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Mikemike47
05-22-13, 03:00 PM
JSGME related links:

JSGME Generic Mod Enabler (http://www.subsim.com/radioroom/showthread.php?t=171237&highlight=jsgme) information and download link (Use link at top of page, do not use bottom signature download link.)

JSGME download only (http://www.subsim.com/radioroom/downloads.php?do=file&id=4333)

(http://www.subsim.com/radioroom/showthread.php?t=171237&highlight=jsgme)[LOOK] HOW TO INSTALL MODS [LOOK] (http://www.subsim.com/radioroom/showthread.php?t=180046) by Sober. Works on any game that can be modded. Just change folder name from example given.

Picture of activating the available mods and saving profile (http://www.subsim.com/radioroom/showpost.php?p=2119731&postcount=3864)by Silent Steel

stoianm How to install MODS in SH5 video tutorial (http://www.subsim.com/radioroom/showpost.php?p=1629507&postcount=26) Works on any game that can be modded. Just change folder name from example given.

JSGME V2.6 User Guide download link (http://www.subsim.com/radioroom/downloads.php?do=file&id=3814)

Common JSGME errors and possible solutions
(http://www.subsim.com/radioroom/showpost.php?p=2116262&postcount=3)
Game specific leftover files issues (http://www.subsim.com/radioroom/showpost.php?p=2118694&postcount=5)
For SH5 only - py files, Multiple UIs with TDC entries & CTDS or slower game loading. Go to post #6 (http://www.subsim.com/radioroom/showpost.php?p=2133613&postcount=6) for background information, post #8 (http://www.subsim.com/radioroom/showpost.php?p=2133619&postcount=8) for solutions.

How to configure JSGME for working with more than one game, without having to install/copy it each time (http://www.subsim.com/radioroom/showpost.php?p=1984867&postcount=4) by Gap

Golden rules for beginners. What we all have learned from experience (http://www.subsim.com/radioroom/showpost.php?p=2119977&postcount=26) by Gap

PM me if you find any errors or related links that you feel should be here. That way I can keep them on the first post of this thread.

Makes it easier this way when helping others. I won't have to continuously remember where I answer JSGME questions on individual mods anymore! Search option is not always the quickest answer if buried deep in a thread. Sometimes, others will not even try to read the documentation. Always referring back to these threads or copying another modders reply elsewhere. Took me a while to find them again.

bill clarke
05-27-13, 07:00 PM
Thanks Mike :Kaleun_Salute:

Mikemike47
09-18-13, 04:17 PM
Multiple folder issue:
Some modders put multiple folders in their compressed file. You must uncompress the mod folder structure FIRST and check for accuracy of the modname\data folder level. I usually uncompress the mod to a temporary folder first and check for unneccesary folder levels. I move folders around until modname\data level is achieved. Once the folder structure is correct, I can drag and drop the mod to Game\MODS\. Now, the mod can be activated with JSGME and will work properly in the game.

Game\MODS\modname\data
NOT like this:
Game\MODS\modname\foldername\data

Mod enabling:
Generally speaking, look at individual folder and filename structure for a mod. Let new filenames overwrite over filenames from older mods, unless you want features of oldest mod.

JSGME Error Message something like:
X Access Violation at address 004823AC in module JSGME.exe. Read of address
00000004. Caused by error(s) in the ***.mep file.

Solution:
Look for the modlist name you are activating, usually *name*.mep. My *.mep files are in the My Documents folder. Open up the *.mep file with notepad, wordpad, or some other text editor.

The error you have is caused by three things.
Same mod name listed more than once in *.mep file. Delete one and save *.mep file
OR
A blank space between mods. Delete space and save mod.
OR
**.mep file is saved with the blinking cursor at next line or more from the last mod. The blinking cursor should be at the end of the last mod, NOT next line or more. I have had this error come up when all mods have been enabled OR when JSGME window shows some, but not all mods, appear in activated mods window. JSGME may or may not give you the message, "Not responding". You close JSGME, reopen program, and all mods are there.

Try reactivating modslist by JSGME now.


Another error type with JSGME.ini:
Check by using JSGME and disable all your mods. Nothing should be left behind in "Your drive letter:\Silent Hunter 5\MODS\!BACKUP folder." Nothing should be left behind in "Your drive letter:\Silent Hunter 5\MODS\!INSTLOGS" folder. Try to enable your modlist again.

If it does not work try a similar fix, like what happened to me for a power outage issue as I am disabling all mods at the moment.
Look for JSGME.ini in "Your drive letter:\Silent Hunter 5\MODS\JSGME.ini". This file became corrrupted. Open up the JSGME.ini file with notepad, wordpad, Word or some other text editor. Wordpad works well for me since it keeps formatting, low resource usage, but powerful enough.

It should look like something what is below. Mod names can be different.


[DEPENDANCIES] SteelViking's Interior Mod V1.2="SteelViking's Interior Mod V1.2.2 Patch""Fuel Gauge WoGaDi_SteelViking's Interior""sobers multi color mod V5""DynEnv v2.9 - 1. Main Mod""DynEnv v2.9 - 9. Sobers Best Ever Tweaks""Pascal-sh5-Crew-Uniforms""Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix""R.E.M_by_Xrundel_TheBeast_1.2""sobers Lights Cfg V5 SH5""sobers Depth of Field V6 SH5"
[MODS] Accurate German Flags=1
RemoveLogoIntroTheDarkWraith=2
sobers game loading tips V8 SH5=3
DBM Background Video=4
sobers green spinning thing SH5=5
SMission - D-Day Landings=6
Grossdeutscher Rundfunk=7
U-Boat Watch Crew Routine SFX=8Delete everything in the JSGME.ini file EXCEPT [DEPENDANCIES]. Keep [DEPENDANCIES] in the file and save. Retry your modlist.


CTDs and still can't fix, and you suspect a mod:
Have lots of mods installed like I do? I have more than 80 running at a time.
Start with a new campaign to isolate your corrupted mod problem.
How about trying 10 mods at a time? Then the next group of 10, etc until you can narrow it down within 10 mods of where the CTD is. Once you have a crash (CTD) with 10, then try the first 5, then the other remaining 5, etc.. It is called a 1/2 step method. Then take the first 3 of 5. No CTD yet. Then try last 2.

Longer approach
Uninstall all mods and start a new campaign, adding one mod at a time. It can be time consuming, but it is often the best way to work out which is the offending mod.

(This one post is redirected from SH3, SH4 and Dangerous Waters threads.)
Click here (http://www.subsim.com/radioroom/showthread.php?t=204596) to get back to SH3 JSGME thread.
Click here (http://www.subsim.com/radioroom/showthread.php?t=204594) to get back to SH4 JSGME thread.
Click here (http://www.subsim.com/radioroom/showthread.php?t=206401) to get back to Dangerous Waters thread.

gap
09-19-13, 04:46 AM
Good thread Mike :up:

May I suggest you to update the first post with the following link?

http://www.subsim.com/radioroom/showpost.php?p=1984867&postcount=4

It is a quick tip on how to configure JSGME for working with more than one game, without having to install/copy it each time. Nothing new (I took this information from the JSGME release thread already linked in your post) but a reminder might help someone :)

Mikemike47
09-24-13, 12:16 PM
SH5 Leftover Files issues:
Disable all mods and TDW patcher if used. Nothing should be left behind in "Your drive letter:\Silent Hunter 5\MODS\!BACKUP or "Your drive letter:\Silent Hunter 5\MODS\!INSTLOGS" folder. If there is something left in the !BACKUP folder, that is the path to follow and fix your problem.

The game is patched to version 1.2 which has file dates older than May 2010. Verify files at the root folder of Silent Hunter5, and at least the Silent Hunter5\data and all the data subfolders having dates older than May 2010.

Folder date changes give you a clue where to search first for files. See if any files are much newer than May 2010 in your stock game without mods and TDW patcher. Newer files than May 2010 are the ones that can cause a problem.


SH4 Leftover Files issues:
Disable all mods. Nothing should be left behind in "Your drive letter:\Silent Hunter 4\MODS\!BACKUP or "Your drive letter:\Silent Hunter 4\MODS\!INSTLOGS" folder. If there is something left in the !BACKUP folder, that is the path to follow and fix your problem.

SH4 Wolves of the Pacific:
Can someone PM me with the date information I need? The game is patched to version 1.4 which has file dates older than ????. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than ????.

Folder date changes give you a clue where to search first for files. See if any files are much newer than ???? in your stock game without mods. Newer files than ???? are the ones that can cause a problem.

SH4 U-boat Missions:
The game is patched to version 1.5 which has file dates older than Dec 2007. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than Dec 2007.

Folder date changes give you a clue where to search first for files. See if any files are much newer than December 2007 in your stock game without mods. Newer files than December 2007 are the ones that can cause a problem.


SH3 Leftover Files issues:
Can someone PM me with the date information I need?
Does anyone have Silent Hunter 3 version 1.3b (or whatever the latest version is)? If so, please disable all mods, then look around in the root folder and data folder and data subfolders. I need the latest file dates (month and year is good) as a reference point for JSGME issues.

IIRC, GWX 3.0 installer overwites stock files permanently which I have installed.

Click here (http://www.subsim.com/radioroom/showthread.php?t=204596) to get back to SH3 JSGME thread.
Click here (http://www.subsim.com/radioroom/showthread.php?t=204594) to get back to SH4 JSGME thread.

Mikemike47
10-25-13, 11:36 PM
I discovered a problem with residual data similar to **.py script errors post (http://www.subsim.com/radioroom/showpost.php?p=2132812&postcount=10868) while trying to eliminate CTDs using smaller mod lists than I normally used. To my surprise, I found these files leftover in the Silent Hunter 5\data\Scripts\Menu folder shown below in the attachment. I alt-tab (or ctrl-alt-delete) and found the **.py error window. The problem turned out to be newer **.py files compared to stock.

Multiple times I tried to start a campaign using silentotto with a smaller modlist I was surprised to see how long the game was still taking to load.

I disabled all mods and the **.py files was still there. Over the months past, I have disabled all mods during CTD testing. Everyone remember silentotto CTDs!! I never thought to check for this Silent Hunter 5\data\Scripts\Menu folder folder possibility of errors before.

This time I manually deleted all **.py files that are not stock. Thank goodness for the archived 1.2 silent hunter DVD to compare to. I reenabled all mods according to my original mod list, disabled them multiple times for test purposes, BUT these **.py files are no longer there, which is supposed to happen.

plj
10-26-13, 12:44 AM
Interesting .. so it did not clean up like it should ... I'm gonna reinstall here, make a snapshot, and keep comparing .. see it the newUI py files are the only left-over's .. thanx :)

Mikemike47
10-26-13, 12:53 AM
I added this post to this thread after seeing another possibility of why CTDs or slower game loading happens in general.

Disable all your mods. Go to your Silent hunter 5 root folder. Delete all your Page******_Draggables.TDW files manually. The game will recreate them when you start another game.

1) Go to your Silent hunter 5 root folder. Delete all your TDW***.dll files manually.
2) Go to your Silent hunter 5\data\Scripts\Menu folder. Delete all the ****.py files that are newer than May 2010. Most **.py files are from Multiple UIs for SH5 with TDC. One **.py file is Page CampaignSelection.py from Open Horizons II.

One or more of these suggestions may fix CTD issues or speed up game loading.

Mikemike47
10-26-13, 12:56 AM
Interesting .. so it did not clean up like it should ... I'm gonna reinstall here, make a snapshot, and keep comparing .. see it the newUI py files are the only left-over's .. thanx :)

See this related link (http://www.subsim.com/radioroom/showpost.php?p=2133608&postcount=18).

Have you seen any pros/cons to use the snapshot feature vs. load/save profile? I only used the snapshot feature just recently for curiosity.

plj
10-26-13, 01:11 AM
I havent used the snapshot feature from JSGME yet. It's documentation talks about what it's usefull for a little .. it might be of use too, but atm I wont rely on it.

I was talking about snapshots of my install dir and using midnight commander and similar tools to file compare what should be identical situations:

compare stock install with mods placed in mod-dir, but not enabled VS install wheren mods have been enabled and disabled again.

compare modded game to game where mods have been disabled and enabled again.

compare different .mep orders, to eachother, see which files differ in the end result if the same mods have been used otherwise.

and the one I look forward to most: manually mod a game with the 70+ mods from sober's list .. and compare that to a JSGME modded one and other above results.

It looks like JSGME can do this too .. but atm, I dont trust JSGME untill I verified that what is does is what it is supposed to do :)

Silent Steel
10-28-13, 07:35 AM
I havent used the snapshot feature from JSGME yet. It's documentation talks about what it's usefull for a little .. it might be of use too, but atm I wont rely on it.

I was talking about snapshots of my install dir and using midnight commander and similar tools to file compare what should be identical situations:

compare stock install with mods placed in mod-dir, but not enabled VS install wheren mods have been enabled and disabled again.

compare modded game to game where mods have been disabled and enabled again.

compare different .mep orders, to eachother, see which files differ in the end result if the same mods have been used otherwise.

and the one I look forward to most: manually mod a game with the 70+ mods from sober's list .. and compare that to a JSGME modded one and other above results.

It looks like JSGME can do this too .. but atm, I dont trust JSGME untill I verified that what is does is what it is supposed to do :)

You're right, JSGME shouldn't be trusted all the time.

But, it is a great help to activate/deactivate mods. Even so, JSGME can mess things up and in that case Webster's instruction http://www.subsim.com/radioroom/showpost.php?p=1228828&postcount=1 is the one for those who think a corrupted JSGME install is the culprit.

BTW - as I haven't seen this before - could you please explain the differnce between 'manually mod a game/JSGME modded'?

If you mean to apply mods by dropping them into the C:\Ubisoft\Silent Hunter 5 folder I can just say - that's a risky way to go.

When/if disabling mods in that folder this has proven to leave leftovers that mess the whole game up.

Mikemike47
11-27-13, 10:49 AM
Added more details at post #3.

Chigley
11-28-13, 04:34 PM
Disable all mods and TDW patcher if used. Then verify stock 1.2 folders and files having dates from May 2010 or older.

Mike,

I'm a bit confused by this statement. When you say "verify stock 1.2 folders and files having dates from May 2010 or older." do you mean the stock SH5 folder C:\Ubisoft\Silent Hunter5 that is v1.2 enabled or are you referring to other folders/files?

Thanks
Ian

Mikemike47
11-28-13, 05:28 PM
Mike,

I'm a bit confused by this statement. When you say "verify stock 1.2 folders and files having dates from May 2010 or older." do you mean the stock SH5 folder C:\Ubisoft\Silent Hunter5 that is v1.2 enabled or are you referring to other folders/files?

Thanks
Ian

Game patched to 1.2 for files relating to May 2010. Not enabled as far as mods go. Disable all mods and TDW patcher. Verify the root folder C:\Ubisoft\Silent Hunter5, at least the C:\Ubisoft\Silent Hunter5\data and all data subfolders. I would not expect anything in the C:\Ubisoft\Silent Hunter5\MODS or C:\Ubisoft\Silent Hunter5\Support folders to crash any game yet.

Chigley
11-29-13, 01:01 PM
Verify the root folder C:\Ubisoft\Silent Hunter5, at least the C:\Ubisoft\Silent Hunter5\data and all data subfolders.

If after checking for files and folders that are older than May 2010, what should I do with them if I find any?

Mikemike47
11-29-13, 03:46 PM
If after checking for files and folders that are older than May 2010, what should I do with them if I find any?

You should do nothing with the files that are older than May 2010:up:. Leave them as they are. That means they are the stock version 1.2 files, or versions not changed by patch 1.2. It is the newer than May 2010 :down:files we are concerned about for you.

If we find nothing wrong with files newer than May 2010, then we can look elsewhere.

nionios
12-04-13, 01:07 PM
Does it matter if i try to enable a mod via JSGME when the ship is in the sea or in the port?

Silent Steel
12-04-13, 01:16 PM
Does it matter if i try to enable a mod via JSGME when the ship is in the sea or in the port?

Hi niosnios

That depends on the mod so I need a bit more info to give a useful answer

nionios
12-04-13, 01:33 PM
Hi niosnios

That depends on the mod so I need a bit more info to give a useful answer

I play with GWX3.0 and SHCommander.

Sailor Steve
12-04-13, 01:48 PM
With graphics and sound mods it usually doesn't matter. Mods that affect operational files should be installed between patrols.

SH3 questions are better asked in the SH3 forums. This forum is for SH5. :sunny:

Mikemike47
12-04-13, 02:17 PM
I play with GWX3.0 and SHCommander.

With graphics and sound mods it usually doesn't matter. Mods that affect operational files should be installed between patrols.

SH3 questions are better asked in the SH3 forums.

Here's the JSGME thread I started for SH3 (http://www.subsim.com/radioroom/showthread.php?t=204596).

nionios
12-05-13, 12:08 PM
OK, thanks.

Mikemike47
12-28-13, 12:42 PM
Followup note on other residual data stated at post #6 (http://www.subsim.com/radioroom/showpost.php?p=2133613&postcount=6). I found **.pj files days later leftover from Open Horizons in the data\Campaigns\CampaignProjects folder after I disabled ALL mods. Files and folders have been checked over and over as stock to eliminate a cause for CTDs. :ping::/\\!! :dead:@%^&^$$ that power outage:hmm2:!!!

Who knows now, if JSGME or menu.txt errors from CTD Scenario 6 in the [TEC] Silent CTD Hunter (http://www.subsim.com/radioroom/showthread.php?p=2156986#post2156986) thread was causing my CTDs??
Current mod list post #3 of the [TEC] Silent CTD Hunter thread. Presently still testing large modlist compatibility from causing silentotto CTDs after new version of Open Horizons.

Mikemike47
12-30-13, 02:03 PM
Click on the common JSGME link and possible solutions link at post #1. Added blinking cursor comment under "JSGME Error Message something like" section.

omzan
12-30-13, 08:32 PM
Thanks for the advice. I am learning a lot about using JSGME.:)

Raven_2012
01-05-14, 01:27 PM
so I need to delete these files, which aren't January?

http://i1262.photobucket.com/albums/ii605/therealcrow999/Dwm2014-01-0513-23-22-01_zps12f64840.png (http://s1262.photobucket.com/user/therealcrow999/media/Dwm2014-01-0513-23-22-01_zps12f64840.png.html)


I added this post to this thread after seeing another possibility of why CTDs or slower game loading happens in general.

Leave your mods enabled. Go to your Silent hunter 5 root folder. Delete all your Page******_Draggables.TDW files manually. The game will recreate them when you start another game. (IIRC, can someone else reconfirm this point and let me know. I do not want to give wrong advice.)

Disable all your mods.
1) Go to your Silent hunter 5 root folder. Delete all your TDW***.dll files manually.
2) Go to your Silent hunter 5\data\Scripts\Menu folder. Delete all the ****.py files that are newer than February 2010. Most **.py files are from Multiple UIs for SH5 with TDC. One **.py file is Page CampaignSelection.py from Open Horizons II.

One or more of these suggestions may fix CTD issues or speed up game loading.

Raven_2012
01-05-14, 01:45 PM
I guess I keep those since I have SH5 1.2 and follow this rule:

You should do nothing with the files that are older than May 2010. Leave them as they are. That means they are the stock version 1.2 files, or versions not changed by patch 1.2. It is the newer than May 2010 files we are concerned about for you.

If we find nothing wrong with files newer than May 2010, then we can look elsewhere.

so I need to delete these files, which aren't January?

http://i1262.photobucket.com/albums/ii605/therealcrow999/Dwm2014-01-0513-23-22-01_zps12f64840.png (http://s1262.photobucket.com/user/therealcrow999/media/Dwm2014-01-0513-23-22-01_zps12f64840.png.html)

Raven_2012
01-05-14, 01:58 PM
Or do I need to delete those highlighted because that folder is different? I am a little confused.


so I need to delete these files, which aren't January?

http://i1262.photobucket.com/albums/ii605/therealcrow999/Dwm2014-01-0513-23-22-01_zps12f64840.png (http://s1262.photobucket.com/user/therealcrow999/media/Dwm2014-01-0513-23-22-01_zps12f64840.png.html)

Mikemike47
01-06-14, 12:17 AM
Or do I need to delete those highlighted because that folder is different? I am a little confused.
Thanks for catching my oversight. Sorry for confusion. **py files from May 2010 or newer to be deleted. Post #8 date corrected.

Aktungbby
01-06-14, 12:52 AM
:Kaleun_Salute:

Raven_2012
01-06-14, 12:27 PM
Now since I used the TDW Generic Patcher, will there be stuff it has around that I should watch out for and not delete? Or isn't that a problem.

Thanks for catching my oversight. Sorry for confusion. **py files from May 2010 or newer to be deleted. Post #8 date corrected.

Mikemike47
01-08-14, 11:42 AM
Now since I used the TDW Generic Patcher, will there be stuff it has around that I should watch out for and not delete? Or isn't that a problem.
This is not JSGME related question at all.

Best places to look is TDW Generic Patcher thread. Snapshots (for what to watch out for or not delete) will give you a clues where to start. Look for snapshot information somewhere on Sjizzle's how to use patcher thread. Some other captains may have talked about this somewhere within the [inf] sobers mega mod.

Mikemike47
02-12-14, 09:28 PM
Added Gap's mod golden rules for beginners at post #1.

adamcboyd
02-23-14, 12:07 AM
Just and FYI. I joined this group because I really want to enjoy SH5 and modding it seems the only way to do that. However, right out the gate, the first link I click here leads to "Invalid File ID Click here if your browser does not automatically redirect you."

Someone posted a link to a mediadire "JSGME v2.6.0.157" file but it seems to be part of an archive and not a zip/rar.

So, while I look forward to chatting with you all and helping support the community that has an obvious love for this game, can anyone point me in the right direction of the link so I can get started?

Thanks!

- Adam

Sailor Steve
02-23-14, 01:06 AM
WELCOME ABOARD! :sunny:

I'm not sure what's been going on with Subsim Downloads, and I should be because I'm in charge of it. I know it's been here before, and I don't know why it's not here now.

Anyway, here is JSGME freshly installed to Subsim Downloads.
http://www.subsim.com/radioroom/downloads.php?do=file&id=4333

Mikemike47
02-23-14, 10:17 AM
the first link I click here leads to "Invalid File ID Click here if your browser does not automatically redirect you.
Welcom aboard. JSGME download link only at post #1 updated again.


I'm not sure what's been going on with Subsim Downloads, and I should be because I'm in charge of it. I know it's been here before, and I don't know why it's not here now.
Yes, I have reported that invalid file ID before, too. JSGME download link only at post #1 updated again. Sent PM to Webster and Sailor Steve.

Sailor Steve
02-23-14, 12:15 PM
At Mike's request I've also fixed the link in JScones' original thread. It should work again now.

Aktungbby
02-23-14, 09:07 PM
Welcome aboard adamcboyd:Kaleun_Salute:

Jimbuna
02-24-14, 04:37 AM
Welcome to SubSim Adam :sunny:

BLACK_FLAME
05-10-14, 12:08 AM
I am also having issues with JSGME. I have it installed in my SH5 folder like it says in the tutorial and the mods that I want are showing up on the right side but when I launch the game I do not see the mods enables. Also on the bottom right of the JSGME screen it says mods enabled. I am attaching a screenshot of my file order. Any help would be great! thanks.

captgeo
07-07-14, 06:08 PM
I have just dowloaded GWX for SH3, works fine, and it has JSGME with it, can I use that Mod enabler and copy it to SH4 or 5 also, any help would be nice?, running windows 8.1

THEBERBSTER
07-07-14, 06:19 PM
Hi captgeo

Check out this download link.

The pdf will tell you what you want to know.

http://www.subsim.com/radioroom/downloads.php?do=file&id=3814 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3814)

Peter

captgeo
07-07-14, 06:23 PM
thanks for the quick reply mate, I am about to join you on this game, one other quick question, if I use one of the mega mod's in the special download section, do they come with JSGME already with that download like it does with GWX for SH3, thanks in advance

Geo

Sailor Steve
07-07-14, 06:30 PM
Only GWX comes with JSGME installed, but it is an old copy and should not be used even with GWX. Use the latest version, which I linked above in Post #35.

captgeo
07-07-14, 06:31 PM
thanks again, I have the manual downloaded, sorry wont bother you again Steve

THEBERBSTER
07-07-14, 06:55 PM
Hi captgeo

Link to the Wolves Of Steel thread.

http://www.subsim.com/radioroom/showthread.php?t=210703 (http://www.subsim.com/radioroom/showthread.php?t=210703)

Link to Sobers Mega Mod thread

http://www.subsim.com/radioroom/showthread.php?t=192374 (http://www.subsim.com/radioroom/showthread.php?t=192374)

Sailor Steve has answered your question

Link to my SH5 – SH4 posts:

Step By Step Tutorials & How To Do It:salute:

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)

See my Tutorial Post #4 for JSGME step by step installation instructions

Peter

captgeo
07-07-14, 08:12 PM
I have it figured out, damn new computer and operating system,trying to get used to Win 8.1, after vista....LOL

wotan2
12-04-14, 08:17 AM
Since I made that misstake of uninstalling the game after some years (1-2) of no play. I want to resinstall it.
As far as I see I still have the - carefully selected/andjusted :) - mods and JSGME in old dir (win7). Could they work if I reinstall the game just simply to the same dir again? ...or a lot changed in last 2 years about the mods and advised to reset/refresh them? I suppose, should have some updates at least.
Thanks for reply in advance! :subsim:

My active list is/was:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
Dynamic Environment SH5 Waves (normal version) V2.1
North Atlantic Green 1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8)
sobers terrain editor mod (Kiel)
sobers dredging project scapa flow SH5
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
TDW FX Fix for Sobers chimney smoke
Grossdeutscher Rundfunk
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers bad weather deck gun V1 SH5
Dynamic Environment SH5 BrighterNights V2.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
NewUIs_TDC_6_9_0_Real_Navigation
EQuaTool 01.01 by AvM - Large Style

Silent Steel
12-04-14, 10:14 AM
Since I made that misstake of uninstalling the game after some years (1-2) of no play. I want to resinstall it.
As far as I see I still have the - carefully selected/andjusted :) - mods and JSGME in old dir (win7). Could they work if I reinstall the game just simply to the same dir again?

Hi Wotan2

No, that's not gonna work. For a proper reinstall do the following.


1) Make a copy of
1a) C:\Users\Documents\SH5 folder and place it e.g. on your desktop. This is the folder where all your save games and game progress are stored
1b) C:\Ubisoft\Silent Hunter 5\MODS folder and save it, for example on your desktop

2) Uninstall SH5 (I use the CCleaner - free version. The CCleaner can even help you with finding all files that possibly remain on your hard drive after the uninstall

3) Delete the following folders
3a) C:\Users\Documents\SH5 folder
3b) C:\Ubisoft

4) Make sure there are no related files left on your hard drive. Sweep your hard drive registry to find possible leftovers. (Again, I use the CCleaner - free version)

5) Reboot your system

6) Install SH5

7) Reboot

8) Make sure SH5 gets properly patched - run SH5 once. SH5 should now get patched automatically and when you get to the SH5 main menu you should see v1.2.0 in top right corner.
If you don't see 1.2.0 this means SH5 didn't get patched during the reinstall.
If the automatic patching fails - run the;
C:\Ubisoft\Silent Hunter5\Support\GameUpdater\gu.exe
Then run SH5 again to check if you now see v1.2.0 in the SH5 main menu top right corner

9) Reboot your system and run SH5 to check it runs OK

10) Make a copy of the C:\Users\Documents\SH5 folder you have on your desktop (the one that we copied in point 1a) above)

11) Paste it into the C:\Users\Documents folder and let overwrite

12) Install JSGME and run it once - this should create a brand new "MODS" folder in the C:\Ubisoft\Silent Hunter 5 folder

13) Move whatever mods you want from the copy of the MODS folder on your desktop (the one that we copied in point 1b) above - one at a time) to this new C:\Ubisoft\Silent Hunter 5\MODS folder (that was created in point 12 above)

14) Activate whatever mods you want

Ready - get back to me with any questions. Anytime.

Good luck! :salute:

wotan2
12-04-14, 11:38 AM
Hi Wotan2

No, that's not gonna work. For a proper reinstall do the following...



Yes, I was afraid of that :/ Thanks for quick reply!

What about the mods itself? I am afraid as well...but anyone from my list below is still okay or all of them are outdated? You have a suggestion for a kinda quick refreshing/resetting method? I mean it was just so long to find and set them even when I played daily.

Aktungbby
12-04-14, 12:49 PM
wotan2! After a long silent run!:Kaleun_Salute:

Jimbuna
12-04-14, 02:27 PM
Welcome back wotan :sunny:

Silent Steel
12-04-14, 03:26 PM
Yes, I was afraid of that :/ Thanks for quick reply!

What about the mods itself? I am afraid as well...but anyone from my list below is still okay or all of them are outdated? You have a suggestion for a kinda quick refreshing/resetting method? I mean it was just so long to find and set them even when I played daily.

The mods should work I think but if you'd like a really good mod list you should try Sjizzle's.
If you don't wanna DL all ofe them jst pick a few but activate them in the order according to the list.

Hers's the list; http://www.subsim.com/radioroom/showthread.php?t=204308

Silent Steel
12-04-14, 03:27 PM
Welcome back wotan :sunny:

Hi there :salute:

Good to see you're around.
I haven't been to active lately but will try to improve.

wotan2
12-05-14, 09:02 AM
The mods should work I think but if you'd like a really good mod list you should try Sjizzle's. ...

Thanks again Steel!
Just begining the process now huhh...will definetly try the list too. Looks nice, except the 'darker nights' :)

...and thanks for greetings guys!

:salute:

a long silent run, indeed :-)

Da-Gman
12-09-15, 02:27 PM
I use this and only this for all my modding on various games, been using jsgme for 12-13 yrs now & love the program.

THEBERBSTER
12-09-15, 02:56 PM
A Warm Welcome Back To Subsim >Da-Gman:subsim:
New To Silent Hunter <> Need Help <> Click On My Thread Links.:sunny:
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