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theelite1500
06-07-13, 05:56 PM
I have noticed what appear to be glitches in RSRDC.
(They probably only exist for me) :/

The first one: Whenever I try to open the museum, the game crashes.

The second one: Whenever I try to zoom in on Truk to try and attack it, the game crashes.

Is there a fix for this?

CptLoonee
06-07-13, 06:15 PM
I have these glitches too. It's not a glitch, but there's also a Fuso-class battleship in Kurita's Center Force in 1944 for some reason.

Armistead
06-07-13, 07:27 PM
It will crash if you go into the museum because RSRD has added ships that aren't in the museum files. I've never had the problem with Truk zooming in.

RSRD uses the Fuso because the Nagato isn't in the game. There is a mod for a Nagato, but you have to properly add it to RSRD, then add it to the traffic layers or if you want to change the Fuso in one of RSRD existing groups, switch it out with notepad.

merc4ulfate
06-07-13, 08:18 PM
I knew about the museum issue and understand why that happens. I have never had an issue doing anything in Truk ...
I have not sank a Carrier nor Battleship in Truk lagoon and have no knowledge of any sinking should any sinking be discussed.:har:

TorpX
06-07-13, 11:13 PM
I have noticed what appear to be glitches in RSRDC. ...

The museum has never worked right, but are you sure you have the proper version of RSRDC?

theelite1500
06-08-13, 08:04 AM
Yes. I installed a recent version about 3 months ago.

Webster
06-08-13, 11:55 AM
Yes. I installed a recent version about 3 months ago.

there hasn't been a recent version of RSRDC in years. the original modder has moved on and no one has ever created a patch for it to fix the small things in it that may not be right

there are 3 separate and different versions of RSRDC (stock / TMO / RFB) to be used based on the other mods you are running with it

theelite1500
06-08-13, 12:08 PM
Well, I thought it was recent. :/

I have the version with RFB.

Armistead
06-08-13, 01:00 PM
Did you install the RSRD patch?

theelite1500
06-08-13, 02:26 PM
Well, I installed RSRD and found out it came with RFB.

CapnScurvy
06-08-13, 04:00 PM
I installed RSRD and found out it came with RFB.

Since when?
RSRDC makes a version FOR Real Fleet Boat. It doesn't come with RFB included.

Theelite1500, and anyone else out there asking for help but not bothering to state just which specific mod(s) you're running.

WE CAN"T HELP IF YOU DON"T TELL US THE WHOLE STORY!

Just stating your "having problems with RSRDC" pretty much has us guessing it's RSRDC v550 (for the stock game). You know there are three basic RSRDC versions don't you? One for the stock game, one for TMO, one for RFB.

It's several replies later you tell us your version "came with RFB"?! Frankly, your probably running several other mods too and have created a problem of your own with incompatible mods. Or the very least, you're not using all the compatible mods in the correct order of "activation" in JSGME.

For an RFB plus RSRDC modded game your JSGME "activation" list should look like this:

RFB_2.0
RFB_2.0_Patch23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1

Anything else......you're not using the correct mods together. Adding any other mods to this list of four, you're on your own (unless the mod states it's compatible with the above mods).

With the above listed mods, you should still be able to open the Museum. However, there will be CTD's when you open a couple of the German subs; when you open one of the German aircraft; and several other aircraft will have no sound. A couple of the Museum glitches are from RSRDC, a couple are from RFB.

theelite1500
06-08-13, 08:43 PM
Ah! Then I have the RFB compatible one.

I am running:
RSRDC_RFB_V575
600 Slightly Subnuclear MK 14 and Cutie
The entirety of PE4
FJB Two Tone Navigation Map

And I made sure they were all compatible

Armistead
06-08-13, 10:57 PM
The question still remains are you running the patch for RFB and RSRD?

Stealhead
06-08-13, 11:06 PM
I wonder if he even has RFB installed?:hmmm:

If that is his complete list he posted then he does not actually have RFB activated.

theelite1500
06-09-13, 08:07 AM
Neh, I made mistake
I am running the RFB compatible version RSRDC

I wish it said RSRDC_RFBcompatible_V575

That could avoid confusion

And what exactly does it mean to be running the patch for RFB and RSRD?

CapnScurvy
06-09-13, 08:35 AM
I am running the RFB compatible version RSRDC

I wish it said RSRDC_RFBcompatible_V575

That could avoid confusion

And what exactly does it mean to be running the patch for RFB and RSRD?


Both RFB 2.0 and the compatible RSRDC v575 have a "patch" for their mods. See my previous reply for the correct "order" of activation in JSGME and the correct mods name. "Running" the patch means you're activating it in JSGME as I've described.

For most of us familiar with RSRDC (just read the RSRDC thread), there are three versions, each specifically compatible with a certain game.

Silent Hunter 4 version 1.5 stock game......use RSRDC v550 (and its patch)

Silent Hunter 4 version 1.5 with TMO 2.0.......use RSRDC v502 (and its patch)

Silent Hunter 4 version 1.5 with RFB 2.0 (and its patch)......use RSRDC v575 (and its patch)

theelite1500
06-09-13, 09:51 AM
Got it

Webster
06-09-13, 11:47 AM
And what exactly does it mean to be running the patch for RFB and RSRD?

the "patch" changes the mod files to add in the changes needed to make RSRDC work with that mod when both mods are used together

here is the deal, FOTRS, TMO, and RFB are all big mods that change most of the game files so they are easy to mess up by adding other mods on top of them so any mods you do use must say they are compatible with it and in the case of FOTRS it cant be used with ANY other mods.

RSRDC has 3 versions so the stock version is used unless you are running RFB or TMO and the versions for those mods use the already modded files from those mods and then it adds the changes needed for RSRDC.

I agree it would have made a lot more sense and less confusing to name them RSRDC_RFB, RSRDC_TMO, RSRDC_STOCK but as he updated his mod the numbers changed and he didn't want to name it that way and then have to still add mod version numbers for each