View Full Version : Task Force?
Kelly621
02-12-13, 01:14 PM
Hi all,
During the "Break the Fortress" mission as I was getting close to Scapa Flow, I was running on the surface at night and got a report that a Task Force was spotted bearing 019. That got my interest since the last time I got a report of a Task Force in was a large convoy of merchants. I could not see it visual myself so I dove to 50 meters and ordered all stop to get a few hydrophone fixes to determine the Task forces course.
The sound man reported no sound contacts. I took the sound station myself and sure enough there were no sound contacts. I surfaced and once again I got the report of a Task Force sighted. I closed the range on the bearing of the task force and found two fishing trawlers bobbing around :hmmm: .......not what I would call a Task Force.
Is this just SH 5' default definition: two or more vessels of any kind = Task Force?
Kelly621
volodya61
02-12-13, 02:07 PM
Is this just SH 5' default definition: two or more vessels of any kind = Task Force?
I think - yes..
bert8for3
02-12-13, 02:43 PM
Yah, I think so too. I believe one of them has to be armed naval vs armed merchant. But that makes it a "task force". :hmmm:
Kelly621
02-12-13, 03:53 PM
If both of you are right I wonder if this can be changed by one of subsim's talented programmers or mod makers? It would be nice to have the watch officer report fishing boats instead of a task force. I also thought that "convoy sighted " would be a more appropriate report then "task force sighted" based on the following definition from a WWII naval historical site:
A "convoy" is two or more naval auxiliary vessels, merchant vessels or both, assembled and organized for an operation or passage together; or a single naval auxiliary vessel or merchant vessel under escort of one or more warships.
The above definition seems to fit what I see in the SH 5 game world to this point.
Just thinking out loud....
Kelly621
Yes, can confirm this too.
Many times, 2 or more merchants can be identified as task force! :nope:
volodya61
02-12-13, 04:00 PM
You can simply change it by yourself.. in the menu.txt.. just change "task force sighted" to "convoy sighted" and enjoy :up:
And after, what if real task force encountered?...:D
volodya61
02-12-13, 04:08 PM
And after, what if real task force encountered?...:D
It's simple too.. you will hear "convoy sighted" :O:
bert8for3
02-12-13, 04:28 PM
Ah ... could change it I suppose to "convoy or task force sighted, you decide" :woot:
Kelly621
02-12-13, 04:30 PM
You can simply change it by yourself.. in the menu.txt.. just change "task force sighted" to "convoy sighted" and enjoy
Thanks for a simple solution :) I am pretty sure that it is also an audio report, so will changing the menu text stop the audio report...just curious. That just leaves the question of being able to report fishing boats as fishing boats. Got a feeling it may not be worth the time or possible to change. I don't know how often they turn up in SH 5. Guess I will just assume if I get a convoy sighted and I dive to get a few fixes with the hydrophone, but no sound contact that it will be a good bet its just fishing boats and just move on...I do not see any point in wasting ordinance on fishing boats.
Kelly621
Kelly621
02-12-13, 05:56 PM
OK....I am now officially confused :06: I checked the menu text file and found both convoy sighted and task force sited commented. I am still new to SH5 , but in the southern section of the coastal waters mission I found a convoy of around twelve merchants with no escort and I remember it was reported as a task force. Sure looked like a convoy to me. Has anyone had the message and or audio report of "convoy sighted" instead of "task force" sighted? Maybe I am over thinking this, but its bugging me now :hmm2:
Kelly621
volodya61
02-12-13, 07:55 PM
Half of the things that already are in this game don't work at all since the release..
I've never played stock SH5 so I can't comment on it without mods.
For OHII Full v2.0:
Armed Troop ships, more than one, will be sighted as a Task Force. I've not had armed Merchants, more than one, sighted as a Task Force, only as a Convoy. OHII fixed that.
During British Coastal Waters no merchants are armed... it's still 1939. Troop ships will be armed. Deadline for BCW is 01/12/1939. After 01/01/1940 you will start to see merchants being armed.
Kelly621
02-12-13, 10:13 PM
For OHII Full v2.0:
Armed Troop ships, more than one, will be sighted as a Task Force. I've not had armed Merchants, more than one, sighted as a Task Force, only as a Convoy. OHII fixed that.
During British Coastal Waters no merchants are armed... it's still 1939. Troop ships will be armed. Deadline for BCW is 01/12/1939. After 01/01/1940 you will start to see merchants being armed.
__________________
I am not playing the stock game :down: I also am using OHII Full v2.0 and so far seems like anything greater then one ship is a task force. Since you are getting convoy sightings I am starting to wonder If I have a mod related problem. I have disabled and enabled a number of mods to get what suited the abilities of my PC and how I like to play.
Kelly 621
Sounds like it could be a mod problem Kelly.
Send me a PM with your email address. I'll send you my mod list so you can use whatever you want from it. Print out Sober's mega mod list and use that as a guide with what you have installed now. Install your mods in the same order of his list. You can use any or all of what's in the list. Your choice.
I'll send my list off to you in the morning when I get back home from my coffee outting to Wawa.... ;) LOL
Kelly621
02-12-13, 10:55 PM
Thanks GT182....I downloaded Sober's massive mod list last week, I also realized that my laptop was not going to handle all the mods he was using. I choose the ones from his list that I wanted and my PC could handle. I followed his order in his MEPS file to install them. I will double check my installation order again to see if I screwed up (been known to do that on occasion :D ) Something has to be wrong on my end since you do get the convoy sighted messages.
Kelly 621
I am not playing the stock game :down: I also am using OHII Full v2.0 and so far seems like anything greater then one ship is a task force. Since you are getting convoy sightings I am starting to wonder If I have a mod related problem. I have disabled and enabled a number of mods to get what suited the abilities of my PC and how I like to play.
Kelly 621
Don't worry Kelly, it's not your mods list fault IMO.
I also have task force sighted for any 2 or more merchants UNARMED.
Just this afternoon again, 2 small fishing ships were given as task force with OHII Full...and no guns there!
I even think i never had convoy sighted message!...but no big deal for me.
volodya61
02-13-13, 06:26 AM
I've never seen or heard a "convoy sighted" message..
With or without OHII full..
With or without any mods..
I'm afraid GT182 was wrong..
In OHZII i've got the task force sighted messeage for a fishing trawler and a coastal boat going together maybe 25 times....
I'm afraid GT182 was wrong..
...or your mod pack is broken :o :D
volodya61
02-13-13, 08:34 AM
...or your mod pack is broken :o :D
perhaps it's broken.. completely broken.. :har:
Trevally.
02-13-13, 08:41 AM
has anyone tried with this:-
[Msg0]
MsgId=0
Priority=4
Timeout=20
Param0=16
MsgOgg0_0=MC_QRF_WATCH_23;Aircraft Spotted!
MsgOgg0_1=MC_QRF_WATCH_11;Ship Sighted!
MsgOgg0_2=MC_QRF_WATCH_12;Convoy sighted!
MsgOgg0_3=MC_QRF_WATCH_13;Escort sighted
MsgOgg0_4=MC_QRF_WATCH_14;Capital ship sighted
MsgOgg0_5=MC_QRF_WATCH_16;Unknown Ship Sighted
MsgOgg0_7=MC_QRF_WATCH_24_A;Aircraft spotted! It's one of ours!
MsgOgg0_6=MC_QRF_WATCH_24_B;Firendly aircraft spotted!
MsgOgg0_8=MC_QRF_WATCH_19_A;uboot sighted!
MsgOgg0_9=MC_QRF_WATCH_19_B;Submarine sighted! It's one of ours!
MsgOgg0_10=MC_QRF_WATCH_20;Periscope sighted
MsgOgg0_11=MC_QRF_WATCH_25;Coastal defense sighted!
MsgOgg0_12=MC_QRF_WATCH_10;Smoke on the horizon
MsgOgg0_13=MC_QRF_WATCH_15_A;Task Force sighted.
MsgOgg0_14=MC_QRF_WATCH_15_B;We have a task force in sight!
MsgOgg0_15=MC_QRF_WATCH_18;Submarine sighted!
Param1=1
MsgOgg1_0=MC_QRF_WATCH_30;Bearing digit-digit-digit
;WaO_K_Bearing.ogg
Param2=1
MsgOgg2_0=0
;Number -> always put 0
Param3=3
MsgOgg3_0=Short_range
;WaO_K_Short_range.ogg
MsgOgg3_1=Medium_range
;WaO_K_Medium_range.ogg
MsgOgg3_2=Long_range
;WaO_K_Long_range.ogg
[Msg1]
MsgId=1
Priority=3
Timeout=20
Param0=1
MsgOgg0_0=Enemy_aircraft_engaging_us_sir
Kelly621
02-13-13, 10:20 AM
Trevally,
I am not a programmer or mod maker so forgive my ignorance if I am asking you a stupid question :) The code listed above, I am assuming, is from the game and reflects SH 5' inability to distinguish between fishing boats, a convoy or task force and the original conclusion of 2 or more vessels equal a task force is correct? .......or am my missing the point :06:
Kelly 621
Trevally.
02-13-13, 12:50 PM
Sorry Kelly - it is from this mod here http://www.subsim.com/radioroom/showthread.php?t=174063
:up:
Nope not broken at all. Sorry but I was wrong... no call of Convoy Sighted. Just the call of Ship Sighted, which can be the first ship sighted in a convoy.
But.... Task Force Sighted does come up for 2 armed Troop ships, not Merchants. If that was the case stated perviously, a convoy of Merchants and Tankers would be called a Task Force if all were armed. And that doesn't happen in my SH5. No, I'm not running the 'Speech fixes and additions (english version) V1.0' mod. My understanding is it's for CSP Magui 3.0... which I'm not using.
Just had this happen in British Coastal Waters. :O:
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