View Full Version : Is possible refitting in SH3 with GWX ?
Is there any option for refitting the sub with torpedo's and cannon ammo in SH3 Grey Wolves expansion (GWX) that i play? And please can anyone tell me what GWX stands for? Many thanks
You get a full ammo and fuel reload each time you end the current mission and return to port.
You have the option of up-grading equipment and altering the mix of torpedo types before you leave port on each mission.
desertstriker
07-18-13, 09:27 PM
Is there any option for refitting the sub with torpedo's and cannon ammo in SH3 Grey Wolves expansion (GWX) that i play? And please can anyone tell me what GWX stands for? Many thanks
you answered your second question in your first question anything more than that you are going to hsve to give more details into what you are looking for.
as to refitting. that is only after you return to base or dock in a friendly port (though you don't get to change equipment in any port but your home port). not like SH4 and 5 where you didn't have to dock to reload.
VONHARRIS
07-19-13, 04:39 AM
Of course.
Use Hsie's realism pack and Stiebler's add ons for that.
You get Utankers and surface ships from where you can refuel and rearm (there are limitations) without ending your patrol.
You can find these mods here : http://www.subsim.com/radioroom/showthread.php?t=202719 post No 1
Good luck.
thanks but there are a lot of topics.on which one i click??
VONHARRIS
07-22-13, 03:34 AM
GAMEPLAY:
- SH3 Commander (http://www.subsim.com/radioroom/showthread.php?t=147237) (JSCones)
- "Just follow orders (http://www.subsim.com/radioroom/showthread.php?t=199229)" (rudewarrior)
- Hardcode fixes (http://www.subsim.com/radioroom/showthread.php?t=174225) (H.Sie) <---- this
- Add-on for hardcode fixes (http://www.subsim.com/radioroom/showthread.php?t=196674) (Stiebler) <---- and this
- Change ship acceleration and CoG (http://www.subsim.com/radioroom/showthread.php?t=204399) (Stiebler)
Always go to post No 1 of each thread to find the download links.
Follow the install instructions to the letter. It is very important
Hello Sir Please tell me which one below do i click to install the mod for ships for rearming the u boat in SH3? Is really confusing.I wait your reply.Thanks
MODDING AND EDITING TOOLS:
- JSGME (http://www.subsim.com/radioroom/showthread.php?t=173324) (JSCones)
- Menu & GUI guide (http://www.subsim.com/radioroom/showthread.php?t=202496) (scudder)
- Menu renumbering tool (http://www.subsim.com/radioroom/showthread.php?t=152823) (H.Sie)
GAMEPLAY:
- SH3 Commander (http://www.subsim.com/radioroom/showthread.php?t=147237) (JSCones)
- "Just follow orders (http://www.subsim.com/radioroom/showthread.php?t=199229)" (rudewarrior)
- Hardcode fixes (http://www.subsim.com/radioroom/showthread.php?t=174225) (H.Sie)
- Add-on for hardcode fixes (http://www.subsim.com/radioroom/showthread.php?t=196674) (Stiebler)
- Change ship acceleration and CoG (http://www.subsim.com/radioroom/showthread.php?t=204399) (Stiebler)
IMPROVED/NEW 3D STUFF:
- Superturms (http://www.subsim.com/radioroom/showthread.php?t=184132) (Aces)
- New 3D Interiors (http://www.subsim.com/radioroom/showthread.php?t=201502) (Flakmonkey)
GUI (Game User Interface) MODS
- Widescreen GUI for stock and GWX (http://www.subsim.com/radioroom/showthread.php?t=166094) (Rubini, Seeadler and others)
- Widescreen GUI for GWX (http://www.subsim.com/radioroom/showthread.php?t=170191) (Conus)
- MAGUI (http://www.subsim.com/radioroom/showthread.php?t=166320) (Manos)
- Hitman's GUI (http://www.subsim.com/radioroom/showthread.php?t=167126) (Hitman)
ARTWORK
- Urfisch Modstrike (http://www.subsim.com/radioroom/showthread.php?t=157581) (Urfisch)
- Feuer Frei's Intro & Load Screens (http://www.subsim.com/radioroom/showthread.php?t=202668) (Feuer Frei!)
- Feuer Frei's B & W Menu Screens with real photographs (http://www.subsim.com/radioroom/showthread.php?t=205679) (Feuer Frei!)
ADDITIONAL SHIPS, AIRCRAFT, ETC
- Merchant fleet mod (http://www.subsim.com/radioroom/showthread.php?t=170741) (iambecomelife)
- Wooden boats and survivors (http://www.subsim.com/radioroom/showthread.php?t=170965) (iambecomelife)
- Additional ships, aircraft and units including mission files (http://www.subsim.com/radioroom/showthread.php?t=179398) (Wreford-Brown)
- New Hunt I-III class frigates (http://www.subsim.com/radioroom/showthread.php?p=2063499#post2063499) (the_frog)
EFFECTS & ENVIRONMENT
- M.E.P. v4 (http://www.subsim.com/radioroom/showthread.php?p=2068349&posted=1#post2068349) (Manos)
- SH5 water for SH3 (http://www.subsim.com/radioroom/showthread.php?t=200871) (Rik)
- SH4 effects and more for SH3 (http://www.subsim.com/radioroom/showthread.php?t=124207) (TheDarkWraith)
- Unit damage from fire and smoke (http://www.subsim.com/radioroom/showthread.php?t=180921) (TheDarkWraith)
- Urfisch Modstrike (http://www.subsim.com/radioroom/showthread.php?t=157581) (Urfisch)
MISCELANEOUS FIXES/ADD-ONS
- GWX Turm lights fix (http://www.subsim.com/radioroom/showthread.php?t=202838) (GWX Team)
desertstriker
07-24-13, 01:12 PM
what type of rearm do you want? because if it is just the retrofit in SH4 and 5 (WHICH is what i sespect you want)those are hardcoded SH3 never had that in the coding and after SH3 the Dev teams at ubi kept changing each game.
in sh3 you have to retun to base, dock and end patrol.
VONHARRIS
07-24-13, 11:02 PM
Hello Sir Please tell me which one below do i click to install the mod for ships for rearming the u boat in SH3? Is really confusing.I wait your reply.Thanks
For the hardcore fixes : http://www.mediafire.com/hsie
For the addons : ftp://hartmuthaas.no-ip.org/public/S...1-Patch-Kit.7z (ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/H.SIE/V16B1-Patch-Kit.7z)
username Maik
password Woelfe
Hope this helps.
I want to say that I want to rearm with torpedo's and cannon shells.How do I do that or on what link do I click to download and install the rearming ships?
Thanks
desertstriker
07-28-13, 05:36 PM
END PATROL. depending on realism press escape, end patrol or something like that, that should return you to bse if you do not have 100% realism if thats the case you have to plot a course back to base and within 25KM follow the instructions above and you will dock at base. there is NO MOD for mid patrol rearm you can ONLY REARM AFTER YOU END A PATROL AND BEFORE A NEW PATROL. you said you played SH4 well SH3 is an entirely different game.
VONHARRIS
07-28-13, 11:40 PM
@ danu68
Lets make things clear
1. If you want a full reload of torpedoes , shells and fuel the only option available in SH3 is to end your patrol as correctly desertstriker has pointed out.
2. Installing both hardcore fixes and the addons that I am suggesting, gives you mid patrol rearming (max 3 TI torpedoes) , fuel (adds 30% of your current capacity) but you can continue your patrol. No gun shells are provided.
Use the links in my last post to download the mods and follow the instructions to the letter to install them.
It is possible to increase the number of torpedoes carried as you leave port. See
http://www.subsim.com/radioroom/showthread.php?t=187395 (http://www.subsim.com/radioroom/showthread.php?t=187395)
It is also possible to increase the number of shells carried as you leave port in one of two ways:
Use the Additional Ammo Mod for GWX (250 deck gun rounds 10.5 and/or 8.8cm...and bear in mind only HE rounds are included with GWX):
http://www.gamefront.com/files/12858...tional_Ammo_7z (http://www.gamefront.com/files/12858...tional_Ammo_7z)
Alternatively, you can manually edit /SilentHunterIII/data/Cfg/Basic.cfg/ but it must be done in two places.
I do not have a folder named SUBMARINE_AMMOx],in CFG files
How I can do this manually?
VONHARRIS
07-29-13, 01:05 PM
How I can do this manually?
Let us presume you want to change the VIIC loadout
Open basic.cfg with notepad
Use the search function (ctrl+f) to find [SUBMARINE_AMMO3]; VIIC
It will come up something like this :
[SUBMARINE_AMMO3]; VIIC
Type=1
Version=1
ForeTubes=4
AftTubes=1
ForeResIntern=4
ForeResExtern=1
ForeResExtra=2
AftResIntern=1
AftResExtern=1
ShellSlots=12
NbYears=7
Renown=4
SNK_MASK=NSS_Uboattype7_SNK_mask
Year0=1939
ForeTube00=0 ;T1
ForeTube01=0
ForeTube02=0
ForeTube03=0
ForeResIntern00=0
ForeResIntern01=0
ForeResIntern02=0
ForeResIntern03=0
ForeResIntern04=0 Adding these lines will add three new bow torpedoes
ForeResIntern05=0 of the TI type for the year 1939. Do the same in
ForeResIntern06=0 every year block.
ForeResExtern00=0
ForeResExtra00=0
ForeResExtra01=0
AftTubes00=0
AftResIntern00=0
AftResExtern00=0
Z01_00=5 ; VIIC/1
M01_00=1
A01_00=8
SuperCharger_00=1260; GWX V2.1: was -1, so this boat now has GW turbos by default
Snorkel_00=-1
Batteries_00=1265
AftBatteries_00=1265
Hydrophone_00=1270
Sonar_00=-1
Radar_00=-1
RadarWarningReceiver_00=-1
Decoy_Launcher_00=-1
SonarCoatings_00=-1
RadarCoatings_00=-1
Renown0=3000
Hope this helps.
Good luck.
desertstriker
07-30-13, 07:59 PM
Let us presume you want to change the VIIC loadout
Open basic.cfg with notepad
Use the search function (ctrl+f) to find [SUBMARINE_AMMO3]; VIIC
It will come up something like this :
[SUBMARINE_AMMO3]; VIIC
Type=1
Version=1
ForeTubes=4
AftTubes=1
ForeResIntern=4
ForeResExtern=1
ForeResExtra=2
AftResIntern=1
AftResExtern=1
ShellSlots=12
NbYears=7
Renown=4
SNK_MASK=NSS_Uboattype7_SNK_mask
Year0=1939
ForeTube00=0 ;T1
ForeTube01=0
ForeTube02=0
ForeTube03=0
ForeResIntern00=0
ForeResIntern01=0
ForeResIntern02=0
ForeResIntern03=0
ForeResIntern04=0 Adding these lines will add three new bow torpedoes
ForeResIntern05=0 of the TI type for the year 1939. Do the same in
ForeResIntern06=0 every year block.
ForeResExtern00=0
ForeResExtra00=0
ForeResExtra01=0
AftTubes00=0
AftResIntern00=0
AftResExtern00=0
Hope this helps.
Good luck.
you also need to edit this ForeResIntern=4. the example above the #4 would need to be changed to 7
Hello everyone I played for sometime SH3 with GWX 3.0. I have a question.After a single mission i spent all my torpedo's and return to a base from a mission where i stopped in the sub bunker in a free spot.(crowds were cheering me at the base or dock entrance that was something..)But were no torpedoes reload nothing was reloaded.Can you tell me how i can reload or how i end a patrol and dock in a single mission,and reload? Thanks
desertstriker
09-19-13, 09:45 AM
press escape. then click on end patrol. AGAIN there is no middle of the mission rearming or refueling without one of the hard code fixes
I was on a successful mission called Sydney harbor,and did my mission,and returned to the friendly port of Rabaul.I stopped at the dock but no rearming was done to torpedo's or anything so i can go and do continue sinking ships in other places.What can i do? I was told that if i dock in a friendly port i will be able to rearm.That is not the case.
insidious
03-27-14, 07:29 AM
I was on a successful mission called Sydney harbor,and did my mission,and returned to the friendly port of Rabaul.I stopped at the dock but no rearming was done to torpedo's or anything so i can go and do continue sinking ships in other places.What can i do? I was told that if i dock in a friendly port i will be able to rearm.That is not the case.
Man you play a single mission.When you accomplish the tasks the mission ends.This is the reason it is called a SINGLE mission.If you want to reload torpedoes, then play campaign. :shucks:
I was confused till he mentioned a SINGLE mission.
The last answer before mine is correct.
For all the benefits of this fine mod(GWX), you need to do a campaign.
Then all will be revealed to you.
Good hunting!
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