View Full Version : Is sub command worth getting ?
canadabear07
02-10-13, 11:42 AM
Sorry if this is in the wrong section, I was thinking about getting sub command does it run in 1366 768 res?
Sub Command is good, but you're probably better off getting Dangerous Waters, it's by the same people but with more platforms.
Red October1984
02-10-13, 12:27 PM
Yes. Go ahead and get Dangerous Waters.
More subs, more aircraft....and even a surface ship. :up:
No widescreen resolutions. I only noticed 640x480, 800x600, 1024x768
Yes. Go ahead and get Dangerous Waters.
More subs, more aircraft....and even a target. :up:
Fixed that for you. :yep:
Red October1984
02-10-13, 12:46 PM
Fixed that for you. :yep:
Thanks Pal!
I sank a FFG just yesterday...
I love playing as the Akula.
canadabear07
02-10-13, 12:54 PM
Is dangerous waters as real as Sub Command? also does dangerous waters come with in game tutorials?
And what would be the best way to make it look good on windows 7 windowed mode? and how do you do that?
Thanks guys!
Red October1984
02-10-13, 01:10 PM
Is dangerous waters as real as Sub Command? also does dangerous waters come with in game tutorials?
And what would be the best way to make it look good on windows 7 windowed mode? and how do you do that?
Thanks guys!
Dangerous Waters is a highly updated version of Sub Command. It's probably more real than Sub Command.
Dangerous Waters has some tutorials on Disc 2.
And I don't know how to run it in windowed mode. I think there's an option for it.
Go ahead and pick up Dangerous Waters if you want. You'll have more fun with it than you will with Sub Command.
Skybird
02-10-13, 01:18 PM
German Amazon has SC as a used item for 1,50 and DW as a used item for 2,50 Euros currently.
Looks: both titles were already visually outdated when they appeared, SC was 2001, so... do not expect miracles there.
Pardon my ignorance, but what is the main focus of these cold-war sims? Is it fictional battles, or just recon/special missions?
Red October1984
02-10-13, 09:42 PM
Pardon my ignorance, but what is the main focus of these cold-war sims? Is it fictional battles, or just recon/special missions?
To provide a modern naval warfare simulation for those who would rather fight under the ice against russians than under the atlantic fighting the Allies or under the Pacific hunting the Japanese.
One might ask the same about Silent Hunter...ArmA...Il-2 1946...etc.
Arclight
02-11-13, 02:19 AM
Pardon my ignorance, but what is the main focus of these cold-war sims? Is it fictional battles, or just recon/special missions?
From what I recall the "campaign" progresses from strictly spec-ops to actual engagements, so basically a fictional conflict. The single missions are varied as well, though overall there seems to be more focus on weapons actually being fired.
Personally I thought the Sub Command campaigns were superior, but DW is definitely a more pleasant game to play on a modern system.
Skybird
02-11-13, 07:44 AM
Pardon my ignorance, but what is the main focus of these cold-war sims? Is it fictional battles, or just recon/special missions?
The campaign is just a string of SP missions played in sequence.
The core thus is singlemissions that you can also do by the - very good, as I recall - mission editor. Since that mission editor is there, you can have the focus of your mssions to be whatever you want: 20 submarines in an arena, or secret landing of a specops team on a nightly beach, or shadowing a boomer under the ice, or raising the ELINT mast near the barbour of Murmansk (or anywhere on the globe).
Sub Command was a lot of fun, particularly with the mod that gave you extra boats to control. The GUI stayed the same but the capabilities were quite different. I have fond memories of taking my Sierra II K-534 out on patrol with Nagy's Alfa K-123. He made a very good target for the enemy, and then while he was outrunning both his and their torpedoes, I would quietly close in for the kill.
Good times.
But definitely go for Dangerous Waters, it is an improvement over Sub Command (although Sub Command has the better intro. Graphics aren't everything, trust me, searching with your helo for an elusive Kilo class SSK can be very rewarding when you finally drop your torpedo on the sucker and nail him.
Be sure to grab the 'Red Storm Rising' campaign, and you'll want this site bookmarked: http://www.subguru.com/ :salute:
NeonSamurai
02-11-13, 09:37 PM
Personally I always found the campaign system from both games to be by far it's biggest weakness. I really do not like sims that do not have some form of true dynamic campaign.
I really do not like sims that do not have some form of true dynamic campaign.
This is my feeling as well. When I first started playing SHCE, I played the singles quite a lot. But once I learned the game and started a career, I hardly ever returned to the single missions.
I think the only way they could do a dynamic campaign in a modern subsim would be in a manner similar to the old Red Storm Rising game. I mean, DW did try its hand at a dynamic campaign, but rather than a long patrol based campaign like SH3 it was really the results of one mission affecting the next and so on. Pretty limited and to be honest I think I only played two missions of the campaign before moving on to custom missions. I'm not really into the modern modern sub warfare, I'm a cold war man, boomer trailing in a 688i. The Seawolf is nice but just not my cup of tea, but I do like the Seahawk, the Orion is nice but lacks the dipping sonar of the Seahawk...which I keep forgetting to retract before I move to my next waypoint...
The Frigate...I still have no idea how to operate.... :oops:
Red October1984
02-12-13, 07:11 AM
I think the only way they could do a dynamic campaign in a modern subsim would be in a manner similar to the old Red Storm Rising game. I mean, DW did try its hand at a dynamic campaign, but rather than a long patrol based campaign like SH3 it was really the results of one mission affecting the next and so on. Pretty limited and to be honest I think I only played two missions of the campaign before moving on to custom missions. I'm not really into the modern modern sub warfare, I'm a cold war man, boomer trailing in a 688i. The Seawolf is nice but just not my cup of tea, but I do like the Seahawk, the Orion is nice but lacks the dipping sonar of the Seahawk...which I keep forgetting to retract before I move to my next waypoint...
The Frigate...I still have no idea how to operate.... :oops:
I THINK I can operate the subs. I don't know how detectable I am sometimes. I can't do much with the aircraft and the frigate....I can do some very basic stuff with it.
The P-3's MAD Sensor kinda makes up for not having dipping Sonar don't you think? I found it useful in the last mission I played with it.
Skybird
02-12-13, 08:03 AM
This is my feeling as well. When I first started playing SHCE, I played the singles quite a lot. But once I learned the game and started a career, I hardly ever returned to the single missions.
It's called the falcon 4-experience. :)
However, two things.
First, scripted missions can be much more realistic since threy are indivkidually designed, and if the mission designers knows his stuff, his design will allways be more realistic, also more complex if desired, than anything a campaign generator can throw together.
Second, you can randomise a mission setup. That'S what I did in the days I used SC. I had a mission with I think ten potential submarine in a defined area, the arena, and had their positions and probability that they would show up randomised. I also had them in two teams. So every time I started the mission, it was a completely new setup and I could not know at all what was waiting for me, whether I had allied units or not and where they were, and whether I was hunting one enemy with four buddies, or was alone against a force of three. Also, every contact first established I had to identitfy to make sure whether it was Bue or Red team.
Summary: designing missions instead of having them generated, has advantages, and in SC, replay values of own missions can be increased tremendously by randomising them.
I THINK I can operate the subs. I don't know how detectable I am sometimes. I can't do much with the aircraft and the frigate....I can do some very basic stuff with it.
The P-3's MAD Sensor kinda makes up for not having dipping Sonar don't you think? I found it useful in the last mission I played with it.
MAD is useful but you have to trianglate the location first, and get quite close to the contact before it starts twitching, whereas with the big dipper you can slap it down and work with the buoys to get a good triangulation and eventually work up a nice firm track.
I once managed to nail down a Kilo to the point that when I dropped the torpedo I near enough dropped it on the poor guys sail, I heard the explosion and sinking noises in the helicopter! :doh:
688i masts are made in China...that's all I'm saying. :O::nope:
Raptor1
02-14-13, 12:14 AM
688i masts are made in China...that's all I'm saying. :O::nope:
The 688i's masts last even less than those of a French man-of-war.
In other news, I think I'm beginning to understand this TMA thing, so maybe next time my targeting solutions will be more based on hard data and less on completely random guesswork.
In other news, I think I'm beginning to understand this TMA thing, so maybe next time my targeting solutions will be more based on hard data and less on completely random guesswork.
The horror! :o
Arclight
02-14-13, 09:42 AM
Next time I'll just park next to them. Snapshots seem to work.
What is the max speed for the radar mast anyway? Still surprised it failed at 5 kts. :hmmm:
Next time I'll just park next to them. Snapshots seem to work.
What is the max speed for the radar mast anyway? Still surprised it failed at 5 kts. :hmmm:
*pulls out manual*
*rummages*
Aha, I think I found our problem.
Max depth for the radar in the 688 is 54ft. We were at 65ft when I put it up. ESM is 61ft, although why the ESM broke about five to ten minutes after I'd lowered it is less explainable.
Should we upgrade to Lwami before our next game? Which could be tonight if nothing else occurs before hand. I quite enjoyed last night. :yep:
Arclight
02-14-13, 10:30 AM
That works, just yank my chain a bit if I'm distracted by D&D.
I'll stick with 65ft for peri and 50ft for the masts then. Pretty shallow though; starts to broach at 45ft.
Pretty shallow though; starts to broach at 45ft.
That's what I thought, still...if you're painting stuff with Radar then exposing your sail a bit is probably going to be the least of your problems. :haha:
I'll download Lwami now then. :yep:
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