unrealistic/unauthentic
- Lots of bugs, like clipping errors, sound files not playing, ...
- Questionable "realism" (shoot a target standing and miss, kneel down into a silly pose and turn into a sniper... yeah, sure...
- Dead environment
- AI is among the most ridiculous and stupid known to man
- AI is a clone army (and this in 2013...wow...)
- Game feels "empty". No mission briefings, no nothing.
- Menu/GUI is terrible
No, seriously, this game is utter crap. I hate myself for wasting just a cent on it and I am very close to contact STEAM regarding a refund. Against common believe, refunds do happen sometimes...
What a disappointment :nope:
Addendum:
Ok, I finally got into a COOP session and I'm still laughing tears.
Besides the fact that there is no map, or any way to know where anyone is, some guys where chatting in Finnish. Now, Finnish IS a funny language but it gets even more funny when MICROSOFT SAM tries to speak it!!!
I kid you not, if you chat, MS Sam is reading it!
OMG what the hell where those "developers" smoking while creating this pile of junk!?
"Delete Local Content" never(!) felt SO good!
Arclight
09-20-13, 02:53 PM
Here we go...
- MP isn't working at all for no one right now
Haven't tried yet, but server browser indeed seems empty.
- Animations and movements appear unrealistic/unauthentic
Gun animations seem fine, apart from there not being a quick/chambered-round reload. Can't say I care about movement animations; not like you see them much from 1PV. Besides, you saw them in the videos. Bit daft to complain about that at this point.
- Lots of bugs, like clipping errors, sound files not playing, ...
Missing a sound on a reload doesn't constitute "lots of bugs". Which is the only bug I've seen.
- Questionable "realism" (shoot a target standing and miss, kneel down into a silly pose and turn into a sniper... yeah, sure...
Compared to what? R6/GR? You mean the games where you had a cone of fire rather than actual ballistic and recoil modeling? This is a fair bit better in terms to realism than what we usually play.
- Dead environment
It's interactive. Glass can be shot out, displays break, etc. Smaller objects wobble around. Granted, it's not consistent yet; monitors react but keep displaying.
- AI is among the most ridiculous and stupid known to man
They seek cover and react appropriately. I've seen them hug a corner for cover, stay put when pinned down and change position when they have the option.
- AI is a clone army (and this in 2013...wow...)
Expecting a large number of different character models is ridiculous. Especially considering their budget.
- Game feels "empty". No mission briefings, no nothing.
The maps have briefings. Not sure what you're on about. I'd say it's a fair bit better than, say, R6 that just drops you in a server with at most 2 minutes to pick gear and organize before the game starts.
- Menu/GUI is terrible
True. Has to function with a gamepad after all.
I have no idea what you were expecting, but it wasn't realistic. Stating Raven Shield plays and looks better, imho, is ridiculous. TRS improves on both accounts, for example by doing away with cone of fire (when aiming), adding bullet penetration and giving you holographic sights.
What it does painfully lack is a map. As far as I know guys like this don't go in without studying a floor plan.
Nippelspanner
09-20-13, 03:23 PM
Gun animations seem fine, apart from there not being a quick/chambered-round reload. Can't say I care about movement animations; not like you see them much from 1PV. Besides, you saw them in the videos. Bit daft to complain about that at this point.
I was referring to the movement animations you see on your buddies or the enemy. Also, I saw those terrible animations first hand ingame, so what are you talking about, in a video?!? And they don't look very life-like to me, not at all.
Which is the only bug I've seen.
Oh excuse me, my mistake. If you just seen this one bug, I must have be dreaming about the others, obviously.
Compared to what? R6/GR? You mean the games where you had a cone of fire rather than actual ballistic and recoil modeling? This is a fair bit better in terms to realism than what we usually play.
Did I say that? Did I mention GR/R6 regarding this matter? Right, I did not.
They seek cover and react appropriately. I've seen them hug a corner for cover, stay put when pinned down and change position when they have the option.
Yeah, totally. Like when they perform their "duck-and-get-up-dance" and yell out loud the same crap over and over and over again, even if it doesn't fit the situation. For example, one of my AI operators got killed, AI tangos yells "we have a man down". And no, they didn't had a single casualty...
Or when they run from point A to point B, back and forth... while those points are being 2m apart...
Expecting a large number of different character models is ridiculous. Especially considering their budget.
Cheap excuse, really. What does it take to vary some skins!? Some Photoshop skills and a few minutes of time. I wasn't demanding 100% unique tangos, so don't act like I did. All I asked for was a bit variety.
Honestly, it seems you are just totally in love with this game and defend it like a true fanboy. If you really like this game, good for you. But don't act like I would completely misjudge this title just because it doesn't match your opinion.
Arclight
09-20-13, 06:01 PM
What's the difference seeing an animation in recorded gameplay versus playing yourself? It's the same animation. No they don't look very life-like. It also didn't have a multi-million mocap behind it?
What's your point here then? The animations are no better than in the marketing materials they released and not of the same quality as a AAA release? The heck did you expect?
Which other bugs then? Don't deflect, argue. Thus far I've noticed some GUI issues as well. Mostly display issues, where something doesn't update correctly, and outside of the actual gameplay.
I did not say you mentioned GR/R6, I asked literally "compared to what?". What are you comparing to here? Some fantastical perfect dream game or something that actually exists?
Frankly haven't seen the AI behavior you're describing, but I have seen it do a lot of things right. A flawed AI doesn't mean it's garbage. To date in all these years I've never seen AI that's particularly impressive; all of it screws up regularly. From what I've seen thus far it does more right then wrong.
Different character models takes more than just photoshop.
The cheap excuse here is that fanboi card that always gets played when someone disagrees. There's definitely some polish needed here and there, but the thrashing you gave it is imho completely unfounded.
Just a heads up, my Steam account got hacked. Can't access it, so change your PW now.
EDIT: Tried everything but contacting Steam. ****ing great.
EDIT2: And Steam asks for Email and PW which of course doent match.
Surprise!
I'm done, just done. Have a good one everyone.
I've noticed recently with Steam, that I have to log in all the time. Something didn't seem right, so thanks for the HU Dowly, just changed my password with no problems here.
Changed mine too, just in case.
Red October1984
09-20-13, 09:22 PM
Changed...
If Valve is all anti-cheat and anti-hack, why can't they run a secure service? :hmmm:
Changed...
If Valve is all anti-cheat and anti-hack, why can't they run a secure service? :hmmm:
Might as well as the police to catch every nutter before they go postal, or every criminal before they commit a crime.
Whenever there's a mouse-trap, they build a bigger mouse.
Red October1984
09-20-13, 10:13 PM
Might as well as the police to catch every nutter before they go postal, or every criminal before they commit a crime.
Whenever there's a mouse-trap, they build a bigger mouse.
You've got a point...but it seems like Steam is ALWAYS getting hacked compared to other services.
Stealhead
09-20-13, 11:08 PM
Changed mine as well.
@ Eddie I notice that as well i get that check for updates/verification thing each time I start up my PC.Only it does not have me input my password every time.
It has been like that for maybe six months.I think that has more to do with making sure you have a legit copy of Steam.
@Red October well you have to remember that some Steam hacks occur from successful fishing of data and others come from a PC that has a key logger on it sending the data logged to a hackers PC just to name a few hack methods.Also Steam itself can get hacked and people get data that way as well.The latter could be possible in this case and Steam does not yet realize it or has yet to make an announcement.
In the Air Force we had an account for an automated data logging system we used to record that we where working on a unit the IT people set the system so that you had to change your password every 2 weeks.I kind of got out of that habit maybe I should pick it up again.
I have Steam always looking for an update or verifying my install, so nothing new there. But I don't like to have it in the background all the time, so I would exit from it. Most of the time when I opened Steam again, it would load up just fine. Then something happened that when I would want to open it, I had to start logging in again, inputting my password and such, which hadn't happened in a long time. That's why I changed my password recently, after reading what happened to Dowly.
I hope he gets it sorted out!
HunterICX
09-21-13, 03:35 AM
I noticed when I booted up my PC last night that Steam UI didn't open.
it seemed it got stuck in the verify installation limbo and didn't got out of it.
Also when I did got it to work by killing to process and trying again including a reboot and router restart the download of my game went forth as a snail having a bad cold for a while before the speed kicked up again.
I think also that a lot of people wheren't able to play Takedown online at first (game uses Steam and if the steam server is down you're dropped out of the game as we've found out) that there was something going on with the steam servers last night..just have to wait and see if it was serious or just a hiccup.
Changed the PW too just in case and it was due for a change.
HunterICX
http://www.youtube.com/watch?v=_TJYIHZ4bKM
Can't say I disagree, it was quite **** due to the lag.
EDIT: Got my Steam account sorted too. Yay.
EDIT2: And here's a video from last night: http://www.youtube.com/watch?v=7F2yXW6A2gg
http://www.youtube.com/watch?v=_TJYIHZ4bKM
Can't say I disagree, it was quite **** due to the lag.
EDIT: Got my Steam account sorted too. Yay.
EDIT2: And here's a video from last night: http://www.youtube.com/watch?v=7F2yXW6A2gg
Ouch.
And another bug: 30 seconds into my first SP mission, I made the HORRIFIC deed
and dared to switch to my pistol. After I switched back to my primary, the weapon
just disappeared from my hand. Couldn't fire, couldn't aim, couldn't change weapon. :doh:
Nippelspanner
09-21-13, 07:32 AM
but the thrashing you gave it is imho completely unfounded.
Well good for you. Have fun with Takedown then! I mean, try to... :haha:
Well good for you. Have fun with Takedown then! I mean, try to... :haha:
No need to be a dick. It's broken, yes. Hopefully they fix it.
Nippelspanner
09-21-13, 08:01 AM
No need to be a dick. It's broken, yes. Hopefully they fix it.
Not being a dick, just think it's funny how anyone can bath in so many illusions to feel the need to defend the game the way he did.
What I said about the game is, according to many others out there, correct mostly. He bursted in "here we go", like I would spread BS all over the place. I just played it again with some friends and we had a blast - because this game is so bugged and flawed, it is beyond measure.
You can not even create a private lobby for just you and your friends!
Join over IP then? Doesn't matter, game gets published. So every game is getting ruined by some randomers who are not in your TS/Mumble, whatever.
The AI is acting as stupid as they could, even the RvS AI from 10 years ago was more convincing to me. Weapon loadouts sometimes don't make it in the mission. Selected a MP5SD for Loadout 1? Well who cares, here's your unsuppressed M4 you don't even have in any of your loadouts, have fun!
Flashbangs, a key element in a tac-shooter, do not work at all, the AI doesn't even react to them. Blasting a door open does work - but there's no stun/kill effect for tangos behind the door - something a dev proudly announced there would be.
Tangos just LOVE to shoot through walls with magic bullets and without LOS, or hear you through walls when you just make a step and barely hear your own stepsounds.
I had no high expectations with this title from what I saw in pre-release videos. Yet I expected a working game interface, working loadout system, a possibility to play with friends only and gameplay that does not make you laugh and giggle all the time cause of stupid bugs. I bought it for some tactical gameplay, not for the laughs.
I don't think these are over-the top expectations, really.
As I said, the the game's broken. I agree on that.
AFAIK, Arclight had only played the SP of the game when he made the post,
and the SP sort of works. Not trying to defend Arclight or anything, just
no need for "I TOLD YOU SO" when it comes to a genre we all love.
It ****ing sucks that it's what it is. I'm angry as **** about it. I spent money
I shouldn't have on it. But I'm still hopeful that they fix it.
Lord_magerius
09-21-13, 10:06 AM
I was looking into getting this then I saw TB's latest video on it. http://www.youtube.com/watch?v=_TJYIHZ4bKM
Definitely looks like one to avoid at the moment, will still be keeping my eye on it though as once it's fixed I think it will be a great game.
HunterICX
09-21-13, 10:25 AM
The AI is acting as stupid as they could, even the RvS AI from 10 years ago was more convincing to me.
The AI in RvS come in from as dumb as a brick to a zeus like shot right up your arse.
This AI have their dumb as a brick moments too, but they have their zeus moments too I for example sneaked through a corridor and the AI leaned and took me out and 2 other guys.
Played 3 hours online with Arclight and there was some Dowly before he quitted due latency issues which I didn't had..the only bug I had online that sometimes the audio let me down when it came to weapon sounds (quiet shotgun, ai shots not audible sometimes) but apart from that it worked alright.
but the game is far from being done and the devs have quite some work ahead of them and I hope they deliver what they initially promised.
I think the state of the game is summed up in the name of the mainfolder ''Takedown Red Sabre Early Access'' :haha:
HunterICX
Stealhead
09-21-13, 01:04 PM
Well at least it uses Microsoft Sam for team chat....Ahaha ahaha.:D
The GUI sucks big time.
the code total biscuit talks about inside the folder there is a notepad file with an unlock code for the kill house it worked for me.
Fincuan
09-21-13, 02:00 PM
Uh oh... Should have read the entire thread before buying :/\\!!
That's two+ beers worth of euros gone...
Stealhead
09-21-13, 02:28 PM
Well hopefully they fix it.If not at least it was only $14.99 to start with.
Plus you can get drunk and have fun in team chat with the Microsoft Sam voice.
Nippelspanner
09-21-13, 02:45 PM
Plus you can get drunk and have fun in team chat with the Microsoft Sam voice.
That is kinda true... hearing Sam saying "lolololololol" never ever gets old, ever! :D
Stealhead
09-21-13, 03:16 PM
You should have seen Archlight,Hunter and I last night then.:har:
We where picking on some turd called Wookiee.
"Go back to Kashyyyk!" "Go back to the Falcon and fix the hyper drive"
"RWARRR"!! All Microsoft Sam monotone. :k_rofl:
*more salty language than posted here of course.
Arclight
09-21-13, 04:53 PM
Seriously? It's broken now because TB says so?
http://www.youtube.com/watch?v=_TJYIHZ4bKM
(http://www.youtube.com/watch?v=_TJYIHZ4bKM)
Options - Yes, very limited. Lack of FOV slider can be considered an issue.
Be honest here: we're talking tactical shooters, right? What comes to my mind then is Ghost Recon, Rainbow Six and SWAT (4), so that's what I'm comparing to. I believe you need to have a comparison to have a baseline: you can't say something is good if "bad" is not defined.
Those games did not have brilliant graphics or a graphics slider. Did we complain about that in the past? Did we enjoy those games any less because of it?
Imho saying "it's not a PC gaming if it doesn't have a proper options menu" is elitist. I should know, I've said it in the past and I won't deny being a bit of a PC elitist.
GUI/server lobby - This is where I agree fully. The GUI is pretty terrible. The server lobby was hotfixed last night which at least makes it functional.
As stated, we played for an entire evening and even had some random people drop in. Terrible, but it works.
SP disconnect - Bit of an odd one. I've been booted out of my game while hosting once when I lost connection to steam. Why this connection is required is beyond me, but I suspect that's the cause of it. Poor connection to Steam also seems to have been what borked Dowly's play.
AI - TB fails pretty hard here imo. He's standing there firing past an enemy with the most quiet weapon in the world, wonders why the AI doesn't respond and then states he thinks the weapon isn't even silenced.
I'll agree that it would be better if the AI responds when a bullet passes close. But it does respond when a bullet impacts close. It also responds when it actually hears something or sees something. When it gets shot.
Hell, these guys prolly have too keen a hearing: they'll hear you moving below them on another floor. So overall, I don't think that one instance where they don't respond is a major issue.
Room for improvement? Definitely. Needs polish, as does everything. Broken? Not in my experience.
* also on terrible UI: this thing needs a password or option for private lobby. Can't even host a game for friends without it filling with randoms before they connect. And why do I get more than 6 players if the gamemode only allow 6? :nope:
Nippelspanner
09-21-13, 05:35 PM
Seriously? It's broken now because TB says so?
No, it is broken because the developers messed up.
Those games did not have brilliant graphics or a graphics slider. Did we complain about that in the past?
Those titles graphics where awesome back in the day, especially Raven Shield had stunning details never seen before in a video game (the gun animations alone were fantastic...)
We did not complain about it in the past because all the titles you named did all had an excellent options menu.
SWAT4:
http://pcgamingwiki.com/images/thumb/3/3d/SWAT4_video_settings.png/290px-SWAT4_video_settings.png
RvS:
http://www.bourdeaux.net/eeepc/images/eee_ravenshield_opts_1.jpg
GR Classic:
http://pcgamingwiki.com/images/thumb/a/a0/Tom_clansys_ghost_recon_settings.jpg/290px-Tom_clansys_ghost_recon_settings.jpg
And THIS is Takedown:
http://gyazo.com/56b68d4eed9ce0e76bef5d889730b45e.png
:woot::doh:
AI - TB fails pretty hard here imo. He's standing there firing past an enemy with the most quiet weapon in the world, wonders why the AI doesn't respond and then states he thinks the weapon isn't even silenced.
I think you are the one who failed here tbh. :hmmm:
Get rid of the "all you hear is a click" myth. Suppressed weapons, even one with an internal suppressor are very noticeable, especially inside a garage where everything echoes and everything around you is quiet. And even if you would not hear the shots - what about the multiple impacts right next to him?
You said they do react to this - in this case, they did not, which was TB point if I got him right, so whats the hassle? I don't see how you can seriously deny all of this.
Listen, I really don't want to pee in your cornflakes or be the crusader of doom and bash this game into oblivion, I had high hopes for it but most of what you said is simply not true.
If they now have the necessary resources to finish the game and really do finish it, I'll just forget about this disastrous release and have a blast playing it. But "what might be some day" is gray theory and as long as they don't deliver, they have to take the Flak from those people who paid for a game they didn't get to this point. This game is clearly in alpha stage... let's hope it will make it to gold one day.
Arclight
09-21-13, 06:09 PM
Didn't deny a thing, twisting the argument; yes, options menu is very limited. But what effect does that have on gameplay?
You have a point on echoing in that garage. Even if the bolt operating is the loudest part on that thing, should have heard something. The impacts were a fair distance away, not right next to him. But you're still going out of the way of regular gameplay to get the AI to trip up. So again: what effect does this have on gameplay?
And seriously, if it boils down to those 2 arguments, how is this broken?
Nippelspanner
09-21-13, 06:17 PM
But what effect does that have on gameplay?Not much at all, I just wanted to make clear that the titles you mentioned did indeed had excellent options, other than you said. :O:
And seriously, if it boils down to those 2 arguments, how is this broken? For me, it doesn't boil down to those two arguments, really. There is a lot wrong with the game, so much that I, for myself, can clearly say it is broken.
Let's just... hope.
http://www.youtube.com/watch?feature=player_embedded&v=hKxgc54nGGY#t=77
They are working on patches though, and to be honest, getting the AI right in tactical shooters is never an easy task, getting that balance right between god-like and dumb as a brick. Look at Bohemia, different genre I know, but they will often release a brick and then chisel the edges off in patches.
A pity that this has happened, but given the options out there...ie none, you just have to roll with the punches, give the guys constructive feedback rather than rage-quitting and hope that it'll get fixed. I'm pretty sure it will.
Until then, well, make the best out of what you have, as we always do.
Arclight
09-21-13, 07:02 PM
Alright, fair enough.
Wonder if Fraps will record to a network drive. Might record some bits of us playing. :hmmm:
Fincuan
09-22-13, 11:06 AM
After a few hours ingame I'm not finding Takedown quite as bad as some of the comments suggest. Actually I've got only three major complaints: Lack of variation in missions, friendly and enemy AI and easily the biggest problem of them all, the complete lack of any teamplay whatsoever.
Really, in a shooter that promotes itself with words like "tactical" and "hardcore" you have practically no means to control your team. You can tell them to follow, stop and then there's a rudimentary ROE implementation. The "team" has no practical use, they're just extra lives tagging along in case you get hit. It also bothers me quite a bit to get sent into the fray very little to none intel on the target area and the perpetrators.
Anyway, the team issue is easy to fix for now. Anyone up for multiplayer tonight?
Arclight
09-22-13, 03:29 PM
Doesn't seem to be in the cards tonight on our end.
For me, it doesn't boil down to those two arguments, really. There is a lot wrong with the game, so much that I, for myself, can clearly say it is broken.
Not necessarely broken, but it is lacking a ton of stuff, some of it pretty basic.
Like no options or loadout menu in-game, you have to go back to the main menu
to change all that. No map, no indication of who is still alive and who's dead,
basically no info but the time remaining when it comes to mission progress.
Basic server tools are non-existent AFAIK, can't kick anyone, can't put a password
on your server.
Then there are the more serious issues with levels where some objects have their
collision models completely screwed. Just now I tried to shoot a guy in the "HQ"
level who was standing behind a WAIST high table. I couldn't hit him, bullets
wouldn't go over the table. :down:
Nippelspanner
09-23-13, 03:28 PM
Not necessarely broken, but it is lacking a ton of stuff, some of it pretty basic.
Like no options or loadout menu in-game, you have to go back to the main menu
to change all that. No map, no indication of who is still alive and who's dead,
basically no info but the time remaining when it comes to mission progress.
Basic server tools are non-existent AFAIK, can't kick anyone, can't put a password
on your server.
Then there are the more serious issues with levels where some objects have their
collision models completely screwed. Just now I tried to shoot a guy in the "HQ"
level who was standing behind a WAIST high table. I couldn't hit him, bullets
wouldn't go over the table. :down:
What you summed up is pretty much my definition of broken. :D
I see that the term isn't perfectly fitting, since broken would mean "unplayable" technical wise. Yet it fits for me since it lacks so much features and is so bugged that I really think it is "unplayable" or more "unsuitable". Well, definitions...
I for one, have reinstalled RvS and are going to check out a mod called "Raven Shield 2.0" which was shut down by Ubi (bunch of retards, really) a few years ago put was updated in June or so, which for RvS that is quite current.
Stealhead
09-23-13, 07:27 PM
See I have had RS3 installed for a long time with Raven 2.0. I have Take Down as well and it is buggy as all hell that is for sure.
It just sort of bugs me when I see someone say "I am going to re-install X game that is better" I see that a lot when a new game comes out that is not up to snuff.Anyway to me if one really liked a game they would keep track of it and not remove it or at least keep track of it.
Not saying that you are doing that but in a way you are.I do not see any tactical shooter coming along that has a the budget needed to be a 1 for 1 successor to the old time games.That would cost much more money than they can muster Take Down or Ground Branch for that matter.On top of this the market may simply be to small.Most people when they think tactical shooters they of Rainbow Six Vegas or GRAW.:Kaleun_Sick:
And this lousy launch is not going to make things any better.It is like the roaring 20's tactical shooters their heyday has long passed.Games might come along trying to go for that feel but they will never fully pull it off and part of this is also the nostalgia effect.at one time they where very popular and had the required supporting budgets to be as good as they where.I do not see that happening any time soon.
Nippelspanner
09-23-13, 08:22 PM
It just sort of bugs me when I see someone say "I am going to re-install X game that is better" I see that a lot when a new game comes out that is not up to snuff.Anyway to me if one really liked a game they would keep track of it and not remove it or at least keep track of it.
Not saying that you are doing that but in a way you are.
I struggle to understand what you mean :hmmm:
Arclight
09-24-13, 02:27 AM
He's saying (I think, feel free to call me on this) that reacting like that doesn't help anything. The notion is that by supporting a game like Takedown you can help show that there is a market for these games. It meeting its sales target enables Serellan to possibly make a better sequel (and support the current release with the patching it needs and possibly expand it through DLC/expansions) with a more appropriate budget available. It can also encourage other developers to take a stab at it.
It just helps to maintain the status quo of no tactical shooters being produced. Giving it a chance, which can be as simple as not saying a thing (or at least giving balanced feedback) and letting people decide for themselves, opens up possibilities in the future.
Nippelspanner
09-24-13, 11:17 AM
That is one way to look at this I guess. As a customer who paid for a finished game, who got garbage in the end, I do not feel the need to support a developer who, obviously, fooled his customers.
It all would have been a different story if they would have sold it as it is, an early access alpha. Then I - and all the others - would have known and there would be no reason to complain.
So, if I am hungry for a tactical shooter and the one I just bought doesn't deliver at all, I see nothing wrong in saying "I am going back to XY, screw this mess", really.
Additionally, I do not have the slightest hope that this title will ever recover, nor do I want to see more from those developers.
HunterICX
09-24-13, 11:42 AM
Additionally, I do not have the slightest hope that this title will ever recover, nor do I want to see more from those developers.
http://highlysensitive.org/wp-content/uploads/2010/05/Johnny-Depp-Cry-Baby.jpg
HunterICX
Arclight
09-24-13, 12:20 PM
There's a difference between not liking something and actively undermining it.
http://cdn.memegenerator.net/instances/400x/31683002.jpg
Stealhead
09-24-13, 02:19 PM
http://cdn.memegenerator.net/instances/400x/31683002.jpg
God... very bad mental picture reading that.
Herr-Berbunch
02-13-14, 05:58 PM
So, some months later . . .
Is this game worth purchasing? Especially as it's a whopping 90% off until 17th Feb, on Steam. :hmmm:
Nippelspanner
02-13-14, 06:00 PM
So, some months later . . .
Is this game worth purchasing? Especially as it's a whopping 90% off until 17th Feb, on Steam. :hmmm:
From my point of view, absolutely not at all.
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