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Kessner
04-18-13, 01:07 AM
I have bought this game to try it out. I was excited with great promise that this would be cool and people are nick picking at the game. I got into to my first action on the high sea and discovered something...

If you take the all mesh models, and water, and set it up with all the subs simular to SH3 useing these add on's and have it set so it could be modded by some group like maybe GWX. This game MIGHT actully go some place..

But as it stand...Hummm....NOT!! :down:

StarTrekMike
04-18-13, 01:51 AM
Sounds like you need to add some mods, I mean, after playing SHIII, well, you should know that mods are almost always needed.

SH5 is a very good addition to the franchise, you just need to be willing to work a bit for it.

raymond6751
04-18-13, 05:56 AM
The mods make it a new game and worth while. I highly recommend the new UI mod by TDW as a beginning.

Sub gamers, like submariners, need patience. Don't give up the ship.

Kessner
04-18-13, 07:03 AM
Using and interacting was no problem. It is the campaing and combat. Every ship seems to have the ability to eveade torpeados. I fallow through and fire, suddenly have I send a couple torpedos. the Ship turns and is in high speed going away. When I reach a convoy. I suddenly have 5 to 6 ft swells, the stupid depth gage dose not move in meters, only jumps in 10 meters, so my periscope is mainly submerged all the time. Oh yeah when you hit dive to dive deeper it appears to be too confuseing for the game to understand that deeper is not 40 meters and holding, Deeper means 40 plus. Or the convoy is always too far to reach. In the mean time I get these redundant orders to press the attack and be agressive, NOT even sure with who because there is more NO ONE than any one. I wasted all my torps and requested for a resupply which was denied. So I broke orders and returned to port for the resupply. Apperntly the BdU dosn't understand in english or German that "EMPTY" meanse empty so unless harsh words can sink ships, I have to choice but to resupply. They should have stayed with the grid system Instead of this campaing marker. It was less confussing for the game mainly, muchless the player. The "deadline" is 100% pointless. Must have targets first so you can engage with none clown equipment that actully works. You think the torpedo's are being sent out with light beacons. Not even in the default SH3. The combat is really the major problem.

Kessner
04-18-13, 07:13 AM
Oh yeah doing a test dive like I do with every with every maiden voyeg sub I get I do a pratice alarm drill so I understand the fastest way to dive. I tend to also test the boat in depth to know how far it gose. I made it up to 200 meters and surfaced. At 100 meters on the way to the serface, the cheif for some reason fines it importaint to tell me the boat was badly damaged and the haul was at 70%. Couldn't tell me that when it was happening, tells me when I almost killed us all like some bad joke. So now I am stuck with a damaged boat that should not have been. Why did I dive to 200 meters, well from my understanding the type 7 can get up to 200 meters, and you are in a type 7. Apperntly not a well built one. Kreigsmarine must be taking short cuts to save money.

I am gonna try to finish the campaing as is. But if I do not make the quota, which the way things are going I most likly won't, too bad. Belive me, I am giving my best shake on this game. Because I think it has possabilities. But the wrong people programmed it...

V13dweller
04-18-13, 07:13 AM
Every new player to SH5 posts this in the Forum, every cranky player has not inquired into solving these problems with mods, or thinks they are too hard to install.
All you have to do is ask, and we can guide you step by step on what to do, ask me, and I will personally guide you step by step.
This game has a VERY steep learning curve.

Schütze
04-18-13, 07:14 AM
Using and interacting was no problem. It is the campaing and combat. They should have stayed with the grid system. Every ship seems to have the ability to eveade torpeados.

You could always use the torpedo not leaving any wake. Just sayin.

I fallow through and fire, suddenly have I send a couple. the Ship turns and is in high speed going away. When I reach a convoy. I suddenly have 5 to 6 ft swells, the stupid depth gage dose not move in meters, only jumps in 10 meters, so my periscope is mainly submerged all the time. Oh yeah when you hit dive to dive deeper it appears to be too confuseing for the game to understand that deeper is not 40 meters and holding, Deeper means 40 plus. Or the convoy is always too far to reach. In the mean time I get these redundant orders to press the attack and be agressive, NOT even sure with who because there is more NO ONE than any one. I wasted all my torps and requested for a resupply which was denied. So I broke orders and returned to port for the resupply. It was less confussing for the game muchless the player. The "deadline" is 100% pointless. Must have targets first so you can engage with none clown equipment that actully works. You think the torpedo's are being sent out with light beacons. Not even in the default SH3. The combat is really the major problem.Guess you are chrashdiving then. Well it is a stock SH-feature that has stayed with the game since (to my knowledge) SH3 atleast.

BigWalleye
04-18-13, 07:14 AM
Welcome aboard. Kessner!

There are several good mod lists that have been posted. Sober's is very good, and has all the current links for downloading, so you never have to chase a dead link.

http://www.subsim.com/radioroom/downloads.php?do=file&id=3492
http://www.subsim.com/radioroom/showthread.php?t=192374

Most of these lists run 60-80 mods deep. There's a reason for that! The game needs that much work. But a lot of work has been done by the modding community. Many people find the modded game worthwhile. YMMV.

BigWalleye
04-18-13, 07:19 AM
Oh yeah doing a test dive like I do with every with every maiden voyeg sub I get I do a pratice alarm drill so I understand the fastest way to dive. I tend to also test the boat in depth to know how far it gose. I made it up to 200 meters and surfaced. At 100 meters the cheif for some reason fines it importaint to tell me the boat was badly damaged and the haul was at 70%. Couldn't tell me that when it was happening, tells me when I almost killed us all like some bad joke.

Did you check the depth under your keel before you dived? Sounds like you may have hit bottom at 100m. Crew may look more like humans in this game, but they're still just bots.

Kessner
04-18-13, 07:30 AM
Did you check the depth under your keel before you dived? Sounds like you may have hit bottom at 100m. Crew may look more like humans in this game, but they're still just bots.

500 meters plus!! I dropped were I always drop for a hard test. The straight by Kristiansand. It has always made a fine spot when leaving from Kiel.

Kessner
04-18-13, 07:33 AM
You could always use the torpedo not leaving any wake. Just sayin.

Guess you are chrashdiving then. Well it is a stock SH-feature that has stayed with the game since (to my knowledge) SH3 atleast.

Nope. NOt at crash dive. As for SH3 you can dive till you empload...lol. Just with the GWX mod when you go to maintain current depth, the respons is way better. The default game just keeps on diving.

Kessner
04-18-13, 07:37 AM
Every new player to SH5 posts this in the Forum, every cranky player has not inquired into solving these problems with mods, or thinks they are too hard to install.
All you have to do is ask, and we can guide you step by step on what to do, ask me, and I will personally guide you step by step.
This game has a VERY steep learning curve.

How about EXTREEMLY steep. Because I did not play for 20 minutes and come up with all this. I had been at it for 3 hours and broke orders to returning to port because I was denied resuppling after wasting my torpedo complament on ships that perfactly eveade them in the middle of the night and that is with officer assit instead of manule....

V13dweller
04-18-13, 07:57 AM
It took me about 6 days of total play time to get my head around everything, just saying.
And even then, I still did not know most of the game.
Just ask, and the community will help, getting angry will not solve anything.
The community is hear for a good reason.

If you are having trouble using the Torpedo system, I suggest using the Non manual targeting, then if you are not, use the 1.2.3 system, line them up with your enemies, Eg. Get your 1 over the enemies 1, then your most likely going to secure the hit, unless he changes speed or direction.

Sailor Steve
04-18-13, 08:11 AM
Because I did not play for 20 minutes and come up with all this.
I can understand your anger, but please note that no one who has posted so far has been critical of you. They are all trying to help. A great many people play SH5 and enjoy it, and they want you to have the same experience.

Kessner
04-18-13, 03:27 PM
ALL STOP!! I didn't see this before... lol I came across the game data folder. A folder in which I could not find.

Now I created a default A.S.C. mod for SH3 back in 2010 which made it possable to make it and finish the war in 1945. It was NO cheat mod, gave the player (me) and the AI (them) a 50/50 chance, which turned up into a very intressting campaing. This includes being at the bottom of 120 meters off a contental shelf repairing my type 9 as it was taking on water while destroyers were looking for me above.

I just sampled some of my Sh3 settings and see what happends. So far it looks like it may have took. This boat sunk faster now its up enough to pass it. I was happy with some of the GWX setting too, maybe I mix em up a bit... Hope this experament works...

Kessner
04-18-13, 04:21 PM
See useing the boat was never a issue...If anything for what it has I think it is good set up... But these adjustments may just work out...

I see the issue is gonna be trying to figure out how to use this TDC, as you know in SH3 the Officer can handle all that or you can. Here it seems it is gonna be a issue hitting moving targets. I can see that coming..Thank goodness for the Deck Gun...

TheDarkWraith
04-18-13, 04:30 PM
I see the issue is gonna be trying to figure out how to use this TDC, as you know in SH3 the Officer can handle all that or you can. Here it seems it is gonna be a issue hitting moving targets. I can see that coming..Thank goodness for the Deck Gun...

If you are not using a UI mod you are going to get really frustrated with the game :yep: If you have not patched you exe/act files with my Generic Patcher you will get even more frustrated with the game.

Kessner
04-18-13, 07:40 PM
If you are not using a UI mod you are going to get really frustrated with the game :yep: If you have not patched you exe/act files with my Generic Patcher you will get even more frustrated with the game.

My fustration is the use of the torpedo computer. how do I use this thing so I can actully hit a target, because I can now get to 200 meters now and not be damaged once... My patch was a auto patch by ubisoft. I use a disk version, I advoid download versions like the enemy..

Kessner
04-18-13, 11:09 PM
Ok everyone, first I would like to thank you all very much for your in-sight. This I really do mean. I also like to apoligize of my reaction to SH-5. I also mean that as well. I did not know there was a working data folder for it.

I had done my experament, game behavor plays more so like a SH3 game with eaither my mod or GWX's. With a few changes, Its rather nice game, even had watched them load up a torpedo's into the tubes. That is a very nice touch.

I plan to tinker some more with it. So far some of my adjustments solved some of the fustration issues I had. But I also wounder what else can be done. As soon as I figure out this torpedo data control so I can actully hit a target I will be ok. Its the only thing I am trying to figure out.

Once again, I like to say thank you all, I am sorry for my actions. :salute:

TheDarkWraith
04-19-13, 12:13 AM
Ok everyone, first I would like to thank you all very much for your in-sight. This I really do mean. I also like to apoligize of my reaction to SH-5. I also mean that as well. I did not know there was a working data folder for it.

I had done my experament, game behavor plays more so like a SH3 game with eaither my mod or GWX's. With a few changes, Its rather nice game, even had watched them load up a torpedo's into the tubes. That is a very nice touch.

I plan to tinker some more with it. So far some of my adjustments solved some of the fustration issues I had. But I also wounder what else can be done. As soon as I figure out this torpedo data control so I can actully hit a target I will be ok. Its the only thing I am trying to figure out.

Once again, I like to say thank you all, I am sorry for my actions. :salute:

In my UIs mod I have a thing called Automation. Automation lets people write tutorials for the game among other things it can do. These tutorials are real-time tutorials (they walk you through the game by you playing the game and following directions). Many tutorials were written by Trevally for using the TDC. I highly recommend you check them out :yep:

Domestos
04-19-13, 05:06 AM
Interesting that you find the target "dodging" your torpedoes. I'm having the oppsite problem. I had four premature ejac, sorry detonations on the trot last night, but strangely the freighter I was stalking didn't seem to notice and start manouvering. So I shot him:salute:

Kessner
04-19-13, 11:59 AM
In my UIs mod I have a thing called Automation. Automation lets people write tutorials for the game among other things it can do. These tutorials are real-time tutorials (they walk you through the game by you playing the game and following directions). Many tutorials were written by Trevally for using the TDC. I highly recommend you check them out :yep:

I went to try this mod, during de-compressing it the program lite up some errors re-garding the periscope and aborted...

volodya61
04-19-13, 12:07 PM
I went to try this mod, during de-compressing it the program lite up some errors re-garding the periscope and aborted...

Use 7zip (http://www.7-zip.org/) to extract files..

Kessner
04-19-13, 12:12 PM
Interesting that you find the target "dodging" your torpedoes. I'm having the oppsite problem. I had four premature ejac, sorry detonations on the trot last night, but strangely the freighter I was stalking didn't seem to notice and start manouvering. So I shot him:salute:

After a few adjustments it works like it should, problem is when targeting. See in Sh3 you lock a target, everything from speed, distance and angle is all done by the game officer. If you go to manule, you can do it all your self.

In SH5 if you lock on a target the Game officer states fire on his bearing, but by the time it gose green to fire, it is a sure thing you will miss because it gose green at bearing 0. Nothing for speed or any other info is accounted for. If I turn "ON" the TDC, well the game officer gives me all these cool infomation, but he is a idiot. He gives me all this redundant infomation that is useless, would be helpfull if I had a real TDC control station like the one in SH3 which is modled off the real TDC box. That way I can actully use this info he gives.

I may have made some really good adjustments to the game, but my skill in modding in SH is limited. Crash testing hauls to make sure they take the beating to the claim is one thing. Other enviroment adjustments is another.

But this? I can't find were to fix this issue, so I am gonna try shooting them as they appear in yellow and raise the speed myself...

Kessner
04-19-13, 12:18 PM
Use 7zip (http://www.7-zip.org/) to extract files..

I do, also a warr. I deal with the S.T.A.L.K.E.R. modding community since the relese of S.T.A.L.K.E.R. Shadow Of Chernobyl. Have to have those decompressers. I know One of windows complaint says there is a real long file name. I am running this game on XP. I do not care for the new OS...

Targor Avelany
04-19-13, 12:29 PM
After a few adjustments it works like it should, problem is when targeting. See in Sh3 you lock a target, everything from speed, distance and angle is all done by the game officer. If you go to manule, you can do it all your self.

In SH5 if you lock on a target the Game officer states fire on his bearing, but by the time it gose green to fire, it is a sure thing you will miss because it gose green at bearing 0. Nothing for speed or any other info is accounted for. If I turn "ON" the TDC, well the game officer gives me all these cool infomation, but he is a idiot. He gives me all this redundant infomation that is useless, would be helpfull if I had a real TDC control station like the one in SH3 which is modled off the real TDC box. That way I can actully use this info he gives.

I may have made some really good adjustments to the game, but my skill in modding in SH is limited. Crash testing hauls to make sure they take the beating to the claim is one thing. Other enviroment adjustments is another.

But this? I can't find were to fix this issue, so I am gonna try shooting them as they appear in yellow and raise the speed myself...

if you look around the forum, you will see that there is a particular solution for the problem with automatic targetting:
1) You need to lock target
2) Open tube doors
3) Unlock target
4) Move recticles to the part of the ship you want to be hit
5) Fire

It is a very known stock bug with automatic targetting.

TheDarkWraith
04-19-13, 12:38 PM
would be helpfull if I had a real TDC control station like the one in SH3 which is modled off the real TDC box. That way I can actully use this info he gives.

I told you you need a UI mod :yep: That's the only way you are going to get TDC dials to play with.

Trevally.
04-19-13, 12:54 PM
After a few adjustments it works like it should, problem is when targeting. See in Sh3 you lock a target, everything from speed, distance and angle is all done by the game officer. If you go to manule, you can do it all your self.

In SH5 if you lock on a target the Game officer states fire on his bearing, but by the time it gose green to fire, it is a sure thing you will miss because it gose green at bearing 0. Nothing for speed or any other info is accounted for. If I turn "ON" the TDC, well the game officer gives me all these cool infomation, but he is a idiot. He gives me all this redundant infomation that is useless, would be helpfull if I had a real TDC control station like the one in SH3 which is modled off the real TDC box. That way I can actully use this info he gives.

I may have made some really good adjustments to the game, but my skill in modding in SH is limited. Crash testing hauls to make sure they take the beating to the claim is one thing. Other enviroment adjustments is another.

But this? I can't find were to fix this issue, so I am gonna try shooting them as they appear in yellow and raise the speed myself...

If you want to use the TDC on full auto (just set tubes, torp speed and torp depth) you should watch this vid
http://www.youtube.com/watch?v=9YkQW-VDqlU

If you want to learn how the TDC works and find out how to get the correct fire solutions - you can try my ingame tutorials
http://www.subsim.com/radioroom/showthread.php?t=177725

or watch these vids
http://www.subsim.com/radioroom/showpost.php?p=1629503&postcount=23

Using the RAOBF wheel
http://www.subsim.com/radioroom/showpost.php?p=1640008&postcount=52

Or use this mod to get your SH3 style info ro enter into the TDC yourself
http://www.subsim.com/radioroom/showthread.php?t=182764

Kessner
04-19-13, 02:49 PM
I told you you need a UI mod :yep: That's the only way you are going to get TDC dials to play with.

I'm sorry, let me try this again.

I went to try this mod, during de-compressing it the program lite up some errors re-garding the periscope and aborted...

Kessner
04-19-13, 02:52 PM
if you look around the forum, you will see that there is a particular solution for the problem with automatic targetting:
1) You need to lock target
2) Open tube doors
3) Unlock target
4) Move recticlesto the part of the ship you want to be hit
5) Fire

It is a very known stock bug with automatic targetting.

1) lock target
2) Open tube doors
3) Unlock target
4) Move recticlesto the part of the ship you want to be hit
5) Fire
:salute:
Ok, I will give it a shot. If I can get this, then I am good to go...All my other adjustments on the game works out great.

Targor Avelany
04-19-13, 03:34 PM
I'm sorry, let me try this again.

I went to try this mod, during de-compressing it the program lite up some errors re-garding the periscope and aborted...

As volodya mentioned above, it is the problem with the winrar and many other archivers/extractors. To avoid that problem, use 7zip.

Kessner
04-19-13, 03:55 PM
As volodya mentioned above, it is the problem with the winrar and many other archivers/extractors. To avoid that problem, use 7zip.

Understood, and I replied, but let me explain it like this...

I do (I have one), I also have a winrar. I deal with the S.T.A.L.K.E.R. modding community since the relese of S.T.A.L.K.E.R. Shadow Of Chernobyl. I have the first version. YOU--> Have to have those decompressers. Not every mod is winzip or winrar.

It decompresses everything but a periscope file. Says it is crupted, if I can not get the file clean, then it will not work.

Also to add, ONE of windows complaint says there is a real long file name, and flags it as a error. I am running this game on XP. I do not care for the new OS...

I am intressted in the mod hopeing it will correct some of this mutny actions. Seems after the patrol is done, no one wants to maintain their stations any more and I am running the boat by myself. I do not know if the designers understand, but this action leads to a court marshel and a hanging. If they did, they would have gotton this right with SH3.

But if my OS is rejecting due to a real long file name and or crupted file then it is what it is. I can accept that. I am useing XP SP2. And if that is what it is, then I will pass, 95% of what I have runs on the SP2.

They do not run well or Crashes on SP3, all ready tried it, and it was a loss, good riddence as far as I am concern.

Once again I do thank you...

Kessner
04-19-13, 03:56 PM
if you look around the forum, you will see that there is a particular solution for the problem with automatic targetting:
1) You need to lock target
2) Open tube doors
3) Unlock target
4) Move recticlesto the part of the ship you want to be hit
5) Fire

It is a very known stock bug with automatic targetting.

This worked, I sunk my first target by Torpedo. Thank you.

:salute:

Targor Avelany
04-19-13, 04:06 PM
Understood, and I replied, but let me explain it like this...

I do (I have one), I also have a winrar. I deal with the S.T.A.L.K.E.R. modding community since the relese of S.T.A.L.K.E.R. Shadow Of Chernobyl. I have the first version. YOU--> Have to have those decompressers. Not every mod is winzip or winrar.

It decompresses everything but a periscope file. Says it is crupted, if I can not get the file clean, then it will not work.

Also to add, ONE of windows complaint says there is a real long file name, and flags it as a error. I am running this game on XP. I do not care for the new OS...

I am intressted in the mod hopeing it will correct some of this mutny actions. Seems after the patrol is done, no one wants to maintain their stations any more and I am running the boat by myself. I do not know if the designers understand, but this action leads to a court marshel and a hanging. If they did, they would have gotton this right with SH3.

But if my OS is rejecting due to a real long file name and or crupted file then it is what it is. I can accept that. I am useing XP SP2. And if that is what it is, then I will pass, 95% of what I have runs on the SP2.

They do not run well or Crashes on SP3, all ready tried it, and it was a loss, good riddence as far as I am concern.

Once again I do thank you...

Ok, once again: which extractor are you using? Because 7zip would not scream at names that are too long.

volodya61
04-19-13, 04:37 PM
It decompresses everything but a periscope file. Says it is crupted, if I can not get the file clean, then it will not work.
....
But if my OS is rejecting due to a real long file name and or crupted file then it is what it is.

I am running Win XP last ten years.. am using 7zip to extract all archives.. have never seen message like - too long name.. (even if the name is really long, like in DynEnv)

EDIT: a few days ago I have extracted new NewUIs 7.3.0.. there are not corrupted files..

Trevally.
04-19-13, 04:54 PM
:ping:ya - use 7zip:ping:

Kessner
04-19-13, 07:08 PM
I am running Win XP last ten years.. am using 7zip to extract all archives.. have never seen message like - too long name.. (even if the name is really long, like in DynEnv)

EDIT: a few days ago I have extracted new NewUIs 7.3.0.. there are not corrupted files..

I will re-down load the file and try again. Other than that, with the changes I made, it's running great.

Kessner
04-19-13, 07:33 PM
Ok I re-downloaded the mod, and this time it un-zipped....umm...lots of stuff here...

Kessner
04-19-13, 07:57 PM
Ok, I thank you, How ever I did take a look at it. What I was looking for was more hud wise, and there is more than that in here, including files that will re-write what I have already done. So I may have to go through them to see if I have to bind them togeather. Since there is alot, mainly going into subs and ships. I will have to get back to it latter.

How ever I do thank you. :up: