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View Full Version : Mission editor Windows requirements


jldjs
02-09-13, 04:34 PM
Trying to get the mission editor to run on my Mac. It runs fine under Bootstrap but not using Wineskin. I suppose the ME needs some dlls that are not native to Wineskin, perhaps needed for the drawing feature of the ME. Anyone know what the ME needs from Windows 7 or XP?

Webster
02-10-13, 02:46 PM
Trying to get the mission editor to run on my Mac. It runs fine under Bootstrap but not using Wineskin. I suppose the ME needs some dlls that are not native to Wineskin, perhaps needed for the drawing feature of the ME. Anyone know what the ME needs from Windows 7 or XP?

call UBI support on that one, they can clue you in for whats going wrong.

there may be a lot more then the mission editor not working right.

are you sure you bought a MAC version of the game? :hmmm:

jldjs
02-10-13, 04:38 PM
are you sure you bought a MAC version of the game? :hmmm:[/QUOTE]

No, I'm running the Windows version on my MacBook(Intel version running MacOSX) using Wineskin which provides a Windows environment so to speak. The game itself runs fine, as does JSGME, MultiShex, and SHKeymapper. But I can't get the mission editor to run because something is missing in Wineskin I think. If I knew what the editor uses I could probably add it using Winetricks, which provide dlls, VB runtime, etc.