View Full Version : Aircraft bug?
Kip Chiakopf
06-03-13, 07:45 AM
I seem to remember that there's a bug in which Allied aircraft won't appear if the game is above a certain time compression level. Can anyone clarify this for me?
VONHARRIS
06-03-13, 08:31 AM
I seem to remember that there's a bug in which Allied aircraft won't appear if the game is above a certain time compression level. Can anyone clarify this for me?
If you run the game at TC>128 you may
1. not see any aircrafts or other enemy units at all
2. run into an enemy unit or aircraft with no time to react at all. This scenario ends with a death screen most of the times.
GoldenRivet
06-03-13, 01:17 PM
since release date, i have never encountered this bug once.
I routinely play at 512 compression, and i have never suffered an "instant death" by airpla es nor have i ever noticed airplanes or other ships not being spotted.
My watch crew spot them all the time at 512 TC
it could depend on what mods etc:hmm2:
Montekidlo
06-03-13, 02:37 PM
I would suggest to use max TC set to: 256.
Golden middle where you will be capable to react to any events around you.
Montekidlo
06-03-13, 02:46 PM
I seem to remember that there's a bug in which Allied aircraft won't appear if the game is above a certain time compression level. Can anyone clarify this for me?
Imagine TC x1 (realtime): Aircraft travel pattern: ___________________
Imagine TCx512 Aircraft trevel pattern: ___ ____ _____
The larger TC the larger gaps.
If you run TC x1024 or more it's a real chance that your crew will spot the aircraft just above your head.
BigRich
06-04-13, 04:51 AM
This is an issue when using sh3 commander. Part of the options are that you can set your crew default reaction time when they spot aircraft (and ships). I set aircraft sightings to real time.
Around land my tc is set lower because my rig struggles to process things quickly but on the open sea I regularly use 1024 or even faster with no problems. It's not often I encounter aircraft but when I do my tc intantly reverts to real time.
This is an issue when using sh3 commander. Part of the options are that you can set your crew default reaction time when they spot aircraft (and ships). I set aircraft sightings to real time.
Around land my tc is set lower because my rig struggles to process things quickly but on the open sea I regularly use 1024 or even faster with no problems. It's not often I encounter aircraft but when I do my tc intantly reverts to real time.
Same here.
BulSoldier
06-09-13, 08:44 AM
In my experience the problem is not seeing the aircraft too late but that the aircraft usually misses you.I have experienced this in 1024 compression and I rarely was attacked by aircraft in 43 then some of the people around here enlightened me where the problem was.
Lonny007
06-10-13, 01:38 PM
Hmmm if this is a real bug that would be a show stopper for me. Was thinking about buying this game again and reinstalling it, I would probably pass if this bug is true. I know there was another bug that ruined it for me was the friendly fire ship bug, where there would be a shoot out going on above the waves problem was that it was friendly ships firing and sinking each other. that was a real turd for me. I can not remember if it was SH2 or SH3 and was fixed or not. Anyone know for sure about this 2 bugs? Thanks for anymore info.
Londog
Wreford-Brown
06-30-13, 02:04 PM
Hmmm if this is a real bug that would be a show stopper for me. Was thinking about buying this game again and reinstalling it, I would probably pass if this bug is true. I know there was another bug that ruined it for me was the friendly fire ship bug, where there would be a shoot out going on above the waves problem was that it was friendly ships firing and sinking each other. that was a real turd for me. I can not remember if it was SH2 or SH3 and was fixed or not. Anyone know for sure about this 2 bugs? Thanks for anymore info.
Londog
If a deck gun shell hits a neutral ship then that nation will become an enemy and their ships will engage you for a set period of time (IIRC it's 24 hours).
If an Allied ship (lets call it British) is firing at you and accidentally hits a British merchant then Britain becomes the enemy of Britain and they'll fight each other until there's only one ship left floating.
Unless you're fighting surfaced inside a convoy then there's little chance of it happening, so yes the bug does exist but it's a very rare occurrence.
Jimbuna
06-30-13, 03:46 PM
Protracted testing over recent years suggests x128 is the maximum tc before rendering difficulties occur.
Lonny007
07-05-13, 09:32 PM
Thank You Wreford-Brown for the great explanation for whats going on to cause this problem. Surprised the programmers felt it was necessary to put this type of gamey reaction in this real life like Sim. Interesting. Well I bought the game again time to read up on all the late and greatest mods and see if the Sim feels right to be a keeper! Thanks for reply! Lonny
I seem to remember that there's a bug in which Allied aircraft won't appear if the game is above a certain time compression level. Can anyone clarify this for me?The game can compute only so much in a single second. If it has to do 1024 times as much in the single time. Then you need a bigger computer! So the developers made it so that the TC level number of calculations (minus 1) are skipped. The game-time periods between position updates are increased. But this also means that they might jump across your rendering/sensor/crew visibility range entirely. So you won't notice they are there, and hopefully they don't either (until it gets boring). However, in some instances bad luck will befall on you and the next calculation step might land one enemy unit deep into your sensor range. And you or your crew will have little to no time to react because you can't dive as fast.
This is NOT a bug! It is a necessary limitation of TC due to limited computer power.
Ligne Maginot
08-22-13, 01:54 AM
Every time I try to pass near the islands of England, even when I use a TC of 128, planes keep appearing. It's a bit frustrating if we talk about starting a campaign in 1939, is necessary to navigate submerged during the day. And if the skies are cloudy usually appear in the middle and short range. The consequences: several damage to different compartments and many wounded.
Using the NYGM, someone has the same problem? :Kaleun_Binocular:
irish1958
08-22-13, 08:41 AM
I don't see this as a problem. I can't imagine that you could lull around the Island for any length of time and not be detected.
Ligne Maginot
08-22-13, 10:55 AM
I don't see this as a problem. I can't imagine that you could lull around the Island for any length of time and not be detected.
I'm not talking about going to sunbathe on the beaches of England. Just moving to the Atlantic between England and Faroe Islands, cross the English Channel is suicide.
Greetings.
Jimbuna
08-22-13, 03:46 PM
I'm not talking about going to sunbathe on the beaches of England. Just moving to the Atlantic between England and Faroe Islands, cross the English Channel is suicide.
Greetings.
Coastal patrols were what helped keep the island fortress free from attack and invasion.
Ligne Maginot
08-22-13, 04:31 PM
Coastal patrols were what helped keep the island fortress free from attack and invasion.
True, even a good thing, but at least the pilots know how to track your position and course (I mean the behavior of the game). It's strange to be found three times a day, even when you're worried about changing your course (and not to leave long tails).
Best regards. :salute:
I seem to remember that there's a bug in which Allied aircraft won't appear if the game is above a certain time compression level. Can anyone clarify this for me?
time's compression is not a reason. it may happens because of installation of mods in the course of career. if you established mods in career , it is necessary to keep separately the folder with a name of your career before patrol's start and to remove all saves, then start game again and copy the career kept earlier into save's folder.
Jimbuna
09-08-13, 10:20 AM
I seem to remember that there's a bug in which Allied aircraft won't appear if the game is above a certain time compression level. Can anyone clarify this for me?
It was discovered quite a few years ago during the development and testing of The Grey Wolves that anything above x128 had an adverse effect on the SH3 game engines ability to create a spawn protocol/action and to the best of my knowledge there has never been a solution found.
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