View Full Version : the Narwhal mod
c13Garrison
08-06-13, 01:15 PM
I downloaded the Narwhal mod, but I'm not sure it overwrote the "faux" Narwhal in TMO/RSRD. I never loaded that one, so I'm not sure, but the Narwhal I have doesn't seem as dark colored as the prize-winning mod, and it only fires from the forward gun.
Is this correct, or do I need to do something?
c13Garrison
08-06-13, 04:38 PM
And, for the first time ever, I had a CTD on returning to base in Java, 2nd patrol. I don't think my computer likes the Narwhal, which is a darn shame. And I just lost a good deal of tonnage. :dead:
Bubblehead1980
08-06-13, 05:50 PM
Maker sure you have the TMO compatible version.Also, it does overwrite the pseudo narwhal.The donation Narwhal works just fine with TMO RSRD for me.
c13Garrison
08-06-13, 06:17 PM
The file I have is
New Narwhal K v 1.8.5
It says nothing in the download link about whether it is TMO2.5 compatible or not. Since it was made After TMO, I would assume it is. Am I correct? :06:
This is my full mod list- The first "catastrophic" error I had occurred only after the last addition. I had 15 successful "full soup" patrols before that. JSGME seemed to add Narwhal just fine, and it appears in the list.
1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
Fixed Zero Bomb Load RSRDC
LST_TMO_v2
RSRDC_V5xx_Patch1
Improved Stock Environment_v3_TMO&RFB
Submarine Hull Numbers
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Easier AI for TMO 2.5 by Orpheus
New Narwhal K v 1.8.5
Bubblehead1980
08-06-13, 07:47 PM
The file I have is
New Narwhal K v 1.8.5
It says nothing in the download link about whether it is TMO2.5 compatible or not. Since it was made After TMO, I would assume it is. Am I correct? :06:
This is my full mod list- The first "catastrophic" error I had occurred only after the last addition. I had 15 successful "full soup" patrols before that. JSGME seemed to add Narwhal just fine, and it appears in the list.
1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
Fixed Zero Bomb Load RSRDC
LST_TMO_v2
RSRDC_V5xx_Patch1
Improved Stock Environment_v3_TMO&RFB
Submarine Hull Numbers
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Easier AI for TMO 2.5 by Orpheus
New Narwhal K v 1.8.5
This is the link to the TMO version.I searched the forums for you.Enjoy.
http://www.gamefront.com/files/21714705/Donation_Narwhal_v185_TMO_7z
Admiral Halsey
08-06-13, 08:18 PM
Bubblehead you better remove the link before people who didn't donate start downloading it.
c13Garrison
08-06-13, 08:52 PM
I have it safely, and I've donated twice now in the last 10 days, so I'm pretty sure Neal will be content. :)
Thanks so much for helping me out. In exchange, more zanny hilarity from Subron 13 will ensue!!:salute:
Begin McHale's Navy theme...
___
LOL What the heck- my last avatar was actually pretty cool, and now I"ve aged 80 years and gone cartoonish!
Admiral Halsey
08-06-13, 08:56 PM
I know you donated.(The subsim badge was proof of that.) He needs to remove the link so people who didn't donate can't download it.
Bubblehead1980
08-06-13, 09:46 PM
Bubblehead you better remove the link before people who didn't donate start downloading it.
The donation period is over, I got the link from simple forum search, which linked to a post back when i asked about a TMO version, the link was posted in said post.No need to remove the link.
c13Garrison
08-07-13, 10:21 AM
Well, finally got the Proper Narwhal installed, and ran it out on a new career. ...or two. Which performances we are going to call "tests."
What it Can do.
Swiftly deal with a disabled merchant with its guns, and defeat a minelayer in open waters without much damage.
What it cannot do.
Sail across a convoy's "T" and gun it out with them. Merchants have 3" bow-chasers (lineage of the British 6-pounder gun?), and 9 of them make for a Large volume of fire. ...don't ask me how I know... :shifty:
Surface in a Harbor and duel it out with everything docked there. ...I heard somebody did this, it certainly wasn't me... :doh:
So, it seems the best thing to do is Forget you have 2 6" guns, and just know that if you're forced to the surface by a lone escort you have a Slightly better chance of winning than other boats would. Which is "not very good." :up:
It looks great btw, as advertised.
Admiral Halsey
08-07-13, 10:58 AM
The donation period is over, I got the link from simple forum search, which linked to a post back when i asked about a TMO version, the link was posted in said post.No need to remove the link.
So I can download it?
Bubblehead1980
08-07-13, 11:14 AM
Well, finally got the Proper Narwhal installed, and ran it out on a new career. ...or two. Which performances we are going to call "tests."
What it Can do.
Swiftly deal with a disabled merchant with its guns, and defeat a minelayer in open waters without much damage.
What it cannot do.
Sail across a convoy's "T" and gun it out with them. Merchants have 3" bow-chasers (lineage of the British 6-pounder gun?), and 9 of them make for a Large volume of fire. ...don't ask me how I know... :shifty:
Surface in a Harbor and duel it out with everything docked there. ...I heard somebody did this, it certainly wasn't me... :doh:
So, it seems the best thing to do is Forget you have 2 6" guns, and just know that if you're forced to the surface by a lone escort you have a Slightly better chance of winning than other boats would. Which is "not very good." :up:
It looks great btw, as advertised.
Well have to remember its still a sub lol. I wil say this, if you can ambush a DD or other small warship with those guns, meaning on a dark night from about 4000 yards, turn your broadside to them so both guns are on them at ideal angles and you operate one to ensure you score a fire hit, order to fire, fire and let the AI controlled one fire, you score two hits, then follow up, its devastating. Also in later war you can mount a forward and aft 40 MM in place of the .50 cal or 20 mm, operate one of those, plus let the AI 6 inch guns bang away at a target, highly effective.
I would use the Narwhal more but RSRD lacks the large amount of special missions for her(beyond the Makin raid, which i improved) so once have more special missions for 43 on, sure I will use it more.
Bubblehead1980
08-07-13, 11:16 AM
So I can download it?
Yes
Admiral Halsey
08-07-13, 11:23 AM
Yes
Awesome. Oh and RSRD has the Makin Island raid?
Bubblehead1980
08-07-13, 04:36 PM
Awesome. Oh and RSRD has the Makin Island raid?
Sure does, not much to it other than inserting the Marines, which is why i improved it for mod im releasing but its there.
Admiral Halsey
08-07-13, 05:05 PM
Your releasing a mod?
chris455
08-07-13, 06:23 PM
Bubblehead,
Whatever became of the cool mod for the Donation Narwhal you did that had the shark with a torpedo in it's mouth on the conning tower and other eye candy improvements?
Bubblehead1980
08-08-13, 08:55 AM
Bubblehead,
Whatever became of the cool mod for the Donation Narwhal you did that had the shark with a torpedo in it's mouth on the conning tower and other eye candy improvements?
That was not me, not sure who it was.Sorry
Bubblehead1980
08-08-13, 09:04 AM
Your releasing a mod?
Eventually, yes Basically, since Lurker(creator of RSRD) has been MIA quite a while now I went through RSRD and updated it and added some traffic in areas that were lacking as well as adding specific ships at historical times and dates, updated Task Forces that were missing historical ships since the models such as the Nagato became available later.Added some US wolfpacks(AI fleetboats) starting n late 43, going through 44 and 45, still getting things just right but they do help pull some of the escorts off player, they do fire their deck guns and have destroyed escorts.Hopefully one day someone with the ability will make the AI fleetboat able to fire torpedoes.. This along with some outstanding work Armistead had done with making nights darker and visuals sensors so can have realistic night surface attacks(not always get spott, able to get close as subs were at night) yet not be a cakewalk. Eventually it will all come together.
Not sure what the title mod yet, other than an "unofficial RSRD patch or update"
Eventually i'll start a sticky or whatever for the update.
Well, finally got the Proper Narwhal installed, and ran it out on a new career. ...or two. Which performances we are going to call "tests."
What it Can do.
....
What it cannot do.
....
Interesting report there.
I think part of the reason the Narwhals seem to lack any pizzazz in the game, is that the game's gunnery model is so poor. We expect that 2x 6 inch guns should offer a dramatic improvement, but in SH4, a 4 inch gun can sink a medium sized merchant fairly well, so what's the point? If the shell damage numbers were more restrained, there might be some value in the 6 inchers.
Admiral Halsey
08-09-13, 04:27 PM
Interesting report there.
I think part of the reason the Narwhals seem to lack any pizzazz in the game, is that the game's gunnery model is so poor. We expect that 2x 6 inch guns should offer a dramatic improvement, but in SH4, a 4 inch gun can sink a medium sized merchant fairly well, so what's the point? If the shell damage numbers were more restrained, there might be some value in the 6 inchers.
I just tried it myself and I have to say the guns are better then what the Pseudo-Narwhal had for sure.(Plus since it has better protection I have yet to fire a torpedo at any ship that only has AA guns.)
chris455
08-10-13, 12:24 PM
With a carefully selected gun crew, I find the 6" guns on the Donation Narwhal to be devastating.
Admiral Halsey
08-10-13, 07:51 PM
With a carefully selected gun crew, I find the 6" guns on the Donation Narwhal to be devastating.
Even more so when one of the gunners has the tin can crossover ability.
Lambtron84
05-18-15, 01:05 AM
Hello all, new to the forum :)
I used to have SH4 when it came out, but unfortunately was unable to play it properly at the time thanks to a machine that wasn't up to the task. I've recently repurchased it, and very much wanted the Narwhal mod to relive the days of playing Silent Service II. Having donated, I've downloaded the Narwhal Mod (1.8.5), but am completely stumped as to how to get it to work. Can someone please post a step-by step guide to doing this properly without me mucking everything up? I really want to get stuck into the game again, especially with my favourite US sub.
Much obliged!
Lambtron84
Aktungbby
05-18-15, 01:24 AM
Lambtron84!:Kaleun_Salute:
Crannogman
05-18-15, 08:08 AM
Is it only possible to man to for'rd gun? I can't seem to find a way to get to the aft mount
Lambtron84
05-18-15, 08:33 AM
Managed to get the Narwhal mod to work. Likewise, can only seem to get the forward gun to work. I also noticed that the calibre of the gun was 6/50, I think it was supposed to be 6/52 or 53 (nitpicking, I know). I started a career in Pearl Harbour at '41, but I noticed a loadout of only 20 torpedoes. I take it I'll get more later on?
I also wanted to know if it was possible to change the name of my boat, and if there is some way in SH4 to add an emblem to the conning tower.
Jimbuna
05-18-15, 11:06 AM
Welcome :sunny:
Managed to get the Narwhal mod to work. Likewise, can only seem to get the forward gun to work. I also noticed that the calibre of the gun was 6/50, I think it was supposed to be 6/52 or 53 (nitpicking, I know). I started a career in Pearl Harbour at '41, but I noticed a loadout of only 20 torpedoes. I take it I'll get more later on?
I also wanted to know if it was possible to change the name of my boat, and if there is some way in SH4 to add an emblem to the conning tower.
yes, Welcome!
You can change the name of any boat through editing one or two of the upc files in your saved game folder. I use a computer program to change it.
The files are:
ActiveUserPlayerUnits.upc and maybe the last entry in CareerTrack.upc that can be hand edited using a text editor like Notepad.
Your gun crew mans the other. I let my gun crews man both of the 6" guns and watch.
Before the big overhaul in 43 when they doubled the engines, I would have thought there was more room for torpedoes. NARWHAL also had four external tubes which would bring it to 24. Later they added more storage under the deck for torpedoes, so it seems there would be more than 20.
Reading the reports for each war patrol gives the actual loadout and number of torpedoes fired on each patrol.
I like doing the missions that are similar to the missions NARWHAL actually conducted by using a different campaign.
Happy Hunting!
Lambtron84
05-18-15, 02:21 PM
I've tried tinkering with these files, I've renamed UnitName in activeplayer, and UserPlayerInstanceDisplayableName in career, to no avail. When I load up my current save, or if I start a new career, I keep getting the USS Narwhal. Am I missing something?
Lambtron84
05-18-15, 03:08 PM
I did it :) I found a few loose ends which needed input, namely NameDisplayable= in the career file, which was empty. Filled those in, and voila, I have my new sub :)
Thanks guys. Going to be working on designing an emblem for her :)
Glad you got it, we posted at the same time however I'll leave this one in.
Happy Hunting!
In SaveGames in My Documents, here are the two files:
In ActiveUserPlayerUnits.upc:
At the top:
[UserPlayerUnit 1]
ID=Balao
NameDisplayable=Balao
UnitName=USS Batfish (SS-310)
UpgradeClass=3
......... file continues with more fields that set up the boat and crew going down.
These file portions I pasted in here are the output - made by a Tool that lets me set up my boat, including the name, the patrol area, and a few other things.... these are the only files I could find in SavedGames with the name and hull number I selected for this test, "USS Batfish (SS-310)".
and in CareerTrack.upc:
[CareerTrack 1]
ID=IDCareerTrack1
[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=A. Anker
CareerStartDate=1944-09-01 14:00:00
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1944-09-02 14:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1944-09-01 14:00:00
CurrentFlotilla=PearlHarborCommand
CurrentFlotillaBase=PearlHarbor
CurrentSDepartureDescription=-1.89547e+007,2.56292e+006,45.9181
CurrentUPCFlotillaUserPlayerUnitType=F1Balao
CurrentDifficulty=Hard
PlayerCurrentRenown=7650.000000
PlayerCurrentRating=0.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=0.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=0.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=Caroline Islands
PlayerDefaultObjectives=ID9
PlayerCurrentObjectives=ID26
PatrolStartDateTime=1944-09-03 14:00:00
[CareerTrack 1.CareerStatusSave 1]
ID=ID
Reason=CSS_FlotillaChange
NameDisplayable=
CurrentDate=1944-09-01 14:00:00
FlotillaIDLink=PearlHarborCommand
[CareerTrack 1.CareerStatusSave 2]
ID=ID
Reason=CSS_BaseChange
NameDisplayable=
CurrentDate=1944-09-01 14:00:00
BaseIDLink=PearlHarbor
[CareerTrack 1.CareerStatusSave 3]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1944-09-01 14:00:00
OfferedUserPlayerUnitIDLink=Balao
[CareerTrack 1.CareerStatusSave 4]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=
CurrentDate=1944-09-01 14:00:00
UserPlayerInstanceDisplayableName=USS Batfish (SS-310)
UserPlayerUnitIDLink=Balao
urchin263
05-23-15, 02:17 PM
Is the Narwhal mod still available for download?
Is the Narwhal mod still available for download?
Welcome urchin263
afaik it is. After you make a small donation to Subsim for sure it is, also if you are at all active in the forum it is. This is just my opinion of how it works with the NARWHAL mod... unsure what the policy is though.
.. anyway, Happy Hunting!
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