micheal1983
08-02-13, 04:42 AM
Hey guys a quick two question:
#1. Should I be hearing my own subs propellers when under water? Ive tried all speed settings but I cant hear anything at 180 degrees, and I know this feature is modeled in SH4...
#2. I cannot get the hydrophone volume knob to work, I click all over the knob on the lower right side of the hydro station but nothing happens....
Anyways I would like to get these two issues sorted out and make sure my hydro is not busted before I put to sea for my first patrol. Thanks guys!
My mod list( on top of GWX 3) :
Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]
Supplement to V16B1 (JSGME)
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
Torpedo_HAHD_1024_GWX
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Uniforms V2.0 [Grey]
GWX - No Medals on Crew
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
b25_Louder_Diesels
b25_ConningTower_Mid
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
M.E.P v4.2
M.E.P v4.2 - VisualSensors for GWX3 with Anvart's FUMO mod
Optional - ShipVanishingHull for MEP v4.2
OLC_DasBoot_Green
B25_SeaFloorV.1.0_1024
Materials file for Aces' multi-mod v1.3
Foam
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Karle's_Crash_Dive_Mod
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Ricks_GWX_Rec_Man_Final
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Radio Room Postcards
RL_E v2 Daily Double 0600_2300
Aces' Super Turms v6 for GWX
PT_SoundPack_V3.1
PT_SoundPack_V3.2
Widescreen MaGui v3.4-SA
optional-blue recmanual for Widescreen MaGui v3.4-SA
optional-Intro Screen for Widescreen MaGui v3.4-SA
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Old Emblems Mod
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.1) 3x MG-34 version for GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
GWX - Main movie - 'Das Boot'
Type IXB - The Wolf
VIIB WAR SKIN
Pascal_Port_People
Racerboy_SH4_Effects_for_SH3_2_03
#1. Should I be hearing my own subs propellers when under water? Ive tried all speed settings but I cant hear anything at 180 degrees, and I know this feature is modeled in SH4...
#2. I cannot get the hydrophone volume knob to work, I click all over the knob on the lower right side of the hydro station but nothing happens....
Anyways I would like to get these two issues sorted out and make sure my hydro is not busted before I put to sea for my first patrol. Thanks guys!
My mod list( on top of GWX 3) :
Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]
Supplement to V16B1 (JSGME)
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
Torpedo_HAHD_1024_GWX
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Uniforms V2.0 [Grey]
GWX - No Medals on Crew
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
b25_Louder_Diesels
b25_ConningTower_Mid
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
M.E.P v4.2
M.E.P v4.2 - VisualSensors for GWX3 with Anvart's FUMO mod
Optional - ShipVanishingHull for MEP v4.2
OLC_DasBoot_Green
B25_SeaFloorV.1.0_1024
Materials file for Aces' multi-mod v1.3
Foam
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Karle's_Crash_Dive_Mod
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Ricks_GWX_Rec_Man_Final
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Radio Room Postcards
RL_E v2 Daily Double 0600_2300
Aces' Super Turms v6 for GWX
PT_SoundPack_V3.1
PT_SoundPack_V3.2
Widescreen MaGui v3.4-SA
optional-blue recmanual for Widescreen MaGui v3.4-SA
optional-Intro Screen for Widescreen MaGui v3.4-SA
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Old Emblems Mod
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.1) 3x MG-34 version for GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
GWX - Main movie - 'Das Boot'
Type IXB - The Wolf
VIIB WAR SKIN
Pascal_Port_People
Racerboy_SH4_Effects_for_SH3_2_03