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danny7410
08-16-13, 01:05 PM
hi all, i am new on this forum,
and i play silenthunter III for a couple off weeks now
i was wonder how i can make the TX 1 torpodo,s (gtes) already available in 1939
somebody has the answer ?

VONHARRIS
08-16-13, 02:28 PM
Welcome to Subsim

Go to .....SH3\data\cfg folder

Locate basic.cfg

Open the basic.cfg file with notepad

Use the function tool CTRL-F to locate [TORPEDO_TYPE9];T XI (G7es)


You will get something like this
[TORPEDO_TYPE9];T XI (G7es) – Zaunkφnig II
Idx=9
Year=1944 ---> change to 1939
Month=7
PrototypeYear=1943 --> change to 1939
PrototypeMonth=11 --> change to 10
Renown=1000 ---> change the value to your liking

Hope that helped

danny7410
08-16-13, 05:34 PM
yes that works fine, i have the g7es -tx1 torpedo,s in 1939
:):) thanks a lot

VONHARRIS
08-17-13, 12:21 AM
yes that works fine, i have the g7es -tx1 torpedo,s in 1939
:):) thanks a lot

You are welcome.

Leandros
08-17-13, 06:19 AM
Welcome to Subsim

Go to .....SH3\data\cfg folder

Locate basic.cfg

Open the basic.cfg file with notepad

Use the function tool CTRL-F to locate [TORPEDO_TYPE9];T XI (G7es)


You will get something like this
[TORPEDO_TYPE9];T XI (G7es) – Zaunkφnig II
Idx=9
Year=1944 ---> change to 1939
Month=7
PrototypeYear=1943 --> change to 1939
PrototypeMonth=11 --> change to 10
Renown=1000 ---> change the value to your liking

Hope that helped
I tried this one but nothing happened. Any clues?

Wrote it in like this:

[TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II
Idx=9
Year=1939
Month=7
PrototypeYear=1939
PrototypeMonth=10
Renown=100

Fred

GWX 3.0

Raptor
08-17-13, 12:41 PM
Just changing the availability date for something doesn't make it appear.:o


For example, the default torpedo load-out is scripted by boat type and year in [SUBMARINE_AMMO#]:boat type in /data/Cfg/Basic.cfg:hmmm:

This example is for a type VIIB in 1939:

[SUBMARINE_AMMO2]; VIIB
Type=1
Version=0
ForeTubes=4
AftTubes=1
ForeResIntern=4
ForeResExtern=1
ForeResExtra=2
AftResIntern=1
AftResExtern=1
ShellSlots=10
NbYears=7
Renown=3
SNK_MASK=NSS_Uboattype7_SNK_mask
Year0=1939
ForeTube00=0 ;T1
ForeTube01=0
ForeTube02=0
ForeTube03=0
ForeResIntern00=0
ForeResIntern01=0
ForeResIntern02=0
ForeResIntern03=0
ForeResExtern00=0
ForeResExtra00=0
ForeResExtra01=0
AftTubes00=0
AftResIntern00=0
AftResExtern00=0
Z01_00=3 ; VIIB/1
M01_00=1
A01_00=8
SuperCharger_00=1260; GWX V2.1: was -1, so this boat now has GW turbos by default
Snorkel_00=-1
Batteries_00=1265
AftBatteries_00=1265
Hydrophone_00=1270
Sonar_00=-1
Radar_00=-1
RadarWarningReceiver_00=-1
Decoy_Launcher_00=-1
SonarCoatings_00=-1
RadarCoatings_00=-1
Renown0=2500



You would have to change the appropriate numbers in the red script:up:

However, I don't know the correct codes to be used. Someone else here may know - probably one of the GWX modders.

VONHARRIS
08-17-13, 12:42 PM
I tried this one but nothing happened. Any clues?

Wrote it in like this:

[TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II
Idx=9
Year=1939
Month=7
PrototypeYear=1939
PrototypeMonth=10
Renown=100

Fred

GWX 3.0


Maybe you didn't save the changes in basic.cfg.

Doesn't the torpedo show up in the ammunition screen?

Leandros
08-17-13, 12:56 PM
Maybe you didn't save the changes in basic.cfg.
Doesn't the torpedo show up in the ammunition screen?


I changed and saved it in basic.cfg. - using notepad. When I went out and back again the change was there.

No it doesn't - not under torpedoes, anyway.

Fred

Leandros
08-17-13, 01:01 PM
Just changing the availability date for something doesn't make it appear.:o

You would have to change the appropriate numbers in the red script:up:

However, I don't know the correct codes to be used. Someone else here may know - probably one of the GWX modders.
I suspected something like that but like you I don't know what to change. OTH, Danny didn't seem to have to do this - ref. his earlier posting.

I'm using a Type IXB - 1940.

Fred

VONHARRIS
08-18-13, 12:26 AM
Adding to Raptor's post ,

(from basic.cfg)
[TORPEDO_TYPE0];T I (G7a)
[TORPEDO_TYPE1];T I FaT I (G7a)
[TORPEDO_TYPE2];T II (G7e)
[TORPEDO_TYPE3];T III (G7e)
[TORPEDO_TYPE4];T III FaT II (G7e)
[TORPEDO_TYPE5];T IV (G7es) - Falke
[TORPEDO_TYPE6];T V (G7es) – Zaunkφnig I
[TORPEDO_TYPE7];T I LuT I (G7a)
[TORPEDO_TYPE8];T III LuT II (G7e)
[TORPEDO_TYPE9];T XI (G7es) – Zaunkφnig II
[TORPEDO_TYPE10]; T VII - Steinbarsch Walter (G7ut)

Leandros
08-18-13, 03:37 AM
Adding to Raptor's post ,

(from basic.cfg)
[TORPEDO_TYPE0];T I (G7a)
[TORPEDO_TYPE1];T I FaT I (G7a)
[TORPEDO_TYPE2];T II (G7e)
[TORPEDO_TYPE3];T III (G7e)
[TORPEDO_TYPE4];T III FaT II (G7e)
[TORPEDO_TYPE5];T IV (G7es) - Falke
[TORPEDO_TYPE6];T V (G7es) – Zaunkφnig I
[TORPEDO_TYPE7];T I LuT I (G7a)
[TORPEDO_TYPE8];T III LuT II (G7e)
[TORPEDO_TYPE9];T XI (G7es) – Zaunkφnig II
[TORPEDO_TYPE10]; T VII - Steinbarsch Walter (G7ut)

Thank you, VonHarris, any idea on how and/or where this should eventually be posted under the Type IXB specifications (in the .cfg file)...? I do not want to experiment on this as I have just had my game refurbished after many months of down-time.

Fred

Leandros
08-18-13, 08:10 AM
I have done some experimenting, anyway.....:o...

There is something strange here. When I change datas in the basic.cfg file and close it, the changes are still there when I open it again.

However, when I start the game the changes are not reflected in the torpedo loading or selection category. Going back to the basic.cfg file it shows the original datas. With other words, they have been changed back.

Could this be because the actual boat type - IXB - is alredy in a campaign?

I have changed the torpedo ready dates and have also changed the start-up torpedo load-out in the various tubes with some torpedos type 9 (the Zaunkřnig II). To no avail. It always goes back to the original.

I use SH3 Commander.

Fred

VONHARRIS
08-18-13, 08:58 AM
What I am about to propose is a rather crude solution but it works.

In the SH3Commander folder of your installation there is a folder called BACKUP.

Locate the cfg folder in there and open it.
Copy the basic.cfg of your SH3 data folder in there.

And use the Autp Rollback feature of the SH3 Commander

I hope I helped.

Leandros
08-18-13, 09:14 AM
What I am about to propose is a rather crude solution but it works.

In the SH3Commander folder of your installation there is a folder called BACKUP.

Locate the cfg folder in there and open it.
Copy the basic.cfg of your SH3 data folder in there.

And use the Autp Rollback feature of the SH3 Commander

I hope I helped.
Thank you! I am not sure if I am totally with you on this one. Please, let me elaborate:

You write "copy" into the SH3 back-up basic.cfg file. With that do you mean overwrite everything there with the "copy" version?

Should this copy be the "corrected" .cfg file or just the lines I want to have corrected?

Cld I not just correct what is in the Commander back-up file and then make a rollback?

Fred

VONHARRIS
08-18-13, 10:21 AM
Let me rephrase :

Copy the corrected basic.cfg from sh3\data\cfg and paste it to sh3commander\backup\data\cfg

I hope this is more clear now.

Leandros
08-18-13, 11:22 AM
Let me rephrase :

Copy the corrected basic.cfg from sh3\data\cfg and paste it to sh3commander\backup\data\cfg

I hope this is more clear now.

Thank you for your trouble - I shall give it a try. In the middle of a mission..:)...

Fred

Leandros
08-20-13, 11:02 AM
What I am about to propose is a rather crude solution but it works.
Hi, vH - I corrected the parameters in the SH3 Comm. .cfg file, saved them and rolled back the Commander before starting the game. Same result as before.

What I have changed is the ready dates of the Zaunkřnig II (IDX=9) to 1939. No deal. After that I also changed the standard torpedo load-up of the IXB in 1941. Didn't do any good, either. Going back to the file I see the changes are still there.

Whom should I ask?

Fred

VONHARRIS
08-20-13, 02:08 PM
I am out of ideas.
Let me think it over and I will come back to you.

Meanwhile maybe another Kaleun can throw in an idea.

Leandros
08-21-13, 04:53 AM
I am out of ideas.
Let me think it over and I will come back to you.

Meanwhile maybe another Kaleun can throw in an idea.

Thank you!

Fred

Leandros
08-23-13, 06:19 PM
Well, well - what d'you know! Going out on my 7. patrol in Mar 41 I suddenly discovered that I actually have a couple of ZK II onboard. Since they were not on the selection list presented before departure they can only have been loaded routinely according to what I designated for a Type IXB to have onboard in 1941.

Report to follow...:)....

Fred

VONHARRIS
08-23-13, 11:45 PM
So, it looks like the game sorted it out itself.
Keep your fingers crossed.

Leandros
08-24-13, 12:43 AM
So, it looks like the game sorted it out itself.
Keep your fingers crossed.

Looks like it. We'll see on the next patrol. It is a little irritating, though, not to be able to have them show up in the selection list at the start...:hmmm:...

Fred

VONHARRIS
08-24-13, 07:06 AM
Looks like it. We'll see on the next patrol. It is a little irritating, though, not to be able to have them show up in the selection list at the start...:hmmm:...

Fred


Well , think of it like this : The TXI torpedo was very expensive and rare - in fact it never made it to combat use.
So , you have pulled some strings in the very high levels of command and took 2 of these on board off the record. :D

Santini
08-24-13, 08:50 AM
Each flotilla has its own pool as well

Leandros
08-25-13, 05:53 AM
Each flotilla has its own pool as well

Is that where the parameters for getting the various torps up on the selection list when starting a new patrol is?

Fred

Santini
08-26-13, 04:21 AM
ja

SilentHunterIII\data\Cfg\flotilla.cfg I think