View Full Version : OK dumb navmap issue/question
lakespookie
06-05-13, 03:33 AM
So im using sobers list and have everything working and stable,
Now given how much harder the game has become, (This is awesome btw) im trying to do the 4 baring(sp?) fix however when I try and move the compass plots they wont move,
Now either 1. I am not very smart and am doing something wrong at the nav map. (very likely)
or 2 im missing some mod or setting that allows me to move the drawn figures. (possible)
or lastly sobers list makes it so I would have to use parallel rulers to accually calculate using the 4 bearing however these are not implemented in game (Highly unlikely however if someone could implement parallel rullers that would make the 4 baring method significantly easier to use).
Any how any input would be greatly appreciated im tired of dying lol
THE_MASK
06-05-13, 05:04 AM
check these out
http://www.subsim.com/radioroom/showthread.php?t=181538
lakespookie
06-05-13, 06:12 AM
Yeah I have watch those although honestly I just used my notes from DW for the 4 bearing and the moving ship calculations.
apparently the game allows you to make drawings but not move them when paused.
on another note I have no ship identification book although I do have a generic chart is this accurate or did I miss a chart mod ?
list of mods is below and should match your current list as I used your GPS and also mps file.
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
sobers_realistic_underwater_FX2
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
thanks a bundle for the reply and all the hard work you and the community have put in. reminds me of the old SC modding/bf2 moding I was a part of.
Trevally.
06-05-13, 01:02 PM
or lastly sobers list makes it so I would have to use parallel rulers to accually calculate using the 4 bearing however these are not implemented in game (Highly unlikely however if someone could implement parallel rullers that would make the 4 baring method significantly easier to use).
Run the 4bearing tutorial within the game....it shows how to draw these with the compass.
lakespookie
06-05-13, 06:40 PM
Thanks for all the suggestions I was just being retarded and didn't realize that while you can draw figures paused for some reason it wont allow them to be moved when paused
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