View Full Version : Torpedo speed
Likloklord232
08-08-13, 05:53 AM
Hi
i was wondering how to choose the right torpedo speed when hunting a ship
I hope someone can help me with my question ;)
thanks a lot !! :D:salute:
volodya61
08-08-13, 06:14 AM
Select the maximum and you'll not go wrong :up:
Tolkemec
08-08-13, 07:18 AM
I always choose the maximum speed, but tend to fire my torpedoes at maximum 1.500 - 2.000 meters from my target. Different speed = different ranges
Likloklord232
08-08-13, 08:29 AM
Thanks, the torpedo`s go better now :yeah:
Just be careful when firing at long range that if you set speed to maximum your eels will have the required stamina! Once or twice ive been frustrated by long distance shooting when they ran out of fuel before they got to their targets because I was used to firing at slow speeds (which go further)!
Likloklord232
08-08-13, 01:12 PM
mm.. so i have to fire on max. speed if it is under de 2.000 meters and if not i should take a medium / low speed for the torpedo :hmm2:
but is that the same with steam torpedo`s ?
vincentz
08-08-13, 02:29 PM
I used (in Sh3 and 4) to fire slow for the first perhaps second torp, then fast on the last ones. by the time I calculated the last "fire lines" and sent them off (to the closest targets) the delay of the slow speed torps which where fired at long range targets) would be timed so all the fish in the water would hit at approx the same time and cause havoc in the convoy.
This way there was max damage without have to calculate for evassive manouvering (zigzagging) ships, which is imho quite a lot harder when playing 100% realism.
(sorry for lots of misspellings ;))
Yes Liklolord. I can't remember the exact ranges offhand but if you look at your Torp loadout it should say what the range is for each speed.
I do that aswell. Sometimes Ill fire a medium speed torp at the ship further away and a slow speed one at the closer target. The idea is to get them to both hit at about the same speed so they don't get a warning and start zigzagging.
Always use faster speed for warships!...as well as closest distance.
Below fast speed, it's too easy for them to avoid impact...
VS merchants, you can shoot any speed, if you are sure of your torp solution. But distance is number one factor to set speed.
Other thing to keep in mind can be slow speed = less DUD/uneffective torpedos!
oakdesign
08-09-13, 05:38 AM
Another part where speed comes into play is if you're on a convoy and might attack multiple targets on the same run at different distances. I always calculate the torp runtimes and set the speed up in that way so the impact is at the same time.
edit: Sorry haven't read tat501's post above as he already mentioned the same
Likloklord232
08-09-13, 06:21 AM
so if i understand it right, i have to change the speed if i shoot multiple targets, unless it is a warship :06::arrgh!:
Likloklord232
08-09-13, 06:28 AM
( Fifi: Always use faster speed for warships!...as well as closest distance.
Below fast speed, it's too easy for them to avoid impact...
VS merchants, you can shoot any speed, if you are sure of your torp solution. But distance is number one factor to set speed.
Other thing to keep in mind can be slow speed = less DUD/uneffective torpedos! )
But what if i have 2 warships one on 2.000 and one on 4.000 :D
it would be hard to take a medium speed shot on a warship :hmmm:
Try the wakeless electric torpedo. Tbh I don't find them as effective at taking out Destroyers as fast regular torps fired from close range because of their slower speed, if you make a mistake with your calculation you have less room for error but they can be effective at giving you the element of surprise!
Likloklord232
08-09-13, 06:41 AM
but for the element of suprise you can also use the steam torps :D
What i was trying to say, is for warships, i think best is to wait last moment at the closest place to launch 1 or more torps set full speed.
Usually i try to launch the second one ahead of solution, because they can accelerate so fast when they detect torpédos...even if i loose this one, it's a security one :03:
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