Log in

View Full Version : Hey, there "Graveyard"


i2Cold
03-23-13, 02:59 PM
R.I.P Battlestations Series
R.I.P Silent Hunter Series
R.I.P Mercenaries Series

Let's put our faith and hope into greedy capitalist compagines who don't give a rat's ass about it's fans and customers.

You guys want Silent Hunter 6, you guys want Battlestations Next? Do something about it instead of "giving people" false hope, I'm tired of seeing all good games to .

oh And Electronic Arts for closing down Pandemic Studios and shuting down Mercs Inc and Mercenaries 3.

Cybermat47
03-23-13, 03:01 PM
When all the subsims stop... I guess we'll make our own one.

Simple.

i2Cold
03-23-13, 03:05 PM
They already stopped when the decided to make SHOnline. and ofcourse not fix bugs in game.

Coenraad
03-24-13, 10:08 AM
I still hope Navyfield 2 will show up some day....

Edit: Oh and World of Battleships. No simulator but better then nothing :)

Edit- Edit: I just found out Navy Field 2 actualy goes into closed beta 27 march :D

BigWalleye
03-24-13, 03:42 PM
Hey there, i2Cold,

I hope it hasn’t escaped your notice that all of the games you mention were developed by “greedy, capitalistic companies.” I don’t know of a computer game published by a government agency, a non-profit organization, or a company operating under a strictly socialist government.

I myself worked for 30 years for a strictly non-profit corporation. This corporation exists to provide an excellent engineering product which is never compromised by commercial considerations. We live up to that charter, but only an extremely few customers can afford our product. That kind of quality is expensive.

Programmers, and engineers in general, usually like to be compensated for their work. They want a nice place to live, education for their kids, nice vaykays now and again. And because they have talents, education, and experience that are not common in the general populace, they can usually command compensation well above average for wherever they find themselves. Not “greedy, capitalistic programmers” certainly, but people who are used to receiving reasonable compensation for their labor.

So, can you get people like that to work for free on a scratch-built subsim? Perhaps. The quality and quantity of mods for the SH line might suggest it, although many mods are the assembled work of individuals, rather than true collaborations. The Dark Wraith, for example, a professional software developer and one of our lead modders, only works alone. Modding an existing package avoids all the interface and design problems that take up a lot of software development time.

I know of at least one hobby-oriented cooperative software development done entirely by volunteer labor, the Joint Model Railroad Interface project. JMRI is very successful, well-done, and stable. Of course it is, literally, 1000 times smaller than SH5.

So, if you are really interested in leading a cooperative subsim development, you might begin by soliciting commitments from qualified modder/programmers. Maybe post an invitation on this forum to join your project. And make sure you enlist some experienced software engineers, because a project of this magnitude involves a lot more than just coding. But, if you can get the right players on board, you just might make it work.

I'll be rooting for you to succeed.