View Full Version : eels that are too accurate?
hey again guys!
i was wondering if there was a mod/program that i could use the adjust the accuracy of acoustic eels. They seem to be way too accurate for my taste. Any help would be greatly appreciated.
p.s. I tried finding minitweaks but all links i found were dead
"All ships were designed to sink, some just need our help!"
Madox58
03-05-13, 03:50 PM
Those are controlled by hard code.
Jimbuna
03-06-13, 08:44 AM
In the realism options selec the dud torpedoes option....this won't alter the accuracy but it will reduce the number that cause damage.
I have Duds turned on but i must be extremely lucky out my entire loadout in my type 9 d sub i might have 1 or 2 duds, just was looking for another way to make it more challenging. Guess i'll just have to live with it :dead:
Madox58
03-06-13, 10:28 AM
Use S3D and reduce the turn radius.
It will stop the Eel from makeing as tight a turn.
Any one know if this is a Commander malfunction?
Would be a good one if not!
:yep:
Use S3D and reduce the turn radius.
It will stop the Eel from makeing as tight a turn.
Reducing the radius would make a tighter turn, increasing the radius would make turning slower (looser?).
Santini
03-07-13, 01:55 AM
That and the fact that you generally get less renown then the cost of the acoustic XD
Acoustic eels were effective when first employed against convoys ONS 18 and ON 22 where 9 ships were sunk using them, and they worked well on the escorts. There were a total of 640 fired in combat sinking 45 ships, how many of that number were fired after the introduction of Foxer, I do not know. That is the reason the Allies quickly came up with counter measures like Foxer to defeat them. Foxer had its limitations though as towing speed was limited to 14 knots, and the towing ships SONAR was useless due to the noise. Unfortunately the sim does not model Foxer, or anything like it to defeat the acoustics. The best answer I can give is limit yourself to 1 or 2 of them. Noise makers like Foxer were in production by July 1943.
:subsim:
Just wanted to say thank you everyone for your input!
while i am thinking about it, is there a good mod that adds TDC to periscope other than hitman optics? my game and hitman don;t really like each other..lol
while i am thinking about it, is there a good mod that adds TDC to periscope other than hitman optics? my game and hitman don;t really like each other..lol
nevermind i found one i like and will work with me!
irish1958
03-08-13, 09:09 AM
If you select duds, play at 100% realism, and are using one of the major mega mods, you are a better man than I if you think the hit rate is too high.
That said does anyone know what the typical load out was past mid 1943?
Were the subs carrying all acustics?
David I
03-08-13, 01:56 PM
I am currently reading Clay Blair's "Hitler's U-boat War" and am constantly amazed by how often the German Electric and Air torpedos failed. Often U-Boats set up shots to have 4 of 4 torpedos go too deep, fizzle in the tube, mis-direct or just flat out miss. BDU put numerous commissions onto trying to resove these problems and were never completely successful.
In game terms if torpedos worked the way they did in real life many players would just quit playing out of frustration. Certainly there were morale problems with the real U-Boat crews.
By the way I highly recommend reading both volumes of Blair's awesome work. :yeah:
David I
Andrewsdad
03-11-13, 02:59 PM
Don't have the link, but do an on-line search for "Wolves Without Teeth."
It is a dissertation about the German torpedo crisis which has a lot of interesting info.
AD
Jimbuna
03-11-13, 03:45 PM
Don't have the link, but do an on-line search for "Wolves Without Teeth."
It is a dissertation about the German torpedo crisis which has a lot of interesting info.
AD
http://eaglescholar.georgiasouthern.edu:8080/jspui/bitstream/10518/3627/1/Wright_David_H_201005_MA.pdf
TheDude107
03-11-13, 04:02 PM
Reducing the radius would make a tighter turn, increasing the radius would make turning slower (looser?).
Correct, kinda! Increase the turn radius for less maneuverability. The turn would be done at the same speed but I think you were reffering to shape.
Correct, kinda! Increase the turn radius for less maneuverability. The turn would be done at the same speed but I think you were reffering to shape.
It depends on what you mean by "speed". Executing a 45 degree turn with a radius of 2x, will take twice as long as the same turn with a 1x radius at the same speed. The torpedo moves at the same speed, but the turn is slower, i.e. takes longer to complete.
Marcello
03-12-13, 02:31 PM
If you select duds, play at 100% realism, and are using one of the major mega mods, you are a better man than I if you think the hit rate is too high.
That said does anyone know what the typical load out was past mid 1943?
Were the subs carrying all acustics?
Serial Order No. 40. April 1944 issue.
Equipment with torpedoes.
1) Each type of boat is in future to be equipped with torpedoes as follows. All previous orders are cancelled:
a) Atlantic:
Type VIIC forward 3 TV, 2 FAT I, 3 T III FAT II (or 5 T IIIa FAT II) aft 2 TV
Type VIIC forward 3 TV, 5 T IIIa LUT (LUT boats) aft 2 TV
Type VIID forward 2 TV, 2 FAT I, 4 T III FAT II aft 2 TV
Type IX B and C forward 3 TV, 3 FAT I, 4 T IIIa FAT II (or 7 T IIIa FAT II) aft 2 TV, 2 T III FAT II
Type IXD forward 2 TV, 8 T III FAT II (or T IIIa FAT II) aft 2 TV, 2 T III FAT II upper deck 9 FAT I (or T I)
Type XB aft 2 TV, 5 T III (or FAT II)
b) Northern Waters:
Type VIIC forward 3 TV, 5 T III FAT II aft 2 TV
c) Mediterranean:
Type VIIC forward 3 TV, 5 T IIIa FAT II aft 2 TV
d) Black Sea:
Type II forward 1 TV, 4 T III
2) Boats are to be equipped in accordance with paragraph 1) as far as the torpedo stocks at the base permit. They are to be given T III in lieu of types of torpedo not available.
3) Exceptions: a) TV equipment for Northern Waters, Mediterranean and Black Sea is to be altered if necessary by the responsible Flag Officer U-boats according to the operational situation and torpedoes available. b) Northern Waters boats are to be equipped with 3 FAT I forward instead of T III as soon as G 7A can be used in this area. c) Upper deck equipment for Type XB will be decided separately in each case. d) The equipment of Atlantic boats with 5 TV will be the subject of a Special Order.
4) Old "Serial Order No. 40", (issue of September 1 1943) is to be removed and destroyed
Current Order No. 60 of November 1944
Torpedo Equipment
1. U-boats are to be equipped with torpedoes as follows:
a) Atlantic
Type VIIc ("Lut" boat) forward: 3 T V, 5 T IIIa Lut
aft: 2 T V
Type VIIc (without "Lut") forward: 3 T V 5 T IIIa Fat 2
aft: 2 T V
Type IXc ("Lut" boat) forward: 4 T V 6 T IIIa Lut
aft: 2 T V 2 T IIIa Lut (2 T IIIa Fat II)
Type IXc (without "Lut") forward: 4 T V 6 T IIIa Fat II
aft: 2 T V 2 T IIIa Fat II
Type IXd ("Lut" boat) forward: 2 T V 8 T IIIa Lut
aft: 2 T V 2 T IIIa Lut (2 T IIIa Fat II)
Upper deck: T I Fat I as far as possible.
Type IXd (without "Lut") forward: 2 T V 8 T IIIa Fat II
aft: 2 T V 2 T IIIa Fat II
Upper deck: T I Fat I as far as possible.
Type XXI ("Lut" boat)
Type XXIII ("Lut" boat) 2 T IIIa "Lut"
Type XXIII (without "Lut")2 T IIIa Fat II
b) Northern Waters
Type VIIc a (as Atlantic)
b in winter on special order of C.C. Northern Waters Type VIIc ("Lut" boat)
forward: 3 T V 3 T I Lut, 2 T IIIa Lut
aft: 2 TV
c) Baltic boats operating against the enemy.
As for atlantic boats.
2. Loading (according to Number 1) as far as the torpedo situation of the submarine base permits. In other cases, U-boats are to be equipped with other kinds of torpedoes for which is to be observed, Standing Order No. 313 of C.C. U-boats, concerning the assembly of torpedoes available for the individual types of U-boats.
3. Current Order No, 40 of April 1944 in use up to now to be extracted from the book and destroyed.
Wreford-Brown
03-12-13, 02:41 PM
And, following on from Marcello's post, there's a little SH3 Commander mod (http://www.mediafire.com/?1zwbs09ns9s0efh) which applies the info Marcello and La vache found.
On the relevant date it will update the default torpedo loadout to reflect the two orders that they found, plus it removes three torpedoes from the XXI in order to allow for servicing.
The file replaces your basic.cfg so I only recommend it for GWX users as that's the base file I used.
Hi all,
does anyone know on what the acoustic torpedo is homing in? A certain node or a certain damage box/zone? I tried to move some nodes in the *.dat file, but found nothing to change the torpedo's course :hmmm:
A nice work-around would be to have an invisible large object/damage box with very high armor behind the ship (maybe combined with a visible object). Since the accoustic torpedo usually approaches the ship from behind, it would hit the highly armored box and just explode without making any damage. Combining this with a date-dependent appearance via SH Commander (and a random chance so that not all escorts have this protection), one would obtain a nice Foxer mod :D
Regards, LGN1
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.