View Full Version : Maximum range at current speed has increased 50%
Hello everyone.
I've searched the forum, but didn't find an answer on what could this be.
Now, here is This:
I've restarted campaign after settling down with MODs setup.
Started in 1941.
Gone for the first patrol > got my tonnage > went home.
I use TMO 2.5, so I've checked the most efficient speed (on my Gar it's 9 knots). And with full load of fuel, maintaining speed 9 knots I had maximum range at this speed approx. 22000 nm.
I've already learned that number, so I wasn't surprised.
But, when I sailed from Pearl Harbor at my second patrol, I've measured the same thing, at same speed... And it shown 33000 nm.
I didn't change a thing in the game, didn't install any upgrades on my sub (there wasn't such an option in port). So where did these extra 11000 nm of range came from?
I don't think, that here are some mods entangled, but who knows...
It's not a big issue, I just want to understand mechanics of the game. But that aspect really puzzled me.
P.S. Sorry, if I've stated my thoughts a bit unclear. English isn't my mother-tongue, so I beforehand apologise.
I would appreciate any help on this enquiry of mine.
merc4ulfate
07-23-13, 10:01 PM
Tail winds and sea currents?? LOL
fireftr18
07-23-13, 10:08 PM
You presented your thoughts very clear. Unfortunately, I don't know how to help. I think you need to spend some time in the bilge and have a pint or two, or three, or four, or five...
:Kaleun_Cheers:
c13Garrison
07-23-13, 10:53 PM
I'll take some measurements. After some early fuel issues, I have thought it strange that my range has been so significant on my sub too, though I never took the step to question it. Very keen observation. - If I find anything noteworthy I'll post it here.:hmmm:
Webster
07-23-13, 10:54 PM
ahead std is always your best fuel setting
maybe you lost your deck gun or some upgrade made your engines more efficient or the weather changed and your in calm seas now
Gone for the first patrol > got my tonnage > went home.
I use TMO 2.5, so I've checked the most efficient speed (on my Gar it's 9 knots). And with full load of fuel, maintaining speed 9 knots I had maximum range at this speed approx. 22000 nm.
I've already learned that number, so I wasn't surprised.
But, when I sailed from Pearl Harbor at my second patrol, I've measured the same thing, at same speed... And it shown 33000 nm.
I didn't change a thing in the game, didn't install any upgrades on my sub (there wasn't such an option in port). So where did these extra 11000 nm of range came from?
I think the variation is most likely due to when and how you are checking your range at current speed. When you hit the button, the game looks at how fast you're going and how much fuel you're burning, at that instant. This means, if I were to check my range/speed just after I give the order for flank speed from having a much lower speed, I will get a much lower estimate. If I get an estimate while traveling at 20 kts., just after I give the order for ahead slow, the fuel consumption will be low, and the speed will still be high. Thus, the range/speed estimate will be much too high.
The computer has no "common sense"; it will calculate the literal instantaneous value, which is not really what you need to know. I would keep checking periodically (after your speed has reached an equalibrium), and see how it goes. My guess is that your actual range at speed hasn't really changed much if at all.
Tail winds and sea currents?? LOL
I've made observations on opposite courses, as seen on screenshots below. So winds and currents are not the case. (I understand, that you might be just joking, but there's a Russian saying "Every joke has a bit of truth"). And I assumed, that maybe currents were modeled in this game.
think you need to spend some time in the bilge and have a pint or two, or three, or four, or five...
:Kaleun_Cheers:
I will think about this. :88)
I'll take some measurements. After some early fuel issues, I have thought it strange that my range has been so significant on my sub too, though I never took the step to question it. Very keen observation. - If I find anything noteworthy I'll post it here.:hmmm:
Did you have the same thing? Has your sub's range increased in some stage of campaign, or it was too high from the start?
BTW wiki says, that Gar sub had range about 10000 nm, maybe it's for standard speed, I don't know. I'm used to 22000 nm range, and it's OK for me, but 33000 seem like some kind of a cheat. :hmmm:
ahead std is always your best fuel setting
maybe you lost your deck gun or some upgrade made your engines more efficient or the weather changed and your in calm seas now
First of all, I want to thank you for your MODs of torpedoes and ship maneuvering. :salute:
As for topic of discussion: For me it's a big surprise, that Standard - is the best fuel setting. From what I've tested, for Tambor and Gar the most economic speed is 9 knots, which is a little less then 2/3. Please, correct me, if I've got this wrong.
About deck gun and engines - I didn't do a thing in port. My deck gun is in its place, torps are in place, everything is like it was at previous patrol. And my measurements were made in calm sea. I just love clicking the "estimation range" button during patrol, I do it very often, and I do know how speed, momentum and weather can affect this feature readings. I always test my range when I go at constant speed, without charging batteries (weather don't have that much influence)
I think the variation is most likely due to when and how you are checking your range at current speed.My guess is that your actual range at speed hasn't really changed much if at all.
As I mentioned before, and will describe below, here's not the case of momentum from previous acceleration or charging batteries or whatever.
After the first post, I've tested the sub's max range at 9 kts speed on different courses. It was the same 33000. then I've docked to port, started new patrol. Nothing happened, it was the same max range.
Here are some screenshots:
http://i.piccy.info/i7/b5ce4061d612a2a724b5a54ec19a8a83/4-66-189/60101401/the_thing_240.jpg (http://piccy.info/view3/4892479/d886f66f70300cb17fb42d813043d665/)http://i.piccy.info/a3/2013-07-24-09-17/i7-4892479/240x130-r/i.gif (http://i.piccy.info/a3c/2013-07-24-09-17/i7-4892479/240x130-r)
So still, I'm puzzled.
BTW, I was playing SH4 1 or 2 years ago, and I can recall the same thing with max range accur. Don't remember if it went back to place itself.
For now, I assume, that it's some kind of a bug (or glitch, don't know is there a difference).
Still looking forward to any ideas of what can this be.
BrucePartington
07-24-13, 01:13 PM
Check your crew (F10).
See if any of your crewmen has a special ability represented by a fuel canister (jerrycan :D).
However I do realize it shouldn't improve your fuel economy by as much as 50 percent, but...
Check your crew (F10).
See if any of your crewmen has a special ability represented by a fuel canister (jerrycan :D).
However I do realize it shouldn't improve your fuel economy by as much as 50 percent, but...
Thank you for your attention, but no, the crew isn't the case. I didn't add new crewmen with special abilities to my sub. Only a few seamen.
c13Garrison
07-24-13, 01:45 PM
There's the obvious answer! Someone became a specialist when the last patrol was finished. Good thinking. Now let's wait and see if it is correct!
...
And my new name is Two minutes Too slow. Lol. Ah well.
merc4ulfate
07-24-13, 03:06 PM
TorpX has the correct answer. I forgot about that Torp. I have seen my mileage go way up and way down depending on when I clicked it simply due to the lag from time of speed change to actually being at that speed.
Ahead 1/3 click range at current speed, then hit Flank and instantly hit range at current speed again .... now time compress for an elapsed ten minutes and check it again and it will not be the same.
In your photo your going against a current in one direction and with it in another so do two comparison photos but be in the same exact location and both in the same exact direction for a more accurate reading. Science duplicate experiments exactly and watches the results. If you have variables that are not the same in each experiment you'll never get accurate information.
Bubblehead1980
07-24-13, 04:19 PM
Yes, depends on speed.In TMO "Ahead Standard" is the most fuel efficient setting, for the speed.As in RL, it's made so can transit to and from patrol area at Ahead Standard, patrol areaat ahead 2/3 or 10/5 knots .Of course, if your area is far off, make adjustments for transit speed, in a Gato or Balao, if long ways to go, ill drop speed to 12.5 knots or 13 even, still a decent transit speed but saves a little more fuel, gives a couple more days in station.Of course this is more a concern in 41/42/early 43 as by then plenty of places to refuel so can transit at high speed.Also, dont rely on range estimate if batteries are charging, that will throw off the accuracy.Sea state also affects this as heavy seas will slow your boat down but youre still burning the same amount of fuel, just for less range.
There's the obvious answer! Someone became a specialist when the last patrol was finished. Good thinking. Now let's wait and see if it is correct!
http://s7.postimg.org/uygf9pqd3/Crew.jpg (http://postimg.org/image/uygf9pqd3/)
TorpX has the correct answer.
In your photo your going against a current in one direction and with it in another so do two comparison photos but be in the same exact location and both in the same exact direction for a more accurate reading.
Believe me. I hit "Maximum range at current speed" button for several hundred times each patrol. On this patrol my max. range at steady speed 9 kts is always 33000 nm minus fuel I've already depleted. Again, it's not about current and not about time compression, it's not because of changing speed and not because of UFO atack. I've already mentioned it above.
In TMO "Ahead Standard" is the most fuel efficient setting, for the speed.As in RL, it's made so can transit to and from patrol area at Ahead Standard, patrol areaat ahead 2/3 or 10/5 knots .Of course, if your area is far off, make adjustments for transit speed, in a Gato or Balao, if long ways to go, ill drop speed to 12.5 knots or 13 even, still a decent transit speed but saves a little more fuel, gives a couple more days in station.Of course this is more a concern in 41/42/early 43 as by then plenty of places to refuel so can transit at high speed.
http://s21.postimg.org/7lc16tslv/Full_spead_ahead.jpg (http://postimg.org/image/7lc16tslv/)
mods I use:
http://s24.postimg.org/u29gfrye9/Mods.jpg (http://postimg.org/image/u29gfrye9/)
Also, dont rely on range estimate if batteries are charging, that will throw off the accuracy.Sea state also affects this as heavy seas will slow your boat down but youre still burning the same amount of fuel, just for less range.
Sorry, but we've already discussed how weather or battery charging can affect maximum range calculation.
The truth is out there...
http://i.piccy.info/a3/2013-07-24-19-23/i7-4895418/800x500-r/i.gif (http://i.piccy.info/a3c/2013-07-24-19-23/i7-4895418/800x500-r)
c13Garrison
07-24-13, 06:27 PM
*laughs, shakes his head, bows in surrender*
I am duly put in my place. Forgive me sir!
..and nice visual aide. Remind me to give you a call if I ever need to give an uppity XO a smack-down...
*laughs, shakes his head, bows in surrender*
I am duly put in my place. Forgive me sir!
..and nice visual aide. Remind me to give you a call if I ever need to give an uppity XO a smack-down...
Now it's a wide sincere smile on my face. I'm grateful, that you've answered in such friendly way. Thank you again. My mood is going up now. :up:
Sorry, but what does "to give an uppity XO a smack-down" mean?
My English is not that good. :oops:
I've just tried to answer each post as fully as I could. :)
P.S.
It's like this:
http://s24.postimg.org/sauq9h04l/argue.jpg
Sad but true ))))
c13Garrison
07-24-13, 07:55 PM
Let me try to put this in Harry Seldon math... (wink to Isaac Asimov!)
"Uppity XO" = "disobedient eXecutive Officer",
"Smack down" = ...hm. how about an example. Darth Vader saying, "I find your lack of faith disturbing", and scaring the crap out of that officer by intimidation.
I'm sure there's better examples, that amuses me at this particular moment. :)
BrucePartington
07-24-13, 08:02 PM
http://s7.postimg.org/uygf9pqd3/Crew.jpg (http://postimg.org/image/uygf9pqd3/)
http://i.piccy.info/a3/2013-07-24-19-23/i7-4895418/800x500-r/i.gif (http://i.piccy.info/a3c/2013-07-24-19-23/i7-4895418/800x500-r)
There it is, the senior officer of the Command crew on watch, of all people. :D
Lucky you, I have one with that particular special ability....in the aft torpedo room:/\\!!
The way I see it, this special ability is either available or it isn't.
It would make no sense for it to be available as a 1 or 2 hours worth of temporary boost.
So my guess is it's always available, for the duration of that officer's watch.
Let me try to put this in Harry Seldon math... (wink to Isaac Asimov!)
"Uppity XO" = "disobedient eXecutive Officer",
"Smack down" = ...hm. how about an example. Darth Vader saying, "I find your lack of faith disturbing", and scaring the crap out of that officer by intimidation.
I'm sure there's better examples, that amuses me at this particular moment. :)
Yes, the "lack of faith" one is great, really. :D
There it is, the senior officer of the Command crew on watch, of all people. :D
Lucky you, I have one with that particular special ability....in the aft torpedo room:/\\!!
Lucky me... I've calmed down already.
Tell me, why would I provide in this screenshot descriptions for each type of ability? Yes, because I wanted them to be red. But, I think that's my luck.
I'll retype it for you:
"BATTERY RECHARGE FIX
fix for reducing excessively long recharge times. DO NOT LOSE THIS CREWMEMBER. PLACE IN AFTER BATTERY COMPARTMENT IF YOU THINK HE MAY DIE"
Any questions? :O:
In my screenshot this ability and its description are highlighted with light green.
BrucePartington
07-24-13, 10:29 PM
Yes, the "lack of faith" one is great, really. :D
Lucky me... I've calmed down already.
Tell me, why would I provide in this screenshot descriptions for each type of ability? Yes, because I wanted them to be red. But, I think that's my luck.
I'll retype it for you:
"BATTERY RECHARGE FIX
fix for reducing excessively long recharge times. DO NOT LOSE THIS CREWMEMBER. PLACE IN AFTER BATTERY COMPARTMENT IF YOU THINK HE MAY DIE"
Any questions? :O:
In my screenshot this ability and its description are highlighted with light green.
I was referring to the extended fuel range issue. The officer I pointed out has the Jerrican icon on him. His special ability is to extend your range.
I've never had range issues like this, so I can only make an educated guess. The change in range from ~21,000@9 kts. to ~9,000@15 kts. doesn't strike me as implausible. I'm not saying it is on the money in terms of the physics, but it could be. So that leaves the question of why did you have a range of ~33,000 nm range at the start. Certainly, that is very high.
you have ruled out "special ability" crew
you have ruled out weather changes
you have ruled out momentum
you have ruled out ocean currents (they aren't modeled in game)
you have ruled out battery charging
So what's left? I think this is due to the way Ducimus modded TMO. I don't remember all the details, but I recall he had to increase the range for fleetboats so we could duplicate the patrols in the logs. Why exactly did he increase the range, you might ask? The answer is that if he hadn't, you would not be able to transit from Pearl to Empire waters, at ahead standard, have a reasonable amount to burn on patrol, and get back home. The distance from Pearl to Tokyo, in game, is greater than the distance, in real life. This is because of the flat earth model used in the game. Ducimus realized that if you cruise at 9 kts., this would give you a gross range advantage, but his philosophy was to enable you to transit to your patrol area at the customary ahead standard, patrol at 2/3, then return home at ahead standard. He left it up to the player how to use it. The game doesn't model the engines/fuel/batteries well enough to get the accurate results we desire. He had to compromise. Also, I recall, he was uncertain about what the actual ranges of the various boats were. (That is, did the listed ranges reflect using some of the MBT's for fuel, as was often done.)
c13Garrison
07-24-13, 11:25 PM
I think to try to clear up a potential point of confusion, Mr Partington (as is his plan) is pointing out that you have a special ability that is Not listed under Special Abilities.
That being said, given I am a very junior contributor & I don't want to step on anyone else's toes, so I will refrain from trying to figure things which I lack the credentials to dissect. :D ...but Torp's explanation makes a ton of sense.
BrucePartington
07-25-13, 01:20 AM
I think to try to clear up a potential point of confusion, Mr Partington (as is his plan) is pointing out that you have a special ability that is Not listed under Special Abilities.
That being said, given I am a very junior contributor & I don't want to step on anyone else's toes, so I will refrain from trying to figure things which I lack the credentials to dissect. :D ...but Torp's explanation makes a ton of sense.
It is a Special Ability, just not one you can call on for temporary boost. It is always available/active.
However I am uncertain whether it is active all the time or only during that crewman's watch.
I'd imagine that when I'm asleep I cannot contribute with my special skills, unless snoring furiously is considered a special skill.
However, Torp's explanation may well be the right one. Makes perfect sense to me, since such a huge increase in range is most likely to be due to editing of some ***.cfg files.
I see some folks know exactly where my screen name comes from. One of my favourite episodes, btw.
c13Garrison
07-25-13, 02:21 AM
Huge Jeremy Brett fan, God rest his soul. -and Holmes in general. :up:
Bubblehead1980
07-25-13, 03:17 AM
I've never had range issues like this, so I can only make an educated guess. The change in range from ~21,000@9 kts. to ~9,000@15 kts. doesn't strike me as implausible. I'm not saying it is on the money in terms of the physics, but it could be. So that leaves the question of why did you have a range of ~33,000 nm range at the start. Certainly, that is very high.
you have ruled out "special ability" crew
you have ruled out weather changes
you have ruled out momentum
you have ruled out ocean currents (they aren't modeled in game)
you have ruled out battery charging
So what's left? I think this is due to the way Ducimus modded TMO. I don't remember all the details, but I recall he had to increase the range for fleetboats so we could duplicate the patrols in the logs. Why exactly did he increase the range, you might ask? The answer is that if he hadn't, you would not be able to transit from Pearl to Empire waters, at ahead standard, have a reasonable amount to burn on patrol, and get back home. The distance from Pearl to Tokyo, in game, is greater than the distance, in real life. This is because of the flat earth model used in the game. Ducimus realized that if you cruise at 9 kts., this would give you a gross range advantage, but his philosophy was to enable you to transit to your patrol area at the customary ahead standard, patrol at 2/3, then return home at ahead standard. He left it up to the player how to use it. The game doesn't model the engines/fuel/batteries well enough to get the accurate results we desire. He had to compromise. Also, I recall, he was uncertain about what the actual ranges of the various boats were. (That is, did the listed ranges reflect using some of the MBT's for fuel, as was often done.)
I remember Ducimus including default range of fleetboats includes fuel in the ballast tanks.The special ability officer who increased range was disabled, so when you depart, you can assume your boat is filled to the max with diesel. The ranges are pretty accurate from what I've read and when he made it so can transit to and from patrol area at ahead standard, i was so thankful, it was ridiculous having to transit around the pacific at what was tantamount to harbor speed, yea another failure of stock.
I was referring to the extended fuel range issue. The officer I pointed out has the Jerrican icon on him. His special ability is to extend your range.
I think, you've got confused because of icon difference, but it's the same person:
http://s7.postimg.org/oumcvme1z/diff.jpg (http://postimg.org/image/oumcvme1z/)
It is a Special Ability, just not one you can call on for temporary boost. It is always available/active.
However I am uncertain whether it is active all the time or only during that crewman's watch.
I'd imagine that when I'm asleep I cannot contribute with my special skills, unless snoring furiously is considered a special skill.
However, Torp's explanation may well be the right one. Makes perfect sense to me, since such a huge increase in range is most likely to be due to editing of some ***.cfg files.
OK, but why thiese ***.cfg files. were edited only on second patrol? As I said previously the range issue/question/bug appeared not from the very start of campaign, but only at second patrol.
As for crewmember, I don't know, I didn't do any signifficant changes in crew (only few seamen in-out) and didn't install any upgrades. Only gave a few medals :D to my conning men, as they did very well last patrol.
The only variant of how this change can arise from a special ability, is that it's hidden and not listed. But hey, +50%???
So that leaves the question of why did you have a range of ~33,000 nm range at the start. Certainly, that is very high.
Not at the start, to be exact. At second patrol. At first patrol it was ~22.000
So what's left? I think this is due to the way Ducimus modded TMO. I don't remember all the details, but I recall he had to increase the range for fleetboats so we could duplicate the patrols in the logs. Why exactly did he increase the range, you might ask? The answer is that if he hadn't, you would not be able to transit from Pearl to Empire waters, at ahead standard, have a reasonable amount to burn on patrol, and get back home. The distance from Pearl to Tokyo, in game, is greater than the distance, in real life. This is because of the flat earth model used in the game. Ducimus realized that if you cruise at 9 kts., this would give you a gross range advantage, but his philosophy was to enable you to transit to your patrol area at the customary ahead standard, patrol at 2/3, then return home at ahead standard. He left it up to the player how to use it. The game doesn't model the engines/fuel/batteries well enough to get the accurate results we desire. He had to compromise. Also, I recall, he was uncertain about what the actual ranges of the various boats were. (That is, did the listed ranges reflect using some of the MBT's for fuel, as was often done.)
Mr. TorpX, please accept my huge gratitude. You've answered many questions, that I've had in mind about overall mechanics of this game and the TMO fuel system.
I remember the first time I played SH4. It was 1.4 version with mo MODs. I went from Pearl Harbour at Full spead... but after patrol I couldn't get home, because of lack of fuel. It really pissed me off, I didn't know many things about the game at that time, and there was no MRCS button to give me some understanding of fuel consumption on various speeds. I've red the internet, it said, that my subs have 10000 range, but at map I've calculated, that it's just not enough! So I've quit playing at that time. Silly me.
When playing now, my observations revealed the best speed for far travel is 9 knots, so I did the following every patrol:
-Always traveled at 9 kts speed, and patrolled at 1/3 speed.
-After going from PH. First of all I headed to Midway, and refueled there, which gave me another "stratch" to patrol area.
As a result, I never had a fuel issue, and I've settled at this "speed tactic". But here a new question has arised. What do crewmen eat and drink?
As I heard in one video about US submariners, sometimes they had to spend up to 70 days in sea. So by that I judged, that time of my patrol is not intended to exceed this limit but it still did, and my "sense of realisticness" suffered of it.
But now! You've explained so much to me! Thank you kindly, sir.
Now I will travel at standard speed, and patrol at 2/3, and my beloved crew will get to port sooner. :()1:
As for the issue this thread is all about (why at first patrol - 22000 and at second patrol - 33000) this question is of last concern to me now.
Thank you.:subsim:
I think to try to clear up a potential point of confusion, Mr Partington (as is his plan) is pointing out that you have a special ability that is Not listed under Special Abilities.
And this crewman with special ability just sneaked into my sub at port before I left for my second patrol, and now is hiding somewhere. :D
That being said, given I am a very junior contributor & I don't want to step on anyone else's toes, so I will refrain from trying to figure things which I lack the credentials to dissect. :D ...but Torp's explanation makes a ton of sense.
Yes, TorpX have cleared everything to me. :salute:
Offtop:
Does your computer show the text of my signature below? =)
merc4ulfate
07-25-13, 07:26 AM
Now I see what you have done. Why do you not run the TMO 2-5 small patch? Just curious.
The way the game code is set if you make manual speed settings this will calculate different ranges than if you hit a preset standardized speed settings on the telegraph.
Each telegraph setting is preset and calculated but when you make manual changes the game will calculate it different.
Setting your speed at 7, 8, 9, knots will cause separate calculations but once you hit Ahead Standard you have now switch the telegraph from manual settings to a game code preset which will not be calculated the same.
The telegraph can be operated in one of two ways but not both at the same time. One telegraph is for manually setting the speed the other telegraph are preset game coded speeds. There are small variations in manual calculations and the preset so your to be congratulated for finding a technical flaw in the game code.
Now I see what you have done. Why do you not run the TMO 2-5 small patch? Just curious.
Downloaded it already. Just after you asked. :D
The way the game code is set if you make manual speed settings this will calculate different ranges than if you hit a preset standardized speed settings on the telegraph.
Each telegraph setting is preset and calculated but when you make manual changes the game will calculate it different.
Setting your speed at 7, 8, 9, knots will cause separate calculations but once you hit Ahead Standard you have now switch the telegraph from manual settings to a game code preset which will not be calculated the same.
The telegraph can be operated in one of two ways but not both at the same time. One telegraph is for manually setting the speed the other telegraph are preset game coded speeds. There are small variations in manual calculations and the preset so your to be congratulated for finding a technical flaw in the game code.
I didn't know, that I found such flaw. I'm glad. :ping:
As for telegraph usage... After what TorpX has told, I don't set speed manually that often now.
Just use ` 1 2 3 4 5 buttons. :cool:
How did you find out about the difference in calculation between setting speed manually and using the telegraph by hotkeys?
By the way. Have anyone noticed, how time compression affects detection?
From this thread (http://www.subsim.com/radioroom/showthread.php?t=134006)
I'll tell you what I think.
5 years have passed, but still Time compression affects detection.
Today's example:
I was DCed by DD, finally he was off me, going away slowly.
He was about 1000 yds away/ I was at FULL STOP.
I've turned on the time compression, for about x64.
And that DD immediately turned around and sunk me with first depth charge.
How do you like that? I was at full stop!
BrucePartington
07-25-13, 09:05 AM
Huge Jeremy Brett fan, God rest his soul. -and Holmes in general. :up:
Indeed.
Edward Hardwicke passed away recently too.
Jeremy was greatly admired and respect by everyone. He was very meticulous about everything on set. I never found a flaw, even after seeing every episode several times.
c13Garrison
07-25-13, 11:14 AM
@Azgrim
It shows the Cyrillic phrase and a merry chap with the tiny accordion, yes. :)
What is the translation?
@Bruce
Didn't know about Hardwicke. My elder daughter loves those 80's Holmes episodes, I bought them for her for her 8th or 9th birthday. She's 17 now, we watch them frequently. The first 2 seasons are perfection, unfortunately the tragic passing of Jeremy's wife clearly affected his entire well being. Still, his older, more "burdened by life" Holmes is still worthy of high praise.
@Azgrim
It shows the Cyrillic phrase and a merry chap with the tiny accordion, yes. :)
What is the translation?
These are words from Russian (or Soviet) song, written in early 1940s.
It's about tankman, which was KIA.
This line says "And bride will never know, what was the tankman's end".
This song was resung in 2000s by one Russian band, they altered words a little, and the line became a bit ambiguous:
"And bride will never know the lad's end":oops: (I think you've understood)
So when tankman turned to just a lad, this line got close to marine theme, so I like it as my signature here, especially with a "merry chap with tiny accordeon" :D
Two more parallels:
1) I've graduated from music school, played the accordeon when I was 12.
2) My grandfather was a T-34 tank driver at WW2.
P.S.
Found a video (https://www.youtube.com/watch?v=KFI5BwkvfkE) of this song. If someone is interested. :roll:
Some of the pictures in it are really touching.
grislyatoms
07-25-13, 01:20 PM
In most boats, I run 10 knots for most purposes. Seems to be the most efficient in general.
Win I hit around 51-52% fuel left, I head for the barn. I could push that a bit, as upon returning to base under those circumstances I'll have anywhere from 8-14% fuel left.
I don't push it, though. Never know what you may run across on the return trip...:up:
In most boats, I run 10 knots for most purposes. Seems to be the most efficient in general.
Win I hit around 51-52% fuel left, I head for the barn. I could push that a bit, as upon returning to base under those circumstances I'll have anywhere from 8-14% fuel left.
I don't push it, though. Never know what you may run across on the return trip...:up:
Almost everytime I go home, I have about 40% of fuel left. I don't know is it pushing or not. Several times at patrol I just check my fuel and check range to base. If fuel is limited, I dont full-flank much )
The hardest spend of fuel is when I'm rounding a convoy. Without a radar, I make a big detour.
grislyatoms
07-25-13, 02:25 PM
Anything above "ahead standard" burns fuel at an alarming rate. I use those higher speeds only to get into position for an attack (if I need that speed) or to crash dive on getting an air radar warning. If you are consistently coming back to port with 40% fuel and unused torpedoes, I would suggest pushing your fuel limit a little harder...
grislyatoms
07-25-13, 02:31 PM
P.S. - Also on air radar warning crash dives dives I only maintain flank until I'm at a depth I'm comfortable with. Then I drop it to 1 knot, wait two hours. Then, come to periscope depth, check sonar, come to radar depth, check radar, and only then do I surface and come back to my standard 10 knots. Less battery used underwater =less charging time on the surface.
Anything above "ahead standard" burns fuel at an alarming rate. I use those higher speeds only to get into position for an attack (if I need that speed) or to crash dive on getting an air radar warning. If you are consistently coming back to port with 40% fuel and unused torpedoes, I would suggest pushing your fuel limit a little harder...
So what's wrong with 40% fuel? There's only ~3200 nm from Japan to Midway. 40% isn't that bad.
P.S. - Also on air radar warning crash dives dives I only maintain flank until I'm at a depth I'm comfortable with. Then I drop it to 1 knot, wait two hours. Then, come to periscope depth, check sonar, come to radar depth, check radar, and only then do I surface and come back to my standard 10 knots. Less battery used underwater =less charging time on the surface.
I always do the same =)
Crash dive > 100 ft > 1/3 speed > few hours this way > perescope depth > surface (if the coast is clear) > 2/3 (or Standard, if on cruise)
grislyatoms
07-25-13, 02:55 PM
There is nothing wrong with it! Better to make port than run out of fuel in the middle of the Pacific!:D I was merely attempting to illustrate how I maximize my time on station, and still have fuel left for a flank maneuver/shot or two.
2nd point - great minds think alike! :salute:
2nd point - great minds think alike! :salute:
You're either boasting, or flattering, or even both. Shame on you. :D
By the way. Right now my third patrol is worst ever. Fuel is about 30%, and I've finally got one merchant, 4000 tons :-?. After agent deployment at Guam my luck has left me. Seen two convoys on sonar and one task force, but lost them all. Convoys because of wrong course estimation, and task force intentionally, it was way ahead.
BrucePartington
07-25-13, 05:30 PM
@Bruce
Didn't know about Hardwicke. My elder daughter loves those 80's Holmes episodes, I bought them for her for her 8th or 9th birthday. She's 17 now, we watch them frequently. The first 2 seasons are perfection, unfortunately the tragic passing of Jeremy's wife clearly affected his entire well being. Still, his older, more "burdened by life" Holmes is still worthy of high praise.
Indeed it shows. And closer to the last episodes one can see his health is taking a toll.
In the last Sherlock Holmes: The hound of the Baskervilles, his appearances are rather scarce, considering S. Holmes the sleuth is the centrepiece of the films / series.
His health was suffering considerably at that time. Hence the scarf in all his appearances.
Only David Burke remains.
Sorry about the off topic.
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