Gungho
03-01-13, 05:39 PM
Hi all, as you can see, I'm a newbie here, and very impressed, great mods, good threads, and a well run forum, I think I might stay a while :)
I would like to ask the views of more experienced players/modders on merchantman behaviour after they are hit (on vanilla/stock SH5).
First, it seems to me that the torpedoes are somewhat underpowered and erratic. For instance, hitting two 7500 tonners with the same torp type, at the same depth, roughly the same angle can result in two different behaviours - at a metre and a half below hull, one ship may lift out of the water and then go down pretty much instantly, the other will slow for a few minutes, then return to convoy speed, settle slightly, and then continue in convoy. At other times, it may take one torpedo to sink anything less than a Cimmaron, or 3 torpedoes. Is this just an erratic game issue, or is it me being a cruddy ship sinker?
The other question I have is what mods are best to improve or add some realism to ship sinking/post hit behaviour? Tankers get hit, but there's no pool of burning oil, rudders don't get locked with crippled ships continually circling, and worst of all, it seems that once you are out of sight of a crippled ship it always repairs itself and comes back to life - there doesn't seem to be any decent mechanic for derelicts.
Thanks and regards,
G.
I would like to ask the views of more experienced players/modders on merchantman behaviour after they are hit (on vanilla/stock SH5).
First, it seems to me that the torpedoes are somewhat underpowered and erratic. For instance, hitting two 7500 tonners with the same torp type, at the same depth, roughly the same angle can result in two different behaviours - at a metre and a half below hull, one ship may lift out of the water and then go down pretty much instantly, the other will slow for a few minutes, then return to convoy speed, settle slightly, and then continue in convoy. At other times, it may take one torpedo to sink anything less than a Cimmaron, or 3 torpedoes. Is this just an erratic game issue, or is it me being a cruddy ship sinker?
The other question I have is what mods are best to improve or add some realism to ship sinking/post hit behaviour? Tankers get hit, but there's no pool of burning oil, rudders don't get locked with crippled ships continually circling, and worst of all, it seems that once you are out of sight of a crippled ship it always repairs itself and comes back to life - there doesn't seem to be any decent mechanic for derelicts.
Thanks and regards,
G.