View Full Version : Mod enabler not woking in my installation of SH3
hans svetty
02-12-13, 10:07 PM
I am having problems with the mod enabler. An error message when attempting to load a mod, something to the effect of not being able to write the files. Then I cannot close the mod enabler- it has to be shut down using Task Manager.
Do these symptoms make sense to anyone?
Jimbuna
02-13-13, 07:10 AM
Never come across this before.
Uninstall the mod enabler and download it again.
The final version is here:
http://www.mediafire.com/?5sryab9masy5xt6
I'm speculating that you have Windows Vista, 7 or 8. And the game is installed into the Program Files folder by default. Reinstall the game somewhere else (that is not in Program Files), like c:\games\SilentHunterIII. And try again.
It could also sound like not enough diskspace on your drive. JSGME makes a backup in a hidden location, of whatever is overwritten.
Why is Programes File dodgy. I have 7 and as of yet have never encounterd problems?
Sailor Steve
02-13-13, 03:11 PM
Why is Programes File dodgy. I have 7 and as of yet have never encounterd problems?
As a much more knowledgable friend of mine told me, Microsoft designed Program Files to be the place where all of their own programs go, and was not originally meant for others to use. Apparently with nwer versions of Windows they've made it more resistant to use by other companies, and Program Files apparently doesn't like working with other programs.
I have no idea if that's true or not, but that is what I was told.
ok SS i see, thank you.
and as ive said, as of yet ive not encountered problems.......:shifty:
Jimbuna
02-13-13, 04:46 PM
ok SS i see, thank you.
and as ive said, as of yet ive not encountered problems.......:shifty:
Then sail on matey...sail on :cool:
hans svetty
02-13-13, 04:52 PM
Thanks, this is what I will try. First the replacement, then reinstalling the game, if needed. I'll report back tomorrow, if not sooner.
Why is Programes File dodgy. I have 7 and as of yet have never encounterd problems?Windows checks if files are modified or saved into this folder structure. If it happens it tries to ask for administrator acceptance via User Account Control, and temporarily locks up your system until that has happened. If your account is an administrator then all you need to do is press the acknowlegde button that pops up. If yours isn't then you have to go through the selection of a account with adminstrative rights, and provide the password.
Unfortunately, some programms (like SH3 that was developed before Vista) do not expect this to happen. With full screen games you might not even notice it. When a timer runs out to provide the administator consent the game is refused in what it wanted to do. And so it could give up and crash/shutdown itself for lack of a more intelligent thing to do.
You could turn off UAC, but you could also avoid Program Files for anything that tries to modify files in it's own folder. (like JSGME or SH3 Commander in SH3 base-folder)
Mikemike47
02-13-13, 09:06 PM
I am having problems with the mod enabler. An error message when attempting to load a mod, something to the effect of not being able to write the files. Then I cannot close the mod enabler- it has to be shut down using Task Manager.
Do these symptoms make sense to anyone?
Some problems I have encountered is with saves for the *.mep file that was corrupted. You never know until file investigations begin. The filename.mep file is located in your documents folder. The mod enabler program creates *.mep file name extensions.
Send me private message with the following requests, and I will see what I can do. If I find the result, may I post it in this thread?
I need the *.mep file which does not work
Operating system being used.
Type exactly what the error message is.
hans svetty
02-14-13, 02:04 AM
Here is what happens when I try to add a mod. It won't close at this point either.
http://i1229.photobucket.com/albums/ee477/dahlfly/GME_zps4125da0f.png
As I suspected. You can most likely solve this problem by re-installing the game not in Program Files (x86).
Your system is unusual though, in that your Program Files is on the F: drive, rather than the regular C: drive.
EDIT: But there is also newer version of JSGME than that you are using (probably came with GWX3):
http://www.subsim.com/radioroom/downloads.php?do=file&id=3559 (link fixed)
Some problems I have encountered is with saves for the *.mep file that was corrupted. You never know until file investigations begin. The filename.mep file is located in your documents folder. The mod enabler program creates *.mep file name extensions.
Send me private message with the following requests, and I will see what I can do. If I find the result, may I post it in this thread?
I need the *.mep file which does not work
Operating system being used.
Type exactly what the error message is.I don't have any .mep file on my system. So I am curious about what you are talking about.
...is F:\Programme..an external drive?
what is F drive anyway?
Mikemike47
02-14-13, 04:35 PM
As I suspected. You can most likely solve this problem by re-installing the game not in Program Files (x86).
Your system is unusual though, in that your Program Files is on the F: drive, rather than the regular C: drive.
EDIT: But there is also newer version of JSGME than that you are using (probably came with GWX3):
http://www.subsim.com/radioroom/downloads.php?do=file&id=3900
Nothing wrong with installing it on "F" drive. I have it installed on "R" drive. I have about 6 partitions on 2 physical hardrives for various reasons.
I don't have any .mep file on my system. So I am curious about what you are talking about.
Jones Generic mod enabler (JSGME) creates *yourfilename save.mep extensions. What kind of operating system, Pisces? For Win 7 - C:\Users\your login name\Documents; XP - C:\Documents and Settings\your login name\Documents.
I would suggest to use http://www.subsim.com/radioroom/downloads.php?do=file&id=3951[/URL] instead of [URL]http://www.subsim.com/radioroom/downloads.php?do=file&id=3900 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3559) for all concerned. Same version but has the user's guide included in pdf form, too.
Mikemike47
02-14-13, 05:30 PM
Here is what happens when I try to add a mod. It won't close at this point either.
http://i1229.photobucket.com/albums/ee477/dahlfly/GME_zps4125da0f.png
Look at the few posts before this one which contains other useful information. At the moment, I am not sure. Are you a new player and not familiar with JSGME (Jones generic mod enabler)? Did you install the latest JSGME version as suggested and did it fix your problems?
Here is my JSGME.ini file;
[MODS FOLDER]
Name=MODS
[FORM SIZE]
Main Height=528
Main Left=50
Main Top=50
Main Width=676
Main WindowState=1
[JSGME DETAILS]
FullPath=R:\SilentHunterIII\JSGME.exe
Does your JSGME.ini file look familar to mine at all? Some numbers and the full path are probably different. What operating system do you use? Right-click the JSGME.ini file and scroll to the properties option. The attributes read only and hidden SHOULD NOT be checked.
Nothing wrong with installing it on "F" drive. I have it installed on "R" drive. I have about 6 partitions on 2 physical hardrives for various reasons.There is nothing wrong with installing anything on the F-drive. It's just very unusual to find a Program Files (x86) folder on a different drive than C. Since it is made on the drive that Windows is installed on. The Windows drive could get a different drive letter, depending on the kind of partition/volume it is on. So, it is possible, but also reason enough to inquire about why it deviates from default.
Jones Generic mod enabler (JSGME) creates *yourfilename save.mep extensions. What kind of operating system, Pisces? For Win 7 - C:\Users\your login name\Documents; XP - C:\Documents and Settings\your login name\Documents.Windows 7 x64. It appears that I also still had an older version of JSGME installed. This didn't have the latest .mep functionality.
I would suggest to use http://www.subsim.com/radioroom/downloads.php?do=file&id=3559 instead of http://www.subsim.com/radioroom/downloads.php?do=file&id=3900 for all concerned. Same version but has the user's guide included in pdf form, too.But this .7z file is not the true JSGME installer. It is a set of files and folder that someone installed on his own system and took a copy of it (unless, this is an quick-and-dirty release from JScones.) Forgive me for not trusting a .exe that has a User Account Control shield in it's icon. (Which JSGME didn't have sofar on my system) Maybe it is legit. And my virusscanner said nothing bad about it. But it is somewhat dirty.
Please get the latest true and clean JSGME installer uploaded to subsim download section.
Mikemike47
02-15-13, 12:08 AM
But this .7z file is not the true JSGME installer. It is a set of files and folder that someone installed on his own system and took a copy of it (unless, this is an quick-and-dirty release from JScones.) Forgive me for not trusting a .exe that has a User Account Control shield in it's icon. (Which JSGME didn't have sofar on my system) Maybe it is legit. And my virusscanner said nothing bad about it. But it is somewhat dirty.
Please get the latest true and clean JSGME installer uploaded to subsim download section.
Sent you a PM. Latest JSGME in a compressed file was always there as the first file listed before yesterday in the utilities section. http://www.subsim.com/radioroom/downloads.php?do=file&id=3951&act=down
Sorry it it not a true JSGME installer. You should have no problems using it if you read the enclosed user's guide and the JSGMEHelp.txt.
Update just now as I recheck facts: Just reopened up utility page: Installer back up. Thanks Sailor Steve. User's guide is a separate download.
hans svetty
02-20-13, 01:26 AM
Fortunately, the mod enabler is working on my new install. I moved the game away from 'program files x86' as advised and the problem was corrected.
Thanks for the help and advice.
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