View Full Version : shcollisions.act crash
Domanating
02-06-13, 02:10 PM
Hi all!
So I've been playing SH4 for a long time now with TMO2.5 and RSRDC plus some other mods. A couple of months ago I had to format my PC due to hardware issues and I got a new CPU and HD because of that.
I now reinstalled the game and mods but found out that for some reason the mod that gives 25% more damage to the torpedos are crashing the game as soon as torpedo makes contact with a hull. With the previous game (before format) it never happened. Even worse now I got some weird flickering of the sky at some specific angles in night time.
Anyone know what it might be?
Sniper297
02-06-13, 03:32 PM
One guess, video card setting? The mod;
Webster's Improved US Torpedo for v1.4 and v1.5\Webster's Improved US Torpedo v1
Is the one I'm using, I recently reinstalled the stock SH4 patched to 1.4 and tested before installing any mods, I get the occasional flickers along with phantoms in rainy weather;
http://img534.imageshack.us/img534/8626/41590764.jpg
What I got;
Operating System: Windows XP Media Edition (5.1, Build 2600) Service Pack 3
Model: Dell DXP051
Power supply: 550 watts
CPU: Intel(R) Pentium(R) D CPU 3.40GHz (2 CPUs)
Memory: 2GB Crucial Ballistix 800mhz (throttled down to 633 because Dell sucks)
Video: NVIDIA GeForce GT430 1GB
Sound: SB Audigy
Hard Drives:
C:Western Digital WD5000AAKX-001CA0 462.0 GB 7200rpm
F:SanDisk SDSSDH120GG25 114.5 GB solid state drive
The flickering and phantom lookout are not annoying enough to bother with, altho I did try stuff like forcing Vsynch on, no change. But I don't get a crash with Webster's torpedo mod. Do you have a copy of the stock game you can test to see if the crash happens without Webster's mod?
Dorjun Driver
02-06-13, 03:43 PM
After installing the latest NVIDIA driver I started getting the occasional flashes at night as well. I pretend it's heat lightning.
Domanating
02-06-13, 04:23 PM
I have:
Operating system: Windows XP Home Edition Service Pack 3
CPU: Intel Pentium III Xeon, 3000 MHz (6.5 x 462)
RAM: 2048MB
Video: NVIDIA GeForce GT 640 (2048 MB)
Sound: Intel 82801GB ICH7 - High Definition Audio Controller [A-1]
I have version 1.5 and I use another torpedo mod
http://www.subsim.com/radioroom/downloads.php?do=file&id=1345
I don't have those ghostly figures in my game though.
I hope the flickers aren't drivers. If the angle is right it doesn't flicker but the sky remains a light blue. It gets really weird.
Thanks for comments!
I updated nVidia driver from 301 to 310 and it flashed like crazy.
I am running a GT520 card. I went back to 301 and it disappeared.
So I loaded up driver 306 and it seems fine, but that's about as high
as I can go without the lighting flashes.:wah:
Sniper297
02-06-13, 05:47 PM
"I have version 1.5 and I use another torpedo mod"
My guess is the crash and the flickering are not related, try it without the mod and see if you can duplicate the crash without the mod. The crash is the more serious of the two gripes since you can still play with the flickering, so I would focus on troubleshooting the crash first.
Domanating
02-07-13, 06:06 AM
"I have version 1.5 and I use another torpedo mod"
My guess is the crash and the flickering are not related, try it without the mod and see if you can duplicate the crash without the mod. The crash is the more serious of the two gripes since you can still play with the flickering, so I would focus on troubleshooting the crash first.
I did a full test and reinstalled the game.
>First I installed the game and tested. All good.
>Rebooted, installed patch 1.4 and tested. All good.
(flickering only starts once patch 1.5 is applied)
>Rebooted, installed patch 1.5 and tested. All good.
>Rebooted, installed JSGME and then activated only TMO2.5+RSRDC502 mods. All good.
>Activated all other mods. shcollisions.act crash the second a torpedo hits a ship.
>Removed 25%+ torpedo damage mod. All good.
What's more weird is that in submarine school it never crashes with the mod activated. It only does in careers, single missions or war patrols, but never in submarine school.
So Once again +25% torpedo damage is the problem. What changed? Why did it work before formatting the PC and now it doesn't?
Moonlight
02-07-13, 08:18 AM
I had the same problem with torpedoes when I was trying out TheDarkWraith Depth charge water disturbances mod, this is the link for that mod, http://www.subsim.com/radioroom/showthread.php?t=181540 there is also a link for the crash fix by razark in post 59, it could help with your torpedo problem as it did with mine.
Domanating
02-07-13, 03:16 PM
I had the same problem with torpedoes when I was trying out TheDarkWraith Depth charge water disturbances mod, this is the link for that mod, http://www.subsim.com/radioroom/showthread.php?t=181540 there is also a link for the crash fix by razark in post 59, it could help with your torpedo problem as it did with mine.
I was unsure about the installation so I'm going to write my procedure here:
I deactivated all mods.
Went to TMO2.5/data/library and put the water disturbance file in there
Activated TMO2.5 +RSRDC + 25%+torp damage in JSGME
Result:
shcollisions.dat crash :wah:
Moonlight
02-07-13, 04:43 PM
This is what it says on the torpedo download page,
here is the TORPEDO +20_ or +25_ more powerful.7z mod im not sure if this 1.5 compatible either so you will have to check it commander lare.
I would download Webster's Improved US Torpedo for v1.4 and v1.5, if that mod crashes as well it would rule out any problem with the torpedo mod you are currently using.:up:
Domanating
02-07-13, 08:44 PM
Yeah... Webster's improved US torpedo mod caused the same crash.
I used the V1 (25%)
It's really weird.
I was unsure about the installation so I'm going to write my procedure here:
I deactivated all mods.
Went to TMO2.5/data/library and put the water disturbance file in there
Activated TMO2.5 +RSRDC + 25%+torp damage in JSGME
Result:
shcollisions.dat crash :wah:
I believe your problem is here. Others have reported crashes with this. I think there is a fix, but since I don't use TMO, I can't give you details.
Domanating
02-08-13, 07:23 AM
I believe your problem is here. Others have reported crashes with this. I think there is a fix, but since I don't use TMO, I can't give you details.
But I installed that file according to Moonlight's instructions, to prevent the crash, not to cause it. With or without that file the game still crashes
What order did you activate your mods?
If you put the fix for the water disturbance file in, but a later mod, such as 25%+torp damage, overwrites it, that would cause the problem.
Domanating
02-09-13, 08:04 AM
What order did you activate your mods?
If you put the fix for the water disturbance file in, but a later mod, such as 25%+torp damage, overwrites it, that would cause the problem.
The order is
TMO2.5>RSRDC>25%torp damage
Well, of course I have to put the 25%+torpedo damage last or else TMO would overwrite the Torpedoes_US.zon file
Plus the water disturbance file is called
TMO2_fix_for_TDW_DC_Water_Disturbance_v2_0_SH4.dat
The file type is different and description is different. How can it overwrite the torpedo damage mod and vice versa?
Moonlight
02-09-13, 08:34 AM
Have you tried putting the changed values from the torpedo mod you are using into TMO's torpedoes_US.zon.
Armistead
02-09-13, 10:39 AM
The order is
TMO2.5>RSRDC>25%torp damage
Well, of course I have to put the 25%+torpedo damage last or else TMO would overwrite the Torpedoes_US.zon file
Plus the water disturbance file is called
TMO2_fix_for_TDW_DC_Water_Disturbance_v2_0_SH4.dat
The file type is different and description is different. How can it overwrite the torpedo damage mod and vice versa?
Think he was stating it as a possibility, just compare and make sure what files newer mods overwrite.
The order is
TMO2.5>RSRDC>25%torp damage
But where is the TMO2_fix_for_TDW_DC_Water_Disturbance_v2_0_SH4.dat in the above? I don't know the details of these mods and do not use them, but the CTD's you describe sound like the problems people reported with this one. My guess is that if you leave out either TDW_DC_Water_Disturbance_v2_0_SH4, or the 25%+torp damage mod, you will eliminate the crashes. In other words they don't want to play well together.
Domanating
02-10-13, 07:22 AM
But where is the TMO2_fix_for_TDW_DC_Water_Disturbance_v2_0_SH4.dat in the above? I don't know the details of these mods and do not use them, but the CTD's you describe sound like the problems people reported with this one. My guess is that if you leave out either TDW_DC_Water_Disturbance_v2_0_SH4, or the 25%+torp damage mod, you will eliminate the crashes. In other words they don't want to play well together.
The TMO2_fix_for_TDW_DC_Water_Disturbance_v2_0_SH4.dat was inside TMO2.5/data/library.
So now I activated ONLY TMO2.5 with the following changes:
>removed water disturbances mod
>replaced default TMO torpedo_US.zon file with 25% torpedo damage file
Result: shcollisions.dat crash.
If I replace the default TMO Torpedo_US file back in TMO2.5 the game no longer crashes. The problem is clearly the torpedo mod. I just don't get why it worked before formatting my PC.
Domanating
02-10-13, 07:39 AM
Update!
This time I removed TMO2.5 and only activated the torpedo mod. So basically I just replaced the game's stock Torpedo_US.zon with the modded one and now it doesn't crash!:D
So now there is something in TMO2.5, which along with the torpedo mod causes the crash. It's not the Water disturbances mod because I already ruled that out
I'll tweak the TMO2.5 and try to find which folder/folders are causing the issue
Domanating
02-10-13, 10:02 AM
Update number 2!
Lucky me, at 3rd attempt I found that the TMO2.5 Library folder is causing the crash. Without it the game runs well along with the torpedo mod. Now to find the specific file that causes the error.
Moonlight
02-10-13, 06:23 PM
@Domanating, I have to say that your detective skills are coming on leaps and bounds.:D
Domanating
02-10-13, 08:57 PM
@Domanating, I have to say that your detective skills are coming on leaps and bounds.:D
Hehe, thanks Moonlight :salute:
Here's update 3!
I decided to put the Library folder back in TMO but this time I removed every file with the name "Torpedo_US" on it, except the .zon file, which will be overwritten by the torpedo mod.
The files that have been excluded are the following:
Torpedo_US.dsd
Torpedo_US.sim
Torpedo_US.dat
With these changes The game ran without any crashes. That meant that one of those 3 files or all are causing the crash.
After a number of tests I was able to rule out the .dsd file, leaving the .sim and .dat files as the possible culprits.
Apparently the 2 remaining files cannot be separated or else the game crashes during loading of a mission. So I'm unable to identify which one or maybe, if both files are the cause.
The problem has been found! Now does anyone know what and how those 2 files affect the game? I think the .sim file is related to duds and torpedo failures in general. But I'm not sure what the .dat file does.
Any help for this last question would be appreciated and I won't annoy you anymore, at least I hope :D
P.s: Tomorrow I'll test with all mods and see if the issue has been definitely fixed
It looks like you are zeroing in on the problem very effectively. :up:
I apologize for pointing you toward a dead end.
Domanating
02-11-13, 05:31 PM
The game works perfectly with all mods activated!
Concluding: The errors were caused by TMO2.5 "Torpedo.dat" and "Torpedo.sim" files
The only issue now is the annoying flickering during night time but I guess I'll have to live with it.
Thank you all for giving your time to help!
It looks like you are zeroing in on the problem very effectively. :up:
I apologize for pointing you toward a dead end.
Don't bother, m8. The number of possibilities for errors and crashes are endless in the PC world.
You sacrificed some of your time to help. That's what matters
jscharpf
12-30-13, 05:07 AM
Sorry to hijack this thread but I found this through a search because I have the same problem but ONLY with the Mark-10 torpedo when it makes contact. It will crash the game every time. The Mark-14 doesn't do it.
Here is my mod list:
Generic Mod Enabler - v2.6.0.157
[C:\SilentHunterIV\MODS]
1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Easier AI for TMO 2.5 by Orpheus
Webster's Improved US Torpedo v3
I am confused about your last few posts and how you were able to fix it.
I was going to start by removing Webster's mod but then it almost looks like you found something else wrong with the TMO mod.
I will start removing mods one at a time I suppose.
EDIT: I've re-read the posts and it appears that I should just remove the "torpedo_US.dat" and "torpedo_US.sim" files. ?? Or should I replace these with the original files? I hate to mess up the game especially moving around files from a mod.
Anyone else have this problem and if so how did you fix it?
Jeff
jscharpf
12-30-13, 11:12 AM
Replacing the two files as indicated above with the originals (I just renamed the files from the !BACKUP folder and copied them over the TMO files) appears to have fixed the problem. I no longer get the CTD when a Mark-10 torpedo hits its target.
No idea what could cause it lol.:hmmm:
I'm guessing that it is because Webster's mod was made to be compatible with stock, not TMO.
The game is very fussy about these things; any incompatibility in the sim, and dat files can cause a crash. It doesn't take much.
jscharpf
12-31-13, 09:14 AM
I understand what you're saying so I've decided to restore the TMO files and remove the Webster mod and see how things work.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.