View Full Version : SH5 is still collecting dust, questions...
GoldenRivet
03-19-13, 09:43 PM
1. Has any mod made the campaign more "dynamic" a la SH3?
2. Has any mod made the crew more believable? ie no mix matched uniforms, no eye patch, no navigators well into their 60s etc (no offense to the more seasoned members of the forum intended)
3. has any mod made the AI more realistic?
4. has any mod gotten rid of the junk story line?
5. has any mod gotten rid of the crew meal points, special ability boosts, magic powers etc etc.?
Yes, really plenty great mods out there now :yep:
So many fixes, it can't be said in one post!
Just try Sober's list or even mine here: http://www.subsim.com/radioroom/showpost.php?p=1984220&postcount=1
Try it and report back!...I'm sure you will enjoy the changes :salute:
GoldenRivet
03-19-13, 10:09 PM
as my seven year old soon to be step daughter would say
"holy gawlka-moly"
Sailor Steve
03-19-13, 10:23 PM
Yep, those mods have been around for quite awhile now.
But...
You're son is marring a seven-year-old?
GoldenRivet
03-19-13, 10:31 PM
Yep, those mods have been around for quite awhile now.
But...
You're son is marring a seven-year-old?
fixed... simultaneous verbal conversation and typed thread reply sort of mated together in my head. :oops:
thats what i geat for tultimasking
finchOU
03-19-13, 11:14 PM
1. Has any mod made the campaign more "dynamic" a la SH3?
2. Has any mod made the crew more believable? ie no mix matched uniforms, no eye patch, no navigators well into their 60s etc (no offense to the more seasoned members of the forum intended)
3. has any mod made the AI more realistic?
4. has any mod gotten rid of the junk story line?
5. has any mod gotten rid of the crew meal points, special ability boosts, magic powers etc etc.?
When did you shelf it?? I started up last Summer and played stock just for an apprieation for how bad it was. It's completely different now. MODs have made it Playable and more immersive ...but still is missing some things I can't ignore or are done poorly....but thats just me.
GoldenRivet
03-20-13, 07:01 AM
When did you shelf it?? I started up last Summer and played stock just for an apprieation for how bad it was. It's completely different now. MODs have made it Playable and more immersive ...but still is missing some things I can't ignore or are done poorly....but thats just me.
weeks after release date.
Its been installed and reinstalled a few times since then, but it never draws me in the way SH3 does, and inevitably it is shelved once more.
Sailor Steve
03-20-13, 08:41 AM
I think it's an awesome asset, but it won't get my full attention until I can drive through the Kiel locks and gates in my Type II. But I'm still hopeful. :sunny:
fixed... simultaneous verbal conversation and typed thread reply sort of mated together in my head. :oops:
thats what i geat for tultimasking
:rotfl2:
A friend of mine once asked "I don't multitask. Why should I expect my computer to?"
GoldenRivet
03-20-13, 08:53 AM
I downloaded a majority of the mods listed above, many of them are interface and graphic improvements and are wonderful mods. I have to give the modders credit, they are doing their best to turn a Ford Pinto into a world class super car - they have little to work with.
After playing through a couple of patrols into the night and early this morning I'm afraid Silent Hunter 5 is just too far gone a lame horse to continue to be dealt with as far as i am concerned.
I have tried time and time again to give this game a fair shake but the interface, even when modded is clunky and awkward - mostly due to the key commands and the lack of a dial type system that silent hunter players have been accustomed to for decades.
the voice acting is an atrocity... somewhere in the series with silent hunter 4 this started to become an issue, and im not sure why but SH3 doesnt have this problem - but SH4 and SH5 have the issue which is still ongoing where the crew takes 3 - 4 second pauses between words... I cant explain it "Escort sighted!!........... bearing......... three....... one........ zero" :nope:
atop of that the crew AI seems highly excitable at times that it would seem inappropriate to be shouting
the "story" feels very poorly conceived, unbelievable and lacking in historical accuracy and needs to be completely modded out of the game entirely.
Where they thought it might be a good idea to talk to the watch officer about his goofy children is beyond me, it adds nothing to the experience. This was not something that was missing from previous versions of the series and it is a completely unnecessary feature.
this interpersonal interaction nonsense could have been much more credible if it were handled like the interactions with characters like in half life two... go up, click on them and they will say something mostly inconsequential "Morning sir" "afternoon captain" or any number of non-essential salutations and phrases that didnt require a deep story line which would impede re playability.
additionally, i find moving around the sub to be an awkward experience as well. while neat, and a great feature, i think it would have been improved to have a small layout of the boat on the bottom of the screen (similar to the damage control screen in SH3) by single clicking on a compartment, your captain would automatically walk there without any other input from you. double click and he runs there. - but you still have the option to move there yourself if you want... i think this would have made moving around the sub much easier.
i think i am going to hang it up again at least untill the story line can be erased and the key commands can mirror SH3 or be similar to SH3.
the modders within the community have taken an atrocious horrible game and made it playable. my hat is off to them.
but i think they could have done more if the game was good to start with :-?
Dogfish40
03-20-13, 09:16 AM
I downloaded a majority of the mods listed above, many of them are interface and graphic improvements and are wonderful mods. I have to give the modders credit, they are doing their best to turn a Ford Pinto into a world class super car - they have little to work with...
...the modders within the community have taken an atrocious horrible game and made it playable. my hat is off to them.
but i think they could have done more if the game was good to start with :-?
I too, was horrified when I played the tutorial mission (no Mods). However, I must say that, compared to other simulations, this one is one of the best after mods. For one, it isn't a game, so the storyline is not really that much of a bother. It can be written out I suppose, but that leaves a lot of time to do nothing at all. I play the game very slowly, I use TC sparingly so immersion is important. This Simulation has a huge map, virtual freedom. No script; where you have to follow a certain path, do a certain thing to make the next act play out. It's not a game like that. Sure there are things missing, half the control room crew on fast dives are not even there (though the sounds are thanks to DBSM), however, show me a game that gives this much detail (getting better all the time) with virtually free missions. I can't compare this to SH4 or 3. The Voice acting on both of those was (to me) just as quirky.
Still, the improvments are incredible, and when I'm on the bridge, it looks as close as it can be to the Atlantic. At least I can't think of another to compare it to.
I'll be playing this one for some time.:up:
GoldenRivet
03-20-13, 09:58 AM
please do not take the following as an attack against SH5 or its players... this is simply a discussion relating to what *I* feel sh5 is or is not missing.
thanks
For one, it isn't a game, so the storyline is not really that much of a bother. It can be written out I suppose, but that leaves a lot of time to do nothing at all. I'll be playing this one for some time.:up:
I played an entire 1x time compression patrol in Silent Hunter III and never had a problem with not being able to ask my XO about his sick wife... just saying, one thing that was great about prior installments in the series is that you could make up your own story line, come to subsim forums, write stories about your experiences and go as deep or as shallow with it as you wanted. With SH5 everyone has the same characters, the same back story, the same crew etc. There is no individuality to it. instead of being commanders at sea with our own persona, we are all basically playing the same role, playing the same character, having the same experience with SH5.
with prior installations we were all individuals at sea, each forum member had his own boat and crew and had his own unique experiences at sea... in Silent Hunter's current state... a large chunk of that element feels absent
I play the game very slowly, I use TC sparingly so immersion is important. This Simulation has a huge map, virtual freedom.
As is the case with SHIII and IV
No script; where you have to follow a certain path, do a certain thing to make the next act play out. It's not a game like that.
actually, it is a game like that. Ubi said so... There is a specific progress that you have to take through the game, specific ships that the game wants you to encounter and sink, specific conditions that must be met that do affect the next battery of missions.
Ubisoft made the campaign this way... it is semi-dynamic... meaing you can go out and explore the seven seas as you wish, however, the game wants you to encounter and sink a carrier, or encounter and sink specific troop ships - otherwise there will be a specific set of consequences later in the campaign.
prior versions of silent hunter were fully dynamic - go anywhere, sink anything, do as you wish and it is non scripted. comparatively SH5 is considerably more heavily scripted than SH 3 and 4. (perhaps the worst offender in scripting was SH2?)
Sure there are things missing, half the control room crew on fast dives are not even there (though the sounds are thanks to DBSM),
This is the very first thing that pissed me off about SH5... the first thing i did in the campaign was head for deep water and crash dive... In ubisofts trailer we see men running to their stations, all heading forward lots of activity and shouting and oh my lord the poo is hitting the fan lets get this boat under now! sort of feeling... but what we got in the release version was pretty much the exact opposite.
however, show me a game that gives this much detail (getting better all the time) with virtually free missions. I can't compare this to SH4 or 3.
Microsoft flight simulator X
again, i think submarine simulations could take a lot from flight sims.
i have recently downloaded a B-17 and a P-51 mustang from the wings of power series, and unless you run a check list and read the manual and actually learn what each one of a dozen switches do, why they do what they do and how... you arent getting that plane off the virtual ground :up:
in that sense silent hunter 5 is a game... it is not an accurate simulation.
non of the silent hunter versions have been simulations. perhaps they were simulations on some level, but i would hesitate to call silent hunter 3,4 or 5 a true "simulation"
perhaps these subsims are more accurately called "emulations" in that they attempt to replicate or imitate a real life experience at a lower level of detail than a simulation would.
theoretically a true simulation would potentially involve the player's interaction with almost every switch, lever, dial, gauge, button, valve and knob aboard the u-boat, and the functions of those items would all be accurately modeled and have realistic effects on game play.
i for one do not desire or expect that much depth of simulation from my subsims as you are playing the commander - and as such you are the decision maker, the brain... not the actual button masher, not the actual person who would interface with these controls.
i think for most players of the silent hunter series who have been fans since the mid 1990s... and subsimmers who have played sub sims since the 1980s or earlier... silent hunter 5 is just too radical a departure from what we have spent decades mastering.
then again, i am one man and this is the opinion of one person... im sure there are those who agree completely just as well as there are those who think i am crazy.
Trevally.
03-20-13, 01:31 PM
I stopped reading when you said you missed a UI with dials.
Could it be that only players who put in the required reading and research into the mods that have been made will enjoy this sim:hmmm:
finchOU
03-20-13, 01:37 PM
I hear what you are saying Golden Rivet....I too agree that the whole Silent hunter series lacks being a true definition of a simulation. There are so many "little" immersion killers in this 'game' that its hard to play for long periods of time IMHO. Tho I too love the MODed transporter to station...I too would rather see myself walking to that station. The role playing elements are so small an repetitive it's a wonder why they even added them at all...because I think they actually take away from the immersion over time. I think patrols should be boring ...i want to be excited to see a ship....it just doesn't happen. It just feels like I'm going through the motions (tho random secondary missions help a lot in OHII). But as gap filler between action I wanted to see more Navy/ship traditional stuff that is just not there. Random breakdowns with realistic repair times (or having to end the patrol early due to breakdown).....functioning enigma machine (not saying I want to translate every message.... but it would be a nice departure from the status quo), Officer dinner (read: once a day) discussing state of the boat and crew (reports). Can somebody make some damn "splash" curtains for the bunks?? this kills me as this is your only privacy on a ship let alone a sub. Show crew working on loading of external torpedoes. I actually didn't mind the crew management aspect of SH3...minus the ability to create watch crews and shifts. I do like the penalty of not resting your crew. Food remaining aboard cook? ability to halt ships and board early war..... signal lamp anyone?? victory pennants (a la AOD). Docking crew on deck to throw/receive lines? Anyway....sorry this turned into a wishlist.
GoldenRivet
03-20-13, 01:50 PM
I stopped reading when you said you missed a UI with dials.
Could it be that only players who put in the required reading and research into the mods that have been made will enjoy this sim:hmmm:
then you missed the point
I understand that there are mods which provide you with round dials etc
the point of the post is that there is something Silent Hunter 5 lacks
let me put it this way
playing silent hunter 5 is like being married to a beautiful wife
but she is dumb as a box of rocks and cant hold a conversation.
now... if all you wanted to do was screw (sink 50,000 tons per patrol) that would be ok
but there is something of substance that SH5 has been missing since day one... and i have yet to precisely put my finger on whatever it is that she lacks.
i think what players want is something believable, customizable, historically accurate, and that simulates the reality of the submariners situation
i think what game developers have gotten into the habit of giving those players is lots of fast paced blowing stuff up.
RustySubmarine
03-20-13, 02:04 PM
I agree to some of Golden Rivet's comments about all the Silent Hunter series not actually being a proper Simulator. I personally think that if Microsoft had produced Silent Hunter instead of Ubisoft, then it would have been a completely different box of tricks. I have been an avid player of Microsoft Train Simulator since it came out in 2002 and still play it. Thanks to the trainsim community MSTS has improved no end and still has a huge following world wide. Microsoft was in the forefront of simulation programmes for the PC with their first very successful Flight Simulator, then MSTS. A new version of MSTS was in the pipeline until Microsoft pulled the plug on making simulation games, which would have been on par with FSFX if it had been allowed to continue. Instead we now have Rail Simulator 2013, which graphically is better than MSTS but is lacking in terms of correct signalling and realistic playability.
I think Ubisoft jumped on the Simulation bandwagon after the success of Microsoft, but the Silent Hunter series was not actually a proper simulation compared to FS & TS.
I have all versions of Silent Hunter and play SH3 more than SH5, because of the brilliant super mod GWX Gold, which really makes it as good as it can get. I would like to see one big supermod for SH5 come to fruition because although there are now lots of mods for SH5, some of them are difficult to get to work for people who are not so computer literate, because a lot of the mods need certain files altered to get them to work, such as TDW interface mods which I am still unable to fathom out to get them JSGME ready before installing them. I am using one of the earlier interface mods for SH5 which is a big improvement on the stock interface, but not on par with the one from The Dark Wraith, which I can't get to work because of having to alter some of the files. A little bit beyond me to get to grips with. Yes I have followed the tutorials and watched the videos, but I still can't get the hang of how to change things.
One complete GWX sort of mod that can be installed as an exe would be much better for everyone. Whether this will eventually happen, I don't know, but it would make things more straight forward to install and would probably make SH5 as enjoyable as SH3, maybe that much better because of the improved graphics of SH5.
Trevally.
03-20-13, 02:32 PM
Guys each to their own....
All I am saying is for every complaint about SH5 not being this or that - I can name a mod and/or setting that will fix that (other than SailorSteves complaints:O::D).
Some never get over their first love:03:
GoldenRivet
03-20-13, 02:36 PM
Guys each to their own....
All I am saying is for every complaint about SH5 not being this or that - I can name a mod and/or setting that will fix that (other than SailorSteves complaints:O::D).
Some never get over their first love:03:
is there a mod to remove the horrid story line? and a mod to correct the gamey voice acting with the correct German nautical terminology? finally is there a way to correct the lengthy pauses in each phrase?
i really enjoyed Silent Hunter II
until SHIII came along and changed it all... but ubi delivered what they advertised... they did not do that with SH5.
Trevally.
03-20-13, 02:50 PM
is there a mod to remove the horrid story line? and a mod to correct the gamey voice acting with the correct German nautical terminology? finally is there a way to correct the lengthy pauses in each phrase?
Ok Ok... (Mental note: SaliorSteve's and GoldenRivits:O::D)
i really enjoyed Silent Hunter II
Me too:up:
ubi delivered what they advertised... they did not do that with SH5.
http://forums.ubi.com/forumdisplay.php/116-Silent-Hunter-5
:D
Kelly621
03-20-13, 03:11 PM
GoldenRivet makes some good points. I had the same feelings he did about the interface and crew interaction etc. The mods fixed most of my complaints, it was a matter of getting use to the new interfaces and other mods. I do find that I still find something lacking just as GoldenRivet does. For me it is the campaign. As GoldenRivet points out:
actually, it is a game like that. Ubi said so... There is a specific progress that you have to take through the game, specific ships that the game wants you to encounter and sink, specific conditions that must be met that do affect the next battery of missions.
Ubisoft made the campaign this way... it is semi-dynamic... meaing you can go out and explore the seven seas as you wish, however, the game wants you to encounter and sink a carrier, or encounter and sink specific troop ships - otherwise there will be a specific set of consequences later in the campaign.
prior versions of silent hunter were fully dynamic - go anywhere, sink anything, do as you wish and it is non scripted. comparatively SH5 is considerably more heavily scripted than SH 3 and 4
Trevally and company did a great job improving the scripted campaign considering what Ubisoft handed us. Even with the improvements I personally just can't warm up to a scripted campaign....guess I am a die hard dynamic campaign lover. Will I continue to play SH5...sure, will I enjoy it?.....most of the time ....yes. I know Trevally is not finished with improving Open Horizons.....He may change my mind down the road :)
RustySubnarine made the following comment:
I have all versions of Silent Hunter and play SH3 more than SH5, because of the brilliant super mod GWX Gold, which really makes it as good as it can get. I would like to see one big supermod for SH5 come to fruition because although there are now lots of mods for SH5, some of them are difficult to get to work for people who are not so computer literate, because a lot of the mods need certain files altered to get them to work...
One complete GWX sort of mod that can be installed as an exe would be much better for everyone. Whether this will eventually happen, I don't know, but it would make things more straight forward to install and would probably make SH5 as enjoyable as SH3, maybe that much better because of the improved graphics of SH5.
I think you read my mind:) I was just talking to GT 182 a week or so ago about how great it would be to see a team of mod builders get together and produce a GWX style mod for SH5 for some of the same reason you mentioned above.....I hope it will happen.
Kelly621
GoldenRivet
03-20-13, 03:15 PM
with all of that said... it will be interesting to see where SH5 will be in another 3 years.
i would have to say that Silent Hunter 5 is an enjoyable experience for gamers depending on what experience they are looking for.
Unfortunately, it just is not what i am looking for - not entirely.
i enjoy the environment and the look of SH5, i enjoy the fact that you can first person the entire sub.
i simply dont like how the storyline and characters are so unbelievable.
RustySubmarine
03-20-13, 03:44 PM
I think you read my mind:) I was just talking to GT 182 a week or so ago about how great it would be to see a team of mod builders get together and produce a GWX style mod for SH5 for some of the same reason you mentioned above.....I hope it will happen.
Kelly621
What happened to the guys who gave us GWX are they still active on these forums? I knew they were not going to do the same for SH4 and thought that they would have had a go at doing something for SH5. I suppose with all the complaints about DRM which was not what we were all expecting put most of the modders off doing anything with it, to the same level as they did with SH3.
I really like SH5 because the graphics are brilliant compared to the other SH sims, but trying to get it modded with what is available, makes it quite difficult for me personally, because I just can't get the hang of altering some of the files to get them right to install using JSGME. A lot of the mods are JSGME ready and I have no problem with those, but The DarK Wraith UI mod which I would like installed, prevents me from doing so because I just can't fathom out how to get it JSGME ready, cos I don't know enough about altering files etc.
I know why The Dark Wraith has uploaded them this way, so that one can choose what style of interface they want (SH3, SH4 SH5Enhanced etc) but for newbies and the likes of people like me, it would be better if these were made JSGME ready.
GoldenRivet
03-20-13, 03:55 PM
many of the guys who did GWX are still here... i think there was a GWX4 in the works but it was abandoned due to dwindling personnel and the announce of SH5's looming release.
the guys who brought us GWX did so at enormous personal cost not only of their time but at the expense of their personal lives as well.
I personally dont see a GWX team reunion in the works for anything involving SH5. but i've been wrong about lots of stuff lots of times.
THE_MASK
03-20-13, 04:02 PM
many of the guys who did GWX are still here... i think there was a GWX4 in the works but it was abandoned due to dwindling personnel and the announce of SH5's looming release.
the guys who brought us GWX did so at enormous personal cost not only of their time but at the expense of their personal lives as well.
I personally dont see a GWX team reunion in the works for anything involving SH5. but i've been wrong about lots of stuff lots of times.If you dont like it then , you dont like it . It is good that you gave a list of things you dont like so maybe one day someone will fix the things you hate . cheers .
Targor Avelany
03-20-13, 04:14 PM
What happened to the guys who gave us GWX are they still active on these forums? I knew they were not going to do the same for SH4 and thought that they would have had a go at doing something for SH5. I suppose with all the complaints about DRM which was not what we were all expecting put most of the modders off doing anything with it, to the same level as they did with SH3.
I really like SH5 because the graphics are brilliant compared to the other SH sims, but trying to get it modded with what is available, makes it quite difficult for me personally, because I just can't get the hang of altering some of the files to get them right to install using JSGME. A lot of the mods are JSGME ready and I have no problem with those, but The DarK Wraith UI mod which I would like installed, prevents me from doing so because I just can't fathom out how to get it JSGME ready, cos I don't know enough about altering files etc.
I know why The Dark Wraith has uploaded them this way, so that one can choose what style of interface they want (SH3, SH4 SH5Enhanced etc) but for newbies and the likes of people like me, it would be better if these were made JSGME ready.
try CSP Gui?
RustySubmarine
03-20-13, 04:55 PM
try CSP Gui?
Already tried that one. It leaves BLANK WHITE AREA in the middle of the screen. :Kaleun_Mad: I'll stick with the one I have for now, at least it works and is much better than the crap interface that comes with the stock game.
Trevally.
03-20-13, 05:12 PM
For me it is the campaign.
Trevally and company did a great job improving the scripted campaign considering what Ubisoft handed us. Even with the improvements I personally just can't warm up to a scripted campaign....guess I am a die hard dynamic campaign lover.
Scripted:hmmm:
Yes but still a lot of choice - it is not quite a one route campaign.
I think you read my mind:) I was just talking to GT 182 a week or so ago about how great it would be to see a team of mod builders get together and produce a GWX style mod for SH5 for some of the same reason you mentioned above.....I hope it will happen.
Kelly621
So why do you not do this:06:
Trevally.
03-20-13, 05:14 PM
What happened to the guys who gave us GWX are they still active on these forums? I knew they were not going to do the same for SH4 and thought that they would have had a go at doing something for SH5. I suppose with all the complaints about DRM which was not what we were all expecting put most of the modders off doing anything with it, to the same level as they did with SH3.
I really like SH5 because the graphics are brilliant compared to the other SH sims, but trying to get it modded with what is available, makes it quite difficult for me personally, because I just can't get the hang of altering some of the files to get them right to install using JSGME. A lot of the mods are JSGME ready and I have no problem with those, but The DarK Wraith UI mod which I would like installed, prevents me from doing so because I just can't fathom out how to get it JSGME ready, cos I don't know enough about altering files etc.
I know why The Dark Wraith has uploaded them this way, so that one can choose what style of interface they want (SH3, SH4 SH5Enhanced etc) but for newbies and the likes of people like me, it would be better if these were made JSGME ready.
Why dont you watch the vids that poeple have made or just ask for help on how to install it and set it up. Its not that hard
Trevally.
03-20-13, 05:15 PM
many of the guys who did GWX are still here... i think there was a GWX4 in the works but it was abandoned due to dwindling personnel and the announce of SH5's looming release.
the guys who brought us GWX did so at enormous personal cost not only of their time but at the expense of their personal lives as well.
I personally dont see a GWX team reunion in the works for anything involving SH5. but i've been wrong about lots of stuff lots of times.
I can assure you that guys working on SH5 are also giving a lot
Trevally.
03-20-13, 05:19 PM
Already tried that one. It leaves BLANK WHITE AREA in the middle of the screen. :Kaleun_Mad:
Sounds like you card is out of mem:hmmm:
I'll stick with the one I have for now, at least it works and is much better than the crap interface that comes with the stock game.
Which one are you using if you cant set up TDWs?
Kelly621
03-20-13, 06:11 PM
I think you read my mind I was just talking to GT 182 a week or so ago about how great it would be to see a team of mod builders get together and produce a GWX style mod for SH5 for some of the same reason you mentioned above.....I hope it will happen.
Kelly621
Trevally:
So why do you not do this
That is easy to answer....I don't have the ability. Besides I was not demanding I just agreed that it would be nice to see. We all have are talents...want to learn how to read the water on a trout stream, tie a march brown dry fly or build a bamboo fly rod...I am your man. program or build mods.... not so much.
RustySubmarine
03-21-13, 08:19 AM
Sounds like you card is out of mem:hmmm:
Which one are you using if you cant set up TDWs?
I am using Ui Boat V4.14 I have watched all the videos and followed the written tutorials for setting up TDW New Uls_TDC_7_2_0 But I still can't fathom how to make it JSGME ready There are that many different files to open and alter, I get lost somewhere along the way of doing this.
I just wish someone could do this for me, then upload it so that everything is JSGME ready. I would prefer the SH3 style interface with the three dials and Officer bar. Regarding the rest of the TDWs New Uls mods included in the main folder which also are related to this mod, I haven't a clue also. of how to set them up. Maybe I should give up and go back to playing SH3 or Snakes & Ladders. :wah: :k_confused:
GoldenRivet
03-21-13, 12:13 PM
I can assure you that guys working on SH5 are also giving a lot
Yes the guys working in SH5 are doing great
I certainly didn't want to imply otherwise. Just answering his question as to whether or not the GWX crew was going to do a massive .exe style GWX type mod
My thought on it: Doubtful
ninja turtle
03-21-13, 12:59 PM
Hi guys.
Earlier this week I finally had the courage, time and minimal knowledge to collect Sober's modsoup list and put them in JSGME (although not entirely all of them) as I have owned SH5 for about a year and have never really taken to it for most of the reasons that others have found. I thoroughly enjoy the SH5 'Let's Play' videos, stoianm1's tutorials and his 'Das Boot Movie' on YouTube and wish I could play like that.
Anyway, over the past few days I have given SH5 a go, and although it looks gorgeous and there are many elements within the game I wish SH3 had, I can't seem to gel with it. It's like SH5 is that beautiful blonde (or brunette/red head - whatever floats your boat) you see walking by and wish she was your partner, but when you finally get the dinner date you find that there really isn't the substance you were hoping. There's no desire to take her out on that second date. For me SH3 is that girl you will talk to all night and look forward to having that next meeting.
That still doesn't mean that I don't want to give the blonde another go but you know deep down that the desire for eye-candy will just fizzle out.
So for me SH3 with GWX is almost the perfect marriage, but I can't help wanting that beautiful SH5 :oops:
Trevally.
03-21-13, 01:13 PM
Yes the guys working in SH5 are doing great
I certainly didn't want to imply otherwise. Just answering his question as to whether or not the GWX crew was going to do a massive .exe style GWX type mod
My thought on it: Doubtful
All I can suggest is that you do not waste your time on SH5 - it will never be what you want:nope:
Hi guys.
Earlier this week I finally had the courage, time and minimal knowledge to collect Sober's modsoup list and put them in JSGME (although not entirely all of them) as I have owned SH5 for about a year and have never really taken to it for most of the reasons that others have found. I thoroughly enjoy the SH5 'Let's Play' videos, stoianm1's tutorials and his 'Das Boot Movie' on YouTube and wish I could play like that.
Anyway, over the past few days I have given SH5 a go, and although it looks gorgeous and there are many elements within the game I wish SH3 had, I can't seem to gel with it. It's like SH5 is that beautiful blonde (or brunette/red head - whatever floats your boat) you see walking by and wish she was your partner, but when you finally get the dinner date you find that there really isn't the substance you were hoping. There's no desire to take her out on that second date. For me SH3 is that girl you will talk to all night and look forward to having that next meeting.
That still doesn't mean that I don't want to give the blonde another go but you know deep down that the desire for eye-candy will just fizzle out.
So for me SH3 with GWX is almost the perfect marriage, but I can't help wanting that beautiful SH5 :oops:
Then why dont you stick to SH3 then:hmmm:
You should update to the new mega mod HAHD
ninja turtle
03-21-13, 01:29 PM
You should update to the new mega mod HAHD
Hi Trevally.
What is the HAHD mega mod?
ninja turtle
03-21-13, 03:11 PM
Scratch that. I've found it on google. Thanks for the tip as it looks pretty awesome and will definitely be checking it out soon.
:salute:
zakarpatska
03-22-13, 08:10 AM
Is the HAHD mod available yet? I found the web page for the mod, but it seems that it is still in progress. Did I miss something?
ninja turtle
03-22-13, 09:03 AM
Is the HAHD mod available yet? I found the web page for the mod, but it seems that it is still in progress. Did I miss something?
No you haven't missed anything yet. It's still work in progress. It was due to be out in December last year but we'll have to wait a little longer.
:salute:
Thanks to HW3 for steering me to the SH3 workshop link.
http://www.subsim.com/radioroom/showthread.php?t=179694
It's here we'll probably find out when it will be released. Looking forward to it :yeah:
:subsim:
V13dweller
03-22-13, 10:10 AM
Before I found Subsim, I finished the Story mode without anymods, the whole thing, even with the unrealistically high amounts of cargo that had to be sunk, and I enjoyed every bit of it.
Mods have just added more to a good game.
<Is ready for and expects any objections to this response>
Should I prepare to be branded an outcast?
:D
Dogfish40
03-22-13, 11:22 AM
I think everyone has made truthful comments about this. I for one did mention in my previous post that SH3 and SH4 were still playable (and I do). I think it's true what GoldenRivet said about SH3 being (in one way) easier to immerse himself and make up your own storyline.
The two are quite different in terms of immersion. I cannot say that I don't get bored of asking the chief about his wife, and I rarely do. So, I walk around the ship doing what I think a Kaluen should be doing between contacts.
The finer things about SH5 I think have to be felt. With the right mod set, there is no other game in this series that comes close visually. If it were just down to gaming, there are plenty of others that I play for strategy and have hours of fun with that. I am suprised that they were able to even get the idea of this game on the shelfs. If this game came out of ubisoft perfect, we wouldn't have seen it for twenty years. As it stands, taking into account the number of data files (including what is packed in the exe.file), it's a wonder this game even came out. The idea was tremendous! How in heck did they expect to actually step up from SH3 and 4 to a boat that you could walk around (the whole boat this time) with full animation, talk to your crew vitually, have the big world map with all the cities and bases, then make sure all the stars are in the right place, that theTDC didn't send the torpedoes to the north pole...well, I'll stop there. The sub is a little more complex (I think anyway) than a plane as well. I have played a few flight sims and they are indeed very real, or can be. I didn't ever expect SH5 to be as good as it is though, (modded). And, the game is still growing thanks to the modders.
Anyway, it'll be quite awhile till I get bored of this one, thanks to Trev, TDW, Sober just to name a few (there are so many)....
Rock on, Gute Jagd
Good Discussion!
D40
Schütze
04-09-13, 07:35 AM
with all of that said... it will be interesting to see where SH5 will be in another 3 years.
i would have to say that Silent Hunter 5 is an enjoyable experience for gamers depending on what experience they are looking for.
Unfortunately, it just is not what i am looking for - not entirely.
i enjoy the environment and the look of SH5, i enjoy the fact that you can first person the entire sub.
i simply dont like how the storyline and characters are so unbelievable.
Agree with this. I have played SH5 a fair share (even heavily modded) and even though i enjoy the graphics thanks to the excellent modding commuity i find myself thinking a bit too much that i should like this. Not that i necessary do it.
I, as well as many of you, agree with that most of the problem is in the story line. Waking up as an 1WO and then at port being promoted on the dock as well as getting your own Typ VII-submarine on the foot is just as immersion killing as anything can get. Well known of the history of german submarine-commanders. The knowledge that you have to stick with Typ VII-subs is of course there and does not serve the sense of realism any favours either.
And then we have the scripted plot about sinking this and that many tonnage and do this and that because otherwise Ubisoft will punish you. And that is what i realised when standing at the conning tower and looking at the horizon. Ubisoft threw every historical accuracy, or sense of that, out of the window just because they can. It is impossible for me to get any WWII-feeling because of this.
Schütze
04-09-13, 08:00 AM
So for me SH3 with GWX is almost the perfect marriage, but I can't help wanting that beautiful SH5 :oops:
The ultimate game would be an SH5 environment: crew, without their backstory, boats. in an GWX scripted world.
Sailor Steve
04-09-13, 09:30 AM
The ultimate game would be an SH5 environment: crew, without their backstory, boats. in an GWX scripted world.
Not even close. First you need SH4's crew management, functions and charts, SH3's flexibility (subset: GWX's world, NYGM's AI, LSH3's and WAC's graphic add-ons), and AOD's gameplay. Add the multi-functionality of SH2 and DC's adversarial multiplay, all mixed into SH5's evironment. Then we might be getting close to a decent subsim. After that start adding other navies' subs and ships to play with.
Schütze
04-09-13, 09:45 AM
Not even close. First you need SH4's crew management, functions and charts, SH3's flexibility (subset: GWX's world, NYGM's AI, LSH3's and WAC's graphic add-ons), and AOD's gameplay. Add the multi-functionality of SH2 and DC's adversarial multiplay, all mixed into SH5's evironment. Then we might be getting close to a decent subsim. After that start adding other navies' subs and ships to play with.
Havent played either SH4 nor SH2 so you shouldnt take me that litterary. :up:
But, even though i didnt write it, yes of course i would not rule out some of the many excellent mods (while not in an GWX context) who have been made for example SH5, as a contribution to the perfect installment.
RustySubmarine
04-11-13, 10:56 AM
After my previous comments on this thread, I decided to go back with SH3, which I find more realistic as far as a proper campaign is concerned. If SH5 had been made exactly the same as SH3 with all it's extra eye candy and improved graphics, then it would have been perfect.
Like ninja turtle stated earlier about having a date with that luscious blonde and then fining out that there is something lacking and you know that you are not going to gel, is exactly how I feel about SH5.
A few days ago, I decided to have another go with SH5, but after having been back to SH3 again, there was still not the same enthusiasm that SH3 seems to instil in you (for me that is). I know I really want to enjoy SH5 because the graphics tempt me so much, but somehow there is something lacking in the playability, that you don't seem to get with SH3.
Maybe I am like Golden Rivet, for some reason SH5 doesn't feel right for me and I think I will go back again to SH3 for the foreseeable future. Maybe if a more realistic dynamic campaign is built in to SH5, then it would make playing it much much better.
Sailor Steve
04-11-13, 12:38 PM
Havent played either SH4 nor SH2 so you shouldnt take me that litterary. :up:
Sorry, I take everybody literally unless I know otherwise. Partly this is my nature and partly because I've had years of people talking about how GWX saved SH3 when there are other great supermods out there, and partly because I have indeed seen games that were better than anything around today, depending on what you call "good" and what you call "realistic". For this reason I tend to overreact any time anyone says that one or the other combined would be the "ultimate".
Schütze
04-14-13, 10:33 AM
Sorry, I take everybody literally unless I know otherwise. Partly this is my nature and partly because I've had years of people talking about how GWX saved SH3 when there are other great supermods out there, and partly because I have indeed seen games that were better than anything around today, depending on what you call "good" and what you call "realistic". For this reason I tend to overreact any time anyone says that one or the other combined would be the "ultimate".
I perfectly understand this. I´ve should have said from my experience or something like that.
I havent played with any other Supermod but GWX. So it is no offence against any other supermod (or mod, or game) that i dont mention them here but that i havent had the opportunity to test them yet. But i have to limit myself somewhere cause trying out mods and installment takes too much time needed for the game. But i am sure i would have said NYGM:s Mod if that was my choice for SH3.
Schütze
04-14-13, 10:52 AM
Like ninja turtle stated earlier about having a date with that luscious blonde and then fining out that there is something lacking and you know that you are not going to gel, is exactly how I feel about SH5.
A few days ago, I decided to have another go with SH5, but after having been back to SH3 again, there was still not the same enthusiasm that SH3 seems to instil in you (for me that is). I know I really want to enjoy SH5 because the graphics tempt me so much, but somehow there is something lacking in the playability, that you don't seem to get with SH3.
I am somewhat torned apart between SH3 and SH5 for the moment. Having previously said that i dont like it i started a career in SH3. Still i found myself missing the immersive sub-feeling you get from SH5. The graphics makes it come more alive and real and you feel that you are commanding a sub on the ocean for real.The graphics makes everything a bit "bigger". It is hard to explain.
But then we have the campaign (or should i say lack of) and SH3 comes to mind again. If SH5 is the hot blonde, SH3 is the rather pretty brunette who has everything the hot blonde is missing but still lacks what the blonde has. You kinda want them both.
Damn i hate this.
Honestly, SH5 campaign shouldn't bother you with OHII Full.
Trevally made a fantastic job there, and imo i find it interesting keeping some fun for the player without beeing binded too close to mission objectives.
If you miss objectives, you can still keep on going your career hoping for better results, as it was in RL (and in SH3).
I used to love SH3 years ago, but today i couldn't start it again.
I hated so much the crew management, and just for this reason i don't want to start it again. Furthermore so many graphical improvments has been done that greatly improve the immersion!
Only thing i miss from 3, is the sub variety, starting on a II and finishing on the latest U Boot. But how many Kaleuns really made it in RL?...
Well, in the waiting of a Sub variety mod in SH5, you'll have to start on a VIIA and sink on a VIIC :haha:
Ktl_KUrtz
04-15-13, 05:36 AM
Sorry, having played Silent Hunter V with Windows 8, I do not think it comes close to a well modded Silent Hunter III!
Apart from how the sea looks there is nothing in V that I think is an improvement!
KUrtz:wah:
Targor Avelany
04-15-13, 10:20 AM
Each to their own.
And, finally, another topic of SH3 vs SH5 comes to an end. woot!
Trevally.
04-15-13, 10:56 AM
And, finally, another topic of SH3 vs SH5 comes to an end. woot!
:yeah:
ReallyDedPoet
04-15-13, 11:18 AM
Originally Posted by Targor Avelany http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=2041653#post2041653)
And, finally, another topic of SH3 vs SH5 comes to an end. woot!
:yeah:
:yep:
To be honest my biggest problem with SH5 is not having a very powerful computer to run it the way I want ( max settings\resolution, fully modded ).
I am hoping by this time next year, especially with Windows XP Support ending, that I have a new computer :rock::rock:
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