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View Full Version : How to diagnose and repair CTD problems


V13dweller
02-10-13, 09:56 AM
As the title says, I am suffering random CTD's and I am having trouble finding a solution, is there anyway to diagnose and repair these problems?
My game crashes every 10-20 minutes.
And It really impairs how much fun I can get from the game.
It also randomly freezes up in combat.
And for some reason my sights out off center.

volodya61
02-10-13, 11:21 AM
post your mod list here, please..

Trevally.
02-10-13, 11:57 AM
When adding mods - first test stock SH5 v1.2
If all ok - add one mod at a time and test.
beware of mods that overwrite other mods (here that file that is overwriten may be needed in its old form by the first mod)
Any mod that changes your boat by adding or removing equip (items) must be installed in the bunker.
Any that change you career (camapign and crew mods) need a restart.

If you get ctds:-
have you just added a mod
have you edited your options
did a sound play (or try too)
did you just meet a convoy (or ship/aeroplane)
are you close to port (kiel) within 30km
did you just meet a convoy with TC set to superfast (over512)

....:doh:

THE_MASK
02-10-13, 01:49 PM
CTDs are from the computer system not coping .
Not enough memory IE: not 64 bit system with 8 gigs of ram or slow graphics card .
Too high Time Compression and CPU not powerful enough (less than 3 gig).
Mods incompatible with each other .
Mods not set up properly as intended such as the menu text etc .
Mods causing the CTDs .
SH5 is a very intensive game and needs the latest equipment to play with lots of mods on high settings .

GT182
02-10-13, 03:00 PM
As a comparison. My CPU is a Intel i5 2.81GH quadcore with 3.75GB of usable DDR3 RAM, with 32 bit XP OS. GFX card is an 8800GT with 1GB of DDR3 RAM. If I try TC at or over 1024 for any amount of time my system will CTD.

Use Sober's mega mod list and pick the mods you want to use. But make sure you install them in the order he hads them listed. Some will overwrite others but that will happen and it won't hurt. You don not have to use all of them if you don't want too. But if you want to go back and use some you changed your mind on, then you have to reinstall all mods in their correct order, and most likely start a new campaign again. Worst case is a fresh reinstall of SH5.

BTW.. the more you do the reinstall of SH5 and reinstall of mods the better, and more savy on them, you will become. ;) I'm ruuning with my 14th reinstall of SH5 and mods, and now I have a reasonably stable SH5. A couple of hic cups now and then, but reloading the previous Save solves the problem, unlike before.

V13dweller
02-10-13, 07:13 PM
I am running an AMD Phenom II x6 clocked at 3.4 Ghz, a Nvidia Gtx 570 1.25 Gb and 32 Gb of ram, and a Solid state hard disk.

THE_MASK
02-10-13, 07:37 PM
I am running an AMD Phenom II x6 clocked at 3.4 Ghz, a Nvidia Gtx 570 1.25 Gb and 32 Gb of ram, and a Solid state hard disk.Is that the best you could afford :k_rofl:

V13dweller
02-10-13, 07:44 PM
Not at all, I chose this over Intel, because the AMD architecture has a better design than the Intel architecture. and I am planning to buy the AMD FX 8350 8 core.
Please don't turn this thread into a fanboi Pro Intel thread please.
I DO have enough money to buy parts, for your information.
And I have had this rig since 2010.

THE_MASK
02-10-13, 07:51 PM
Not at all, I chose this over Intel, because the AMD architecture has a better design than the Intel architecture. and I am planning to buy the AMD FX 8350 8 core.
Please don't turn this thread into a fanboi Pro Intel thread please.
I DO have enough money to buy parts, for your information.
And I have had this rig for quite a while.Just joking mate , your system is way better than my one . So lets rule that out regarding the CTDs .

THE_MASK
02-10-13, 07:55 PM
So the next thing is what mods are you running . Give me a look at the Dbgview file . Its found in
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \Dbgview
Place it on your desktop then run it before starting SH5 . After playing click on File/Save as .

V13dweller
02-10-13, 08:22 PM
I will run this debug later, I am not in the best place for testing right now.:D

V13dweller
02-11-13, 02:53 AM
Ok, here is the Debug Log.
http://www.mediafire.com/?czw7274ifn24nrr

THE_MASK
02-11-13, 03:28 AM
The problem is mods incompatable with each other . Check out Trevallys list or my list .

V13dweller
02-11-13, 07:37 AM
Well I removed two wave mods, and this problem is no longer recurring.
Thanks for the input.:salute:

reignofdeath
02-11-13, 08:00 AM
I would suggest using Sobers modlist like he says. I dont use Real Navigation though, but Ive had it and played quite a bit with it and havent had a problem yet :salute:

Other than that, maybe something weird is up with your computer? Maybe a bunch of backround programs consuming memory or its 32 bit? or something stupid and easy to overlook like that?

No computer genius by any means, just offering ideas. Good luck!:arrgh!:

Trevally.
02-11-13, 11:59 AM
Well I removed two wave mods, and this problem is no longer recurring.
Thanks for the input.:salute:

Can you post your mod list with the wave mods so the rest of us can learn from your findings:up:

V13dweller
02-12-13, 12:31 AM
I have since then changed my mod soup a bit, and I do not remember the previous order.:doh:

V13dweller
02-12-13, 06:57 AM
I seem to be getting lots of problems and CTD's when traveling through the British isles, I get low FPS even on my Rig when using a measly 256 time compression.
My current mod list.
http://www.mediafire.com/view/?sy5cb1qysq0zxum

Trevally.
02-12-13, 07:58 AM
why not just post you list.

In jsgme - click copy to clipboard and paste into the forum

Trevally.
02-12-13, 07:59 AM
I have since then changed my mod soup a bit, and I do not remember the previous order.:doh:

the more you change the bigger the risk that something will go wrong

Trevally.
02-12-13, 08:02 AM
I seem to be getting lots of problems and CTD's when traveling through the British isles, I get low FPS even on my Rig when using a measly 256 time compression.
My current mod list.
http://www.mediafire.com/view/?sy5cb1qysq0zxum

you mod list is not correct and for sure it the cause of your issues.
Both for irai not working and your ctd

Post you list here and people can help you get it into the correct order

V13dweller
02-12-13, 08:23 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

OPEN HORIZONS II_full v2
Accurate German Flags
Enhanced FunelSmoke_by HanSolo78
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Grossdeutscher Rundfunk
RemoveLogoIntroTheDarkWraith
smaller flags for Warships 1_0b
sobers green spinning thing SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
WoGaDi Mod BetaSix
Pascal-sh5-Crew-Uniforms(1)
Realistic ammo amount for AA and deck guns
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Corrected Depth Charge Projector 1.0
Real Environment - Revision_3
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Reboot's Hot Soup 1.1
SeaWolf torpedo tweak
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Crew Mod 1.2.1 Stock faces
German U-Boat Internal Routine SFX
The Ships That Never Were v.0.0.01
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
silentmichal's interior mod 1.2.1
FREE UPGRADES Patch 1
Deck`s awash, Bad Weather Guns V1.0
SubFlags_0_0_8_byTheDarkWraith
stoianm pitch&roll for SH5 V1 (normal)
Magnetic Detonators 4m (FX Update compatible)
TDW_GenericPatcher_v_1_0_74_0
TDW_Ship_Inertia_1_1_0
Auxiliary Cruiser Guns v.0.0.01
gap - armaments & equipments patch v 0.2

I had to disable IRAI, because it made he game impossible, I ran a test where I had unlimited oxygen, and they depth charged me for 3 days, just doing the same circle path around me.
And this was happening every time.
It became so tedious, I disabled it.

V13dweller
02-14-13, 07:56 AM
Could someone take a look at this modlist and see whats going wrong? I can't seem to work it out, I have been changing the orders for a few days now, but to no avail.

Trevally.
02-14-13, 01:10 PM
Could someone take a look at this modlist and see whats going wrong? I can't seem to work it out, I have been changing the orders for a few days now, but to no avail.

Follow this one as much as you can and start a new career:up:

http://www.subsim.com/radioroom/showpost.php?p=1984220&postcount=1

GT182
02-14-13, 03:25 PM
Yep, Fifi is running the mod list as Sober says to. That is very important V13.
Tho I would say to use Dynamic Environment 5. It seems to run smoother than RE Revison 3, and causes me less problems. Graphics are just as good as RE Rv3, maybe even a just bit better. ;)

One other thing. Once you get your mod soup to run without crashes, go into JSGME/Tasks and click on 'Save mod profile'. If you need to reinstall SH5 you can go back once those same mods are installed again in MODS folder and click on 'Load mod profile'. It automatically reloads your mods in the same order into the sim, and saves you time as well. ;)

Fifi
02-14-13, 04:08 PM
V13, about IRAI, you can adjust the difficulty in data\Scripts\AI\init (open with notepad).
I have adjusted as below, and i'm quite satisfied:

########### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.50;
HYDROPHONE_DIFFICULTY_MAX = 0.80;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.50;
SONAR_DIFFICULTY_MAX = 0.80;

You have to desable AI Crew Damage Control in your TDW patcher too...

As for your mods list, you can't activate OHII first IMO.
MCCD should go after MightyFine Crew Mod also...
You're missing very nice Dynamic Environment, and FX Update!

It took me some time and lots of modders advices, but my list is running awesome without CTDs. Honestly i can play all day long without a restart! :yep:
(and finally was able to use IRAI Inertia Damage + Ship Inertia without issues!!)
Try it after clean install, you won't regret :up:

V13dweller
02-14-13, 10:47 PM
Most of the mod lists I view do not have the mods that I use.

GT182
02-14-13, 11:16 PM
I was wondering where your OHII was V13, as I didn't notice it at the top of your list. As Fifi said, it cannot be installed first. Place it about the same location as in Sober's mod list. depending on the mods you use.

I've never seen or used Reboot's Hot Soup 1.1 or SeaWolf torpedo tweak. I would recommend using Critical hits 1.1 Torpedos or v1.2, and Better Torpedo Graphics v2.

Dynamic Environment mods are very nice, use all of them:

Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment - Winter hotfix 1

volodya61
02-15-13, 06:26 AM
..I would recommend using Critical hits 1.1 Torpedos or v1.2..

Gary,
once again..

Critical hits 1.1 and Critical hits 1.2 are different mods..
Critical hits 1.1 only for torpedoes.. Critical hits 1.2 only for deck gun..

Fifi
02-15-13, 06:45 AM
I've never seen or used Reboot's Hot Soup 1.1


For info, Reboot made those 2 nice little mods i use:
Hot soup 1.1 is mainly for the kitchen meal smoke, and water drips 1.1 for water droplets leaking from top cunning tower to main room floor.
I love the second one :up:

Dogfish40
02-15-13, 08:38 AM
I would suggest that this thread be made permanent. It has been very informative and I thought everyone has been very helpful. All the comments so far I wouldn't want to lose on the site.:up: