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View Full Version : Great morning patrol


Packlife
07-02-13, 03:48 PM
Had a pretty successful patrol this morning, I'm currently going for the 150,000 tons of supplies around the Gibraltar area. I've mostly been hunting right outside Gibraltar since all traffic gets funneled into the straight of Gibraltar so it makes it easier hunting then just scouring the open ocean. I was mostly catching solo merchants but decent size in tonnage. I had sunk 6 of those, while on a search pattern at decks awash, an playing the Das Boot version of "Its a long way to Tipperary for the boys lol, I saw a task force coming my way. I decided I'd be nosey they were traveling in the same formation they would to protect a battleship, so I got in front of them at scope depth killed the engines flooded tubes 1-3 an set'em at med speed an waited. An what to my luck do I see??????? A BIG FAT Aircraft Carrier followed by a King George class battleship, an I'm at the perfect 90 AOB so I let 3 fish rip, an set the speed an flood tube 4 waiting for another fish to be loaded for the battleship shot, it was well after midnight w/ very little moon so i wasnt worried about my scope being spotted. So I watched the watch tick down an a few seconds after the red line was gone a HUGE explosions rocks the AC w/ 2 more big explosions after that. Once another fish was loaded i set its speed an flooded the tube an let those 2 go at the battleship, they both hit around the same area cuz the back end of the ship all but broke off an she listed hard to 1 side but wanted to be stubborn an not sink so I had to hit her 1 more time. Soon as I dived to leave the 4 destroyers were on me but running silent an deeeeeep w/ changing direction we were able to slip away with a few bumps an bruises but well worth it for what we got. Quick question do you guys like the impact setting or magnetic setting? I prefer the magnetic since its suppose to detonate under a ship breaking her back, thanks for reading :salute:

TheDarkWraith
07-02-13, 03:53 PM
Magnetic detonators don't work in stock game. You have to have my torpedo patch enabled for it with my Generic Patcher if you want to use magnetic detonators.

THE_MASK
07-02-13, 03:53 PM
Nice read , what mods etc .

Packlife
07-03-13, 05:21 AM
Oh I didnt know that, can you reply w/ the link to where I can get your torpedo patch an generic patcher Wraith? An right now I'm not using too many mods since I'm kinda new to the whole modding thing, I use the JSGME to install them, as for the mods them selves I'm using are. North Atlantic Green 1.1, one ship, one torpedo v1.00a, NewUIs_TDC_7_4_0_ByTheDarkWraith, BRF1.3Full

volodya61
07-03-13, 06:40 AM
Oh I didnt know that, can you reply w/ the link to where I can get your torpedo patch an generic patcher Wraith? An right now I'm not using too many mods since I'm kinda new to the whole modding thing, I use the JSGME to install them, as for the mods them selves I'm using are. North Atlantic Green 1.1, one ship, one torpedo v1.00a, NewUIs_TDC_7_4_0_ByTheDarkWraith, BRF1.3Full

GenericPatcher by TDW - http://www.subsim.com/radioroom/showthread.php?t=181433

Packlife
07-03-13, 04:55 PM
Many thanks:salute: