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edwardallen
06-25-13, 12:04 PM
are there aany you tube videos on dealing with a depth charge attack.

theelite1500
06-25-13, 05:23 PM
Crash dive and hard to starboard is all you need to know.

razark
06-25-13, 06:43 PM
I'm not aware of any videos.

If they don't know where you are-
Head away from where they are dropping. Stay as deep as you can, and silent running. keep your tail to them, it presents a smaller target.

If they know where you are-
Wait until you hear them dropping. Ahead flank, change depth, and turn left or right, but don't put the rudder all the way. The charges are set to a depth before they drop, so don't be at that depth when they get there. Before the charges finish exploding, cut the engines back to silent running and coast. Don't let them chase you in a circle. Keep heading in a general direction, and keep going until you lose them. Time is good. Stay deep, and the charges will take longer to reach you, so you can run further the deeper you are. If you put the rudder on hard left or right, it will slow you down, so make gradual changes, and try to keep it straight while you coast.

Edit:
And if you start taking heavy damage, you can always ahead flank, emergency surface, and try to fight it out on the surface.

Bubblehead1980
06-25-13, 08:09 PM
are there aany you tube videos on dealing with a depth charge attack.


I use the "Dykers Method" described by Admiral James Calvert in his book Silent Running.The CO of USS Jack, Tommy Dykers used this and I tried it after reading to see if itd work in the game, it does.

Say you dive and have a DD pinging, as he roars overhead, go ahead flank for about 30 seconds(he cant hear it when overhead or pinging, others cant hear you as he drowns your noise out) then port or starboard 20 degrees rudder(your choice), motors all stop. Let the momentum carry you through , leave the 20 degrees of rudder on, this way youre always making a slow, gentle turn, when speed gets down to 1 knot or so, go ahead 1/3 again on silent running.When DD comes roaring in again to drop, rudder amidships, ahead flank for 30 seconds or so, all stop, then 20 degrees rudder in the OPPOSITE of last time, so if first time you went 20 degrees port rudder, go starboard, basically repeat this tactic as needed, it does confuse them usually, of course the more skilled escorts, it takes a little more time but it does throw them off most of the time.The Dykers method is always be in a turn, basically, you are never headed in one direction.

Depth has a lot to do with it as well, esp in TMO. TMO escorts are skilled, staying a test depth say 300 feet in a Gato from mid 43 on is pretty much suicide , I usually take Gato class to 350 or 400 in rare cases(some did go that deep) but try to not get crazy and take her as deep as she can actually go.Balao on the other hand, plenty went to 600, even 700 feet, so I go to 600 feet when using a Balao.The older boats that cant go as deep, well you sort of just have to ride it out, they will go deeper than their test depth though.I know in real life the Pollack(Porpoise Class) and Salmon(Salmon ClasS) both went 200 plus feet below their 250 test depth when forced due to depth charges and damage.

Armistead
06-25-13, 08:14 PM
Razark gave some good advice, it's the standard for evading and works well in deep water, because by hitting flank, you can usually outrun the charges.

Changing depth helps. A good tactic is say your at 500ft, you can blow tanks and rise up quick with flank speed, when you get to say 300 ft go back down. Usually charges will blow beneath you.

The danger is getting caught in shallow water and being attack by mean escorts such as the Type A-D's. They carry six Y guns and roll offs and you can hardly escape the pattern in shallow water. Sometimes when they make a run, I'll hit flank reverse with hard rudder, usually miss them as they drop forward.

Try to ID the escorts before you attack, so you know what you're dealing with.

edwardallen
06-25-13, 09:55 PM
wont the ahead flank give away your position.

razark
06-25-13, 10:02 PM
wont the ahead flank give away your position.
You only use it if they are dropping charges on you already, hence they already know where you are. Getting away takes precedence over hiding a position they already know. That's why you need to learn when they are dropping on YOU, and when they are dropping on where they think you are.

Armistead
06-25-13, 11:07 PM
If you have cams off, just listen for them to make a run. You can hear better if you look up at the ceiling. Usually escorts attack from your rear, but if several get you pinned, they can attack from all angles. I've set many of mine to elite and they hunt like mad dogs, come in from angles, often side by side.

As Razark said, they pretty much have you if they're pinging. They can only use one sensor at a time, so if he's pinging, he's not listening. That doesn't mean another escort can't hear you.

If you use a mod like TMO, staying slow under attack is almost sure death.

Certain values help you, high seas, being below the thermal, keeping your sub narrow, speed, etc. Try to stack as many in your favor before you attack.

Bubblehead1980
06-26-13, 03:21 AM
wont the ahead flank give away your position.


Not if he is roaring overhead about to drop, it drowns your sound out, plus if pinging cant hear you, others cant if you are under him.Easier to do with external cam on but i play with cams off and it works then, just have to be patient, listen closely , you will learn to tell when they are close etc, pinging, you will be able to tell when they have you or just think they know, when they go to short scale ie rapid pings, they have you and when hear them roaring overhead, they are close.Speed will save you, esp in TMO. I dont change depths that much other than going deeper if the charges are at my depth.Inside, can tell this by the sound and how much the sub shakes, if close, you will get a case of the shakes.Unreal how close some of them are actually lol but never know it unless you have the cam on.

in_vino_vomitus
06-26-13, 04:00 AM
Dark Wraith's Water disturbance mod seems to work pretty well. It masks you from sonar for a short while after the depth charges go off.

Bubblehead1980
06-26-13, 07:48 AM
Dark Wraith's Water disturbance mod seems to work pretty well. It masks you from sonar for a short while after the depth charges go off.

I may have to try this again, I never was sure if it worked or not..

in_vino_vomitus
06-26-13, 12:18 PM
it certainly seems to - I run at full ahead for 30 secs after the last DC, which can cover a fair distance if they're dropping lots of them. It's not like having a cloaking device or anything, but it helps - I don't suppose there's a cloaking device mod in development anywhere?

Stealhead
06-26-13, 09:45 PM
Another tactic that will go a country mile is beginning your dive as soon as you fire your last torpedo of the attack.This helps a lot because by the time the fish hopefully hit and raise Cain you will likely already be over 100ft down or more.

It takes time for the escorts to get to you so the more depth and distance you place between you and your attacking position(enemy estimation of it).Do not go too fast though as you descend stay below 3knots ideally go only 0.5kts.

In the control room in front of the map table you will see several gauges on the starboard side of this cluster you will see a set of tachometers usually four unless you are in a sugar boat.You want these tachs to read 50 RPM or lower when trying to be silent.

I also as I dive after my final fish is loosed I order the boat to turn 90 degrees away from the convoy at low speeds it wont get you turned around very fast but it will get you headed away from the convoy.

One thing you should never do is sit all stop without momentum for any length of time this is pure suicide and usually they will manage to find by active sonar and nail you.I have seen escorts use trickery and make it appear that they are off only to have one escort have my fix all along and wait for right moment and wham.

You need to be careful when going ahead flank when you hear a run because sometimes they will be off by a few hundred feet and if you run full out to early you might give away your position.Always have an idea where each escort is and use this information to time when and how long you run at high speed.The reason I say this is because someone can be in position to hear you the most highly skilled escorts are very good at this.

You will be able to tell to some extent by how loud the splash sounds if it is very loud it is danger close and perhaps right on you if the splash sounds dull it may be far off and you might actually give away your position by over reacting.Also listen for the number of splashes this can be a clue rapid ones usually means they have a good fix if you hear only one or two they may not be certain.In my experience they seem to use the Y-throwers more to scare you if you only hear them do not over react if you hear both normal splashes and Y-throwers that usually means that they really have you pegged and they are tossing to cover any route you might take if you hear that depth is your only real option as no matter how you turn you may get hit if they have your depth.

Again as I said begin your dive and slink away right away resist the urge to watch the ship get hit or sink as this greatly reduces you slink away chances.Using my quick slink way method I have more often than not managed to avoid a prolonged escort encounter.Prudence is the better part of valor.you can always pull and end around a make a second attack later so do not get greedy target two to three ships dive slink away rinse wash repeat.

merc4ulfate
06-28-13, 11:14 AM
I actually use the dead stop all silent method when attacking Task Forces and Convoys. I have had DD's come within 800 yards of me and never hear a thing. The lead escort passes leaving the trailing ships sitting ducks. I try to focus on tankers when striking merchants if they have any and set myself fairly head-on to the escorts and convoys but about 800 yards off the track.

I have sank Battleships and Carriers this way. As soon as the last fish is out I secure silent running, then I go all ahead flank, crash dive and make sure I head along the incoming track of the ships. This way it is my hope their noise mask me and I dive down as deep as I can go. The larger war ships do not have DC's so they simply are not a threat while I'm below them.

I can normally spot an open area 20 - 40 degrees where there are no ships and turn into that heading then go all quiet and rig silent running. In deep water it is very rare they find me.

I once was crippled in 50 meters of water after striking and sinking a British Heavy Cruiser. I had so much flooding from the DC attack I simply could not move and lay there on the bottom just knowing it was going to end.

The escorts must not have had good sonar men as their tracks over me kept being to starboard or port and while some depth charges added a bit of damage they never seem to actually pinpoint my location and after 2 hours they left. I sat until repairs were completed and ten sailed home.

Bubblehead1980
06-28-13, 11:56 AM
I actually use the dead stop all silent method when attacking Task Forces and Convoys. I have had DD's come within 800 yards of me and never hear a thing. The lead escort passes leaving the trailing ships sitting ducks. I try to focus on tankers when striking merchants if they have any and set myself fairly head-on to the escorts and convoys but about 800 yards off the track.

I have sank Battleships and Carriers this way. As soon as the last fish is out I secure silent running, then I go all ahead flank, crash dive and make sure I head along the incoming track of the ships. This way it is my hope their noise mask me and I dive down as deep as I can go. The larger war ships do not have DC's so they simply are not a threat while I'm below them.

I can normally spot an open area 20 - 40 degrees where there are no ships and turn into that heading then go all quiet and rig silent running. In deep water it is very rare they find me.

I once was crippled in 50 meters of water after striking and sinking a British Heavy Cruiser. I had so much flooding from the DC attack I simply could not move and lay there on the bottom just knowing it was going to end.

The escorts must not have had good sonar men as their tracks over me kept being to starboard or port and while some depth charges added a bit of damage they never seem to actually pinpoint my location and after 2 hours they left. I sat until repairs were completed and ten sailed home.

Remind me, what mods are you running? How do you sit on the bottom without it ruining you hull? I go all silent for short periods when waiting on convoys and tfs is escort is near by if they get too close, they pick you up.I dont sit stationary for long as it was tough for subs to do, they always had to have some spee

merc4ulfate
06-28-13, 08:27 PM
These are the only mods I am running

Generic Mod Enabler - v2.6.0.157
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OM_Med_Env
OM_Harder_Escort_L1
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