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View Full Version : Does this smoke look normal?


Luno
05-18-13, 06:34 PM
I'm running RFB, but the stock game looks the same/worse.

I have particle count set to the max, but everything is quite a bit thin, and I really don't like the polka-dot smoke plumes. It's quite jarring.

Is this normal though? I've seen screenshots with full thick smoke, and others which look like mine. What do you think? Anything I can do about it?

http://i984.photobucket.com/albums/ae325/rboiko1/sh42013-05-1802-35-29-547_zps80933e57.jpg (http://s984.photobucket.com/user/rboiko1/media/sh42013-05-1802-35-29-547_zps80933e57.jpg.html)

http://i984.photobucket.com/albums/ae325/rboiko1/sh42013-05-1802-27-46-083_zps8165079d.jpg (http://s984.photobucket.com/user/rboiko1/media/sh42013-05-1802-27-46-083_zps8165079d.jpg.html)


On a slightly related note, I also get pretty bad flickering and texture-fighting when looking at objects at a distance with magnification (through optics). Is there a fix for that? It's even more infuriating than the smoke.

theelite1500
06-01-13, 05:32 PM
Try increasing the particle density (if you didn't already) to max. If you already did, get a good graphics mod (say, PE4). That will sort things out.

World Sailor
06-07-13, 06:03 AM
I know its almost a month Old, But I had the same problem with a Nvidia graphics card on my laptop, you have to play around with the Anisotropic, antialiasing, and texture filtering. For your flickering try forcing vertical sync on or off, strangely enough I had worse flickering with 312WHQL drivers WITH Vsync.

If none of that fixes it, try updating to beta drivers (I am currently using those on a Geforce GT 650M and it works great (im also using a GTX 260 and it works well also.)

Luno
06-07-13, 10:43 AM
Thanks for the replies. I'll keep fiddling with it. :up:

GilligansBoat
06-08-13, 10:13 PM
Even on my rig that doesn't happen... maybe your particle density is too high?

:salute:

Luno
06-09-13, 04:52 AM
What doesn't happen on your rig? Flickering? Spotty smoke? :D