View Full Version : Trigger Maru 2.5 Emblems, and such
saltjunkie
06-12-13, 04:54 PM
Hey gang, I've been looking around for an answer but can't find it. Does anybody know in what folder I'm supposed to place my emblems for my submarine in Trigger Maru 2.5?
If I remember, there's a mod included with TMO, for easy use with JSGME.
In case of mod:
<sh4>\MODS\TMO_Emblem\Data\Textures\TNormal\tex\
files: emblem.tga and kills.tga
Enable mod with JSGME.
In case of no mod:
<sh4>\Data\Textures\TNormal\tex\
Paste your emblem.tga and kills.tga files in there.
I really suggest creating a mod version if you don't have one. It makes it easier to change them later.
He he, saltjunkie ... cool name. :salute:
saltjunkie
06-13-13, 03:41 PM
Thanks you two. I got it worked out, and my emblem is a beauty. I have one more question; is there a compatable mod I can add to Trigger Maru 2.5 that will add the ship's ss numbers to the hull? I don't want anything to mess up TM 2.5, it's too sweet.
***BTW, i made a killa emblem. It depicts the famous pornstar Raylene, bare breasted, riding a red-tipped Mark 14 torpedo through blue waves. If either of you are interested, I can send it to you. I'd post it here on Subsim, but I'm not sure it's appropriate...I mean, it is RAYLENE in all her glory.
Stealhead
06-13-13, 05:22 PM
Thanks you two. I got it worked out, and my emblem is a beauty. I have one more question; is there a compatable mod I can add to Trigger Maru 2.5 that will add the ship's ss numbers to the hull? I don't want anything to mess up TM 2.5, it's too sweet.
***BTW, i made a killa emblem. It depicts the famous pornstar Raylene, bare breasted, riding a red-tipped Mark 14 torpedo through blue waves. If either of you are interested, I can send it to you. I'd post it here on Subsim, but I'm not sure it's appropriate...I mean, it is RAYLENE in all her glory.
You would have to modify the subs skin to have the hull numbers(this was a practice ceased during the war the number being on the fairwater anyway).Each sub class shares the same skin though so every Gato class or every Porpoise class boat will have the same skin that you replace the original respective skin with.The emblem and kill flag mod in TMO allows you to easily place them on the skin before that people had to place the kill flag and emblem on the skin manually.It also allows playing different careers much easier because you just simply change your flags for your current boat and and makes adding your kill flags much easier.
Someone who does a lot of skinning could tell you how to do place hull numbers.You would not be able to post your Raylene emblem nudity is not permitted on Subsim.
***BTW, i made a killa emblem. It depicts the famous pornstar Raylene, bare breasted, riding a red-tipped Mark 14 torpedo through blue waves. If either of you are interested, I can send it to you. I'd post it here on Subsim, but I'm not sure it's appropriate...I mean, it is RAYLENE in all her glory.
I know who you mean. :D
When I was trying to mod SHCE, I put in Taija Rae in the photos in the Captain's cabin (just her face). I wanted to make a better reticle for the periscope, but couldn't figure out how to do it. Maybe it's not possible.
Armistead
06-14-13, 02:38 AM
I used pics of my wife inside my sub from back in her modeling days...and some others...:yeah:
saltjunkie,
You, or others might be interested in Fred's pin-up art files, or some of his "radio" sound files, for the game. I don't have the links at hand, but I'm sure you can hunt them down here.
saltjunkie
06-15-13, 11:01 AM
Thanks for all the replies. It's also good to know that they removed all the numbers from the subs early on. Btw, i've been using the pinup mod, and it's great. THanks again. :rock:
Stealhead
06-15-13, 03:43 PM
Thanks for all the replies. It's also good to know that they removed all the numbers from the subs early on. Btw, i've been using the pinup mod, and it's great. THanks again. :rock:
They removed the numbers on the sides of the fairwaters later in the war did have low visibility numbers on the bow.
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