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View Full Version : TMO 2.5: impossible to lock target in fog


Fifi
03-28-13, 11:08 PM
Hi,

As the title says, only light fog and impossible to lock target even at 500m! :o

How come?

TMO 2.5 + Traveller mod for TMO + OTC for TMO + ISE #1 and #2 (waves and colors)

Armistead
03-28-13, 11:47 PM
That's strange, certainly isn't TMO. Can't remember for sure, but don't think OTC changes any scene dat or env values that would cause such. I don't recall that issue when I used OTC. I also don't think ISE changes any scene dat values regarding fog, nor have I heard anyone else complaining of this issue with either mod...The last time I heard of this problem was with Real Env Mod, but someone made a fix for it.

The one ISE extra mod for clouds and waves I suspect does make changes to the scene dat, but would have to check and see what values where changed. Still, seems someone would called this out.

Try disabling ISE mod for clouds and waves and see if that fixes it, if so, let caustic know.

Get back to us....

Armistead
03-29-13, 12:15 AM
Heck, missed something, you're running Trav mod with OTC, I don't see that working at all, they both use many of the same files. You may get a percentange of each that may work, but I doubt it, plus possible conflicts.
I agree both are great mods, we need to pull as many pieces out of Trav mod that can be used with OTC, something I plan to do.

Trav does make some minor changes to scene dat, but I use it and don't have your fog issue.

Good luck...

Fifi
03-29-13, 12:21 AM
Ok, so i'll remove the Traveller Mod :wah: and see what happens...

I agree both are great mods, we need to pull as many pieces out of Trav mod that can be used with OTC, something I plan to do.

THAT would be great!
I agree OTC mod is also a must have!

Armistead
03-29-13, 12:30 AM
One would have to look at each and compare files, but doing it long ago, I saw both used many of the same, it may not crash the game, but could cause some wierd game play. If you ran OTC after Trav mod, not sure how much of it you would have left, vice versa....

Try that, if that doesn't solve it, try the ISE extra mods next.

Aramike
03-29-13, 12:54 AM
I totally just ran into this issue. Running TMO myself, ended up on the surface against a subchaser and couldn't lock the target.

Fifi
03-29-13, 12:57 AM
Ok, i've checked, and only ISE waves and clouds change the scene.dat file.
ISE realistic colors change some env.dat file.
Traveller mod doesn't change any of these files...:hmmm:

My problem is, i can't play TMO 2.5 without OTC (mainly for boat's lenght in ID manual, to calculate boat speed), and i can't play without both ISE because they fix my sea black stripes (without ISE, my sea is awefull).
On other hand, i get this fog issue now! :/\\!!

I started an other thread about this TMO 2.5 color issue with my rig, and i don't get it at all with other TMOs!
TMO 2.5 makes my main room very dark on roof and floor, and i never figured out why. Makes the sea with black stripes too.
Deactivating post effect filters, main room is ok again (but colors washed out) but sea is still weird...

Is there any TMO between 1.9 and 2.5 to download for test?

I totally just ran into this issue. Running TMO myself, ended up on the surface against a subchaser and couldn't lock the target.

Just readed on my french Mille Sabords forum, they say it's a known issue with TMO 2.5!!!

Aramike
03-29-13, 01:01 AM
Btw, I'm running TMO with nothing else.

Armistead
03-29-13, 07:44 AM
Ok, i've checked, and only ISE waves and clouds change the scene.dat file.
ISE realistic colors change some env.dat file.
Traveller mod doesn't change any of these files...:hmmm:

My problem is, i can't play TMO 2.5 without OTC (mainly for boat's lenght in ID manual, to calculate boat speed), and i can't play without both ISE because they fix my sea black stripes (without ISE, my sea is awefull).
On other hand, i get this fog issue now! :/\\!!

I started an other thread about this TMO 2.5 color issue with my rig, and i don't get it at all with other TMOs!
TMO 2.5 makes my main room very dark on roof and floor, and i never figured out why. Makes the sea with black stripes too.
Deactivating post effect filters, main room is ok again (but colors washed out) but sea is still weird...

Is there any TMO between 1.9 and 2.5 to download for test?



Just readed on my french Mille Sabords forum, they say it's a known issue with TMO 2.5!!!

If you're running TMO 2.5 alone and getting black stripes, it's not something wrong with TMO, but some other issue. No real test between the two, except to read his doc. folder and see what he changes, then compare the files between the two. I do know with light fog I can lock on targets 2000 yards plus.

Trav mod does make a few changes to the scene dat, but think it's just wind to create quicker weather changes. I don't have a fog issue with Trav mod.

Env file wouldn't cause the issue. I did open up ISE waves and clouds and I believe he did adjust the fog values in scen dat, but that may or may not be the issue. Again, simply disable this mod and see if it fixes it for you.

I don't see anything in OTC that would cause the issue.

With your previous graphic issues, something may be amiss or corrupt in a file. When numerous others run the same mods without the same issue, that's usually the problem.

Again, disable the ISE mod for waves and clouds, if that's the problem, it could be a corrupt file. Try unzipping a new copy of the mod, if the problem is still there, PM caustic, sure he'll take a look at it and make a fix for it if needed. If I get time today, I'll test it myself.

All you can do with these issues is to disable mods one at a time until you find the one that is causing the issue. Even if you find the mod causing you the issue, it may still be something on your end regarding your PC, drivers, video settings, etc...

It's a pain, but sometimes you have to start over, follow the correct protocols to uninstall the game features, start clean and load a fresh copy of each mod one at a time.

Be nice if you could post some SS of TMO 2.5 alone and see what issues you're having with dark room and black stripes, then a few of your fog issues if the above doesn't correct the issue.

HowardMilner
03-29-13, 07:45 AM
I had something kind of similar happen in TMO on my current patrol. Lookouts reported a ship sighted while I was running up Makassar Strait on the surface during the day. Conditions were Light Fog, but otherwise clear day. I was able to spot a tiny little black bump on the horizon ahead and soon picked it out as a Sampan.

Just before going back to the map (for TC), I swept the horizon with my binocs and saw two dark columns of smoke. I headed toward and determined their bearing change to the south, then set off on a normal approach. I kept closing and they became clearer but I could not lock on with the TBT. Sonar had nothing and this is when I thought I had some kind of screw up in the game, like ships that were being rendered but somehow did not "exist" in the game. I was pretty sure I had two big freighters, both had foreward masts with mid-ship funnels but low hulls that looked "over the horizon". I figured they were around 5 miles away and I was still closing. More and more details were coming into view, and I could almost read the flags, I was getting really close now but still no lock. Finally I was able to get a lock, and ID'd a Tug Boat leading Fishing Trawler. They couldn't have been more than 2500yds at that point. Tiny little things. Dutch. No sonar sounds at all.

Armistead
03-29-13, 09:13 AM
I had something kind of similar happen in TMO on my current patrol. Lookouts reported a ship sighted while I was running up Makassar Strait on the surface during the day. Conditions were Light Fog, but otherwise clear day. I was able to spot a tiny little black bump on the horizon ahead and soon picked it out as a Sampan.

Just before going back to the map (for TC), I swept the horizon with my binocs and saw two dark columns of smoke. I headed toward and determined their bearing change to the south, then set off on a normal approach. I kept closing and they became clearer but I could not lock on with the TBT. Sonar had nothing and this is when I thought I had some kind of screw up in the game, like ships that were being rendered but somehow did not "exist" in the game. I was pretty sure I had two big freighters, both had foreward masts with mid-ship funnels but low hulls that looked "over the horizon". I figured they were around 5 miles away and I was still closing. More and more details were coming into view, and I could almost read the flags, I was getting really close now but still no lock. Finally I was able to get a lock, and ID'd a Tug Boat leading Fishing Trawler. They couldn't have been more than 2500yds at that point. Tiny little things. Dutch. No sonar sounds at all.

Those would be correct ranges in light fog for those small ships, about 2000 yards. Also sounds like you're in a S boat, sonar only works when it's dived.

Armistead
03-29-13, 09:20 AM
Fifi,

I loaded the ISE mods and had the same light fog issue. Moving along at 256 TC and next thing getting blasted from a ship not 500 yards away. Crew got visual at that range. I got dived and lost crew visual at about 500 yards. A escort came on, I could see it through the scope barely, but had it's spot light on. I couldn't get a lock until 500 yards....

I use my own envs, but thought I would test it. You should PM caustic about the issue, does need to be fixed.

You could try the base mod by itself and see if that's the issue.

HowardMilner
03-29-13, 09:31 AM
Those would be correct ranges in light fog for those small ships, about 2000 yards. Also sounds like you're in a S boat, sonar only works when it's dived.

No, actually a Sargo. I just think they were going too slow for sonar. I have had that happen on a few merchants. I checked on the sonar station myself to listen, although I am trying to play this career mostly avoiding using sonar other than what the crew can report when I ask for contacts reports.

merc4ulfate
03-29-13, 09:33 AM
I have the ISE and it does that fog issue with me as well ... I stopped running it because of that. I once sat in Truk next to a Yamato for three days waiting for the fog to lift. I finally just decided to fire using radar alone and sank it but I really do not like the over done fog in ISE.

One huge benefit of fog like in ISE is that I can find ships on radar and then blast them at 1000 to 500 yards with the deck gun without risk of injury. Even the Destroyers and other escorts I have simply blown out of the water by watching the radar and manually firing the gun at them.

When I run out of Ammunition I just use the radar for a firing solution and get in under 1000 yards while leading the target by 5 to 10 degrees.

Point the TDC at zero line the bow where you want to fire. When the radar shows the ship at 350 to 355 fire on high speed set detonators to influence and do not forget to have your doors open already or the fish will might miss aft.

Armistead
03-29-13, 10:36 AM
No, actually a Sargo. I just think they were going too slow for sonar. I have had that happen on a few merchants. I checked on the sonar station myself to listen, although I am trying to play this career mostly avoiding using sonar other than what the crew can report when I ask for contacts reports.

Can't remember, but those two may not have a sonar sig to them being so small.

Armistead
03-29-13, 10:39 AM
I have the ISE and it does that fog issue with me as well ... I stopped running it because of that. I once sat in Truk next to a Yamato for three days waiting for the fog to lift. I finally just decided to fire using radar alone and sank it but I really do not like the over done fog in ISE.

One huge benefit of fog like in ISE is that I can find ships on radar and then blast them at 1000 to 500 yards with the deck gun without risk of injury. Even the Destroyers and other escorts I have simply blown out of the water by watching the radar and manually firing the gun at them.

When I run out of Ammunition I just use the radar for a firing solution and get in under 1000 yards while leading the target by 5 to 10 degrees.

Point the TDC at zero line the bow where you want to fire. When the radar shows the ship at 350 to 355 fire on high speed set detonators to influence and do not forget to have your doors open already or the fish will might miss aft.

Just let him know, it's an easy fix. I tweaked a few things and it works fine. He'll fix it right up his way. I didn't test ISE base mod alone, but seems in the past it didn't have this issue, so I would just use that. I think it looks better anyway.

Father Goose
03-29-13, 01:07 PM
So Armistead, you're suggesting using just this? Is this the "base mod"?

Improved Stock Environment - TMO/RFB

Armistead
03-29-13, 02:12 PM
I use my own env, but just loaded all 3 to put it to the fog test Fifi was dealing with and had the same issue. I did use it ISE a few time just to see what he was doing and don't recall any fog issues with it. I didn't test all 3 mods one at a time, but I suspect one of the two extra mods is the fog issue, so I can only suggest those that use ISE to use the base mod and speak to caustic about the issue.

Yes, try Improved Stock Environment - TMO/RFB alone. I'll try and PM myself.

Father Goose
03-29-13, 03:16 PM
Yes, try Improved Stock Environment - TMO/RFB alone.

Thank you sir. You seem to think this looks better anyway so I trust your opinion.

Armistead
03-29-13, 03:29 PM
Thank you sir. You seem to think this looks better anyway so I trust your opinion.

You wanna know what happened to the last person that trusted my opinion..:haha:

Father Goose
03-29-13, 03:41 PM
You wanna know what happened to the last person that trusted my opinion..:haha:

Hmmm no. :hmmm:
What I don't know won't hurt me.

Armistead
03-29-13, 08:54 PM
Hmmm no. :hmmm:
What I don't know won't hurt me.

Good answer, now I know I like you:oops:

TorpX
03-30-13, 01:29 AM
Just to provide a little extra info; early editions of RFB had fog issues, too. The game seems to be a little "twitchy" when it comes to fog.