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View Full Version : First time NYGM, and sinking


AndreasT
06-27-13, 08:12 PM
I have in the past always used GWX. Today I installed NYGM. Everything is working fine and did a mission. Now what gets me wondering after diving travelling at silent running doing only 1 knt I keep on sinking more and more. I can only prevent this at half speed where of course the enemy discover me.
Is this normal?
I recollect that doing a full stop in NYGM you do sink. But in my case I am sinking fast.

desertstriker
06-28-13, 01:52 PM
how fast is fast?
I once did a bout 1 meter per 10 minutes

AndreasT
06-28-13, 06:28 PM
Hard to say, I start sinking already at a shallow depth, not after 100m where I think this is supposed to happen?!? Not sure about that, would have to read up on that.
I presume about 100m in a half hour.

Sailor Steve
06-28-13, 08:29 PM
The point of boats sinking in NYGM is the "anti-hummingbird" effect. In the stock game you can stop your engines and just float - something they could never do at any depth.

vanjast
06-29-13, 12:11 PM
I recollect that doing a full stop in NYGM you do sink. But in my case I am sinking fast.
I made a change to the sinking depth where it took about an hour to get to 100m IIRC. This was an attempt to simulate buoyancy trimming

I'll see if I can find it.

LemonA
07-03-13, 09:43 PM
Humming bird effect has its merits when you are not at silent running. Then the crew monitors the actual u-boat depth with the help of trim tanks.


undo the damage of the xxi pump in the file zones.cfg if you want a change in this mod:


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Without humming bird effect:

[PumpsXXI]
Multiplier=1.0
Flotability=0.15
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=No
FloodingTime=10.0
CargoType=None
Crash Depth=1
Father=32


With humming bird effect:

[PumpsXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=300
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None